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Posts posted by Danylia
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There's no way to see what you've already got so if you don't already have it, probably by accident since it's hidden, you're best to just do everything just to make sure but save the flash/ops stuff for the end.
There's actually one way, but completely out of your control: if a guildie completes the Achievement and game displays the "XY just completed the <abc> achievement" message, then clicking on<abc> shows your own progress on the Achievement. That's the only moment when you can see personal progress on hidden achievement(s).
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When the event was announced, I was really looking forward to it. And to be honest, I wouldn't mind redoing a lot of the stuff - killing X mobs, finishing flashpoints, slaughtering operation bosses - again, even though I already did them all; the new carrot on the stick would suffice.
But there's no way in hell I'd shelve my beloved main, which I nourished for 3 years, in order to do all of that on some throwaway alt.
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Level 46
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Dear Bioware folks,
I know nothing about the nature of the issue, and on the other side I know well enough the "vacation is finally here" feeling. However, certainly you do realize that there's this thing called 'a thousand papercuts'.
(One could argue that they are hardly thousands, but in my opinion they aren't exactly papercuts either).
So I hope you'll have a nice holiday, and return back in full strength to bring this game back on track, because lately it seems it is derailing more than one would like.
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Is it happening as planned, or was it cancelled like the Rakghoul event? I logged in to get some Contracts, and the event isn't there (The Progenitor server, if it matters); Weeklies reset correctly, Death Mark conquest is available, just the Carbonite triggers and the Bounty Terminals/NPCs are nowhere to be seen ...
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If I remember correctly, this FP didn't have solo mode the first time it (and the associated Achievements) were introduced, so my guess is that it simply isn't set to count solo mode runs (the same way as solo Flashpoints don't count towards respective Conquest objectives). It's weird that you got credit for the first two bosses though (still, that may just mean that the counter is set only partially correctly).
My recommendation would be to try and run the Tactical version of the FP, and see if it will count for the Achievement for you.
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On top of that you get a few points for killing stuff in a group, I am not sure how that works.
You get Social points when you kill a Champion-level mob in a group (the bigger group, the more points). Hence Operations are actually a good source of Social points - even though not as accessible as the BT/Esseles runs.
Back when Dread Palace was relevant, I got from Social 6 to Social 10 only for "progressing" on Dread Master Bestia.
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I'm leaving the mission in my log now, as it doesn't block any progress yet. Still hope that Bioware will eventually offer the option to abandon it (and lose the companion, of course). That or in the worst case, they officially confirm that the only two outcomes will always be 1) do the mission or 2)be stuck with it forever.
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*eats popcorn*
This thread definitely delivered so far! Please keep it coming folks.
I particularly encourage the butthurt exploiters to post more!
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as such we will be compensating all players on Harbinger server with 500 Cartel Coins as a token of our sincerity in the losses that were suffered.
Your faith in humanity is way too big if you think this wouldn't cause enrage roughly around "He wasn't hit by the rollback, why is he getting 500 CC too?!"
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What gets my goat is that the Gree event has nothing for solo players. I can't get any gray helixs solo. Not even 1.
Meanwhile, my group waits while some Joe Schmock takes ~20 minutes to solo the Champion (supported by the healing lolpanion), stubbornly refusing to group ...
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Why I don't do SM ops?
Because "you need 220/224 optimized, fully augmented to be good enough for us". No, they don't accept anything from Radiant Crystal vendor (220) so high endurance mods and enhancements = "you're undergeared for SM".
Can't comment if you speak about Red Eclipse, but if you speak about Progenitor, I call BS. Also, as others mentioned in this thread, your "poor undergeared me" card is way overplayed by now.
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You know all the long running jokes and memes to "Nerf Operatives"? Most of us know these are just that (jokes and memes) but I'm starting to wonder if the Developers know that as well ...
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Try Cosmetics nr.18 if nr.1 is too generic
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Implementing a toggle isn't hard, many games already had them, if it was hard they wouldn't.. yes I am making an assumption, however its semi educated.
Out of curiosity, which MMO has toggle on/off level sync (or toggle on/off something which adjusts any stats)?
