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unluckyperson

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Posts posted by unluckyperson

  1. Ty for the deep answer Unlucky, so right now looks like its far better run deeply on assault and add some points of the two others threes as OP has said on above post.

    Sad. I really really love the charge skill :^/

     

    well in PvP if you want to be tanky going up the middle tree is your best bet, if you go up the right tree I personally suggest getting Assault Plastique for the sole reason that AP + HIB can produce quite a bit of burst. Note my comments on the right tree are my personal preference.

     

    There are also hybrid builds people use, 2/22/22 and 8/22/16.

     

    I personally don't like playing the middle tree in PvP that isn't to say it's not viable, it's a style preference. The Hybrids also should be viable in PvP since they generally parse a little better than the right tree or the middle tree.

     

    The Carolina Parakeet build that ZillaElite mentioned is a Left and Right tree hybrid, and was very popular a long time ago, long before 55 even happened.

     

    Iron Fist was a Left and Middle tree hybrid, where you'd go up in the left tree to get storm and you'd go into the middle tree to get Gut and Frontline Defense. The reason why people stopped using it was that Energy Blast's ammunition regeneration helped to manage your ammunition and in the end the damage you'd get and the fact that you can use it between global cooldowns made it entirely not worth it to use the Iron Fist build anymore. A modern variation of it is probably possible, but I'll be honest in that I'm not sure how it would perform.

     

    2.0 brought about a very important change to the way shield and defense chances work. Shields can activate on any attack that does kinetic or energy damage. Defense (dodging) can only happen if you're dealing with a Ranged or Tech attack.

     

    So that means in PvP if you're stacking lots of shield/absorb you'll fair decently overall the only thing you'll be not great against mitigation wise is against a damage overtime build, whereas if you're stacking a lot of defense you'll only be great against specific classes and builds (ie. gunslinger/sniper left tree, or sage middle tree).

  2. But with "static shield" you will be using much more stock strike (SS), and using more SS you will triguer more High Impact Bolt (HiB) since you have "ionic acelerator". This isnt worth?

    Of course a full DPS assault three will be more effective, especialy if you pretend run Hard Modes or Operations. But i think this build will have good survival and better DPS than pure Tank. For a solo player and for leveling, this isnt a good build?

     

    Yes and no to the stockstrike thing. From the skill tree you get +4% shield chance, and if you're not running Ion Cell you only get 5% shield chance from having a shield. So if you're not running any shield chance at all you have a base +9% shield chance and half of the time when your shield pops up do you even get a reset on the stockstrike cooldown. Ion Cell gives +15% shield chance, bringing the total to +24% shield chance. Also Neural Overload doesn't work without Ion Cell (so if you're not using Ion Cell Neural overload is a wasted point).

     

    So yes you'll be using it more because if you run Ion Cell you have a 12% potential chance to reset it. If you don't run Ion cell that potential chance is 4.5%. I say potential because if you dodge an attack you can't shield it.

     

    Running Plasma Cell with Ion Accelerator ability allows you to guarantee that Ion Accelerator comes up within every 6 second period. So you can potentially use High Impact Bolt every 6-8 seconds depending on your global cooldowns. Without Plasma Cell on, Ion Accelerator doesn't work.

     

    So you choose:

    Potential 12% chance to reset stockstrike

     

    or

     

    Guaranteed HIB reset with potential 4.5% chance to reset stockstrike.

     

    Also as far as survival it will have a much lower survivability than a pure tank because you're missing a lot of stuff like the 6 second absorption boost from Energy Blast.

     

    From a damage standpoint you lose a lot of little bonuses here and there, and more importantly you lose 30% critical hit damage on Ion Pulse and High Impact bolt, which I think actually would impact your damage quite a bit, since you're hitting HIB every 6-8 seconds and Ion Pulse is used liberally as part of your rotation.

     

    I cant say how much dps you will actually lose because I haven't tested it, but do keep in mind that you lose a lot of Tech Power switching from a Generator to a Shield.

     

    The best thing about the build that was posted by the original poster is probably the fact that it has a gap closer for a dps. Yes I know hold the line can be used as a gap closer, but Storm is so much better than hold the line for most cases (being that you don't have to jump to someone in cover). The ability to jump to a second floor after being knocked off it is something about storm that is a bit better than Hold the Line. That utility though I personally don't think is worth 13 points, I say 13 because the first 8 points (2 brutal impact, 3 steely resolve, 3 Overcharged cell Capacitor) are abilities that directly help your damage. You could cut it down to 9 IF Static Field and Rebraced Armor give you enough extra uptime to be better than the where those 4 points would otherwise be spent.

