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ThePasserby

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Posts posted by ThePasserby

  1. I'll just state briefly that I loathe KotFE and KotET. It is a departure from being a Star Wars story into being a Keeping Up With The Valkorians story. I voted with my money and cancelled my subscription within a month of the launch of 4.0.

     

    But I'd like to explore this issue from the standpoint of how the opening and endings scenes are constructed. How stories begin and how they end have tremendous importance. And what it says about the writers of the respective stories.

     

    The short version of what I'm about to say is that both the opening and ending scenes of the first Star Wars movie put the emphasis on the protagonists by showing them first in the opening, and showing them last in the ending. On the other hand, KotFE shows the Valkorians first in the opening and shows the Valkorians last in the ending. Just as the audience knew who the main characters were in Episode 4 based on the opening, we knew who the stories would revolve around based on KotFE's opening.

     

    Let's examine the story that began all of this: the first Star Wars movie.

     

    The opening crawl has become a trademark of sorts of Star Wars. In the first movie, the crawl goes, and I'm paraphrasing here:

     

    The galaxy is in dire straits and goes on to briefly explain how.

     

    Then it mentions that all is not lost, as the good guys (who are the protagonists) are doing something desperate to reverse the tide.

     

    Then the final paragraph briefly describes the circumstances that take place shortly before the first scene.

     

    And then in the first scene, you see a small ship under attack by a much larger ship and then the scene changes to inside the smaller ship and there, right in the centre of the screen is R2-D2 and slightly to the side, is C3-P0. The audience immediately and subconsciously knows that R2-D2 is one of the protagonists. The little droid is front and centre of the screen and the scene shows how they escape from their dire predicament and R2 becoming the bearer of an important message.

     

    This is important, because without using words, the audience knows that R2 and its friends play an important role in the story, simply because they are shown first. They are the protagonists.

     

    Now let's look at how KotFE does it.

     

    The opening crawl, like Episode 4, says the galaxy is in strive, and goes on to describe how bad things are.

     

    Then it says all is not lost, as Darth Marr is gathering allies to combat the threat.

     

    And then we are shown what we later know is Zakuul, and the character that appears first is not our own characters. It was very jarring for me when I played it. The first character to appear is Arcann, as he approaches Valkorian. They exchange some words, some ships appear, which then warp away. Only then do our characters appear. Our characters do not appear first. It is Arcann who appears first. I'm guessing for many others, but for me especially, already had a bad feeling that the story would turn out to be not about our characters, but about Arcann.

     

    It's the same with the ending scenes. The very last scene of Episode 4 shows the famous medal ceremony. It even has a brief moment where the focus is on R2, as it displays elation at the events, and then the camera pans out to show every major character before the movie ends. This ending gives the audience a great sense of closure. The heroes have won!

     

    Now compare this with KotFE's ending. the last scene is not one in which our characters celebrate the successful defence of their base. No. The last scene is one in which Vaylin claims the throne and ends with her sitting on it. This ending gives the audience very little sense of closure. It is one that says, "You have won, but ... " The ending scene of Episode 4 does not end with a "... but ...".

     

    All in all, I can't help but feel that where the writers of Episode 4 strove to tell a great story for their audience, the writers of KotFE instead only wanted to tell a story that they wanted to tell, regardless of the audience. The Episode 4 writers put their audience first, by striving to put together a story that their experience told them the audience would love. On the other hand, the writers of KotFE put themselves first, and wrote a story that they themselves loved, regardless of what they knew their audience would love.

  2. Thanks for the theorycrafting that helped me be a better Shadow tank. This game is bleeding passionate players who helped to raise the quality of game play.
  3. edit: Nevermind. Didn't see we already had a page 2 and someone had found where it was given blessing.

     

    We have someone with a gofund link and another with their Amazon wishlist link in their sigs.

     

    Yes, given the proliferation of such links in signatures, I gathered as much. It still doesn't change the fact that these people are conniving to get rewarded for not actually doing the work of recruiting someone to subscribe. I take a dim view of such actions, and, but extension, the people who perpetuate it.

  4. I wouldn't necessarily call it "pretending to Bioware that they've recruited a new player into the game to subscribe." Unless, Bioware really don't know about people doing this, I doubt it, because surely they'd fix it, so subs aren't getting rewarded for having other subs click on their links.