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The reason for this "display bug" is that based on your decision in the initial cutscene, you'll be sent on either [Comrades in Arms: Repair] or [Comrades in Arms: Reprogramm]. Either of these "replaces" the original [Comrades in Arms] mission, and gives the appropriate (expected) reward.
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First, check your utilities and possibly change some of them for more defensive ones.
My strategy for the last room: (can be used for previous rooms with adjustments):
Go inside, start DPSing one of the gold (use Debiliate early, and try to burn it down asap); the other one will be on your companion, but since 4.0.2 that shouldn't be a problem (again). When the 4 standard mobs come, Flashbang and dispatch them one after another (remember that Lacerate stuns them briefly, so take advantage of it). When the Strong droid spawns, switch to it and kill it. 2nd wave of adds, Fragmentation Grenade, Evasion and take them out spamming Lacerate. One gold should be down now. Kill the 2nd droid when it spawns, loot both droids, take stacks off boss, destroy terminal and deal with the remaining gold (Flashbang and dispatch possible 3rd wave of adds).
If you picked up some alliance crate, it will further help.
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OP, I opened a thread about it here (it's in General Discussion, so it gets buried fast). Basically, it seems Achievement hunters are out of luck and indeed have to (re)run the Flashpoint 25 (more) times.
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The real problem is the design of the Achievements. Solo kills (as well as killing blows or total kills) are secondary to Warzone objectives. Instead, there should be Achievements for killing Huttball carriers, carrying orbs to Pylon, defending nodes, capping nodes etc. Alas, Bioware decided to go the easier (and worse) route .
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All I want is one thing; the option to say:
"Look <alert giver person>, Pierce/Forex is warmorgering person/droid who would rather bleet out/oil out than see Empire and Republic working together. We don't need him in our Alliance. We don't want him in our Alliance"
And that's all. No companion, no Achievement, no influence with <alert giver person>, alert gone from contact list, mission gone from mission log, and next alert from <alert giver person> available.
Needless to say, I'd love to see something like that for most, if not all companion - not just Pierce/Forex .
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25 Boss kills in a heroic is a standard achievement setting they use.
My complain isn't about the Achievement itself, but about the fact that they introduced it just now, when a lot of people who care about Achievements probably already ran the Flashpoint 25 times (my "25 times completititon" has timestamp of 13th December 2013). They are basically saying: "Yes, you did the FP 25 times and killed the boss 25 times, but now you have to do/kill it 25 times again, because only now it is starting to count".
Interesting that your flashpoint achievement still says 100% complete.I'm pretty sure it's just a rounding error. The new Achievement(s) are worth 40 points in total, which is less than 0,5% of all Flashpoint Achievement points (10830). Similarly, some people had 100% Location before 3.0, although it wasn't (and still isn't) technically possible, as the Makeb Makrin Achievement (worth 10 points) is bugged and cannot be completed.
But I gotta say that's one impressive flashpoint achievement list you got there OP. You must be very intimate with those instances by nowWith some of them more than I'd like . I got extremely unlucky with RNG on Kuat final bosses, and killed lord Modo 50+ times before finally getting the "kill lieutenant Krupp 10 times" Achievement.
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Nice list. A few remarks regarding the Imperial ones:
Static (Hoth) is missing in the list (fully instanced)
Glitch (Nar Shaddaa) is half instanced half open world
The following Heroics are "do stuff in open world, then kill boss in an instance":
Sabotage (Alderaan)
Friends of Old (Dromund Kaas)
Shadow Spawn (Dromund Kaas)
Hostage Situation (Hutta)
The Specialists (Makeb)
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I can confirm that you can give them to someone else in a trade window. I've given a few extras to guildmates that way.
This is correct. You can't put them on GTN, but you can trade them via the Trade interface.
It's actually not the first decoration working like that - the ones dropping in HM Dread Fortress/Palace (Statue of the Burning Skull/Oriconian Warrior) have the same "issue", for example.
Hidden Achievement-Exploration
in General Discussion
Posted
Tested it out of genuine curiosity, and you are correct!
Was this a recent change? I'd swear that in the past, if anyone linked person X's Achievement, then everyone would see person X's progress on it (and not their own/the linking person's progress).