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Deisel

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Posts posted by Deisel

  1. Even if you redacted all of the references to World of Warcraft, the concept is a good one. I grew to hate that game, but I can still reference it when I'm trying to explain why alt leveling in SWTOR is so... terrible. So before anyone starts ripping posts like these apart because they mention WoW, remember that some of us actually don't like the game and still point to strong points and redeeming qualities. Let's be honest, when we start thinking about leveling an alt, it's because we want to try to do things differently/better. It's like a do-over, each time perfecting the leveling and experiencing new things. How can you do that with SWTOR?

     

    Yup, honesty does reveal much to this game. its really a Dragon Age reskinned with a social hub city/zone. why even play through again? nothing changes.

     

    I referenced WoW as just one example to the opposite, there are a few others, not many tho, but they do exist. Problem is, many of us were looking for it in this game. oh well. unsub should kick in soon. bye

  2. It's a reason you couldn't really have interesting world events. Which world? Belsavis? Hoth? Balmorra? A zombie invasion of Fleet? Once you leave a planet, you really have no reason to go back (or care what happens to it). So even if something changes, it wouldn't really matter once you left the planet. It's core is a single-player game.

     

    ^ this. and toss in broke essentials in todays mmo. like pvp and loot distribution just to name a few. hard to get attched to things that you have no effect on, is broken and doesnt reward you for your work.

  3. So let me get this straight...in other games, you would just by-pass entire sections of content just to get to the end of the game? Doesn't that defeat the purpose of playing the game? I mean, you spent $60 for an out of box experience, don't you want you money's worth? I could see this if maybe there was no point to the game except for the end-game content (and there there already MMO "lite" games out there for this if that is what you want).

     

    Plus, just about every RPG with a level system that is broken up into "zones" is designed so that each zone is to be tackled by the player during a given level rage. It's how the difficulty of the game is spread out. Unless there was some sort of dynamic level system where the mob levels are adjusted based on who aggored them, I don't know how you could make a cross-zone MMORPG. I mean, what happens if a lvl 50 player aggros a mob, which sets that mobs level to 50 and then runs away while a bunch of lvl 1 characters are there trying to complete their quests?

     

    Again, I really don't see how TOR could have done things any different. It's the same system that even traditional, non-MMO RPG games use (with exceptions such as Skyrim which have a single world and dynamical leveling...but that is only a single player game).

     

    you obviously missed the op's point, and must have played ONE maybe TWO other weak mmos out there. I'm going to drop the WoW bomb on you seeing as its one of the many mmos i played that even from the start, proves my point.

     

    i choose to play a human:lvl in Elwyn>westfall>Redridge>Darkshire>Stranglethorn> ect.ect..

     

    OR I choose a Dwarf. lvl in >Dun Morogh>Loch Modan>Wetlands>hillsbrad>arathi> ect. ect.

     

    or i choose Elf. I lvl in Teldrassil>Darkshore>Ashenvale>Stonetalon>Desolace> ect. ect.

     

    you getting the picture? Almost every race has their own questing start zones that links to a few next ones that after a short leveling experience, you can choose to leave and go to another same-faction race' zones and level there instead.

     

    there are and were even at release dozens of combinations of areas to level up in. throw in quite a few "dungeons/instances" along the way and you could even level up several of the same class and not repeat the same leveling experience.

    Yes some of the quests in every zone were and are "kill x" and "collect y". but change the scenery, audio, loot, quest storylines, and its pretty diverse.

     

    Not so in this game. everythings the same for each faction regardless the class EXCEPT the main story, and SLIGHT changes to npc "speech". 98% of the objectives, music/scenery, zone/planets.. quess what? the same.

     

    THIS is what the OP was talking about. Not some blind rush to lvl cap missing content along the way.

     

    As for your argument about "moneys worth".. you seriously dont believethis game has more content than WoW did at launch do you? you since i just pointed out that it doesnt...

     

    WoW is old and dated, but its still as deverse and stable as ever. I loved it, was a great game in its way, and even vanilla was very much worth the cost. as for ToR, on my main; it was enjoyable up to lvl 30's, started to get stale then frustrating to finally i have trouble leveling my other 6 toons i got out of their starting areas. because i seen it all. Class specific story is a very small portion of the content here, and that its the only real thing that changes makes playing other toons all the way to 50 seem shallow. I rate the value of bang/buck at this stage a C+. WoW value content at release A-.

