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Quendishir

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Posts posted by Quendishir

  1. BINGO!

     

    Guild Leader doesn't set proper restrictions on the new recruit...

    New recruit sees an opportunity, takes it.

    Guild leader blames BW.

     

    I suspect you've never played EVE Online. LOL!

     

    I do love swindling alliances out of billions of ISK! :D

     

    On a serious note, Blizzard takes the same hands-off approach to guild bank theft. Their logic is they put the health of the guild bank in the hands of the GM and directors, and it is up to them to manage things. Unless you can prove the guy was a hacked account, BW will not do anything, nor should they.

  2. SURE WOULD BE GREAT IF WE COULD CHANGE THE COLOR OF OUR GEAR!!!!

     

    But we can't... still.

     

    Each piece of gear has at least 3 (THREE!!!!!!!!!!!) colors. The Dye Modules change up to 2 (TWO?!?!?) colors. Meaning that gear which would otherwise be nice looking like the Pathfinder's set... remains primarily a dismal color. In this case brown.

     

    How about an option to change the third color? We'd pay you for it! How about AT LEAST an option to match the third color to one of the other two?

     

    I bought the Pathfinder set in anticipation of 2.1. Thinking FINALLY a style with a hood AND cloak colored like a Sith!! You DO know that many of the Sith in your trailers and in canon wore clothes with a black hood and a cloak, right? Sadly you've only made this style Jedi colored. What a pity...

     

    I would not pay for it. Then again, I think this game is a joke at this point.

  3. 1.) EvE Online

    2.) World of Warcraft

     

     

    I can't list anything else. I can't put SWTOR on there, because this game is a joke. I literally play just to be with a few friends, not because this game captivates me in some way.

  4. 1. Commendationlimit will be changed at tuesday, and was allready changed from the first pts installment.

    2. This game is gaining subs since september last year.

    3. Why on earth cant anyone just go if he or she do not like the game or any aspect of it?

     

    Edit: BEsides this, i would bet 1000$ that you have not cleared the content.

     

    1.) Every game has been claiming "additional subscribers" for years. During "Monoclegate" for EvE Online, CCP claimed a "marked increase in subscriptions", when in reality there was the exact opposite (there was even a thread they locked two days later in which thousands of players said the exact opposite). No game says, "Yeah, we had a massive drop in subscriptions". You'll only hear something when there are positive numbers, and even then it doesn't mean much. You'll rarely see actual numbers being thrown about.

     

    2.) People air grievances all the time, many not as a source of drama but more as a way to say, "Here's the reasons I'm leaving". I've done it before, and many times, the post contributes enough that the game changes (EvE Online, once again as my example, is changing and implementing many of the changes some of us *****ed and moaned for for years in order to keep us).

     

    3.) Progression means something between "jack" and "****" when it comes to people quitting. I quit World of Warcraft during Wrath of the Lich King because I hated the way progression was set up. I didn't enjoy having dumbed-down raids for people to go through. I wanted a challenge, which Cataclysm gave me (thankfully!).

     

    4.) In every "I'm leaving and here's why!" thread, I can count on bads like you to run in here and ***** about the OP, then flaunt your e-peen like it means something. I'd tell you to go get some sun, but considering you've probably been in mommy's basement for too long, you'd probably explode like a vampire.

  5. Posted on the DotA 2 forums:

     

    "Fake and gay, those pictures of dismembered people circulating on the web were shot in front of green screen long ago and people on them are actors not victims.

     

    Of course it just so happens like with every fake event that the same type of drill took place the same day

    http://www.naturalnews.com/039926_Bo...terrorism.html

     

    And the explosions were the first sign that this even was staged.

     

    Hollywood explosions are designed to LOOK like they are powerful, when realworld explosions DO NOT. For example: Hollywood you will see a fireball and smoke. REAL WORLD you do not. The force of a real world explosion is PERCUSSIVE meaning the explosion moves so rapidly that fire does not have a chance to burn anything an if there was fire would be blown out by the shock wave.

     

    Now depending on the type of explosive used there are different characteristics to look for. With a Fertilizer bomb you have TWO explosions. First is the detonator that is designed to atomize the fuel particles as the fuel, as it spreads then the second is times to ignite that cloud. THOSE TYPE OF BOMBS are very weak, but will produce a fire ball. In hollywood they will use propane to create the fire ball. But a Fert bomb is very difficult to pull off and takes a high level of skill to accomplish.

