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Cidanel

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Posts posted by Cidanel

  1. Yeah I don't think that's happening in this game. I've actually stayed away from EVE just because I don't want some pirate extorting me and/or blowing me up when I'm still a noob. How is that fun? But to each their own, I guess.

     

    The first few months are rough. I quit 3 times before I learned enough to have fun at it, but once you do it's a great game

  2. I know many people won't like this proposal, which is why I am proposing a stand alone server for it, simply so that people have to voluntarily opt-in.

     

    The two games I play right now are SWTOR and EVE Online. If you know anything about EVE, you know it's designed to be somewhat ruthless. Scamming/stealing/etc are 100% legal in the game, and any death is permanent (you lose all of the gear you're currently 'wearing' every time you die).

     

    I love that aspect of the game, and would love to see a more traditional type of MMO with the same harsh/cold environment. The proposal is for a stand alone PvP server where anything in-game is allowed (scamming, etc) as well as permanent loss of any items not in a cargo hold upon death.

     

    Again, obviously a lot of people aren't going to like this, but is there anyone else that would be interested in this sort of thing in SWTOR?

  3. "Fun" is subjective...I enjoy group content - Ops, FPs, WZs...I HATE leveling. Leveling, to me, only gets me to where I can start having fun - the "stories" make it less grueling, but not necessarily more exciting for me. I don't mean to speak for DarthTHC, but from what I gather, he enjoys the stories, picking dark/light options, male/female toons, not so much the dailies or same FPs as I do. However, given our different styles, I think we both still have "fun".

     

    So again, you are saying you enjoy repeating the same handful of FPs and OPs dozens upon dozens of times at level 55, but hate repeating anything up until that point?

     

    To each his own, but you are blatantly contradicting yourself. You say you hate the 'grind' of leveling, but what you do at level 55 is more of a grind than leveling ever is.

  4. Au contraire, mon fraire, I correctly assume that the goal of SWTOR is to have fun.

     

    I also correctly assume that repeating planetary and side quests up to 20 times is the exact opposite of fun. For non-masochistic personalities, anyway. :eek:

     

    repeating planetary and side quests up to 20 times is the exact opposite of fun, but repeating the same level 55 FPs and dailies hundreds of times IS fun?

     

    "Logic" apparently...

  5. I'd love it to become a permanent sub option actually, but it should indeed be a selective unlock/or toggle-able for those who _don't_ love it, and also it should be some sort of unlock based on having a high level toon/legacy already so that it's not completely abused. I am so so so sick of MMO trash mobs and grind quests, despite loving other parts of them (in this game most of all the class stories), and appreciate any time one doesn't block me from the other.

     

    Grinding is not the only way to "take your time" either so that is a false counterpoint. I've been using 12x xp for 2 weeks now but I still explore planets some while gathering some mats for my undergeared toon, fight a few odd mobs where interesting, and explore dialogue a LOT which makes me several times slower than it could be. I just don't have to kill a ton of trash that bores me to death. This makes it feel like a game that was made for people with other things in their life, and made me want to play again for the first time in almost a year. I'll never have fancy gear or endgame prestige or be joining hard modes on most/all of my alts, and I don't care. There is room for multiple play styles if its an _option_.

     

    I like this idea. I really don't like the idea of 12x exp for new players. If it was a legacy 40 unlock that is able to be toggled on/off, I would be 100% behind it.

  6. Was wondering why would you make such comment so checked your posts and well:

     

    So I guess I agree with the following:

     

    Can you actually answer how a player having to travel by speeder instead of "lol, instawarp everywhere!!" is a bug?

     

    Look forward to you answer.

     

    I want the game to not blindly hand players more 'i win' buttons. Which 'instawarp without cooldowns' is just another. Your quotes of what I said do nothing but support my point in this thread

  7. 4) Game wants me to return to my ship and use my holoterminal, but my cooldowns are in play and it's a long walk.....

     

    This has become more prevalent with the current 12XP boost, if you only do the class quests. Depending on how you use your travel options you could end up stuck and have to walk.

