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Kinuubi

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Posts posted by Kinuubi

  1. Has anyone been experiencing some issues with the server? I've been getting incredibly long loading times since yesterday. It took me 3 minutes just to get to character selection. My trooper couldn't get off of Ord Mantell to go to the fleet, it would play the travel cutscene and then I would still be on Ord at the shuttle. I got stuck in infinite loading screen when going into the Esseles FP and companions feel like they are lagging as well. They're not engaging in combat until a couple of seconds into it.

  2. Boltstorm is the better version of FA. Just replace it on your bar and don't take out High Impact bolt like that guy said.

    The rotation I use is Boltstorm just to start damage, vortex bolt to proc grav round, use grav round to proc curtain of fire, then boltstorm, then build charged barrel using grav round, then comes high impact bolt and demo round, throw vortex bolt in there when you can to use grav round on the move. Most important disicpline is tech override and forced march. Full auto on the move can save your life.

    For enemies you think you need a lot of damage to take down, start with tech override and reserve powercell, use plasma grenade and electro net. Then use the rotation.

    Note: For the start of the rotation you can start with grav round to proc curtain of fire first. I usually use boltstorm first to get that extra damage.

  3. So next week or so, there will be no cost to train new abilities? WTH. What about the people that got early access and spent a lot of credits to learn the new skills? Do we get anything out of this? You Pre-Order to play an expansion early just to find that it is full of bugs and lag, and then we get screwed out of spending credits to level up our abilities. Very Nice.
  4. In gunnery for what I can tell or what I use is; Start with boltstorm, vortex bolt, grav round with proc from vortex, then boltstorm with proc from grav round, then build up charged barrel, then high impact bolt and demo round. If fighting an elite or champ; start with tech override and reserved powercell, use plasma nade and electro net, then use the the rotation. Use auto attack if you need to recharge. Main disciplines I would get is Overclocked and Forced March. Boltstorm on the move is a lifesaver, and using vortex bolt will put up a proc that allows you to use grav round on the move like tech override. This is the rotatin I use. It works pretty well and I haven't run into any problems.
  5. Just wanted to know some people's opinion on which class, Sorc or Sin, is more fun/stronger for leveling. I have a 55 shadow so I know how to play an assassin. So far the sin and shadow are essentially the same for me except one throws rocks while the other shoots lighting. I like dpsing so I would obviously leveling dps. Any experienced Sorc and Sin players want to give me their opinion? Thanks
  6. I think there should be new content released where it does not require cartel coins or buying something just to access. Everything that comes out now requires real money to get. It just seems really greedy that it doesn't come out for free once in a while. I know SWTOR needs to make money, but throw us a bone once in a while. It'll keep players playing when they don't have to spend money to get new stuff.
  7. Ignore people who tell you how to play. It's your time and money(maybe). They can go suck it. If they keep harassing you about being a light side imperial, tell them to know something about Star Wars and Imperials before saying anything. Not all Imperials are "evil". They fight for what they believe in, just like the light side. The choices they make just seem dark to those that don't share their views. Play however you want. Put people on your ignore list that keep harassing you.
  8. We should be able to save each of our gear and use the look whenever we want, instead of having to remove mods into ones that we want(which cost too much imo). Dyes could be like in Guild Wars 2 where you can just find dyes from drops, but are rare, and once we unlock it we can keep using it and not lose it once we switch. It only makes sense.

     

    EDIT: Can a mod move this to suggestion? Accidentally posted in Cartel.

  9. The timer resets ONLY if the attacking team in round 1 gets the core. The timer becomes your "clear time" because obviously if they got it one second later than your team. Game is over. So they just trim the 7:30 in a down to however long it took for the first attacking time to dowload the core.

     

    You probably don't know this because you haven't seen many cores downloaded. But next time watch how much time people start with. I have seen buggy voidstars where it randomly throws out a victor. But what you are describing is the map working as intended.

     

    So the team that capped the core first loses and the other team that doesn't even get to download the core wins? How is that working as intended?

  10. They were all dead when the doors blew to the core and it shouldn't have mattered when we blew the doors and captured the core a lot quicker than they did. They only had 40 seconds left to download the core and failed. We didn't let them get close to the core. Time ran out and they somehow won.
  11. So my team got the core and downloaded it before the time ran out. Imps blow the doors to the core and didn't download it. Time ran out for them. We blew the doors at around 1:40 left and they blew the doors at 0:40 left. How did they win?
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