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LordDelectus

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Posts posted by LordDelectus

  1. I will agree that something does feel different, but that only thing is the CM. It is not getting any attention, but beyond that, the lack of roadmaps and planning has been an on and off things for years. They talk about communication but do not follow through. Expectations game.

     

    The two things I think that weaken this argument are: The CG trailer. The content of this "expansion".

     

    CG trailers are not common in SWTOR. Likely because they cost money in one form or another. This trailer was not short. The trailer probably got more attention for SWTOR than it has seen in a few years. That was an unnecessary expense if this game was looking to be in Maintenance Mode.

     

    Second, the labor hours in this expansion were clearly not intended for endgame players. We do not give a $%^& about UI components when compared to story content, new flashpoints, new PVP maps, new ops. No, the labor hours overhauling the UI, combined with the slick trailer, shows that at least on some level they are fighting for new players and subs. Maintenance Mode? They would never bother.

     

    The closer this gets to the end of the license for EA, the more credit I would give it. Until then, too much money has been poured in to pull the plug until every last penny has been wringed out of this game's husk.

     

    Oh, and if Musco jumps ship. He is a canary in the coal mine.

  2. Every time they dive into their UI, class tree, and similar updates I fume. What is the point if there is nothing new to do? Nothing to explore? Nothing new to earn? At least drop unique rewards in old ops to get old teams back to earning em.

     

    One new planet and one new flashpoint...I am not super impressed. Now, if this is like Ossus...I will be okay. Ossus felt like a genuine update. It was a huge planet, new enemies, dailies that made sense to the story, plenty of story expansion. Good gear grinding.

  3. I agree with you. The game has diversity. The Feast of Prosperity was a fun twist on grind for rewards. The story stuff is fantastic, we have different worlds, tons of NPC's, events, quests of various varieties and space Barbie dream house. There is always going to be a fetch and kill component to any RPG. No different than the dungeon to boss dynamic that is in most games.

     

    I have to disagree. Strongly.SWTOR is very enjoyable during the Class stories. While opinions are more diverse about the subsequent parts, I liked what I played (not all parts equally).

     

    The developers continue to make weird choices (*) and give too little weight to players' opinion but the game has been great.

     

    To echo xordevoreaux: A lot of the very painful restrictions and mechanisms (especially gearing, QT discovery, travel speeds) from the early days are now gone making for a significantly better experience; just the gearing philosophy change - and democratization - from Ossus (and earlier) to now is a major leap in QoL.

     

    (*) Like the plan in 2017 to make sure the DPS Disciplines are specifically designed to have different outputs (with Marksman and Telekinetics hitting the absolute bottom of the list.)

  4. Thanks for the clarification! I am not overly concerned with the changes, prog teams appear to be dead on Satele Shan.

     

    I probably need to read more closely about the specific complaints people are having, but a lot of the stuff seems to harken back to: making people do ranked PvP will break the game, discipline balancing will break the game, unassembled components will break the game, grind X will break the game. Different instruments, but the same song. Every change to the game seems to get people saying they will quit. Since this is the only active Star Wars I have left ("Legends" purist here) there is nothing this game could do, that would make me quit.

  5. I think I understand what they are doing but I want to confirm a few things.

     

    Are we allowing a full mix & match of abilities, provided they align with the force vs tech and dark/light alignments?

     

    Does this mean a complete overhaul of rotations? I would not mind that at all. I would enjoy merging some madness abilities with lightning. Be a true sorcerer. So tired of doing the same lightning rotation since like 3.0.

     

    Also, will this remove the stupid heavy vs light armor requirement? As a sorc I am stuck with light. There are some cool heavy armors out there I would love to get my hands on.

  6. My assumption is his quest for artifacts has to deal with healing himself so he did not have the nightmares and the side effects his little droid buddy was warning him about. He is no longer controlled by Acina, but the scars needed healing?
  7. My take is entirely different. I thought the Iokath Creators created Zildrog. Different sides used different weapons during the Civil War and the Gravestone was lost, the creators dead and the Zildrog computer center was abandoned. Tenebrae discovered Zildrog and learned of the location of Iokath, explaining how someone cloistered in the Stygian Nebula found either Iokoath or Zakuul. I assumed the Iokath creators had mapped a hyperspace route trailing north, through Chiss territory (explains how the Empire encountered this isolationist race) and into territories in the Galactic North and finally settling on Nathema. Possibly this was where they stopped so they could avoid the Rakata Infinite Empire? The Celestials?

