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JuMpStyleForEver

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Posts posted by JuMpStyleForEver

  1. Hello,

     

    just wanted to throw in some feedback from the point of a noobish player.

    I only play Lighning Sorcerer DD in PvE content, so i will judge every proposed Set Bonus and Tactical Item solely for its usefulness in this content. Also I only did storymode Operations and mastermode Flashpoints, so i have no experience in higher difficulty gameplay. If you have and find my thinking to be completly off, feel free to correct me.

     

    (So why do I even care about endgame gearing? Yeah good question, dunno what to tell you, I just like to theorycraft? Is that even a thing in SWTOR? Anyway atleast I plan to attend higher difficulty content someday.)

     

    So here are my thoughts:

     

    [*]Energized Overload - Overload energizes you. Volt Rush deals more damage when you are under the Energize effect.

     

    Not sure about Overload. To me it seems its an PvP ability (in combination with the Utility that roots people), can't really think about a fight where you want to use it, i never do. (again correct my ignorance pls)

    Using Overload, and therefor an GCD, which you could have used for a damage ability, just to generate an stack of Energize seems doesn't seem worth to me. (again correct me)

    So basically an useless bonus.

     

    [*]Gathering Storm - Activating Force Speed reduces the cooldown of Polairty Shift by 5 seconds. Using Polarity Shift immediately after extends its duration.

     

    Well, this means basically a higher uptime on the offensive CD in fights where you want/need to move a lot anyways.

    Honestly don't know how many fights that are. But Bioware balances dps of melee classes higher, because they have to move more to deal with mechanics, so ranged can't be required to move that often.

    (Yes you probably guesed right, i don't really like that design approach, but again who am i to judge? Maybe i got it all wrong.)

    In fights where you don't need to move, it would again be a wasted CD you could have used for a damage ability.

    Not sure if this is worth. More uptime on 20% alacrity will improve dps quite a bit. Someone with math skills needs to investigate if the shorter GCD time equals (or excels) the lost GCD.

     

    [*]Dark Consumption - Dark Heal heals more if you have a Weary or Reverse Corruption stack and consumes 1 stack upon use.

    [*]Revitalize - Healing a target with another ability while Resurgence is active on them has a chance to cause an extra Resurgence tick for half. Refreshing Resurgence on a target refunds some force.

     

    Both Bonuses are obviously aimed at healers, which is of course not a bad thing, but useless for my DD sorcerer.

     

    From the general inquisitor Set Bonuses:

     

    Decelerate - Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration.

     

    Its an PvP Bonus as you can't sloe bosses.

     

    Gyre - The cooldown of Whirlwind is reduced by 10 seconds. In addition, killing any enemy before Whirlwind ends resets the cooldown of Whirlwind.

     

    I only use whirlwind when soloing H4 heroics, don't see much other use, so meh.

     

    Seething Power - Overload increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds.

     

    Basically an interesting option, damage reduction and guaranteed crit don't seem bad. (Compared to the rest)

    But why Overload? Same problem as above, don't think its worth using Overload for this.

     

    Powered Electrocute - Electrocute's stun lasts an additional 2 seconds.

     

    Seems to be pretty much a PvP thing, as you can't stun bosses.

     

    Tactical items:

     

    Sorcerer in general:

     

    Dark Cleanse - Consuming Darkness lowers the cooldown of Expunge by 3 seconds.

    Liberate - Extrication now heals you and the target and makes your next Resurgence free.

     

    I think these are intended for healer, not really usefull for DD.

     

    Preserve Self - Activating Unnatural Preservation removes Static Barrier's Deionize effect from you.

     

    Very defensive. I don't think sorc should be about defense, as they are no tanks, but that could just be me.

     

    Dark Return - Returning to your Phase Walk marker causes a force explosion around you, dealing damage to any enemies around.

     

    Who uses Phase walk to get back into the fight?

     

    Specifically for lightning:

     

    Death Channel - Forked Darkness now has a greater chance to activate and Crushing Darkness deals more damage each time it ticks.

    Volt Flux - Volt Rush triggers Lightning Storm when activated. Chain Lightning spreads the Energized effect and causes your next Volt Rush to arc to nearby targets.

    Convection Burst - While under Convection, activating Lightning Flash grants an additional Convection stack. 3 Convection stacks allow Thundering Blast to be activated instantly, consuming all stacks.

    Stormwatch - Lightning Flash applies Stormwatch to it's targets. Anytime this target it critically hit in the next 10 seconds, a weaker Lightning Flash is applied to them.

     

    I think the devs did a great job with these, really like them, all of them would be useful, if I continued to play like i do just now (so not even trying to make to best out of it).

    No need to change anything here.

     

     

    So i critizised like all of the Set Bonuses, but what would i like to see instead?

    Maybe something like this:

    "Upon dealing critical damge, there is a chance of X% to gain Buff Y, which allows you to instant cast Thundering Blast."

    Or something like that, that enhances the main damage abillities of the sorcerer.

     

    That's it. Explanations why i am wrong are encouraged.

     

    PS: Sorry for incorrect english

     

     

    tl,dr:

    Lightning specific tacticals are good, everything else is meh for lightning sorc dps

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