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Thoronmir

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Posts posted by Thoronmir

  1. A lot of people were granted a free month of game-time last night as the result of a recent promotion where you could re-activated your subscription to become a 'premium' member and in exchange, you'd get a free month. I'm not sure whether either of you received that promotional e-mail over a week ago but seeing as you both did receive the "Subscription changed" e-mail (same as I did), you may have gotten caught up in the pool of subscribers receiving that free game-time. I wouldn't worry too much unless your account was charged.
    Curious: Was this promotion for returns /just/ last night? Because I didn't renew until this morning. :)
  2. So... if they are never going to release it to people who didn't play the game back then. can we not have it on our chapters list? Honestly, that's what leaves the largest bad taste in my mouth...

     

    I didn't play the game back then. I missed out of a glorified 20 min cutscene. No big deal.

    Missed a companion, I have like 200 that all act the same, I don't really want anymore.

    But when I open the chapter select, do I really need to see it when I don't have access to it?

    This would be annoying.

     

    It's like living across the street from a billboard of a pretty girl I never asked out ... and who has moved away. A constant reminder of my failure to act at the proper time. Now, I have to suffer, knowing that most other guys have "played the content" I will never get to experience. How nice it would be if she just started letting guys "play the content" for a set price. I could just watch another guy "play the content" on Youtube, but it just ain't the same.

     

    I have Shroud of Memory. I have played Shroud of Memory. I have completed Shroud of Memory. I'm all for players buying the right to play Shroud of Memory. After all, the purpose of the subscriber rewards was to generate income. I see no reason (please, let's ignore fluctuations in currency valuation) why last year's dollars are worth more than this year's dollars.

  3. I've not seen this happen ever, nor do I think it would but I'd be okay with that. I'd probably up the ante and elaborate on just how horribly and painfully I'm dying. :p

    Jenny: "Jenny collapses under the weight of her many myriad wounds, her essence draining from her limp form as her mind flashes sporadically across the timeline of her life until, at last, her eyes settle on the final image they will ever behold: the incompetent healer she so foolishly trusted in this ill-fated battle. A single tear traces across the dust and gore plastered to her cheek as she exerts Herculean effort to spit the words that would become her death rattle ... 'Damn you, Thor!"

    Thoronmir: "My bad."

  4. ( honestly, i was saving that one to put a quip about not being critical of a missed attribute, but decided to add this).

     

    "one must not be too critical during a fight..." the words came flooding from the darkness, "...or you could find yourself lacking the accuracy needed to hit your target." She was here. The voice that guided me through training will now guide me through to the next level of my existence. I am at peace.

    I think I just divined the issue that most perturbs me in random groups: Critical rating. My Sage healer has a very high Critical rating, which I assumed increased his damage/healing when he succeeds in "critting" when using a class skill. Your post has illuminated the issue for me: A high Critical rating does not affect my Sage's skills. Rather, it increases how critical other players are of how I play him. Someone needs to parse the numbers, but perhaps Critical rating determines how much criticism healers and DPS receive? I should try slotting Absorption instead ... so I can more readily absorb all that criticism.

     

    :p

  5. I was concerned at first when I logged into find 44 characters on one server. I was more concerned when, after deleting a level 1 name-holder alt, my 44/44 count fell to 43/43. I spent most of yesterday sorting out inventories and culling the roster. I discovered that my current maximum is actually 41, so I didn't have to delete too many. Still, deleting characters is like eating peanuts. Once I started, I couldn't stop. After making sure to transfer credits and any swag in their vaults, I ended up deleting 19 characters. My current roster count is 23/41.

     

    As an unrepentant altoholic, I had to overcome my urges and ask myself: "Do I really need three sets of capped crafters in all trades? Will I really ever play any of the myriad mid-level alts that transferred from the provinces?" I kept one capped crafter for each profession and all the capped gatherers. I kept all the guys over level 60. Most of the rest have joined the Force.

     

    I feel better with (a) fewer names on my character-select screen and (b) having plenty of space to start new alts if I ever so desire.

  6. In my mind, this is how fights will be from now on:

     

    Player 1: "DUDE FREAKING HEAL ME!!!!"