     

    A hydrogen bomb is a sharp crack sound (a high pitch like snap like sound) ANY hydrogen oxygen ignition is SOOOOO percussive that even the smallest one has potential to take your ear drums out or cause permanent damage. With a Hydrogen Oxy bomb you get NO flame because it burns in the infrared spectrum and is invisible to you. YOU WILL SEE A SHOCK WAVE that is very fast (on the par of 40,000ft/sec A massive force to be dealt with but fortunately the blast will tend to go upward and not along the ground.

     

    A TNT explosive is a loud thunder sound with low ground shaking vibrations. A good size destructive force with telltale signs of detonation and particular smell. Gunpowder not as good unless you detonate it in a container.

     

    BUT my point being that is you see fire and smoke coming out of the explosion (which we do in this case) you can rest assured that it is a Hollywood FX team behind it. AND the use of green screen protects the actors from having their ears damaged. IF THIS WERE REAL YOU WOULD HAVE MANY PEOPLE with permanent hearing loss if not completely deaf.

     

    Those who educate themselves, and practice critical thinking will always prevail in any of these BS made for TV events."

     

    I *********** give up on humanity.

  6. Don't thank me. I'm a United States Marine, and this is part of my job. Just think next time, you might need to make such a decision. Put someone else before yourself like the first responders do and do what you can to help.
  7. http://sports.yahoo.com/news/two-explosions-boston-marathon-finish-191045988--spt.html

     

    I'd just like to stop for a moment and appreciate the country I live in. Incidents like this are terrible, but few and far between here in the United States. There are places out there torn by war that have this happen every single day and worse.

     

    What makes me incredibly saddened is that this was just a marathon. A marathon, might I add, that was honouring victims of a school shooting. Yes, only two people died... but I don't want to minimize the impact that this had on everyone present. It's called terrorism for a reason, and nobody has to die to be afraid.

     

    So, I'm taking moment of silence for any effected by this and any other acts of violence across the world.

     

    It's also Patriot's Day in Massachusetts. It's also the 100th birthday of Kim il-Sung.

     

    I was a block away from the finish line when the first explosion sounded. Like a good Marine, I ran TOWARDS the sound of chaos while every sane person around me ran away from it. An HM3 buddy of mine and I were helping people hurt while the BPD and MNG were working their way to us. We hopped the barricades ot get to them. We weren't waiting.

     

    As I've said in other areas, the amount of blood you see in pictures is only the tip of the iceberg. The body parts on the ground...

  8. While I agree with the core of your post (= "fixing bugs is important") I cannot actually take the story about some Blizzard GM seriously.

    The chat system has never failed me so far and it is one thing that was never changed from the very beginning and was always in a pretty good shape all along.

     

    There are other bugs, which do indeed need fixing though.

     

    I normally wouldn't have either, and I understand if you don't take my anecdotal evidence seriously. I know it happened, that's what matters!

     

    Either way, the chat interface is horribly outdated; something simple such as coding in not to change recipients of a whisper should have been done long ago.

  9. Before we begin, I want you to take a look at the stickied topics in this subforum. Take a good look before continuing. I see stickies on a companion (Mako); I see one on additions to the Cartel Market, and about the launch of Rise of the Hutt Cartel 14 April. Most importantly, I see one on what "goodies" are coming to the game with the expansion.

     

    But there's a problem. See, additions are fine; in fact, a game cannot grow without adding to it. At the same time, a game cannot survive if what is broken is not fixed. For months there have been threads cropping up, decrying many of the broken mechanics of the game; classes don't see as much play because in a given setting they are far surpassed by another class (for instance, commandos in PvP). I have written my own complaint threads detailing what I have seen in my limited amount of time playing the game, and will generally include myself in the "vocal minority" when it comes to ************ about something that has been broken. However, I will also support my observations with evidence, and when applicable screenshot the offending area/problem as well.

     

    In many instances--and I will stipulate to this--the complaints are trolls. You will always have those on a forum, as companies such as Blizzard-Activision and CCP have come to realize and understand. However, those companies have also gone out of their way to fix problems in a timely manner (in this case, Blizzard is a lot faster, and the running joke when dealing with CCP is "the logs show nothing"), and there is rarely a complaint about glitches or broken programming.

     

    That is because their team of developers and GMs take their job seriously, and reports of broken mechanics or glitches are looked into in a timely manner. Hell, major problems are routinely mentioned on their forums as being repaired!