  3. 2/22/22 is the TOP parsing spec right now, in any case...AOE, Dummy, and Single TGT. There is no debate, other than if you (not you, personally) cannot parse high with the spec, you're doing it wrong, or do not know how to manage the heat/rotation.

     

    Some, like myself, just prefer a different play style. But, I know better than to say 8-8-30, or any variant or full spec will parse > hybrid.

     

    Finally, Assault has some nice DR/DC with Adrenaline Fueled and Degauss, but it's hard to beat Shock Absorbers 60% DR potential. Especially, with Smash/Sweep being so prevalent.

     

     

    I can play the hybrid specs, and I do play tactics every now and again, but I don't like to play the hybrid much personally. However my statement was more of a rebuttal to someone saying that 2.4 brought the death of the hybrid vanguard/powertech builds. I'm also not crazy enough though to say that because something performs well on a dummy it will yield results in ops. I do however believe that it gives an indicator on a relative relationship. For example if you parse on spec A and produce 200 dps more than spec B, I think that in an ops boss fight that you'll get somewhere from 0-200 more dps in spec A vs spec B. However because of situations or things even this may not necessarily be true.

     

    I would however argue that what you end up parsing is somewhat dependent on gear. I could never produce much more (difference was about 100 dps) in the hybrid specs when I first tested them against a dummy, however I was running old pre-2.0 crit/surge gear.

     

    As a rebuttal to the last bit, I'd argue personally that Tactics has better damage mitigation compared to assault because of 2 reasons:

    Power Armor (straight 2% damage reduction)

    Reflexive Shield (20% chance to get a shield that absorbs damage and reduces CD on Reactive Shield).

  4. was just wondering if anyone runs a shield spec in DPS gear and how does it hold up in PVP? Or is it just better to stick with defense gear?

     

    I have run tactics in ion and it does okay but was wondering the opposite.

     

    Thank you in advance.

     

    If you want to kill stuff going full tank building the Combat Tech 4 piece set is really good because of the bonus to Stockstrike. This is something people used to do, and even Taugrim stopped doing it after 1.3.

     

    I can only assume after 1.3 it was no longer worth it because they broke his Iron Fist build and the mitigation was far more worth it.

     

    Now though the mitigation from running full shield/absorb gear is probably far more worth it than anytime before because of how they reworked the way shields work.

  5. :D_evil:Observation: It is however only possible if you get 8k HIB crits almost every time. Unfortunately HIB only hits 7k-8k every so often. It's also very very difficult to manage the energy cells correctly to get to the 2700. And I was in lousy gear, as my post before this one indicates.

    .

     

    Do you take Rapid Recharge? and based on your personal impressions do you think having 1 alacrity enhancement would help? or hurt? The other question if you have Rapid Recharge are you using Reserve Power Cell and Rapid Reload on cooldown/as necessary?

  6. They killed the hybrid spec after 2.4. Your options are going 36 into tactics or assault. I find that tactics has a better feel during PvE play, with a ferocious pulse cannon after it has been buffed by the center piece of the tactics tree, "Pulse generator." Assault is a really movement friendly spec, but it's talents are more geared towards slowing targets and survival which is great for pvp. Tactics is currently edging out Assault in PvE parsing, and both specs do well in PvP, with Assault giving more tools for survival.

     

    So depending on your style of play, I would say: PvE; go Tactics. PvP; go Assault; or if you're in a cleave team, go tactics for the sheer burst.

     

    I don't know if this statement is necessarily true, I know for a fact that on my server people are still running hybrid specs, as evidenced by this thread.

     

    2/22/22 is the top parse right now at a little above 3400. The other variation I've been seeing people run is 8/22/16 for that extra elemental damage.

     

    I don't know how it compares to your parses or your server's parses but at least it seems viable to me.

     

    On the other hand I would like to know why you say that Assault has better defenses in PvP than Tactics, most people believe the opposite.

  7. BLASTER AUGS DOESN'T AFFECT THE DOT!

    #$%$%

    Ion cell: "Loads your rifle with an ion powercell, giving ranged attacks a 15% chance to deal X additional energy damage" Do you see anything about a Dot here?