    Workaround - Use stronghold quicktravel. You starship remains on the planet you parked it last if you travel to your stronghold and then travel to your ship. No cooldown. This way you can skip the run entirely.

     

    Players being too impatient to walk is hardly a bug...

  8. Eve Online is pvp dominated and like all pvp, players avoid challenges and pick on those that can't fight back....in other words.....cyber bullies....just with no rules broken....if only i had control over the rules, i would make sure if you kill anyone that can't even fight back...you lose all your pvp ranks (if Applicable) and all pvp currency.......easy solution....grow a backbone and fight other players that can fight back. :-)

     

    But that is the point of EVE. It ISN'T fair. If you are killed by someone with a lot more skill, you find friends, you improve, harden up and kill them back. this is what one of the main developers said in response to the issue (emphasis mine):

     

    Some of the people complaining in this thread have valid points about the fact that they don't feel safe. Simple fact of the matter is, that you're not suppose to feel safe in New Eden.

     

    Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.

     

    While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.

     

    The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.

     

    True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.

     

    The only way to grow is to voraciously consume what's around you, and its your choice whether that happens to be New Eden's abundant natural resources, or the other people who're also fighting their way to the top.

     

    EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you've discovered.

     

    EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who'd rather curl up and perish.

     

    EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it'll kick you flat on your *** in the mud again and ask you why you deserve to be standing. It'll test you against every other individual playing at some point or another, and it'll ask for answers.

     

    Give it an answer and maybe it'll let you up again, long enough to gather your thoughts. After a few more steps you're on the ground again and it's asking more questions.

     

    EVE is designed to be harsh, it's designed to be challenging, and it's designed to be so deep and complex that it should fascinate and terrify you at the same time.

     

    Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.

     

    That's the beauty of EVE. Action and reaction. Emergence.

     

    Welcome to the most frightening virtual playground you'll ever experience

     

    If it were to be safer (as you suggest), it would be a fundamentally different game.

     

    Again - definitely not for everyone, but for the playerbase who has kept the game going for 12 years now, we wouldn't have it any other way.

  9. EVE has a problem, IMHO... it is only a matter of time before someone loses enough stuff worth real world money that their solution is to find the other person in real life... and solve their problem that way...

     

    EVE definitely isn't for everyone, but I personally love it. EVE is my main game, and SWTOR is where I go when I want to not look over my shoulder every two seconds. There is something extremely addicting about undocking a ship that took you four months to build/buy knowing you could permanently lose all of it in a few seconds...

     

    They are extremely strict about banning people if any scamming/griefing\harassment whatsoever bleeds over to real life.

  10. Just saying that I disagree with your proposal to make a link between in-game credits and subscription and cartel market. It would only deepen the pay-to-win problem that the cartel market has already created. People who would invest real money would have even easier access to in game credits and through them to the gear.

     

    The big difference is that EVE and SWTOR are inherently different games. No matter how many resources you have in EVE, it is hard enough that you simply can't pay to win. A new player will die very, very quickly, or get scammed out of everything he/she just bought. SWTOR protects carebears, EVE does not.

     

    OP - I support your idea in theory, but PLEX only works in EVE because permanently losing equipment when you die as well as the fact that scamming is 100% legal is the counter to the pay-to-win mechanic.

  11. Thats totally correct, i dont have 10 secs for each and every buy i do nor i have the time to triple or quadruple check the correct price in the hope that in not being robbed

     

    IF BW has a system in place where you have to spend 10 secs for each buy or have to triple check what you do then that system is wrong

     

    Its obvious you dont give a damn about it but i do, in not going to concede on this issue and this discussion is mute since neither you or i are going to change our minds or our points of view

     

    The system isn't wrong. the GTN is an open market. Buyer beware. GTN is just another form of PvP.

     

    And BTW, if you read his response, EricMusco disagrees with you.

