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coyotezero

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Posts posted by coyotezero

  1. OK then, here're some more bite-sized questions:

    1. Accuracy and Evasion - Is there a difference between increasing my accuracy by 10% and reducing my target's evasion by 10%? Is there a point to boosting my accuracy above 100% if my target has evasion?
    2. Evasion, Damage Reduction, and Hull - In the long run (over many hits), what's the difference between +10% evasion, +10% damage reduction, and +10% Hull? Does evasion grant a chance to avoid missile damage? Does damage reduction apply to hull only, or hull and shields?
    3. Missile Range - I get that missiles with 5000M range can lock on & fire at a target 5000M away, but can that missile travel more than 5000M? If fired at max range, can my target escape by boosting out to 10000M AFTER I've fired (out-ranging the missile)?
    4. Missile Tracking - Once fired, can any missiles be out-maneuvered, or are they guaranteed to hit unless the target uses an engine maneuver or puts an obstacle in the way?
    5. Laser Range - Do lasers do more damage at close range? If so, say I have a laser with 4000M range that does 300 damage to a target 2000M away and 200 damage to a target 4000M away. Does +10% range increase the damage done at 2000M to something above 300, or just let me hit a target at 4400M for <200 damage?
    6. Damage vs Rate of Fire - In the long run, what's the difference between +10% laser damage and +10% rate of fire? Is one significantly better than the other? Does +10% rate of fire increase energy consumption?
    7. Comm Chaining - Do comms chain? Example: (X --- A --- B --- C) A can see X, and B can see X because B is in comm range of A. C is in comm range of B. Can C see X?
    8. Turn Rate - Should I be rolling to place my targets at the top/bottom of the screen so I can take advantage of pitch vs yaw turn rate, or does it not really matter?
    9. Ship Mastery - What is it and why do I care?

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