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Posts posted by CamaroFullHD
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I'm using an AMD Radeon R9 200 Series, with driver Catalyst 13.9
Windows 7 Premium, 64-bit
Intel® Core2 Quad CPU Q9550 @ 2.83 GHz
5.5 GB Ram
Drivers are all up to date
It was only as of yesterday's patch/update that I had more success playing the game, however crashing is still an issue
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I agree also.
This also seems to be the only pvp i'm encountering...... the other's are a rare occurence.....
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I don't know if this has already been suggested, but so far in my SWTOR experience I haven't seen weapons that level with you like the Valiant Jedi Armour set and other adaptive armours.
So what I am suggesting is for the same to be done with weapons; for example, you can purchase a blaster pistol at level 1, and have it at all the way to end game with the 'attack' stats increasing as you play, and using modifications to keep improving other stats, the same for other weapons (eg. lightsabers, vibroblades, staves, double-bladed lightsabers, rifles, cannons, scatter-guns etc.) just like what you would do with adaptive armor.
What do you guys think?
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Yaaay, I want bow to my sniper, will get him adaptive green armor, pointy hat, and rename him 'peter pan'
* Robing Hood
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/signed
totally agree, i play LOTRO, along with SWTOR and this is exactly what is missing that would nearly complete my gaming/role-playing experience
I dont like the spikey-like armor that sith and jedi get towards end-game, i would much prefer to keep the robe-ish look will having the benefits of pvp gear
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/signed
totally agree, i've played tonnes of MMOs that have this implemented (both f2p and p2p)
Lord of the RIngs Online being one example
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IF you've played KOTOR you'll understand what we mean. If you have played LOTRO you'll understand what this means. If you have played Guild Wars 2 where classes have access to MANY weapons, you'll no what we mean, even WOW allows players proficiencies in more than 2 weapons
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I totally agree
I personally believe that all lightsaber wielding classes should have access to all the different uses of lightsabers (dual wield, double-bladed, two-handed), and same goes for the blaster classes, they should be able to use blaster pistols and or rifles, along with some melee capabilities like vibro-swords/knives; INFACT i think SWTOR in-terms of combat proficiencies should be like the old pc games of KOTOR I + II XD
'Standard issue' style Republic blaster rifle
in Cartel Market Suggestions
Posted
+1
i've been dying to complete my generic looking republic trooper look.... that gun is in the progression video for the trooper and it's also in-game, the only issue it having stupid prongs (?) on the tip of the barrel
these are the two rifles i know about that look similar and in-game (with the stupid prong thingies):
http://tor-fashion.com/s-311-fusion-saboteur/
http://tor-fashion.com/r-100-elite-marksman-enforcer/