     

    now if you want to compare bugs or broken pvp or lack of endgame i say theyre about even.

    sadly though bioware has had YEARS to looks at WoW and many many other mmos to learn from and yet this is what we get. This to me is a play each faction once to level cap or so, and hang it up for 6 months for much needed polish and content release.

     

    'nuff said

  4. Yes, until you go to a flashpoint with one or more same character as you are and you all talk by the same voice. Yes, that is an immersion.... And I swear if I ever hear wompa again, I will break something. The voiceacting may be nice for the first play, but when you roll another character on the same side and have 99% same quests, you just skip those conversations as you heard it before. Not to mention, that your choices in conversations have ZERO effect on the game. Someone dies or survives? Nice, but no effect on the world. Either way, you will not see him/her again. Light and dark side? I have to laugh when I see a completely dark Jedi and completely light Sith. Yeah, the whole lore goes to bust.

     

    HA! I saw this back in beta, I was playin my BH dark, and the flashpoints choices reflected such, then i decided to dabble in a lightside SS. guess what? hardly a change to be had. But at least i get to use lightside gear... -.-

  5. $50 million and 3.5 years is what Rift took to make.

     

    In comparison to over 6 years and $200 million for SWTOR.

     

    How Rift could release with full UI customizeability, a much more polished graphics experience, a full achievements system, a dozen fully functional dungeons, three fully-functional raids within 3 months of launch, a very practical and functional combat log, a more viable and relevant crafting system, as well as fully functional dynamic content, while TOR features none of these thing-- it just boggles the mind.

     

    It is so obvious that the vast majority of the capital to make TOR went into voice acting and music, it's almost nauseating to think of what the game could have been if they'd put that money into dynamic worlds, a better game engine, and testing of end game content instead.

     

    imagine if it was reversed!, patching in voices to the npc dialog chats later, and adding more music would make playing alts hella fun. After you play your main trough a polished, versatile, cause-effect universe, you get to look forward to another experience but with the voices n music variety!

  6. well from what i am seeing so far, even if guild wars 2 failed to fullfill their promises, i still think that will be the direction future mmorpgs will follow. It's just a question which company will hit the right spot.

     

    People are tired of the typical theme park mmos that come out nowaday, and it seems the only thing that attracts people to play the game is how big the title is. If Swtor comes into the market without the Star wars brand, it will get crush in the market so badly because most people are already tired of this kind of game play.

     

    and from what i am seeing so far in the close beta videos, gw2 is comign up nicely. We are talking about a game that launch with 1.5k of dynamtic events that happens and evolve every minute in a persistent game world.

     

    a few other titles out in recent years tend to agree with you. STO, DCUO, FF14... labels can't make up for lack of content, ease of content and heavy anti-social design.

  7. I honestly dont know much about these games as being more hardcore and maybe a bit grindy, but ff14 revamp? Terra, GW2 out soon.

     

    I need to brush up on the other options out there. Someone posted a nice vid from the Ultima creator talking about his next thing and it sounded very.. "bold" to do in this genre these days.

     

    I too am looking for more of a challange. hitting endgame so quickly without trying is ludicrous. Will be back most likely to check things out in 3-6 months. Unless i get addicted elsewhere :)

  8. For players who enjoy leveling up different characters I must admit bioware did a good job.

    Every class story is unique etc but you have to admit that the rest of the world quests are the same for every class.

     

    How many times can you bare to do the same quests in the same order, since the process is linear and you get no choice of different leveling areas?

     

    Even worse how many times can you do the same things at lvl 50 with different characters? Don't you get the feeling that you done this before? You must admit that there is not much to do at endgame..

     

    If you can't see that bioware focused only on the 1-50 experience then maybe singleplayer games is your thing, but all these people complaining (including me) expected something richer and more complicated than this poor excuse of an MMO.

     

    Exactly. yes each class story is great, thats the pull of the game. But like you stated, there simply isnt enough varied content to lvl up all 8. i can barely scratch my second alt at 25, simply because I seen everything twice now. pvp is the same either side, flashpoint vary only a tiny bit.

