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PJChattyman

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Posts posted by PJChattyman

  1. That armor should remain on the CE vendor and not on the CM, IMO.

     

    If you want that look, there are still CE's for sale on the second hand market.

     

    If you refuse to pay the going rate for a CE, then you can farm Makeb rep and get the armor from Makeb. I'm guessing that the Makeb armor and a gray dye should be pretty close to the look of the CE armor, although not exact.

     

    It's been five years. You say you can buy them on the second hand market, but it's highly unlikely these codes are going to work.

  2. Completely agree. There are countless green armour pieces that resemble Republic Trooper gear yet I can only think of two that barely come close - Volatile Shocktrooper Set and the Makeb Reputation set. I'd love to get this armour, or at least a version that the OP linked for Direct sale. Maybe even an option in the "Store" Section of the website to get an upgrade to Collector's Edition Access. The codes were generated 5 years ago, and I'd guess most have been used. I can't upvote this idea enough. I run my own Imperial guild and it'd be so cool if we all looked like Imperial troopers.
  3. I second this. I was just looking at the Sith Recluse set the other day and was trying to decide if I really wanted to save up 100+ mil to buy it. Eventually, I decided against it. I'd very much like to see it return to the CM at some point. And selling more armor through direct purchases seems like a good way for Bioware to make money.

     

    100% agreed. Hoping it'll come to Direct sale along with the Black Black Dye on CM too :D

  4. Hello.

     

    Have you ever thought: "Hey, why can't a bounty hunter use a rifle?" well you're not alone. It would be really, really great if you allowed us to customize the appearance of our weapons that allows us to use Rifles as a bounty hunter or a Pistol as an Imperial Agent. Not much else to say really.

  5. Hello.

     

    So I finished downloading the enormous patch that is 4.0 and when it finally completes.... it won't load. I click play and it takes me to a loading screen before character selection. However I cannot get to character selection because of this loading screen. I've tried everything to get past it. Used the launcherdiag tool. Closed and re-opened it - everything. It just will not get past this loading screen. The blue cog just keeps spinning and spinning. PLEASE HELP! :c

  6. Just spent the last 5 hours downloading all the kotfe content update...and now infinite loading screen. Tried all the tricks, no go. I am hesitant to go and reload the whole shebang, as it was working fine yesterday. Any "new" news?

     

    Same. It's soo annyoing. I've tried pretty much everything and still can't get to choose a character.

  7. Heloooo!

     

    First off I'd like to say I think this idea would be cool, especially for RPers but even the PVE/PVP people just 'cause of how awesome it'd be.

     

    Right, so the throne room you encounter Malgus in during the flashpoint "The False Emperor" I'd love to see a stronghold with that room in it. Use one of those rocket jumping buttons to leap up to the throne it'self. It'd be good for RPers because obviously guild leaders or even members could use it if you're into that sort of dominance thing. Lots of hooks, lots of decorations! That's all really. I'd just like to see that throne room.:)

  8. They can sub. That's the point.

     

     

    Fine, they're not doing anything for the game if they're not gonna sub.

     

    Right so we're going in circles..

     

    What if people don't have the disposable income to sub?

     

    I disagree, Preferred players are doing stuff for the game, they purchase CC. I do it myself when the sub runs out.

  9. OK so Pref/F2P get more restrictions, great. Subs can continue to play the game knowing they're getting the fullest...but wait... the pref and f2p won't be able to do anything.. well they don't like that, they're gonna stop playing. Eventually the game will dip back into what it was back before the F2P model because Bioware had failed to gain subs. So gg WP and also, the 20cc thing was a top of the head price, it could easily be anything, however the inability to read my posts before seems present.
  10. I feel like you are asking for way too much. I think some of your ideas have merit, but the cost you're asking them to be set at is really low.

     

    I'm going to address them one by one.

     

     

     

     

    First, I agree that the credit cap seems harsh, especially considering the price of some of the items on the GTN, and I agree that an unlock to increase the credit cap would be a good idea, with a few caveats. I still think there should be a hard cap on the number of credits f2p and preferred players can have (maybe 500k/1 million or 1 million/2 million or something). I also think the cc cost you are asking for is too small. The unlock should be set at a price comparable to other cartel market unlocks.

