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TangoAlpahaZulu

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Posts posted by TangoAlpahaZulu

  1. I heard an idea today that I have to admit makes some sense. What if there was a legacy perk that allowed for increased EXP after legacy lvl 30 (just a number to throw out) for all your class quests so that you didn't have to do all the side quests anymore. I mean, lets face it, at Legacy 30 you have probably seen the side quests enough to make you cringe. Just a thought and I thought a pretty good one.
  2. I heard an idea today that I have to admit makes some sense. What if there was a legacy perk that allowed for increased EXP after legacy lvl 30 (just a number to throw out) for all your class quests so that you didn't have to do all the side quests anymore. I mean, lets face it, at Legacy 30 you have probably seen the side quests enough to make you cringe. Just a thought and I thought a pretty good one.
  3. ok, I have a question that may have been asked already but I didn't read the whole thread, it's pretty long in my defense. Why would I get Force power over power or vice verse if I were building end game customs as a Sage??

     

    Or is everything just power? (Just made my first 50 recently, still learning)

     

    And thank you so much for putting this together!

  4. You can get them through PvP and Space Missions as well.

    You need "Grade 7 crafting material box" from pvp and space vendors

    There are random drop from them.

    You can get Alien Data Cube, Baradium Flux, Biometric Crystal Alloy, Rakata Energy Node, Self-Perpetuating Power Cell

     

    by space vendors do you mean ship vendors? Finally a reason to run space missions, never really cared for them.

  5. Read the other entry under TZ-27. You can't interrupt it's AOE but you run off and use your comps passive button to get him, or her, to run to you and keep on keepin on. You also have to reengage him once you start fighting again or he will stand there.
  6. I personally like this one... Just bought a hell of a lot of level 50 greens for about 300 each and went and vendored them for 5 times that.... Made some quick cash.

     

    Amen to people that don't take the time to research. They can be so helpful.

  7. Here is an interesting thought. I was trained many years ago as an Electrician by the military. Over the years I was in I received more training and more training. Now, with all this money put into training I was expected to be able to preform my duties without much of a hitch. Sure, sometimes I ran into challenges or things that just weren't in the book but I could generally fix the equipment I was working on.

     

    Now, we spend credit upon credit "Training" our crews to make things. we have them go out and get the stuff they need and somehow, they still only manage to have a 10-20% chance to RE? If I had preformed to that level in the military I would have found myself washing dishes my entire time, or worse yet, peeling potatoes. Trained skill sets just don't work this way, your odds go way up the longer you do it i.e. the higher level you get. Maybe 10 or 20% is ok for a beginner but a trained crew member should be closer to 80 or 90%. I mean, sure, everybody has a bad day, but not that bad.

  8. For me my main top GTN annoyance is the GTN it self. It is so messed up dealing with it just to sale our products. I wish we had our own Vendors that we could use. :rolleyes:

     

    At some point your Legacy can get the GTN on your ships, I can't wait!!!!

     

    My biggest gripe about the GTN, Speeders pushed right up into it. Why do you need to be on your speeder when you are doing business? Do we just have way too much drive through mentality these days? Please, Please, Please, get off your speeder when you pull up to the thing, it's a small enough area as it is.

  9. The only real exception to this would be things with a strong barrier to entry. For example, selling grade 26 armoring mods. Those all go for 1.5-2M credits each on my server, while the same grade mod or enhancement goes for a third of that or less. That's because getting the recipes for the grade 26 armoring mods isn't easy. In order to learn those recipes, you need to RE a dropped module. You can't learn them by RE'ing crafted mods someone else made, and you can't learn them by RE'ing modules pulled out of BH or Campaign gear. This means that you have to run HM Denova just for a chance at getting a mod, which gives you a chance of learning the recipe. That means that it's a hard market to get into, so your competition will be quite limited. On my server, there's only one person that has ever posted a grade 26 advanced resolve armor, so he can pretty much price it according to what the market will bear, since he has no competition.

     

    I really love when somebody thinks about real Marketing in the game, it honestly elevates us all, thanks.

  10. When I started playing my first toon (character) I read as much as I could but I never saw anything about how interwoven crew skills could be for a group of toons being played in conjunction with each other. Crew Skills are the skills your character learn to make things that they can use. Let me say first that it is important to keep up on your skills if you want to make useful gadgets for yourself and your legacy. (Your Legacy will eventually be your "family". Mine came at about lvl 33.)

     

    What I didn't understand in the beginning is that my toon needed more than just a light saber. He also needed armor and Stims, and Mods for his/her customizables etc. etc. While you can get all of that in game there is something pretty cool about knowing that you made some really cool stuff and your entire legacy can use it. If you wanted to start small you could could go with an Armstech and a Synthweaver and make your own weapons for your smuggler and lets say a Trooper. Oh but wait... If you have a trooper your going to need a Armortech, so now you're up to three, and what's hat third one? A Jedi? You might want Artifice then. See how it can be additively progressive?

     

    That doesn't even begin to touch on the Galactic Trade Network (GTN) where you can sell the things you make to other toons that need just what you are making. When you begin your journey think about what you want to play and possibly what sort of items they will need. If your into RP (Roleplaying) you can begin to develop a story about your legacy and possibly why they do what they do or why they have befriended others in your group and so on and so forth. I wish I would have understood crew skills better in the beginning, I think I would have started differently but I'm glad I finally figured it out. To me it's as much fun as the rest of the game.

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