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Posts posted by XJenstarX
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Ummm...YES, there was. DFA in practice does less damage now (even in PvE) because of the imbalance between its blast radius and its knockback. If you're not seeing this, you must be blind.
Simple example (I even explained this earlier in this very thread):
Group of 4 Eshka trash mobs in Belsavis...
Pre 1.2 - All mobs knocked down and either dead or close to it.
Post 1.2 - The mobs that manage to be in the blast radius the entire time (maybe 1 or 2 of them) get up with half their health remaining. The ones that get knocked OUTSIDE of the blast radius barely have a scratch. And this isn't even accounting for the mobs I can no longer even hit because the radius was reduced so much.
The whole point being...DFA used to be a good situational AoE/CC skill in PvE. But now it's broken and practically not worth using anymore.
This is how i feel about it too.
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Unload is still bugged too:rolleyes:
need tips on how to keep my heat low lol
in Commando / Mercenary
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