     

     

     

     

    This one I just disagree with. I feel that the 12xp bonus should remain a subscriber exclusive perk, although I could possibly see a 12 xp unlock going on the cartel market. Besides, with the new expansion coming out relatively soon, the leveling experience is supposedly being changed anyway. I think it would be better to wait and see exactly how that plays out and then maybe revisit this issue.

     

     

     

     

    They already have one way to address this in game. The weekly passes. I just checked the GTN on harbinger and there were a couple flashpoint passes for prices that a f2p or preferred player could afford. The warzone passes were more expensive, but if they added a way for you to expand your credit cap, then those would also be affordable.

     

    I do, however, think that this might be another place were unlocks could be added to the cartel market to expand, but not eliminate, the cap.

     

     

     

     

    I agree that it would be nice to find a way to earn subscription time in game, but this simply doesn't seem to be in Bioware's business model. If they did add it, however, the way I would prefer to see it would be making bundles of cartel coins tradable, so players could buy and sell them on the GTN. Bioware would then need to add an option to buy subscription time with cartel coins.

     

    This, however, is very unlikely to happen. Buying subscription time with in game credits directly from Bioware is even less likely to happen. Buying subscription time with less than 350k or 150k credits will never happen. And for good reason.

     

    I can earn more than that in an hour in game, even when I'm not trying to make money. At the price your asking for, everyone who got close to level cap would have infinite subscription time forever without having to pay Bioware a dime.

     

     

    I deeply thank you for a well constructed .. shall I say Argument against some of the proposed changes instead of going on an elitist rant like the previous 2 posters. But the bit where you said the cartel unlock prices would be a bit too small, I agree, it was just a 'on the whim' price that popped up. Still get people to spend money on this stuff by all means, just make it so that it can be earned in a fun way too.

  11. This letter is one huge contradiction.

    On one hand he's saying people will shower them in money with the proposed ideas, but he cant give them a measly $14.95 for a subscription?

    Why is there a need for suggestions and ideas that will make them more money than they are receiving from their subscriber based model in place? Why would you suggest to them to take and make more money off people when you cant afford the $14.95 fee thats in place?

    Mind = boggled from posts like these.

     

    You're missing the point. People with a low income (minimum wage) may not be able to afford a $15 sub each month because they have to pay bills etc out of it. My letter merely gives the F2P/Pref community the oppurtunity to spend the money they do make on making their experience more enjoyble

  12. Hello

     

    QUICK NOTE

    This is set out as an E-mail, I sent this E-mail to Bioware, so it won't make much sense if you think it's addressing you however I'd like feedback on it.

    PLEASE devs take your time to read it.

    -----------------------------------------------------------------------------------------------------------------------------------------

    Hello

     

    Just a few things to start with

    1) I can't post on the forums because of my restrictions

    2) I'd like you to put this onto the forums for me.

    3) Please take what I've written into consideration

     

    ------------------------------------------------------------------------------

     

    In this part I'm going to outline what puts me off the game most of all in a list formation

     

    1) The DISGUSTING F2P model.

     

    Before you brush over this with a passing glance please take your time to read it.

     

    Right so to start with, my sub ran out and being preferred now just feels horrible, it doesn't make me want to sub it just makes me want to stop playing. It feels like you, as a player, are being punished for playing on this model. The thing that gets me about it is that EAWare are missing a big opportunity to sponge more money out of us. I can think of several ways to both increase the fun for F2P/Pref players and you get your money. Yesterday I had to do Yavin 4 dailies on FOUR characters to get enough money to buy something from the GTN. Then I had to get a friend to buy the item for me and then move to each of my alts paying him back. I hate not being able to earn the money on one character and mail credits to him. Again, it doesn't make me want to subscribe, merely quit.

     

    *Credit Cap Extensions: Cartel unlocks that increase a player's credit cap by a certain amount: 100k, 500k, 1 million. The prices could be small so it allows the Pref/f2p to enjoy the game and unlock it through the 20cc rewards.

    *12x Experience toggle. Put an item in the CM or through legacy unlocks that allows players both Sub, Pref and F2P to toggle 12x XP. Being a pref now makes me want to claw my eyes out because I have to do side quests which I've completed countless times. I don't want to help Darth Silthar with his Czerka mission on Tatooine any more. Or collect Relics around Dromund Kaas. I've done it all before and I'm quite frankly sick of it. A toggle will make people want to level, spend money and they'll enjoy the game above all.