     

    Give me the ability to be this iconic hero/villain that actually affects the worlds and npcs reactions to me. Add the kind of puzzles that were in the kotor games, This game played it waaay too safe. Even as a Kotor 3 this would have failed. shallow

  9. I agree with a lot of what the OP said. It's really sad that a company I respected took such an easy way out with such a shallow game just to make as much $ as they could. I guess I can't blame them but I've lost a lot of respect for BW.

    I'm guessing EA's market analysts and chairmen told Bioware what kind of MMO they were willing to fund and BW just did as they were told. /sadface

     

    I think I'm leaning to this thought as well. If EA isnt going to fund it, then its a no go, so theres our answer.

     

    earlier in the thread, a person linked a youtube vid about the brilliant creator of Ultima Online. He's working on something that sounds like what steve jobs did to mobile computing/social trend, this guys doing to mmos. sounds like at least some people still have inovation ahead of cash grabbing. can't wait.

     

    edit: forgot to rate OP, very nice discussion.

  10. agree with OP and i did cancel actually. I will be back for sure, when and if they address these issues, tedious space shooter, the pvp que system, much more FP's along the way to 50 for those of us leveling alts differently than the linear planet questing...

     

    and still.. other things.. but i will give it time. i'll check back in 6 months or so. even if i can't post, i'll still check out you guys still playing and hopefully your post will keep up with current issues of the game so I can decide if its time to resub. I dont entirely what devs post, as they will sugar coat most things.

  11. Come on fan-boys,...do you really find the need to defend the time sinks?

    Is it necessary to compare it to games with even worse time sinks? That's like saying, well this guy only punched me in the face 4 times which is WAY BETTER than the last guy who punched me in the face 8 times.

     

    It makes me want to punch you in the throat.

     

    That would be ok with you right? Clearly you guys are ok with a gigantic load being dumped on your heads in your fervent desire to defend the glorious immersion of the SW universe!!

     

    /shrug

     

    I don't mind some grind, I don't mind things that feel productive - but to spend 10 minutes back and forth for one update or to have an NPC send you right back to where you just came from is bad design. Sorry - get over it.

     

    pure win. they seem to need to rationalize over n over instead of just leaving the thread to its fate.

  12. LOL this is a fail post for sure. You just happened to be in the forums... and then wrote a book. LMAO.

     

    Here's my book:

     

    This has been my biggest gripe since day one:

    This game has no point, no challenge.

     

    I've already canceled and have filled out 2 surveys that were emailed to me asking how I feel about the game and why I left.

     

    Here is what I wrote:

     

    If some or all of the following were done, I would seriously consider coming back:

    • Add Planets with no specific level range. Just a very mysterious Star Wars planet where you can run into mobs that are level 1 or level 50. All levels are there, low and high. Be Careful
    • No yellow brick road quests where you literally follow a road and questline like a robot to the next quest line or area. It works in other games because they are much more open
    • When you open a map, have it be the entire world, not just some tiny segment. I know you can click the whole world map and see the whole world but it still seems so small and segmented like I'm running from one ride or warehouse to another
    • No walls
    • No exhaustion from running into the desert
    • More mystery. More mystical mysterious Gameplay. You know, like Star Wars
    • More immersion
    • More in-depth crafting - Crafting that YOU as the player actually have to do and not only your Companion
    • Player Housing on a planet that's non-instanced. No there would not be a blight if they just added rent with limits on how much you could pre-pay
    • Chat Bubbles
    • Scalable UI
    • Movable UI
    • Pet Mounts
    • Vehicle Mounts that actually work and feel right. In TOR they just don't feel right. The vehicles in TOR feel and drive like a hula skirt that you're wearing. It feels very fake
    • Community
    • More People - Stop the Sharding/Instancing
    • Pets that are not Companions
    • Less Gated Gameplay
    • True Open Worlds
    • More in-depth Meaningful Harvesting
    • Remove the mountain Walls, regular walls. Stop making me run 5 miles in one direction to get to an objective that is just on the other side of another wall
    • Broker that works
    • Guild Halls - Non-Instanced
    • No Mobs on every single node and every single path. It's ridiculous
    • No Combat Delay
    • Better Textures
    • Food with Stats crafted by Players
    • Moddable Orange Armor that has a base stat so that it is actually worth something more than appearance
    • Open World PvP with actual rewards so that everyone isn't always in WZ's on PvP Servers. And NO NOT JUST ILUM
    • Slow level progression down with sandbox elements that would make people slow down because they desire to

     

    Also, it just seems that nothing you do in the SWTOR world really matters.