     

    I may be missing a key timeline marker there. I thought the creators died out many thousands of years before Tenebrae was born. Somethings probably need to be retconned, timeline wise. It is sort of a mess.

  8. 100% agree. He is easy on the eyes, ears and heart. He is sort of tortured, but not in a nauseating, Twlightesque way. He is always trying to do the right thing, but is willing to break the rules. His achievements are pretty remarkable for a non-force user.

     

    I have nothing against Lana, I just am frustrated that she seems to be getting vastly more screen time, which seems to be logical since any character that we make "the choice" with where we keep em around...their continuance in the story is pretty minimal. When it comes to those two, I would want them around for the long haul and only have them removed if Troy and Lydia were not interested in the work anymore.

     

    What is the deal with all the love for Lana ? She is not a great character, she doesn't even have a backstory or any personality of her own anymore now that she has to fill everyone else's shoes (she was much better during FA / SoR / Ziost though), so come on!!

    Really???...............................Really? lol!!!!!

     

    More seriously, Theron has a backstory and a pretty interesting one at that.

    He's one of the very few companions whose personal achievements match our PCs' before he even meet them. While a non Force User, he saved the Republic twice, killing two members of the Dark Council in the process and received the Cross of Glory the second time.

    When you can kill a Dark Council member mostly unarmed and wearing only your underwear, you're just on another level.

    His romance is really nice and he's pretty much the only valid option available to any class and gender for people who are not into women in general and even more so not into Lana.

    And he was done extremely dirty from KOTFE onward, being left out of most of the visible action by being relegated to doing the cool stuff behind the scene and getting a kill option the only time he's given something to do to save our PC and the Alliance, to showcase only Lana doing the good stuff on-screen and being the only unkillable important romance option.

  9. Whoo! Good, I was worried for a second there. SWTOR would not be the same without our favorite (and totally cute) little Community Manager. <3

     

    That said, the more the merrier. Welcome to the forums, Jackie! The more communication, the better. :)

     

  10. On one hand, I feel bad for people that bought Anthem and committed time to it.

     

    On the other hand, I had a lot of hostility towards the game because of the rumors that Austin devs had to chip in to get Anthem over the finish line. Not sure if that was 2017, but I remember it being a year that felt distinctly lacking in SWTOR content and I blamed Anthem.

     

    I would love to see this game get some of those resources, but I suspect anything freed up will be going to the next big game for BW.

     

    Just nervous at the lack of communication on a 2021 roadmap or any decent Cartel Market updates. I know between COVID and the storms that things are not going great in Austin, but without some insight into what they have planned, it makes one worry that the game is being gently walked into a loss of the license.

  11. This thread and the last couple of posts really warm my heart. The only reason D-"canon" should ever be present should be due to player demand and a necessity to keep the game going through the Cartel Market. If stuff from their films and TV shows help drive CC/CM sales and it keep the servers on...I will not cut my nose off to spite my face.

     

    I never want any of their planets or aliens showing up in the game. Personally, all D references are revolting and make me instantly scowl. As far as I am concerned, this is the only Star Wars I have left. I want it to stay true to the original canon as much as possible. Which I think they have done a very good job of. Minimal muddying of the water.

     

    I will never accept D's work. You don't erase 37 years of lore building (and my time and money) and earn anything other than my enthusiastic and undying contempt. They were not fair to us and I won't be fair to them.

  12. OMG. This would be the best idea! You know it would get a lot more interest than the recent ops. I would personally prefer it as a world boss, myself. My guess is that the coding of established planets is complicated and that the team is weary of expanding existing planets or dealing with the problems that arise. Lore-wise, it makes complete sense.

