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Dbuntu

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Posts posted by Dbuntu

  1. So when I queue for a WZ and it pops I would like to see a bit more information. First, maybe how much time is left in the match and second what type of game it is.

     

    I hate getting dropped into a match as it's ending. I might spend more time loading than I do in the match. That's not very fun.

     

    I also find certain gametypes a lot more fun than others. I'd love to know what kind of game I'm getting into when I click ACCEPT. If it's going to be something I don't enjoy I might just go ahead and pass on it.

    I'd think such a thing would give BW some decent metrics about what games/locations players enjoy and might want more of. Seems like it might be good informaiton for BW to have. If 90% of players are declining on Huttball, that'd be good to know before BW spends resources developing a new Huttball map.

  2. good question. Not sure but i have a tip. On your low lvl alts dont take anything off of him. You wont be able to put it back on. I was going to replace the mods for it on my lvl 16 jedi. When i unequipped the sniper rifle, i couldnt put it back on him due to high lvl requirement. I even tried taking the mods out but the high lvl requirement is still there. Not sure what to do now. I guess i will have to shop for droid parts or make em.

     

    Actually, don't listen to this tip. Sure you mean well, but if you leave the gear on he will act as though he has no gear because you aren't levelled enough to use it.

    Put that stuff in the cargo hold and come back for it later. If you take Cybertech (?) as a crew skill you will be able to craft a lot of parts for HK. Otherwise you have to gear him up just like any other companion. You don't get to be level 15 with a companion making use of level 50 gear.

  3. It is frustrating to see the BW does not want to get involved with projects that add value to the game, value other games already have.

     

    Projects like MoX, TORParse, AskMrRobot, TORHead, SWTOR-Spy provide to the community functionality that should have already been provided by the company itself. We *do* need a web-based armoring, a searchable item database with all items available in the game, a list of all the abilities a Class / Advanced Class can acquire, a meaningful combat log parser. They are things that people in the community have proven that are doable with their limited resources and access to the game info, imagine how much easier it would for BW itself to provide such staff, if not already have them for internal use.

     

    Quit bull********.

    BW is so involved it's absurd. They made and update the game itself. If that doesn't count as involvement for you then you're off your rocker. There is absolutely no reason BW should devote resources to a third party tool. Would it be nice to have some parsing built into the UI? Of course. The more UI options the better, but to suggest that BW has some sort of obligation to take up Joe Schmoe's side project is just beyond reason.

  4. The title "Return of the Jedi" doesn't actually refer to Luke, because he'd already been a Jedi since Empire Strikes Back, though he became a full fledged Master on the Death Star II (even though no one was around to tell him this). Instead, the title refers to Anakin rejecting the Dark Side, and in turn the Sith Order, and returning to the Light, becoming a Jedi once more.

     

    But the original title was Revenge of the Jedi. I'm not saying, but I'm just saying....

     

    it was confirmed by Lucas that Vader/Anakin brought balance to the force. He is the chosen one after all, not Luke.

    Yeah, but let's be honest. Lucas' understanding of Star Wars is less ideal than you'd expect.

  5. Is that on the Imp or Pub side?

     

    OP:

    Every game has it's share of ******s online. It's a shame, but that's what you get when you give immature people the ability to talk **** to people they never meet. There are plenty of us polite folks out there playing too. Unless you ninja gear. Then you go to the Special Hell.

     

    The FPs really do need some tweaking. All that people are after in them are the bosses for gear/comms. Any trash that can be avoided is skipped because the the return is insignificant. Spending time wading through a lot of trash when you're level capped doesn't make sense. Even before you're capped the trash mobs might net you 100 XP or less. That's hardly worthwhile compared to the turn in for the quests. I like the idea of bonus missions granting a side boss. A couple FPs use mechanics like that, but more should.

     

    If you're on Ebon Hawk send a message. I like doing FPs with other laid back people.

  6. In Warzones I never see any Marksman snipers; Everyone is Lethality, with a rare Engineering sniper.

     

    The single developer in charge of all class balance is playing a Lethality Sniper.

     

     

    I'm sure there is a reason here. Lethality has to be way better.

     

    I think you're making some unwarranted assumptions.

    1. What the class balance guy plays isn't relevant unless you believe he is intentionally imbalancing the classes to give himself an advantage. That's a bit far-fetched to say the least.

