peredupanloup
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Posts posted by peredupanloup
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This new flashpoint is awesome.
https://i.goopics.net/DGnOA.jpg
Trandoshan are the most difficult.
The last boss toooooooooooooo long.
But it was fun
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Tactical Item: Storm's Succor / Metaphysical Mender (formerly Storm's Succor) has been redesigned - now each charge of Energized / Empowered (formerly Energized) reduces the Force Volt Rush / Telekinetic Blitz consumes by 30%, and the healing component of Volt Rush / Telekinetic Blitz is a smart heal with a 20-meter range from the target with roughly 56% more healing
The change is welcome, but i think you can improve this tactical for true new playstyle.
Rather than "smart heal with a 20-meter range from the target" it would be more interesting "heal allies affected by your Force-imbalanced debuff".
Thereby, you can control your heal and choose between heal a single target or multiple. Moreover, as pointed out in the previous message, the aoe healing of the inquisitor/consular will be improve ; but this improve is not a reactive healing, because you need to anticipate de damage spike by putting multiple shield on you allies.
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The sage has a particularity compared to the others healer : the force armor. I have an idea of tacticals item for supported this. This could also changed the gameplay substantially.
Tactical items :
"The ally affected by Force-imbalanced debuff are healed for an amount equivalent to the damage caused by the single-target damage spells of the sage seer."
The % of damage can be balanced at 80%, 70% ... in relation to balancing.
This can change the gameplay of the sage who owns this tactical item.
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An UI is personal but some examples can gives ideas so my sage (sorry )) UI :
https://i.goopics.net/bkObg.jpg
there is a hidden bar with some spell that do not need to be tracked :
https://i.goopics.net/kwvbo.jpg
The spell and other information (cast, debuff...) gathered near my character.
I try to have a clean UI to visualize the events during the boss fight.
Hoping this can help you
thx for the new flashpoint (Dxun sm)
in Flashpoints, Operations, and Heroic Missions
Posted
The run take approximately 3 hours.
The last boss was one pull but take 21 minutes x)
we had a lot of pull on the trandoshan squad, the other boss did not pose a problem.