    Player 2: "I can't heal you until I finish typing, sorry." *I take out my medpack and slowly approach you, a slight tremble of fea...*

    Player 1: "OMG IM DEAD NOW"

    Player 2: *I slowly replace the medpack, reaching instead for two coins to place over your eyes...*

    Player 1: OMG DUDE JUST OMG

    Player 1 ragequits

    As the Official* arbiter of all things Role-playing, I agree that RP has no place in random groups. As an avid RPer, it would tick me off as well. That said, I can't recall a single instance in which I found myself grouped with such a player. But I've only been playing SWTOR since release. :D If I ever did, I imagine the vote-kick would be quick and unanimous.

     

    Like most fun social interactions, RP must be consensual or it's just wrong. :rolleyes:

     

     

    * My "Official" status as the Commissioner of SWTOR Role-playing is at least as valid as the designation of either SS or SF as the "official" RP server.:p

     

  7. Three reasons why I oppose this suggested change:

     

    (1) As others have said, the current system greatly simplifies crafting. As someone who relies exclusively on his cadre of capped crafters in all trades to gear his characters, I prefer the single-stat approach.

     

    (b) Again, others have voiced the concern over loot rolls and silly stat combos. And sure, the tooltips and other game elements make it easy for a player to figure out his class's primary stat. But that's like saying that reading the owner's manual for your new cyclotron will help you avoid that nasty radiation exposure, and we all know that NO ONE reads the owner's manual.

     

    (iii) A long time ago, in a galaxy far away, I created a collection of Legacy Armor (using the free sets we get) for each class. I was playing lots of alts back then. I made a set for each stat at various levels from 8 to level cap. Which meant about 15 sets of armor per primary stat. The change to Mastery greatly reduced the burden on my storage issues (as did the elimination of Companion gear). I now only need to keep 2 sets (one for DPS and one for Tank).

     

    That said, I'm open to tweaking the stat system. We could change "Mastery" to "Verisimilitude" ... or maybe "Stank" (my inner churl would enjoy seeing players in General bragging about how much "Stank" they have).

  8. ...but RPers don't RP in General chat? Which makes your entire argument false? :rolleyes:
    I'm closing in on my 40th anniversary as a role-player. We can wait for another time to discuss the party you all with throw for me. In the meantime, as someone who pretty much only plays MMOs for RP, I've seen players try to RP in General (or similar) channels. But, yeah ... they're doing it wrong.

     

    Gleaning a slightly different meaning from the post you quoted, I can imagine RPers who may be getting griefed taking their complaint to General (the whole "You're ruining my RP" thing). But I can see your interpretation as well. In my experienced and sagacious opinion, RPing in General should be (and maybe is) a reportable offense. It's certainly worthy of an /Ignore.

     

    And, speaking on behalf of all the RPers in my household (which includes myself and ... well, nevermind), I would never RP with anyone who so blatantly disregards non-RPers' public chat channels. Of course, perhaps there are players new to RP who just don't know any better. That's why I encourage new RPers to find a decent RP Guild (in this context, decent = willing to teach).

     

    That said ... I'd love to get a reserved RP channel.

  9. Those were some very prudent precautions, Andryah. Unfortunately, until today, I hadn't logged into SWTOR or visited these Forums in nearly a year, so your sage advice (which is also suitable for Gunslingers and Bounty Hunters alike) did not benefit me. Fortunately, I have checked my characters, my mail, my vaults, my shared storage, and my dryer vents and discovered that all is in proper order (and the vents are lint-free).
  10. I'm curious as well. I have 43 guys on Star Forge and another 12 on Satele Shan. Thing is, I have millions of credits on SS that I'd like to move to SF.

     

    I'm still undecided whether to just strip bare my SS characters and ship all the swag to SF or keep a modest outpost on SS ... just in case.

  11. I have no idea how many slots we have or how many I may have purchased over the years. I noted, however, on Star Forge (the detention camp to which most of my characters were sentenced) that I started with 44 active of 44 available slots once I re-subbed this morning.