    2. The fact that more people play Lethality doesn't mean it's better. It just means more people play it. It is probably the more user friendly PVP spec since DOTs and mobility are awesome.

     

    Or you were being sarcastic. That's possible.

  7. I tried crafting, I just find it too boring, when I try crafting, I tend to keep dropping off to sleep, its THAT dull to me, but the prices players charge is bloody insane, there are some that charge reasonable prices and I salute them, but there are some that just want to make as much as possible and don't care how much they are ripping people off by.

     

    Maybe Its just me that doesn't have the whole greed gene.

     

    The GTN is a marketplace. If people are NOT selling for the highest price they can get, then they are doing themselves a disservice. There is nothing to gain from subsidizing your prices.

  8. I think the 2.0 is something like 37/7/2, but will be the first to tell you I'm not an expert. Other folks can probably offer more complete information.

    You'll evenutally take all the left tree of course.

    The middle tree has a couple T1 skills you'll find useful. One increases your pool of Force the other reduces costs.

    The right-most tree will have a Willpower percentage increase in T1.

    Those should help boost your resources, but at 22 you aren't going to have a complete build so don't worry too much about it.

  9. Unfortunately morality is one of those things that are subjective.

     

    Although I don't know anyone who thinks mass genocide and slavery is a good thing.

    Depends on perspective. Not to step on any toes, but religious texts tend to be okay with murder and slavery and are often used for moral frameworks.

  10. I read it similarly, but with a radically different take-away.

     

    Where you see freedom from self-imposed limitations, I see the Sith as seeking freedom from societal limitations. A sort of Randian superman type of thing. The problem there is that such people are intrinsically the enemies of society - even of civilization, if you wanted to be melodramatic. Society is necessarily a collective (not necessarily collectivist) endeavor, and abandoning the "limitations" placed on you by others is necessarily placing oneself apart from and above the rest of society. It is a rejection of the notion that "your rights end where mine begin".

     

    What ultimately sells it for me is the initial statement: "peace is a lie". It's hard for me to understand how that can be squared with any sort of garden-variety self-actualization narrative. It sounds more like what Paul Schroeder famously had to say about Napoleon and Hitler, albeit in a significantly broader context than merely international relations. It offers a clue as to how this freedom will be purchased: with violence, and blood.

     

    I disagree that such people are intrinsically enemies of society. Or if they are enemies of society, that it would make them any more/less moral than society as a whole. Apart from? Sure. But rejecting your "social obligations" is a LONG way from being evil.

     

    "Peace is a lie" doesn't break it for me. It is an important element. It speaks to the nature of humanity. We have emotional responses. We love, we hate, we have happiness and sadness. Our lives are not peaceful. "Peace is a lie" is a direct contradiction to the Jedi, who train children to be emotionless monks. The first line of the Sith Code rejects that idea. The Sith savor emotions because cutting away emotion is like cutting off you left arm so that your right arm will be pure.

  11. Freedom from what?

     

    I never read it as freedom in the physical sense though the present Sith certainly take a physical perspective on it. I understand it as freedom from the limitations we might place on ourselves. When we see what we can accomplish through passion and dedication, we are seeing our power to shape ourselves and the world around us. That can be totally surprising and liberating.

    "I didn't think I'd be able to achieve X, but I worked my *** off for it and was able to achieve more than I thought I could. I now know that I can do Y and Z."

     

    We have the limits we place on ourselves. Casting off those chains is freedom.

     

    There isn't anything evil about that. I think that the Sith we see in game, are corrupting the Code to serve their own goals and as a result it's become tainted with all this stuff that doesn't actually exist in the code itself. When you look at just the text, it's about freeing ourselves. There's nothing in it about dominating the weak into servitude, there's nothing about murder and mayhem. All that's there is a mantra about seeking individual freedoms.

  12. The Sith as portrayed in SWTOR are generally evil. But the philosophy itself doesn't have anything inherently evil to it. I always feel like the Sith in the SW lore have a distorted view on what the Sith Code is really about. The Code is essentially that our passion can lead us to freedom. There is nothing in the code about that passion having to be "evil". A passion to feed the homeless is still a passion. The Sith have a code that calls them to action, but it does not call them to any particular action. And it certainly doesn't call for them to be evil.