    BW's almost doctrinal stance on the solo story design is a mistake. Their stance on solo gameplay as a whole, in an MMO, is a mistake.

     

    SWTOR's group content is INCONSEQUENTIAL. If I did 5 fp's total, that would be a lot. There is no need to do them. You do not need to do them to advance in any way. I made it to 50 on one toon and 20 on another in 30 days without them. You say I missed out on great gear??? Really and with what consequence? NONE! And I was constantly ahead of the leveling curve right up to Corellia which is 47-49.

     

    The group content is fun that being FP's and Op's but it's old and tired and in the end doesn't matter as everyone will get good enough gear or better gear without trying so there is no point to it.

     

    People on the forums tell you do the FP's, OP's, crafting and such but none of it really matters in the end. Crafting : you will loot better gear while PvPing or running regular quests , fps or ops, so no point. Gear is easy to get so everyone will have it so again no point to ops or fp.

    At end game the game really becomes pointless especially on Ilum as Republic.

     

    That's one of the biggest things I come away with is that the game is too easy, too much good gear drops for nothing, no one needs you and you need no one. No middle game content that would make someone slow down. No real Epic questing going on. It's just more like doing assignments. You will get everything you want guaranteed. No risk whatsoever. It's epicly boring.

     

    It's the state of MMO's today I guess. Kind of sad actually.

     

    I thought the same thing... (highlighted it in red)

  13. If I wanted a story I'd read a book. Games are supposed to be interactive. The box says make your own saga or something of the likes. Yet there is zero, none whatsoever branching in the story. No matter what option you pick in any of the dialogs, the outcome is still the same. You can be mother teresa or a genocidal maniac, who cares. After the current cutscene ends, everything is forgotten. The next cutscene gonna play out the exact same way no matter what you did earlier.

     

    In a proper story heavy game where choice matters, the actions you take throughout the game influence how the story plays out. This is Dragon Age 2 with lightsabers.

     

    Now, considering that the actual gameplay in between the cutscenes is archaic, boring, uninspired and buggy, and there's nothing worth mentioning to do at the end of the "saga", it amazes me that there are still people who can ask questions like this with a straight face.

     

    ^

     

    Shoulda just been kotor 3. make a new ip mmo..

  14. Found the medal/title in my mailbox. BioWare/whichever burnt out mod reads my post...just go in game a remove the title from my option box. It's gay as hell and I think it's a disgusting cash grab.

     

    It's in poor taste, and to be honest, I don't even want to have my sense of class sullied with this move indicative of the gaming equivalent of striving poors.

     

    Be so kind as to send me a mail when this is done. It's the least you can do.

     

    Regards,

     

     

    --EW

     

    ^ pure win!

  15. do people really care about this title of crap ?

     

    seriously wake up

     

    i know.. and its just says "founder" after your name. So like "Deisel Founder"..

     

    Deisel of the Founders -or- The Founder Deisel is much much better.

     

    and yet all have 0 impact on fixing the problems I find keeping me from wanting to play ><

     

    gg

  16. Dude. People have been playing Wow for 6 years straight before being burnt out.

     

    If a lot of people are getting burnt out after 1 month, there's definitely something wrong with the game, not the players. Don't turn around the problem.

     

    yup, this is me^ took me 6 years to get off WoW. but nothing else would stick long. LoTR had me for 3 months, Rift for 2, DCUO/STO each just the included month.

     

    This is looking like those ones.

  17. 45 sith inq, 25 BH, the rest are all 5-10. cant get motivated at all. its the same thing. linear paths on supposed huge worlds?...

     

    infinite load screens from one planet to another?

     

    illusion of choice that really only limits what gear you can wear, and what non-essential npc dies/lives? wheres my impact on this "galactic war"

     

    non-friendly group finding. stand around fleet and spam much? bleh

     

    broken pvp grouping and battlezone choice?

     

    I was on Voss at the cantina. had to ride my speeder back just to get some mail back near the shuttle. a cantina without mail? thats basic mmo 101.

     

    companion UI is horrid, like the space combat.

    -----------------------------------------------

     

    all in all i feel just as i did with STO with slightly more engrossing story. yay?

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