     

    Having not kept up with SWTOR over the past year or so, I was surprised to discover the server merge had occurred. Honestly, the only reason I even logged in at all was (a) LOTRO was shut down for several hours of maintenance today and (b) my maid showed up at 7:30 a.m., so I vacated the living room for her. Having little else to do today, I decided to just get caught up on any SWTOR updates (like I said, it's been nearly a year). After the download finished, I discovered (1) server merge happened and (2) I was (expectedly) Preferred due to allowing my subscription to lapse.

     

    My plan was simply to purge extraneous characters from the two US servers (I had reserved my favorite character names on several servers and ended up with multiple "Thoronmirs" on Star Forge and Satele Shan. That was when I noticed that, after deleting a level 1 Thor-clone, my characters slots dropped to 43 of 43.

     

    I don't know how many slots I'm allowed to have, but I decided to just keep my flock of level 1 name alts (there are 7). They're all classes I like to play. That way, if I ever want to start a new guy, I have one ready and won't need to unlock another slot. I may or may not (eventually) delete some of the mid-level alts, especially the duplicate crafters.

     

    For now, my advice is to keep what we have.

  12. True story:

     

    I've always been an avid crafter in every MMO I've played. I enjoy it. Sometimes, I delete a capped crafting alt just to make a new one. But my primary motivation has always been self-sufficiency. I am a rock. I am an island. I like not relying on other players to keep my guys clothed, equipped, fed, and ... well, implanted. When playing a new MMO, I usually start with whatever crafting skill seems most advantageous to the class I play: Synthweaver in SWTOR since I knew I'd play Sages, Woodworker in LOTRO so my Hunters had good bows, etc. Regardless how I start, eventually, I get around to mastering every trade. Sure, my Synthweaver kept my Sage dressed well, but before the time when Commendations became uniform and ubiquitous, I needed hilts and crystals ... so I made an Artificier. It wasn't long before I made a Cybertech to create mods and armor mods. My original Cybertech was a Smuggler (named Fillion ;)), so I needed an Armstech to make barrels and an Armormech who could make supercool shirt/vest combos. Biochem was the last member to join my Crafting Cadre. Most of those crafting alts have been deleted and replaced ... some more than once.

     

    The last wave of consolidation greatly improved SWTOR crafting. Both the increase in stack size and the reduction to two types of materials per tier resolved all my crafting storage issues. I'm content with the current state of crafting, but I wouldn't object to some further refinement. Changing the materials' names (e.g., "Desh" becomes "Metallic Substance 1" ... or whatever) might make things easier on new players who haven't yet memorized the names. I have no inherent objection to a recipe that requires:

     

    [4] Generic Power Crystal 3

    [6] Ubiquitous Relic 3

    [1] Universal Binding Compound 3 (the name I just made up for vendor-purchased Crew Skill materials)

     

    I'm unclear about the OP's suggestion regarding nodes. Are we discussing some mutated form of Omni-Node ... the "Shmoo" node, as it were? My Bioanalyst can farm critter guts and pieces from the same node that my Artificer gleans magic rocks and old bric-a-brac from Grandma's attic? I'm not sure I'd like that. Under the current system, my gatherer of critter guts and weeds need only compete with other Bioanalysts for nodes.

  13. I would LOVE that perk, so I don't need to regen HP after every fight while leveling a char, or while doing heroics - simply hop on the mount and regen while you speeding toward next mission. Please.
    /muses

    /ponders

    /weighs pros and cons

     

    Okay, yeah. I'd probably pay for this. I hesitate to commit because watching my Sorcerer "seethe" is always fun. I already use the mount/dismount maneuver to auto-heal my companion when possible. But, as far as ideas for new Legacy perks go, this isn't the worst I've seen.

  14. I keep seeing this pop up and then someone else points to their infographic chart thing that stats that "millions of characters have been made".

     

    </nitpick and slight confusion>

     

    The rest of the post I understand and if not agree, I'm aligned with your stance enough to not be opposing it.

    Not sure I understand your point ...

     

    When I stare at the chimichanga on my plate, and I cause its resolve against being eaten to whither by importuning it to "join millions of chimichangas," it's okay that I mean the millions of chimichangas I've eaten in the last five years, and not necessarily that I'm currently eating millions of chimichangas?

