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tcgtqu

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Posts posted by tcgtqu

  1. That’s always been the problem. Bioware are fighting a losing battle because they don’t just ban hammer the account out of existence the first time they get caught.

    Bioware are all about trying to “change player behaviour” with slaps on the wrist and it doesn’t work. Every other game I know just locks the account permanently and that’s it.

    Of course cheats can just create another account, but they still need to pay for a sub again, so that’s $15 down the drain if they cheat again. I would assume they would get the message not to cheat after they’ve wasted a few $100.

    If not, Bioware can keep getting money off them and banning them each time. It’s a win-win for us and Bioware, when you consider the creators of the cheats are maybe one or two people. So it would make zero dent in Bioware’s revenue to ban them permanently. Especially when Bioware are more than happy to lose multiple subs from moving servers or making bad choices in development when people tell them and they don’t change course. Which leads to mass unsubbing.

    The old argument people have made is Bioware don’t want to lose subs from banning people when they cheat. That would mean they actually care about losing subs in the game. It would also mean that there are more than a small amount of people getting caught cheating. Which is the opposite perception on this forum. Apparently, according to most threads and posts you see on hacking, there is either no cheating or it’s so rare that nobody sees it.

    So why would Bioware care about locking down the cheating and banning those tiny amount of people that get caught? It makes zero sense to not ban the hackers if there are so few.

    If they also banned the IPs, email addresses and credit cards, that would add another hurdle to resubbing. Even though they can use a VPN to get around the IP ban, even the VPN IPs will eventually be banned too and they would need another VPN.

    After awhile, the effort to maintain this sort of behaviour just to hack troll would become too much effort for the casual hacker.

    What Bioware really don’t get is they are never going to “change” the player behaviour of those sorts of people. The only recourse is to have some policy that makes it clear from the start that cheaters won’t be tolerated and the harshest pentality will be applied with no warnings if they cheat.

    The other problem is once these original cheaters find a way to break the system, they spread that information to anyone who wants to “pay” for it. So Bioware are financially supporting these cheaters and they can keep making accounts because it really doesn’t cost them anything. They probably still come out ontop.

    Once the way to cheat starts to be used more and more, the casual cheaters will start because they know nothing will happen to them if they are caught. All that does is encourage more people to cheat and so on.

    Until Bioware changed their perspective, this will continue to happen. At this stage, only the toughest penalties will deter the casual cheaters and make it harder for the hack trolls to continue,

     

    Bioware can’t ban anyone coz if they start banning there would be no one left to play the game. We have low population as is.

  2. I agree. That's why Darth Marr should ghost rule. Vitiate effectively did it for centuries, after all. Bring back Darth Marr!

     

    Marr is a cool guy and my Sith Inquisitor would not mind having Marr back to lead the Empire. However, secretly what my Sith Inquisitor really wanted to do was Force walk Darth Marr’s Ghost....:D

  3. I think since the other servers are working, there's just as much chance the server status page isn't updating properly as much as Harbinger being broken. I've got my flashpoints filtered down to two and I got an instant pop for a flashpoint that usually takes a few minutes to become available. When mail went buggy, I logged out and thus now waiting in a queue.

     

    I highly doubt that this game is that popular at the moment. More likely just incompetent devs broke something again.

     

    P.S. I am having problem logging in too.

  4. I think Sages should get Force Implode the Moon, which instantly disconnects its target from the server. Hits up to 8 people.

     

    I am pretty sure a non-class specific version of this ability already exists in ranked pvp...:rolleyes:

  5. I think that he just said something vague. :csw_c3po:

    Not sure how can you "bug" it unintentionally cuz no-leap areas clearly have borders! :p

     

    Never ever underestimate this current bioware dev team's ability to break in-game stuff.

  6. I have heard that with this game jumping forces the server to update your position, so jumping in pvp can actually help you opponent as your position is being updated and relayed to your opponent more quickly.
  7. i think Darvannis would make for a good "death match" style map. Im not fond of the format but it is something we dont have in this game and since most people play everything like its death match it would be a good potential addition.

     

    Good LoS potential, good closed quarters, would be a fascinating addition.

     

    We already have that, it is called Huttball.

  8. the rolling stones taught us how to handle a situation like this!

     

    When you are doing solo ranked and they get toxic, dance little sister, dance!

     

    That's right!

     

    Put them all on ignore, and type /getdown

     

    and just dance till the acid rain comes.

     

    They will learn a valuable lesson. If they don't learn, keep doing it!

     

    lolololololol

  9. But....but....it's an entire team dedicated to peweepee, they said so! Some of the most experienced PvP devs in the whole wide world! =(

     

    They've also said our choices in the story matter, and customer satisfaction is their top priority.:rolleyes:

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