     

    Just one more thing about F2P/pref model. I'm sure you get lots of complaints about it, I just hope this E-mail gets through and changes are made.

     

    Warzone Cap.

     

    Now as a level 60 Preferred player I'm very limited to what I can do and again, this doesn't make me want to subscribe, it only makes me want to stop playing the game entirely. There's been countless times where I've logged in, wandered about the fleet for 10 minutes thinking of what to do, and then immediately logged off. I enjoy Warzones, it's pretty much the only thing I like to do, bar flashpoints as a level 60. To only have 5 warzones a week is atrocious. I blow through them in a single day and bored for the rest of the time. This is more of a personal preference change, but I'm sure other F2P/Pref would agree with me.

     

    2) A toggle for 12x Experience.

     

    I covered this in the above section but I'll go through it in a bit more detail.

     

    I've recently made a new RP character called "Harstow" and I really think he's unique. However I want to do endgame content with him too, and I don't have the willpower (excuse the pun) to burn through sidequests, smashing my spacebar to skip cutscenes. I just want to do the main story and get to level 60 in a few days, but as a pref/f2p I cannot. Also I'm not talking about a 1 million credit 12x XP toggle because that'd ridiculous. F2P and Pref cannot afford it, and there's no way to sort of pay it in chunks. I can think of a system that you input the amount of credits you wished to invest into it, then earn the rest later and add it to the funds. That way F2p, and pref can unlock it. The model currently makes me want to quit the game, but I've went on a tangent.

     

    3) Being able to purchase Sub time with in-game currency.

     

    A way to purchase subscription game time through in-game means. World Of Warcraft have done this where their devs decide the price of the game-time. This system would be PERFECT for SWTOR as it allows those with a low income to still enjoy the game. Again, I'm guessing the majority of the playerbase is a mix of F2P and preferred, so why not make their stay enjoyable. I know I'd subscribe if I actually enjoyed the game for what it is and thinking of the benefits subscribers would get. However using in-game currency to buy Subscription time would be amazing. However don't put the prices to over 350k or 150k. It's not right, because Preferred and F2P cannot afford it, this also is a factor into increasing the credit cap.

     

    Those are just a few things that would help the game and bring players back I feel. Again, please put this on the forums for me if you don't mind. I would if I could but my atrocious Preferred restrictions won't allow me.

     

    Above all, please take my changes into consideration, and please pass it onto the big guys that make changes to the game. I'd enjoy the game a lot more if I had more freedom.

     

    Thank you for taking your time to read this and I hope I can make some changes to the game.

     

    Yours Fathfully

    Paul Jackson

     

    ---------------------------------------

    That's the email I sent with the improvements. Please take your time to read this devs, it'd be appreciated.

  13. Hello

     

    Today I have two, that's right. TWO! Suggestions that I'd like to see in SWTOR.

     

    1) I think it'd be cool to be able to choose a primary and secondary dye. For example: If I say wanted a Brown and Black dye, but there isn't any in the game I could simply buy the brown and black dye and use a modification station to combine the dyes to make 1 dye.

     

    2) OLDER CHARACTER COMPLEXIONS. Sorry for caps but it's really annoying, especially when I RP an old man that his skin is as smooth as a really smooth thing. I want faces like Darth Mortis' and Moff Pyron's. Just wrinkles! Give me wrinkles!

     

    Thanks.

  14. Hello!

     

    Hey, I'm looking for a guild that is heavily PVP, PVE orientated, having a bit of trouble finding a decent guild on the server. I've also recently switched to Red Eclipse. So any suggestions and recruitment messages are welcomed. I also have a 'thing' about guild names too.

     

    e.g.

    Guild name has to be sensible, when I say sensible I mean nothing in all Caps, or without a capital letter for it's name.

     

    Thanks for your time.

  15. Hello. First of all I'm new to the forums, so Hi again.

    Secondly I'd like to throw the idea out there that they bring back the old overload animation and here's why:

    1. The animation looked overall more fluid than the current one

    2. I might be wrong but it affected targets in a 360 degree radius.

    3. It looked better (In my opinion)

    I can see why people might not want it back, but I can imagine that's only for PVP/PVE reasons. However I'm talking about the aesthetics.

     

    That's all. Just wanted to suggest that.:)

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