     

    So what is the problem here? You have an expansion coming out for a game that has had habitual problems with AI, with despawns/'evasion' glitches. You have a chat interface that is so obsolete, a friend of mine who is a GM at Blizzard has said the developers of WoW wanted to send you a copy of their chat interface coding in order to fix it. Blizzard's developers view your chat interface as an insult to their own games! I should not have my whispers changed because someone else whispers me mid-sentence or just before I send it. My channels should not change randomly (for instance, typing something in General chat should not show up in "say" instead, and that happens more often than not). This isn't an issue about the cache, either; this isn't because of our clients.

     

    I have said it before: the game cannot survive if the problems aren't repaired. If people feel like their money is not being used to support the game properly, then they will stop playing. CCP learned that the hard way eighteen months ago. They lost accounts by the hundreds, if not thousands. They fired their entire PR team for not painting their ideas in a prettier light and running interference between the players and the developers. Money was what mattered, but they realized very quickly that people were willing to bite along with the barking. The forums filled up fast, but not as fast as the amount of cancelled subscriptions.

     

    People want stuff fixed. If it's not fixed, you have no game. You have no money. EA has never understood that (look at Sim City; look at Crysis 2's multiplayer!). You, Bioware, have a chance to tell them to piss off. If you do not, then you will all be out of a job. You really do have more competition coming up--Elder Scrolls and Neverwinter, as well as the Pathfinder MMO are coming soon. It may not be Star Wars, but if you can't show you have ap olished game, then it won't matter.

  10. simple answer report, then report again and again till they do some thing or threaten to stop playing onmass

     

    Insanity is doing the same thing, over and over again, and expecting different results each time. Reporting the players apparently does nothing, even when there six or more reports for the incident each time.

  11. Since joining the game a few months ago, one thing I've noticed is the constant harassment of roleplayers. In general, there seems to be no way to prevent this or get around it; in fact, Bioware seems to ignore such things. While we can be ignored, we cannot ignore those who continue to insult and degrade us because we want to roleplay on roleplaying servers.

     

    I'm on Begeren Colony. One Imperial-side guild is allegedly responsible for causing a roleplaying guild to break-up, unable to deal with the constant harassment of its members (once again, I'm going by what I've heard, not what I've seen). Even if that turns out not to be true, I can quote a guild leader on the Republic-side: "We are going to force the roleplayers off our server." And they're trying to.

     

    Roleplayers can't catch a break. We ignore them, but the standard emotes break through the ignore, allowing them to spam /dance, /slap, and other emotes. With other items available to them as well (such as the disco ball), they are able to annoy the roleplayers with impunity. Reporting them seems to do nothing: Bioware gives the usual canned responses promising to "look into it", but there is no relief. They are still there, doing everything they were reported for day after day.

     

    Public RP is damn-near impossible on the stations because of griefers. Roleplayers, in order to keep their on-server communities going need a way to be able to meet and have fun. This is a hobby, but it is one that is being denied to us many times by people who lack social etiquette. If we were to go into their raids and constantly mess up the pulls, or cause wipes, they have a remedy. They can kick us and ban us from raids. They can ban us from rated warzones, or from their premade parties.

     

    Ignore needs to be fixed. The overworld items need to be fixed, so that ignoring a person prevents their items from being used to harass people. World of Warcraft, Aion, and Rift--among others--have prevented griefers from being able to harass people ho have ignored them through emotes. The amount of items that are available for overworld griefing is negligible, but the amount on SWTOR exceeds it.

     

    If Bioware will not respond and help us, then what is left for us? Should we stop roleplaying altogether?

     

    I'd like to know if similar things are happening on other servers, or if it's just mine.

  12. WRT Gree PVP dailies, people have very different opinions on the "'working as intended' vs. 'should've never been PVP dailies in the first place'" matter, and I've no desire to bang my head against that particular wall. That said, I think that if something like you're proposing is going to work, it'll have to take place on Ilum -- at a time when it's NOT a ghost town. OPVP simply hasn't worked on our server except in situations where there's some added incentive involved; it's too much of a hassle to travel places that're likely deserted. Maybe a bounty board is just what we need during the Gree events... maybe it'd steer the people who're just out there to look for a fight in the right direction.

     

    I accept that this may be what it needed, and the argument is sound. As I said, I'm always open to suggestions, and people who are willing to partake in the fun!

  13. Griefing?

     

    I thought this was a thread about PvP?

