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Posts posted by Xeon
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Yes, I had the same problem. Switched to NaN and could not change it after that.
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100% agreed!
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While the 1.2 patch notes say "Players may now reverse engineer MANY ENDGAME items to research schematics for items and mods. Campaign and SOME Black Hole endgame items can be reverse engineered, and players have a chance to learn how to craft these items upon reverse engineering them." (emphasis added)
For synthweaving, there is also "Additional lower-level light armor schematics have been added." Note that this does NOT indicate they are orange schematics.
I think that pretty much sums it up. They said (probably hoped) to get more mod-able armor into the game, but fell short of that goal. I hope they answer what happened with those plans, either here or in the QA this week.
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Slicing mission crits will give a random green augment schematic. However, if you don't care about the Green recipe, you can get the Blue and Purple recipes by finding a friendly crafter who has already learned the Green recipe you want. Give them the materials to make a dozen or so and mail them to you, then you RE them to learn the Blue recipe.
Or just buy the green or blue Augments off the GTN and RE them
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I can't agree more!
I've unsub'd just to send that message loud and clear. Combat Medic's were already underpowered, these changes listed in 1.2 just push them further down the hole.
I said as much in my unsub notes.
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Your subscription has been cancelled.
100% because of the 1.2 nerfs to Combat Medics.
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If the above does happen, you can drag Jindo back into the hallway you enter from. Be sure to be far enough back and you will be out of missile range.
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A friend and I tried the same at level 40ish as well. Same thing happened. He would 1 shot for over 8k
After a few wipes, we gave up and did the world boss on Tatooine instead.
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I paid 100k for for orange heavy armor bracers.
Money well spent!
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Yeah, it seems like Esseles HM is a DPS timer.
If your DPS is high enough (and you interrupt Head Shot) then it's fairly straight forward. If your DPS is not high enough then it's pretty much impossible to beat the enrage timers.
Has anyone done Esseles HM with 3 DPS and 1 Healer?
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Each class has their own set of mod'able bracers and belts.
http://www.torhead.com/items/catg/2/subcatg/3/mods/eq/1/and/augments/eq/1/and/slot/6
That search on torhead.com shows the belts
There are 3 level ranges, 10-20, 20-30 and 30-40
If you are searching for them, Champs have highest % drop rate, followed by Elite, Strong and then normal.
Happy Hunting!
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They are random loot drops at the 10-20 level range.
There is a set for each level range:
TD-17A Talon 10-20
RD-17A Phalanx 20-30
TD-17A Colossus 30-40
If you want the Talon items, head back to the earlier worlds.
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For fights like Ironfist you can and should cycle in a kolto bomb while your Supercharged Cell is up and you know there is AOE damage coming in just to buy you more reaction time and prevent people from being gibbed with the +10% damage reduction buff.
Pro-Tip!
I've always been keeping my CSC at 30 for the +3% heal bonus... Guess I need to change tactics.
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Looks like each class has at least a couple (to cover the different level ranges, 10-20, 30-40 and 40-50)
This TORhead search will show all the mod'able orange belts:
From what I've read the belt and bracers are all random world drops.
Given the level spread, they should be available on each set of worlds.
Champions have the highest % chance to drop orange gear, so that would be the target of choice, but Elite, etc also have a smaller % chance.
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Not the boots, but comment probably applies to the helmet as well:
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It sounds like the TD-17A gear, Colossus, Phalanx and Talon are random world drops.
Some of the items (usually chest, legs and boots) are available via quest series as well.
TD-17A Colossus is level 40-50
RD-17A Phalanx is 30-40
TD-17A Talon is 10-30
Each set has a very different look:
http://www.torhead.com/item/2VMOLy8/td-17a-colossus-jacket#screenshots
http://www.torhead.com/item/4RjDPeJ/rd-17a-phalanx-jacket
http://www.torhead.com/item/36aV3ld/td-17a-talon-jacket#screenshots
So pick the one you like and start farming Champions at that level range
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I have another question in light of Patch 1.1.3.
What do you make out of this change:
Surge rating has been re-balanced. It now reaches diminishing returns the same way as other damage ratings, and its per point damage contribution has been reduced by approximately 10%.
If that's true, then it pushes power higher on the stat list.
After 1.1.3, I rebalanced some of my gear towards power, dumping Alacrity and Surge and I noticed a significant increase in my effectiveness as a healer. Yes, my crits were not as large as before (in part because of the 1.1.3 patch) but my healing seemed more predictable.
Aim > Power > Crit > Surge > Alacrity
I got crit to 200, surge to 300, then I start working power into the mix.
Fast way to find schematics?
in Crew Skills
Posted
Agreed, I see schematics drop on no-crit mission returns.