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Skiggity

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Posts posted by Skiggity

  1. Prior to the April 7 Nerfbat, Forcequake was worth a considerable amount of very useful DPS on the HM Torque fight in Ravagers. Consistently above 2000 DPS for the Forcequake ability alone with the packed turrets, fire devices, etc. This made the sage an extremely useful thing to have in that fight. My best clear had a total DPS of over 4500 with 2250 of that being Forcequake.

     

    Tonight, same fight, better gear, and I was lucky to see 1000 DPS out of forcequake. Our group has 2 DPS sages, and we didn't get a clear. This was super-frustrating because it WOULD have been a clear two days ago. Combined with the other nerfs, my best DPS in the evening was in the mid 3000s on a long pull.

     

    I appreciate that the Devs have adopted a "DPS is too high, let's reel it in" stance, but nudging in the right direction would generate far less animosity than these broad, hamfisted nerfs that swing abilities from one extreme to the other.

     

    Also, the Devs are flat out wrong in this DPS cutting approach. People pay money and invest time over weeks and months, honing skills and gathering gear to improve their characters. There are metrics to measure this. When the nerfbat comes and completely devastates a class, the population that spent time growing that character and learning their craft suddenly feels cheated.

     

    DPS too high? Raise the health of enemies. For PVP, make tanks more effective, improve the PVP armor stats. If the stick is too sharp, harden the target. Don't snatch up the stick, break it over your knee and hand it back to the person who spent a long time whittling it. This is a broken policy that will drive players from this truly excellent game in droves.

  2. It was very limited testing, so idk about 200 dps (comfortable saying 100 dps), but it certainly is giving more dps than the 6 piece and should be either fixed for Sages or nerfed for Sorcs.

     

    Thanks for chiming in KTap; and even if it were the SAME dps i'd think the combat team would be a bit embarrassed that their new set wasn't any improvement at all despite the inherent mainstat bump on the 192/198 gear.

     

    We need to get some sentinels over here to whine about it so they pay attention! ;)

  3. Interesting, thanks for investigating this case of the missing DOT ticks. Hopefully the Devs will take notice/chime in. Submit as a bug if you discover the same thing!

     

    As for the Sage Force-Master Alacrity set bonus, I received a reply to my ticket that said simply, "you were right to submit a bug report." Hopefully they're looking into it, although at this point I've moved on to the new 6-piece bonus.

  4. Any chance of finding out the specific Willpower / Power / Force Power figures for the 4299 parse he posted at the end? I'm trying to figure out how his auto-crit Turbulence is hitting so hard.

     

    My gear isn't 3.0 optimized but it's not shabby either. With 4107 Willpower (full Resolve augs save one accuracy), 1501 Power and 2547 Force Power my Turbulence hits for an average of 8787 versus the author's 9634.

     

    Much appreciation for posting a guide in BOTH Sorc and Sage terminology, good stuff.

  5. Yeah, most of my guildies in similar gear (old set 180s and Nightmare 186s, the occasional 192 piece) are already in the 4100-4300 range with classes ranging from guardian and sentinel to commando. There was talk that the goal was to have classes parsing similar to their previous max in optimized level 60 gear, but it seems like the Balance/Madness tree was the only one that really got nailed by the 3.0 nerf super-hard.
  6. This is really unfortunate, I'm ok with not having world's best parses using Balance but compared to my guild mates my DPS has fallen by about 25 percent, where in a number of their cases the DPS has increased.

     

    Is the Balance tree working as intended? I can understand if there are some tweaks to the rotation from what it used to be be with the new 2-second 4-stack TK throw, but it seems like Sage/Sorc DPS took a serious single-target hit compared to the other classes.

  7. Ahoy fellow sages, curious how things are panning our for the Balance users out there in the 3.0 PVE world.

     

    Just ran a couple of parses to baseline. Using a green Anodyne stim with a 192 offhand and otherwise 186s/180s. Mostly level 28 augments.

     

    Pertinent stats: 3804 willpower, 1740 bonus damage, 109.97 accuracy, 24.95 crit chance, 67.33 crit multiplier. Did NOT use any attack adrenals.

     

    On 2.9 without adrenals I'd parse around 3800 pretty reliably. had a best right near 4000 DPS.

     

    Ran two parses: 3049 and 3052. So, that's a pretty tremendous hit. Going to run some Telekinetics parses this evening to compare, but at first blush it looks like Balance got devastated by 3.0 for the purposes of end-game PVE. Anyone else seeing similar results?

  8. Yeah, this bums me out a bit; I enjoy a nice 5-minute space break each day, and geared a couple of alts up with ships just to get a little Elite Comm bonus when 2.0 came out. If the Elite Comms vanish, my ships will go back to totally parked. It's not like folks are getting Ultimate Comms. Kind of a sad way to kill off the space aspect.
  9. Add me to the folks who think the new repair bills are beyond excessive. If you want to keep the new higher bills, at least make the ops and flashpoints universally lucrative; TFB SM pays much better than EC HM, but wiping on EC HM is much more prevalent.

     

    This arbitrary move after so long with the old repair pricing is sure to scare away paying players.

  10. Guild Name: The Church of Alvis

    Guild Alliance: Republic

    Guild Website: thechurchofalvis.com

    Guild Leader & Officers: CARDINALS: Blackferne, Vespasian, Furiel, Bulwark, Dashl, Cuspar. BISHOP OF RECRUITMENT: Skiggity.

    Guild Style (PvE, PvP, RP): PvE

    Active Time: Raids typically start at 9:30 PM EST several days a week

     

    Additional Comments: The Church of Alvis is a guild founded in August of 2003 in Star Wars Galaxies. Since then we have spread to other games, but always maintained a connection with each other. With the release of Bioware and LucasArts’s Star Wars: The Old Republic we have reformed on the Juyo -> Canderous Ordo -> Jedi Covenant server. Please visit our forums at thechurchofalvis.com if you're interested in joining a friendly, mature guild, or contact recruit (at) thechurchofalvis.com with any questions.

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