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Vil-Len

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Posts posted by Vil-Len

  1. With 7.0.2, players can expect the Tech Fragments from [WEEKLY] Go Berserk! to be reduced to 1750 (down from 2000). For those who enjoy playing PvP, rewards for Unranked will be increased (listed later in this post).

     

     

    Improvements to Unranked Daily Mission Rewards: [DAILY] March Them Down and [DAILY] No Quarter

    • Tech Fragments are now 150 (up from 75)

     

    Slight Reductions to Starfighter Rewards:

    We are slightly reducing rewards from Galactic Starfighter so that it is more balanced in comparison to other content in the game. We love seeing players participate in and enjoy Galactic Starfighter, but the current reward amounts are beginning to lead to an increase in players not actively participating in matches.

    • Tech Fragments from [WEEKLY] Galactic Starfighter are now 850 (down from 1000)

     

    Increased Tech Fragments in Operations, especially focusing on Story:

    We’ve read feedback regarding Operations bosses not rewarding enough Tech Fragments and have increased how Tech Fragments are rewarded from them. The further you progress in an Operation the more Tech Fragments will drop from bosses. With a complete Story Mode Operation now granting 2000 Tech Fragments (up from 450). Veteran and Master Modes will also be increased to grant 2500 and 3000 Tech Fragments respectively.

    For a 5 boss Operation, rewards will be as follows for Story Mode:

    • Boss 1: 100 Tech Fragments
    • Boss 2: 250 Tech Fragments
    • Boss 3: 400 Tech Fragments
    • Boss 4: 500 Tech Fragments
    • Boss 5: 750 Tech Fragments

    Operations with more or fewer bosses have been balanced to reward an equal amount of Tech Fragments based on their average completion time.

     

    All these changes to rewards every week or so (clearly you don't know how to handle the game anymore) and I'm still here wondering WHY we have to spend Tech Fragments ON COSMETIC ARMOR SETS.

     

    And don't get me started on changing the currency names, isn't a RPG supposed to be immersive? It's almost impossible to run master mode FPs and OPs because most players these days are too dumb to understand mechanics, and this "idiot-proofing" just makes people lazier and not want to actually learn stuff.

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