    There isn't anything wrong with being passionate. It's what we are passionate about that is the measure of our relative morality.

  13. On a separate but somewhat related topic (and don't know how this will be received), given the reason listed as to how the EU has helped the SW franchise, I don't understand why J.K. Rowling doesn't do the same with the Harry Potter franchise. For myself, I would be interested if they had material on Voldermort's or Dumbledore's past to name a couple options. Every SW book makes the NY Times Bestseller list and it is not a stretch to believe that HP books by someone else will do that as well. In my opinion, it just seems that by Rowling not franchising it out makes it seem as if she's saving an ace in the hole if she ever runs low on money (and if she does I'd be curious as to how that happened) then she could write another HP book that would be instantly mega-successful and a quick money fix. Just my thoughts and apologies for diverting from the original prompt.

     

    I imagine it's because J.K. Rowling has some level of artistic integrity.

    Do you really want a bunch of hack writers making bank off the HP name? That devalues the franchise as a whole. Potential revenue is not something that should figure into the choice to write another novel. There is a distinct difference between content quanity and content quality.

     

    The thing is, that not all of the EU has helped Star Wars as a franchise. A lot of it is crap. Look at the way the prequels ruined what was a fun space adventure film. I'd argue that with a few exceptions, expansion after 1983 has been a letdown overall.

  14. All those absurd posts.

    People on the forums get up in arms about NOT getting information.

    There is an almost constant refrain of, "When the next update and what's in it?".

    So in response BW has laid out their framework for the next few updates, what they plan to put in them, and when they are going to be out. Again, this is because people have been asking for this information.

    With the information, BW was pretty clear that what they laid out were speculative dates and goals. Eric was upfront about the possiblity of the dates not being set in stone and I think most people can respect that. Testing anything on a massive scale isn't something done in a few hours. It takes a lot of time to find issues and then correct them and re-search for issues that fix may have created.

  15. The two most critical to me:

    • A snap to grid option in the editor
    • All items getting the options to flip vert/horz. Currently this option exists on about half the things. Or item X might flip one way but not the other.
    • Exportable keybinds. It's a small issue that comes up once per character, but it's still a headache to have to go through and re-map all my bars over and over. I can save the layout, why not the binds too?

     

    Less so:

    • Color editing
    • More toolbar shape options (I want 4 keys on top and 8 on the bottom all in one toolbar)

     

    Also everything Buckets mentioned.

  16. It seems like it'd be a huge step backwards.

    I'd rather they leave them be than half-*** them. How lame will it be to have this big three act saga with character voices and then the fourth act is all just terminal quests. That is truly ending in a whimper.

     

    Maybe so, but for a free to play game those features will cost considerably more than text based story.
    EA/BW stock has climbed steadily since F2P launch. They are doing much better financially now than they were a year ago.
  17. I really enjoy doing same class groups with friends. We get to see different conversation trees and LS/DS outcomes. I would advise picking different advanced classes so that you aren't bidding on every single piece of gear dropped. Most of the ACs will compliment their counterparts well if specced to do so. What comes to mind is the Inquisitor. One AC can tank and the other can heal.
  18. I think he/she meant that the game couldn't support itself -without- the CM, with only 500kish subs. And sure, i can agree with that perhaps - and that STILL does not mean that i support forcing subscribers to pay for features like this. It's the F2P crowd that should have to pay for stuff like this - not those who already are paying.

     

    I would support having to pay for server transfers, additional character slots, experience boosts etc - but not character creation options. That's a game feature and should be included in my monthly fee.

     

    F2P'rs should feel a need to sub in the long run imo, but right now it's quite the other way around....i feel like in the long run it doesn't matter - could as well go F2P....

     

    I tend to agree with you. I subscribed because it opens up a lot of QoL stuff for travel and XP. Those are important to me because I like making alts, but don't care for the grinds.

    I feel like beyond those items, there is little benefit to the subscription. I think a few little things would go a long way towards making subscribers feel like they are really valued as subscribers. For example: throw us 10-20 more options at character creation and then make that stuff unlockable via the CM for F2P. I think from a marketing standpoint you always want your F2P people to be seeing the value of subscribing. When they see all of us with subs not getting a better deal than they are without, that doesn't encourage them to start paying.

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