     

    Sorry about not responding, I lost track of a few things, this thread being one of them.

     

    In general, griefing happens no matter what. I wanted to remove the incentive to grief while people are doing dailies. I am willing to rewrite the initial rule on this, and am strongly contemplating it if it will help world PvP a bit.

  14. I was the one running the bounty board thread. I like this concept because there is no money actually involved which makes things much easier. The problem is you've excluded about the only way you'll ever get kills done. My observations were there just is not much reason to step off the fleet except for dailies at the higher levels. People could go months without running into each other. While this concept works great in WoW specially on PvP servers it's not quite as practical in SWTOR.

     

    If you throw open the kills to include any area except warzones you will be more likely get a response but don't be surprised if the kills are far and few between. Being a RP-PvE server people don't have to be flagged and so aren't going to get 'griefed'. They can opt to turn off the flag once someone gets a kill in on them and go about their biz getting dailies done.

     

    I think the concept is fun for those that enjoy running around flagged and doing world PvP. Unfortunately, the set of players that enjoy that playstyle on this server is on the smaller side.

     

    I would be willing to rewrite the where the kills come from to include places like the Gree dailies. My main concern--as well as the concern of many I had talked to about this idea--was that we do have griefers on the server, and I would rather not give them additional incentive to grief people. With that being said, I also understand the argument that griefers will grief, whether this happens or not.

     

    As for why I didn't roll on a PvP server: I generally learn a game on a PvE server. However, I'm also a roleplayer, so this just made sense to me. I figure this would be a good way to foster some community between the players!

  15. Best of luck friend. There was a bounty board. That got a very good reaction. But the problem is there is a very selected group of people on this server who will get excited with open world PvP which is not surprising considering this is a RP server. But if you can get people outside that group involved it will be great achievement.

     

    You find that on every game, though. I'm stealing this from my WoW server from a few months back, and it was well-received there, even though the number of people who enjoyed PvP in general was very low. With that being said, the numbers increased because of this idea (thank you, Ackis!).

  16. Depending on the reception in general for this idea, it may continue.

     

    The Purpose!

     

    The purpose of this is to foster some world PvP on the server, and at the same time give people some amusement with light-hearted fun.

     

    The Rules!

     

    1.) There will be three lists: The Hit List, the Survivor List, and the Kill List. The Hit List will have three names from one faction listed. Those people are the current targets. Those on the Kill List will have been killed, complete with date, killer, and screenshot. The Survivor List will house the names of people who have not been killed.

     

    2.) Kills cannot come from Warzones, or from any spot that instantly/automatically flags you for PvP (to discourage griefing people doing the PvP dailies for the Gree).

     

    3.) People on the Hit List must remain flagged for PvP when out in the world. Obviously there are places no one can get to (for instance, the Imperials can't get to Coruscant or Carrick Station), so you do not have to be flagged then.

     

    4.) All means of locating people on the Hit List are allowed!

     

    5.) When someone has been killed form either the Hit List or the Survivor List, you must provide a screenshot that is easily visible. The location must be visible as well, as well as any combat text showing who killed whom. Once that is done, you may submit the names of three people from your faction who are agreeable to this game to be put on the Hit List, and those who have not been killed will be put on the Survivor's List. YOU MUST GET THE KILLING BLOW IN ORDER FOR IT TO COUNT. Also, please pick people who frequently play in order to keep the game moving along! The three names can even include your main and two alts if you want!

     

    So turn on your PvP flags and have some fun, guys! You can check this thread to see the current lists. Once I get an idea of who is interested we can start the festivities. Reply here with your thoughts, support, *****es, moans, complaints!

     

    /pvp

  17. It appears that ignoring a person still allows them to bypass it by using standard emotes (/dance, for example). If I am ignoring someone, I would like to be able to not see anything they type or emote in my chat box,and this is doubly so when I'm RPing. Is it possible to take a page out of Blizzard's book here and fix this problem?
  18. The system can tell the difference between a person dropping from the server and a person deliberately hitting a "Leave Warzone" Button.

    One should be ignored. The other is a coward that is penalizing the rest of the PvP community.

     

    No, it cannot.

     

    Blizzard has been working on this concept for years now, and they've admitted that there's a problem with how the servers see people who leave warzones (or battlegrounds) early. The problem is software. I'm not saying it can't be fixed, but I'll be honest: if Blizzard can't figure it out, I don't have much faith in anyone else to do so.

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