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Malnard

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Posts posted by Malnard

  1. is asking for 24hr notice sayin my time is more important than the next fella...

     

    if you say so. that's not what i was sayin.

     

    I/You/General public, knew about server transfer during e3 when they announced it...

     

    If you play games and do not participate in reading coverage of the largest game conference, there is nothing people can do about it. If you are invested in a game following the coverage shouldn't be that big a deal.

     

    Cluing into patch notes should be a good indicator of being ready for new things.

  2. Mercenary compared to Sniper:

    Merc gets:

    - Heavy armor

    - A 2nd knockback (have to spec into it, fills resolve bar, doesn't knock them back far)

    - 2 second cast mez

    - Ability to heal itself

    - Armor debuff

    Sniper gets:

    - Passive immunity to leaps, pulls, and interrupts...doesn't even have to spec into this

    - Ability to become immune to CC

    - Castable root

    - Root on knockback

    - Interrupt

     

    Comparing a hybrid DPS class to a pure DPS.

     

    That's like comparing... Utility and DPS to ummmm, pure DPS.

     

    Are you looking to mirror all their abilities and the abilities you have as a merc? You should request lightsabers too, they are much cooler.

     

    Comparing apples to oranges gets you no where.

     

    Mercenary compared to Sorcerer:

    Merc gets:

    - Heavy armor

    - A 2nd knockback (have to spec into it, fills resolve bar, doesn't knock them back far)

    - Armor debuff

    Sorc gets:

    - Root on knockback (specced)

    - Instant cast mez (specced)

    - Quick heal with no CD

    - Speed boost

    - Passive snare tied to commonly used dps ability

    - Interrupt

     

    This one is a much better comparison. Although, different specs offer different things. (obv)

    Things to do when comparing Merc to Sorc:

    Compare healing spec to healing spec. See what each role does based on spec. What this role offers in an effective 4 person group (pvp and pve)

    Compare damage spec 1 to damage spec 1. See what each role offers to groups and it's overall damage and effectiveness in 4 person groups. (pvp and pve)

    Compare damage spec 2 to damage spec 2. See what each role offers to groups and it's overall damage and effectiveness in 4 person groups. (pvp and pve)

     

    If you find glaring differences in play-style/overall class balance then I would create a post suggesting your findings after thorough testing.

     

    Thus far I haven't looked too much into co-coefficients for the casting of each class but I'm sure I'll do further testing.

     

     

    The overall damage of all classes is about the same. So this makes me wonder, why would anyone ever roll a mercenary for ranged dps over the other 2 classes? I think Bioware has severely over-estimated the benefits of Heavy Armor. If the Merc produced more damage than the other two, and heavy armor gave like 45% more damage decrease then it would make sense. At its current state though I'm baffled at this classes design.

     

    So from your own assessment, the overall damage of each class is mirrored. So it's clearly a play-style option from there.

     

    Are you seriously asking for more damage and more defense for the Merc class? Is there a specific reason? What if you did 20% more damage and decreased 45% damage, as a trade-off had no ability to heal yourself and have no escape mechanics. Are you strictly looking for more damage, more defense more snare resistance, and more mobility? Why would anyone play any other class then...?

     

    (My main roll is a sorc at the moment and the forums is littered with people complaining about how their class is not destroying other people.)

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