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Posts posted by DarkForster
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Why not have 2set give 15% TM crit and lower RS cost by X amount and keep the 8% RS boost for 4set.
Would be more in line with the set bonus boosts marauders & snipers got.
(play all 3)
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We want the old anime back!!!
No "we" Don't!!!!!
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Like stated above get your accuracy from initiative 28+
All augs should be reflex all mods power (agile 28+) and remaing enhancements adept 28+
To get BIS going to take allot of ultimate coms & UW tokens esp offhand
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Initiative 28+ enhancements
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Same thing happens on my Merc.
Turned in multiple bug reports with no response.
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NONE of the devs had ever rolled a commando or merc so they're having to level and learn them.
What I took from message also.
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New set bonus should stay for small boost the 8% will give to arsenal/pyro and commando equiv.
Also Raise the minimum on tracer missile some, while leaving the new 2.0 high for a dps boost. (To raise dmg a little and help with erratic dps due to rng)
Increase Hired muscle to 6% will help all 3 specs, plus it's a 3 point talent with just 3%??
And heat issues be address:
E.G.
Improve Terminal Velocity to 10 heat vented every 6 secs.
lower cool-down of improved vents and thermal sensor
For PVP
Net really needs it cool down lowered drastically 45/60 secs.
tech override/power surge cool down lowered.
Still might not enough to get us into Ranked, suggestions are simple to implement and would least be a start.
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That would fix some of the mobility issues (unload is our hardest hitter and is 3sec +/- cast)
IMHO class still needs following:
new set bonus should stay for small boost the 8% will give to arsenal/pyro and commando equiv.
Also Raise the minimum on tracer missile back to around 1.7 settings, while leaving the new 2.0 high for a dps boost. (To raise dmg a little and help with erratic dps due to rng)
Increase Hired muscle to 6% will help all 3 specs, plus it's a 3 point talent with just 3%??
And heat issues be address:
E.G.
Improve Terminal Velocity to 10 heat vented every 6 secs.
lower cool-down of improved vents and thermal sensor
For PVP
Net really needs it cool down lowered drastically 45/60 secs.
tech override/power surge cool down lowered (if tracer cannot be cast on move)
Still might not enough to get us into Ranked, suggestions are simple to implement and would least be a start.
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It's a issue on PTS 2.0 update as it sits.
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Reason Terminal Velocity / Cell charger needs to be improved. 10 every 6 secs for example.
And instead of 10% alacrity of cell charger/improved vents, lower its cooldown.
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Dread Guard power click and kenitic (for arsenal) are currently BIS .
Matrix is way down on list below even Battle master static power.
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I had noticed weird heat issues but 1st blew them off as rng.
But after upgrading 5 agile mods & 2 initiative enhancements from lvl 26 to lvl 27 plus adding 1 hazmat implant. I ran 5 5 min parses to compare vs last 5 5 min parses I ran in 1.3 on ops dummy and saw a averaged loss of DPS.
That's when I went in deeper and found same intermittiate issues.
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Bug report Filed, others please do same
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Merc max armor debuff comes from 3 TM not 5.
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Already least 2 additional threads on this forum alone about all of the above, which your 100% correct.
No Dev response yet!
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Tested today after patch , still broken.
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Looking for mod Nimble 27 & enhancement battle 27.
Credits + mats. Thnx
Message DarkForester imp side
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Above post is 100% correct
Tested & noticed all during 10 5m parses and during PVE encounters.
I've lost a good 200dps on ops dummy vs 1.3 and that's with 1 hazmat implant, 5 agile 27 mods & 2 initiative 27 enchancements replacing 26's.
98.89% accuracy vs 100.24%
999 power vs 1020
21 more aim
Surge same
Crit same minus tiny main stat boost from added 21.
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IMHO for Arsenal merc; 20khp+ full 61 , BH implants/ear with 4 set bonus & full augs.
Unbuffed 30% crit, 75% surge, 99.89+% acc.
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Yep, noticeably more lag on everything.
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Huge no; but the free rail shot really helps with long HM ops fights on heat regulation & thru that increased DPS
Personally I would not do without, never so glad to get rid of rakata chest.
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Don't see any buffs yet just a Interrupt we should already have and a Nerf to electrodart.
PVP to me is just a side game to pass time til ops.
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Check out Momentum also, we are a mature guild always looking for good players.
CST time and raid nightly for gearing and 2-3x a week for progression ( HM EC)
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Sadly 3 companions have 1 , I have 1 for offspec ( which I don't use hate healing) and have prob sold 6-7 back to vendors.
Seem to drop a lot for groups I'm in.
what are the 3 changes you need to see in the Merc class?
in Commando / Mercenary
Posted · Edited by DarkForster
^ This
Increase the % chance from 45 to 55? in the skill tree, as is my merc dps is more based on luck than skill for top #'s vs my sniper.
3. improve set bonus back to something along the lines of 2 set = 15% crit to TM and reduction of rail shot cost by 8 and 4 set keep +8% damage to rail shot.