  15. I enjoy them, also, and I enjoy a good discussion regarding grammar, spelling, syntax, and related topics, but could you start a discussion about that in a thread for that topic alone, please, and get back to the topic at hand? Thanks.
    Sure thing.

     

    Go ahead and explain why EA/BW should care whether some churl at a gold-selling site insults players who contact them to purchase credits.

  16. I have a 'victorian' nurses 'uniform' they could base it on. Wait, did I say that out loud?
    Yes. Yes, you did.

     

    I suppose your "uniform" would suffice ... as long as it has the requisite bare midriff cutout section, cylindrical three-dimensional tramp stamp accoutrement, shoulderpads that are oversized for NFL linemen, modesty-mocking rear flaps, and is festooned with superfluous widgets and doodads across every surface.

  17. It was hard when my level 5 Consular (my very first char) died 10 times a day because I didn't have the right gear, didn't know the game was gear-based, and didn't know how to use abilities.

     

    :p

    True story:

     

    I started SWTOR with a couple (let's call them Larry and Brenda) I met in LOTRO. We agreed we would level our main characters together. As a "stay at home dad" to my collection of partially-filled bourbon bottles, I had more free time to play, so I made some alts and tried out different aspects of the game. Thus, I was the first of our little coterie to gain any understanding of the equipment system ... particularly, moddable armor.

     

    We completed the first mission to reward with moddable armor (one of the Heroics on Coruscant that awarded a moddable chest piece). Larry was distraught over how "lousy" the reward was for the effort it took. "It's worse than the crap I've been wearing since Tython," he whimpered and I almost let him vendor the dang thing. I took pity and explained the concept of hollow shells and mods. As we progressed, he still never quite caught on to the need to upgrade mods (I'm fairly certain he was using the mods we got him at level 12 as far as Alderaan). Thankfully, Brenda was a quick study and she became quartermaster for them both.

     

    Another true story (on stuff getting easier):

     

    Yes, it's true. Doing something even once makes doing it again easier. I remember trying my first case (circa 1993). I prepared for days. I was up all night revising my opening statement, witness outlines, issues for closing argument, etc. The courtroom for your first trial is an edifice of intimidation. Navigating that ordeal was among the most difficult two hours of my life (yeah, my Preparation to Trial Length ratio was about 10:1 :(). I felt adrift, rudderless is poorly charted waters.

     

    Today, for a case of similar scope and complexity, I neither need as much preparation nor labor under such a crushing weight of uncertainty. Most days, I can work sans notes and rely on having "been there and done that" over and over and over during the past couple of decades. I'm almost convinced that the game designers knew what they were doing when selecting, as the measure of a character's advancement and development, the word "Experience."

     

    TLDR: NBC was right: "The More You Know ..."

  18. We need a Victorian era nurses uniform for when she is in heal stance, it just doesn't seem right when she is all armored up saying, 'You'll be alright, sir.'
    Given EA/BW's previous wardrobe choices, it would likely have to be the "uniform" from Night Nurses from Jersey 6.

     

    I would make a more detailed response to the OP, but, unfortunately, I only speak conversational Gobbledygook. You guys must be fluent to have figured out what the OP was saying. All I could glean was some rant, dripping with adolescent hormones, decrying the absence of a curvaceous cathedral of pixels from the KOTFE batting order. Personally, I hope that, when they get around to bringing her back, the recruitment mission imposes the ultimate challenge: scores of PvP wins ... hunting all World Bosses (twice) ... full stacks of every crafting material in the game ... queuing for at least an hour for GSF ... completing every FP and OP (but you must PUG them all) ... and RPing the "right way" for at least two uninterrupted hours. It'd be a pain. But she's worth it.;)

  19. Answer from CS:

    (Reference: Ticket #29863993)

     

    So current subscribers are eligible, and time cards count as well.

    .

    Thank you for contacting us in realtion (sic) to the recent promotional email you received. You will only be eligble (sic) for the promotion if you purchase a new subscription before October 5th. This will add time onto your current subscription and time cards will count towards this as well.