     

    Its not a Dot the Dot comes from the Ion Overload talent. Ion Overload is not in any way affected by blaster augs.

     

    The only reason blaster augs is helping you hold threat is because you think it helps therefore you make what you see match what you want to see.

     

    no, its' not what I think, I ran several flashpoints without blaster augs, because I put some thought into it and realized that blaster augs should be garbage. I tanked them the exact same way I normally would, and I ended up not being able to hold threat whenever it came to the group pulls.

     

    I only changed 1 thing, I had taken that one point of out of blaster augs and put it into heavy stock, since I've always favoured heavy stock over brutal impact.

     

    Based on that empirical experience I realized that lack of blaster augs at the time proved to be not optimal for the way i played. As I said "I can only speculate . . . " I didn't know the reason then, and I still don't really know the reason now.

  8. But HiB is such an important part of our rotation and threat generation. A non crit of it for me generates 4k threat easy.

     

    this is something I will admit, to be honest I believe (haven't really checked my parses) that Heavy Stock will yield better threat increases than Brutal Impact.

     

    As I said it's a personal choice that in the past used to make sense, and now it doesn't really matter since it doesn't make a difference as far as I can feel. Admittedly I haven't checked my parses with it that much.

  9. full tanking gear won't make up for that bad of a healer

     

    and derp derp dps is something one simply has to deal with in pugs. if they are that bad, put them on ignore so you never get queue'd with them again. same with bad healers and ninja looters.

     

    if it's really bad, just bail. the cooldown isn't that long and the queue is nearly instant for tanks even at lower levels.

     

    healing a dps geared tank is ridiculously tough.

  10. of the two dps trees, the pyro is the one to go with. i found assault to actually do less damage for general questing than pyro or shield. pyro also has great cell management due to free hib's.

     

    assault and pyrotech are the same thing . . . are you talking about Advanced Prototype/Tactics?

     

    The main issue for me is that for some reason I'm not finding a play style for the Vanguard. With the other 3 classes I've played to completion, Merc, Guardian, and Sorc, I knew which attacks I liked, I knew which way I liked to play the classes, but with the Vanguard I can't get a good feel for it. I like dps and tanking either way, but I can't figure out which suits the Vanguard better.

     

    well if Stockstrike and Ion Pulse are going to be your main attacks with any build you choose, and then you have either High Impact Bolt, or Pulse Cannon as your big attack. You fill in Hammer shot as needed to keep your ammunition up.

  11. I am kind of in the same boat gear wise but I can tell you where I am and see if it helps.

     

    I have full Partisan supercommando gear (tank) and play as a tank. I am working on my conqueror pieces now.

     

    Just last night I broke close to 30 kills and 0 deaths. I can take alot of damage and get up on the leaderboards too. It helps to have a good healer on the team but even those last minute self heals can really make a difference. I had someone give me a list of enhancements to replace the ones in the highest gear ......Unfortunately now there is a new level of gear and I have no idea if those enhancements are relevant.

     

    Pros:

    I can take alot of damage.

    I can get a decent amount of kills

    with a healer I am extremely hard to kill

    I can really help the team by running interference and maintain agro

     

    Cons:

    I wish I could do some more damage

    if I get focused by multiple people and my defensive abilities are on cooldown i get cut down pretty fast.

     

    I am in no way an expert on this and I am in a similar boat in terms of gear and such but I this is my experience and I hope it helps =)

     

    also if you don't mind me adding.... Can someone tell me the best way to put out a little more damage?

     

    Since you're tanking I'd suggest putting a bit more in Shield/Absorb rather than Defense. As for damage you could augment Aim as the previous poster said, but as a tank don't worry too much about damage your main function is to mitigate damage (I'm assuming you're going full tank since you went with full supercommando set).

     

    Personally if I were to tank again (in PvP) on my vanguard I'd run 2 piece Combat Tech and 2 piece Supercommando set. Though if you just wanted kills in PvP ranking board you can just attack as many people as possible everytime you go into combat.

     

    The main point of a tank in PvP however is to mitigate damage and disrupt healers (if you can). So your protection stats in the ranking board are really what you should be paying attention to. The other thing to note though tanks don't get appreciated much in PvP. I've won warzones where I've ended with 280k protection, and gotten 0 MVP votes. Warzones where I've broken 400k protection generally have always been losses for me.

  12. Were vanguards that good pre-2.0? I was very far away from 50 at that time and I didn't get the chance to experience end game content.

