Jump to content

Chorizo

Members
  • Posts

    88
  • Joined

Posts posted by Chorizo

  1. Yes it isn't working right HOWEVER... there is a way around this.

     

    Instead of just unbinding the key, rebind it to something else. Like I rebound \ to mapfade. If you just unbind it it will still open and cover your screen in worthless CS garbage, however if you rebind it to something like mapfade you'll never notice when you accidentally hit it.

     

    Except for when your map doesn't fade! I just went enter the chat function and mapped both ENTER and \ to start chat. End of problems for me :rolleyes:

  2. Diablo and Warcraft did it. Hosting millions of players across the planet. Again, not a tech expert but something is way off here.

     

    Diablo and Warcraft didn't have 100s and 1000s of players all connecting to the same world.

     

    IIRC Diablo had maybe 4 people who could connect to each other at once, same for Warcraft.

     

    It's the same reason you see the normal FPS games have 8 to 64 player matches. Anything more than that and the P2P starts to get to slow to work.

     

    Think about it, if everyone on my SWTOR server was connecting to the machine I use to play? There would be no such thing as frames per second. It'd be a still picture.

     

    Games like TOR have thousands of people that can all interact on one server. It's not limited to 4 at any given time like Diablo was.

  3. Okay, sure. I admit my technical knowledge is rudimentary at best. However, it doesn't take a genius to figure out that other games have done free multiplayer in the past such as Warcraft 3 and Diablo 2. Why are those games free? If it's P2P networking, why isn't that implemented to make TOR free?

     

    That peer to peer technology isn't strong enough to support this type of game and it never will be, because it relies on YOUR hardware, rather than the game dev's hardware.

  4. And games that use DLCs do not need the kind of bandwidth that MMOs do. The cost of maintaining, testing, etc an MMO is higher than any singe player game.

     

    I prefer subscription as a player. It means that I only have to pay $15 to play the full game. But if I were a developer I'd much rather go free to play with microtransactions. You can make that game very tedious unless people buy small things (PvE gear to make leveling easier, extra xp, bag space, etc) which can add up to well over $15 per month. In Guild Wars I only ever bought 2 things over the course of playing for 2 years. But that was in college and with no real income. Other F2P games, it is just too easy to run up AT LEAST $20/mo in transactions.

     

    I played LOTRO from launch as a standard sub based game to well after they launched their Free to play model.

     

    I am a lifetime member which means I paid $199 for an active account for the entire life of the game.

     

    In order to take a newly created free to play account and get all the same content I get with my lifetime account, I would have ended up spending a couple hundred bucks, if not more, over that $199 price.

     

    Now LOTRO still offers both the sub and f2p models, and if you are planning on staying in the game for any meaningful amount of time (6months or more for an MMO, at least), paying the subscription is the cheapest option.

     

    F2P models are pure revenue generation to the extreme for Developers.

  5. True, and in hindsight, I regret buying an Xbox.

    I have a barely used Monopoly board game I can sell to you.

     

    Edit to add: its the INDIANA JONES! version.

    Edit to add again: I think I might have a STAR WARS! one too. I'll have to check when I get home.

  6. Except SWTOR isn't an MMO. It's an instanced single-player game with optional co-op missions.

     

    I've played AC, DAOC, AO, SB, SWG, LOTRO, AOC, WAR, etc., etc., They are all MMOs. I'd like to think I am fairly good at spotting them. Saying TOR is not an MMO boggles my mind.

  7. Sorry if someone already said this, didn't read the whole thread:

     

    The game is designed as such to give you an option.

     

    You can do all the content in the order you find it and not leave a planet until you've completed 100% of it.

     

    Or you can level on a planet only as far as needed to get to a comfortable level for the next planet.

     

    Me personal like to move on as soon as possible, just for the reason that when I come back to it later on an alt, I might be able to go a different direction and see different quests.

     

    You're not doing anything wrong, just different than probably most people.

  8. Game Launches right before, or during a period of time when many people are taking time off work, schools out, etc. Of course the server load is going to lighten up a bit a few weeks later as most people go back to their normal daily lives.
×
×
  • Create New...