    I am displeased with the clarity of their response. I honestly cannot tell if using a time card qualifies one for the promotion or whether they mean the additional time earned by purchasing a new renewing subscription will be added to your current time (regardless whether you are currently using a subscription or time card). Grammatically, the reference to time cards seems ill-placed in a statement about how the additional time will be applied rather than the preceding statement of how the additional time is earned.

  20. LOTRO has had this feature for a very long time. We can visit magical hot tubs (okay, they're really "reflecting pools") and replay the key instances from the Epic quest line (closest thing LOTRO has to SWTOR's Class Missions). However, these replayable LOTRO quests do not have optional dialogue ... the conversation you have will be the same every time ... oh, and the player characters never talk at all. So, the primary motivation to dive into the Cement Pond of Memories is to replay the fight.

     

    I've played LOTRO since its Beta and have not once felt tempted to dip a toe into the disturbingly yellowish waters of the public remembering pool.

     

    That said, the ability to play an alt is not a very practical solution to the OP's desire to replay Class Missions. Sure, it's fine for players who want to replay each and every such mission. But if I want to just replay the final encounter for Chapter 3 of the Sage, I'd have to level up a new character to around 50 just for a KOTFE's worth of fun (i.e., 10-15 minutes). I have better things to do with the two hours it would take me to get a new Sage to 50.

  21. That is because it was a MMO. Back in the day of EQ, people actually played the game for what it was. Not want a single player, rpg, with other people playing single player.

     

    Back in EQ's prime, you had to actually know your class, and the area you were in. You couldn't just whack 1 button and pass through content like you can in "MMO's" today. And I use that term very, very loosely.

    Yeah, I remember those Golden Age MMOs ... back when we had to walk uphill, both ways, through the snow, barefoot, just to reach the quest givers. ;)

     

    EQOA and FFXI: Two MMOs in which it was nearly impossible to solo. Not just because "good" content required groups. Basic leveling required groups. Sure, I could have smitten rabbits in Dangruf Wadi until they stopped giving XP (like the South Park boy smacking boars in WoW). If you were lucky, you'd get a decent group, find a decent camp that wasn't too crowded, have a reliable puller, and just grind mobs for hours ... just to level up. If you were unlucky ... I once watched an entire NFL game on TV waiting for a group to pop (~3.5 hours).

     

    EQOA and FFXI: I played them both. They were, in fact, my first MMOs. I cut my MMO teeth almost exclusively on group content. But by the time I moved onto WoW, players had changed. Or, I had changed. EQOA and FFXI groups were, for the most part, fun. Everyone got along, Everyone knew their role and their class. I have many more happy memories of group play in EQOA and FFXI than I do in all the other MMOs I've played since. PUGS drove me from group play (I still participate in some group play with friends and guildmates when requested, which is rare). I encountered all the negative clichés and said, "Enough."

     

    EQOA and FFXI: I enjoyed them both. I do not miss either.

  22. There isn't really much to explore sadly, which is why KotFE probably felt even more railroaded than it should have done.
    You have touched on my primary complaint about KOTFE ... my only real complaint, in fact. Never before in this game did the action feel so cloistered. I felt like, regardless of the situation, I was following the red line down a metaphorical (and, often, literal) corridor, replete with Zakuul Knights popping up like some band of wild, erratic, popping Knights, what with all the popping and Knights.

     

    EA/BW:

    Oh, give me missions, lots of missions under starry skies above

    Don't fence me in

    Let me ride on my speeder on the planets that I love

    Don't fence me in

     

    Let me be by myself in the evenin' breeze

    All this railroading just makes me say, “Jeez!”

    Make me grind forever but I ask you please

    Don't fence me in

     

    Just turn me loose, let me caper with my saber

    Or a blaster in my hand

    On my speeder, let me wander over yonder

    Till I maybe meet a Gand

     

    I want to rid KOTFE of its pretenses

    And gaze at the moons till I lose my senses

    And I won’t be railroaded and I can't stand fences

    Don't fence me in

     

    Oh, give me missions, lots of missions under starry skies above

    Don't fence me in

    Let me ride on my speeder on the planets that I love

    Don't fence me in

     

     

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