    There's a thought, by adding a Greater Krayt Dragon to a potential future operation would be something in the cards for sure, and for drops for taking it down would would be different color variations of the Krayt Dragon pearls (blue, green, red, white and black) that could be added to our weapons in replace of using crystals (which are +41 stats). While the Krayt Pearls would be somewhere around +61 stat.

     

    Make it happen Bioware :D

  13. I would love to see the time logged references of which you speak. A good 3-4 years passed before Disney did anything. I don't recall seeing a whole lot of hate sent their way. If it had been so I would have recalled it the same way I held contempt for prequel haters.

     

    The made a choice and they can reap the fruits of their decisions, good or bad.

     

    I hope you enjoy the Rise of Skywalker. I bet it is gonna be a real gem. ;)

     

    LOL, I was about to say the same thing.

    All these anti-Disney SW people are absolute babies.

    Seriously, from all my reading on the interwebz in the last four years I can only conclude that they all had just decided to hate it just as soon as George sold it.

     

    Oh, and...

     

     

     

    ...schooled. :D

  14. At heart I agree with the OP. All reboot references disgust me. This game is my refuge for a fandom I love so very much.

     

    From a practical perspective, I just want the "Legends" (I hate even calling it that) universe to continue to expand and flourish, so if it requires compromises in order to make that happen, then I will tolerate them, not that I really have a choice in the matter, I guess. Especially if it is not appearing as story content.

     

    Not going to chop my nose off to spite my face.

  15. That makes sense. The opener, which if executed correctly would allow for the bonus damage from the right amplifiers + adrenal + raidwide + Gathering Storm set 20% force damage after force speed for your thundering blast is going to cause a massive burst that will artificially inflate your overall parse under the lower HP dummy, which is sort of the way it always has been for this discipline. It is just more magnified now with the changes.

     

    Now for PVP that burst could be deadly (less that 10 20 intro amplifier) But what bosses in raids would let you cut it with your share of 2.5 million damage for an entire boss encounter?

     

    This class is my main, I will never give it up, so any DPS benefit we get that restores our perceived raid utility is golden in my book.

     

    My assumption is that the balancing done during 5.0 was intentional. Any tools given to us via amplifiers, tacticals and set bonuses would be beneficial under certain circumstances, but in general, I doubt the overall DPS pecking order is going to see too much shuffling in 6.0. If it does, they probably have a good reason, if it is unintentional, then this expansion was rushed or someone was asleep at the wheel when it came to running numbers.

  16. When I created each of my class characters, I tried to adhere to lore that made sense to me but create some diversity.

     

    I think with the Imps the logic for the Warrior-Inquisitor-Agent would keep them confined to Sith, Humans and Cyborgs. But then you have Darth Atroxa so it is hard to say how hard-lined the specism was.

     

    On the pub side I think anything goes. I made my JK a Mirraalian and my JC a human. Smuggler a Twilek and trooper a zabrak.

     

    My bounty hunter was a Chiss. I figured he left the Ascendency for a life of adventure. Adrenalin junky.

  17. Him following Acina made sense to me.

     

    Logic being as a former member of the Sphere of Mysteries and later as Head of the Sphere of Technology, she would be well positioned to know about the Emperor's Space Station. When Malgus took it to Ilum, I could easily see Acina sending agents after it to secure any secrets they could, should Malgus lose. Even failing that, the stealth ship would have been valuable technology.

     

    I assumed that Malgus was found by her agents and taken to the Arcanium and experimented on. Probably a lot of mental implants and conditioning. I am sure she would not let him loose unless she was certain he was incapable of disobiedence.

     

    Vowrawn though...you can only assume he inherited her pet project.

  18. If they had an endgame in sight...why go to the bother of new abilities, revamping the gearing system and continuing to fix random bugs.

     

    If it was a real endgame situation, the expansion would basically be Ossus-like, new tier of gear, no real experimentation, boost to existing op bosses.

     

    Onslaught seems a little story-light, but it seems like they really want to breath some fresh life into gearing. I just hope the acquisition is genuinely "play your way" everyone wants BiS, regardless of whether they are running NiM ops or not.

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