  12. I hope you understand that taking responsibility is not synonymous of "sucking it up", maybe your definition is different than mine:

     

    http://dictionary.reference.com/browse/responsibility

     

    This is just one of the other actions i took without supervision and on my own initiative to have this issue addressed, that according to the definition is taking responsibility

     

    Of course you mean "sucking up" which is by no means taking responsibility, its just that "sucking it up" which is basically what you desire and why you are on this thread

     

    On the other hand with more careful thought what you are asking is exactly the opposite, is "take no action" by taking the loss which is totally different, by the definition above what you suggest is NOT taking responsibility

     

    To summarize, you were lazy enough to not read a price, you paid more than you thought, so you went online to whine about it.

     

    Protip: next time, take the extra 10 seconds to check the prices before buying off of the GTN. There is no way to 'cleverly conceal a price'. Stop trying to change the game because you apparently are unable to read correctly.

  13. Are you trying to tell me that players in SWTOR think that enemy players who feign death are "sleeping" and are thus easy targets to kill, so they deliberately attack them with full knowledge it will flag them for PvP, believing they can win the fight?

     

    That's not what's happening and you know it full well.

     

    I am trying to tell you that your analogy of being in a gym IRL is pretty stupid, and doesn't apply to this conversation.

     

    Don't be stupid and you won't fall for stupid tricks like feign death.

  14. So this one time, a friend of mine was at the gym, practicing with a punching bag. He was beating the **** out of that punching bag.

     

    Then, this other guy suddenly and without warning steps in between the punching bag and my friend. My friend accidentally socks this guy. In response, the guy kicked my friend in the groin, tackled him, and viciously punched him until his eyes were bloody and his nose and two ribs were broken.

     

    Then the guy laughed at him, and said "Be more careful when you practice with the punching bag. You were stupid enough to punch me, so I got permission to beat you senseless. I'm completely innocent, it's entirely your fault you punched me first. If you didn't want to bare-knuckle box me you shouldn't have punched me. "

     

    He then went to the locker room and high five'd his friends that he was so cool for beating up that carebear.

     

    In what universe is that the same thing?

     

    Feign death is:

     

    Your friend is at the gym punching a punching bag. Someone stands between him and the bag. He sees the person, assumes he must be asleep so he won't react, and punches. Yes, your friend deserves to be punched back.

  15. Incorrect, i read the price just fine, and it was so cleverly conceived that i figured it was the lowest price when in fact was not i even clicked on it twice, maybe even bad connection lag since the prices didnt change order also contributed to this perception

     

    I undestand that its hard for you to understand that so if we take that into perspective this conversation will lead nowhere

     

    If you "read the price just fine" you would have noticed the real price.

     

    I understand that its hard for you to understand you need to take responsibility for your own mistake.

  16. Thats not true, totally false statement, i made the mistake on clicking on an 8 mil item thinking it was an 8 k item, i was aware of what i was doing perfectly, i was concious at the moment but was led to believe due to a deceptive price and a bad GTN format that the correct price was 8k when in fact was 8 mil

     

    Bad GTN formating which BW should fix and a a seller which takes advantage of this with the purpouse of deceit are the ones to blame not the buyer who truthfully believes hes paying the right and correct price for an item he wished to purchase

     

    To summarize, BW should change the game because you couldn't take the time to read a price?

  17. We need to stop saying it is the fault of the PvEer and that they are careless. No! they are being griefed and I'll point out something most of you seem to have forgotten. The "PvPer" is feigning death right on top of a mob to loot. So what can I do? I try to loot the mob I killed and get flagged. THAT is why it is griefing and not silly slap & tickle or pve vs pvp. You are preventing me from collecting my loot.

     

    Look, if you are feigning death in the middle of an empty field and I come and "loot" you, that's on me. But when you are preventing me from playing the game, that's on you.

     

    Be careful where you click when you loot. If you are dumb enough to fall for it, then you deserve to fight the PvPer. People being stupid doesn't mean the other person is griefing'. You don't happen to be one of those people who thinks listing items for high prices on the GTN is a scam, are you? Feign death is griefing as much as that is a scam.

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