     

    we got nerfed because of all the PvP whiners that would whine about AP + HIB. I used to run my 4 piece commando PvP bonus and had near 50% crit rate on HIB and managed to pull about 1400 in TFB on a normal basis. I don't know if that's good but I was told by other guild members at the time that 1600 in actual ops was not easy to maintain.

  13. this build hasn't been viable for a long time. They changed it so you can't benefit from a Ion Accelerator without having Plasma Cell on. In which case all those points past 8 that you put in the left tree are better spent elsewhere since all they give you is utility and not damage or mitigation for that matter (since you'll have to run Ion Cell with a shield to really benefit from things like static shield)

     

    as the guy who posted above me said you might as well run a tactics build if you want to be more tanky.

  14. don't stack tanking gear before 50. prioritize dps gear or when you hit voss you'll be extremely irritated with how long fights are and how often you have to reload because elara can't keep up.

     

    pick it up as you can, but you don't need dedicated tanking gear for pre 50 fp's.

     

    I would disagree with this statement on not needing tank gear for non-hard mode flashpoints. Vanguard was my first character, I became a decent tank, and while levelling, I did a lot of flashpoints. I'd run flashpoints for gear but even with full tank gear I could still easily get ripped apart because of undergeared or bad healers, or sometimes just bad dps who decide that they should kill the strongest enemy possible and expect you to just sort of tank everything and kill everything else before the gold(s) go down.

  15. If you want specifics on the build with, here it is http://www.torhead.com/skill-calc#301hMhZMsMMRrRRkGGzZb.3

    Gear you want and on this you can choose two, I have the super commando's set with "ALL" dps mods (I run this in the tanking spec with no penalty to my damage, "5% increase to damage nullifies damage penalty for ion cell "I am also using shield generator" as long as I am guarding".

     

    If I am not running Ion cell, then you want to run super commando's damage bonus to HIB set (15% damage).

     

    Now also make sure you are augmented to the teeth with http://swtor.askmrrobot.com/gear/46727/advanced-reflex-augment-28

     

    Specifics on mods and such http://swtor.askmrrobot.com/gear/51320/advanced-agile-mod-29ax

     

    http://swtor.askmrrobot.com/gear/51564/advanced-adept-enhancement-29x

     

    I have found this to be the more superior build (damage wise and surviving on the battlefield) against the other two builds (shield is **** for PvP) and assault to me still lacks the survival that other classes get along with better burst (in my opinion).

     

    I wanted to note, also I will probably just get higher pvp mods and put them in my command set being that I don't want to look like a *********** mummy with that new Obroan gear (I like looking like a Star Wars trooper).

     

    So i've got a question, I don't tank on my vanguard in PvP anymore, but how does it stack up to switching guards all the time? From what I understand one of the best tactic in Ranked PvP (as a tank) is to constantly switch your guard to the person being focused. This actually plays havoc with opposing team's ability to take someone down because it helps your healers keep the person up and when they switch target, you switch your guard (obviously maintain taunts throughout). However if you're spending most of your time attacking, and taunting switching guards isn't something you can constantly do. I also try to play as a tank in PvP from the mindset that your job is to mitigate damage first and disrupt healers second. So I'll actually spam node channels sometimes to take damage off my team.

  16. You really have no clue about the spec. It's not a good dueling spec its designed to counter melee and does so VERY well. Melee tend to stack on their target because they HAVE to in order to do enough damage to take down a target. It slows and ticks very high and totally throws melee off... just because pulse canon isn't the easiest skill to use doesn't make it less than awesome... the size of the cone is much larger than the animation which some ppl don't seem to understand. It ticks anywhere from 3k to 5k. Even WITHOUT pulse canon tactics has some fantastic damage output including 6-7k stock strike, 7-10k Fire Pulse and auto-crit HiB which can be another good 5-8k hit. Talking about how tactics does in a duel and using that to say it's a bad spec shows your lack of understanding about the spec.... using PC is about timing, placement, and knowing how to sync it with your other skills.

     

    I often find myself doubling or tripling pyro/assault as tactics.

     

    good melee shouldn't be standing in front of you or slightly to the right/left

  17. I wanted to add a few things about tactics.

     

    It does VERY well in arena's when you play bad people IE bad op heals and such but when you play 4 good players that know enough not to stack up like a bunch of dumb dumb's you wont be getting your best bang for your buck with the spec. Good op heals will never just sit in your pulse cannon even with the slow pulse cannon has good ones wont just sit in it and take, good ones wont ever put themselves in a position to even be in it lol

    That being said whoever said a good op healer will just clear your assault dots off himself is stupid. Ya they can clear it off but the simple fact of the matter is plasma cell still applies our dot enough to do our damage with that 5 second window between cleanses. If healers had no cool down on cleanses I could see assault having problems when playing good players but from what I have seen tactics falls VERY short when your playing real players that know how to walk away from a dumb *** frontal cone and or know how to never put themselves in a position to ever really be in pulse cannon. lol ;) if pulse cannon functioned like smashes no channel none of what i just said would matter but the simple fact of the matter is even with the slow pulse cannon offers at the end of the day its still a channeled ability that unless the team your playing decides to stack up all match you wont be getting the best out of the spec. Frontal cone pros makes me lol

     

    This is by no means me trying to tell you to play assault both specs work well when in a seasoned players hands but since 2.4 has launched I have not lost a duel or an arena match to a tactics vanguard lol they make me lol

     

    Tactics vanguard casts pulse cannon.

    hold the line out of his slow.

     

    hes pretty much useless for 15 seconds because the rest of the damage the spec has to offer is laughable at best.

     

    this is very true even very good tech healers aren't always going to get your dots off, I've landed a lot of Assault Plastique/Thermal Detonator hits timed with High Impact Bolt/Rail Shot because a healer can't react fast enough to cleanse everything.

     

    One thing to remember about the right tree (Assault/Pyro) is that a healer has a 5 second cooldown to try to cleanse something off. Your Stockstrike/Rocket Punch always lands the dot, and your basic attack will get you a dot, not to mention Incindiary Round/Incindiary Missile will guarantee it if your dots get cleansed off. One thing to keep in mind is timing when it comes to running the right tree, if they cleanse your dots first it's fine as long as Assault Plastique wasn't affected.

     

    I've run both trees, and hybrids from 2/22/22 and 8/22/16 in PvP. However playstyle wise in PvP I still prefer a full Assault over tactics. The burst from Assault Plastique is just a little hard to ignore for me. With the recent changes in 2.4 ammunition management in full assault is a LOT better. You can practically maintain Incindiary Round on your target along with Assault Plastique on cooldown, which is something you could never do when I started playing assault tree.

  18. I would say play what you feel is the most fun.

     

    If you however want to tank, level as a tank as the previous poster said. Tanking is . . . well it's tanking, situational dependent and will be the hardest to switch to if you decide in the middle "i don't like this and want to try something else"

     

    The middle tree is an Area dps build for the most part, you need a minimum of 22 points in it for the area damage to really come out.

     

    The right tree is mostly single target, however the recent most popular builds on the server i'm on are 8/22/16 to get High Impact Bolt to recycle every 6 seconds, and get pulse cannon to have it's damage boost.

     

    If you've played a Jugg/Guardian or Sentinel/Marauder the middle tree is a lot like the right tree there, you build up your 3 stacks of damage increasers and then you unload. The vanguard/powertech however builds its damage increaser through attacks, and the unload is a 3 second channel (Pulse Cannon/Flamethrower).

     

    The right tree centers mostly around High Impact Bolt/Rail Shot, a big hit on a target that requires a dot on it otherwise you can't use that attack. You need 16 points in this tree to open up the biggest portion of damage which allows you to refresh your High Impact Bolt cooldown every 6 seconds. So the style is instant attacks until you get that Ionic Accelerator then fire off.

  19. I pop it as often as I can. I stack defense so I got almost 20% chance to dodge. With this on I get hit less often. Plus in lots of situations riot gas and hold the line will help u get away from trouble quick.

     

    So the problem with this tactic is that you're great when it comes to dealing with a sniper/gunslinger in the left tree. Since defense doesn't affect force or tech attacks, it will only affect melee or ranged attacks, so that Sniper's 100% accuracy is immediately dropped down to 80% since your 20% dodge pushes that accuracy off the table. However when it comes to say a Vanguard/Powertech, or a Sage/Sorc you're in trouble. Since a lot of their attacks are Force or Tech.

     

    Stacking defense in PvP is great if you know you're up against mostly non-tech and non-force attacking people, if not (which most specs are skewed heavier in force or tech attacks) you're in trouble.

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