     

    Personally, I don't have an issue with it, I have clicked on them before, and I've payed people 1 mill to click on mine. I've even been able to start up a decent long convo after someone clicked on my link, about the cute pets that subs are rewarded with, and RP stuff.

     

    While most people might say the rewards for clicking on a link is useless, or some such, I tend to disagree. I actually like the fact that I now can unlock my inventory for free, thus creating more space on any new characters that I make. Sure, it's only one extra bar, but it just means I can start saving my credits longer.

     

    The point isn't about whether it is beneficial for you to misuse the referral scheme. Of course it is beneficial for you, since you're getting rewarded for not doing the work of actually recruiting someone to subscribe. The issue is whether such actions are abusing the scheme.

  5. Isnt it considered now as an exploit? I saw that information in someone's signature yesterday : "Removing my friend referral link because apparently—according to the ToS department and a rude customer service representative—it is exploiting the friend referral system and that all accounts advertising their referral link in their forum signature will be investigated as well."

     

    I would certainly hope that Bioware sees this as an exploit and put a stop to it. But based on the proliferation of people here putting their reference link in their signature, I can only assume that Bioware is looking the other way.

  6. In a way, it is a scam, albeit one that Bioware allows to happen. Basically, the reference link is meant to reward players who successfully got other players to subscribe to the game, and when the latter click on the former's reference link, both get some rewards, but the one whose link is clicked gets more, since he's supposed to have helped to grow the game's subscribers.

     

    What you see instead, are players who do not get people to subscribe to the game, but rather, chase after those who have already subscribed to click on their reference link, pretending to Bioware that they've recruited that new player into the game to subscribe.

     

    The person whose reference link you clicked didn't recruit you to the game, but is getting rewarded as if he did.

  7. The class stories as well as KotFE and KotET story modes are easy because this game is not really targeted at gamers anymore. The intended audience now is Star Wars fans, whether they are gamers or not. So the skill threshold required to beat the bosses has been lowered to accommodate non-gamer Star Wars fans, so much that you can kill bosses in class stories by just spamming your basic attack.
  8. I wouldn't put it past Bioware to have implemented this to slow players down more, on top of the onerous Galactic Command system. They didn't make this system because players would enjoy it. They made this in an attempt to slow players down and lengthen their subscription time.

     

    So, from their perspective, this is working as intended.

     

    Remember, Bioware Austin isn't in the business of making fun games as a means to earn profits anymore. They are now about earning profits first, with or without their players having fun.

  9. I'm thinking you must be playing on Empire side, because if you are playing on Republic, I'd highly recommend avoiding Voss heroics like the plague. They are long and tedious, several are open world, so you can get stuck competing with others and waiting for respawns, and one is even broken. I never do Voss.

     

    So...heroics are daily now and not weekly?? Including the CXP bonus?

     

    It applies to Republic side too, as out of the 4 Pub side Heroics, you only need to complete 3. And only one Heroic is open world. You can just do the 3 instanced ones.

     

    I'd also like to add that if you're Imp side, avoid Dromund Kaas. It needs 5 Heroics to complete and there are exactly 5 you can pick up, one of which requires you to kill a boss in the Dark Temple that is on a LONG timer.

  10. What happens on paper tends to differ from what happens in practice as Zwirni's video (which I highly doubt as being "fake") clearly shows. It doesn't seem like you were listening when Zwirni and his mates are talking about GC being a lame factory act, and after showcasing his gear upon max rank, I don't understand how anyone could sensibly disagree with him. Listening to you, the devs and all the other strange defenders of this new system say that it is fun, that it is exciting...It feels like I'm being told over and over and over that a pyramid is a sphere. I have news for you: no matter how many times you tell me the pyramid is a sphere, it is still no less of a pyramid, I would like to make that unequivocally clear.

     

    You're missing the sarcasm of the post you're quoting.

  11. I thought once your sub expired you're unable to post on the forums?

     

    That is correct, but forum access isn't updated in real time, so players who have their game time expired still have posting access until the next forum maintenance.

  12. Again the article came out in 1983 or thereabouts. No way either of us will find it without a microfiche :D. I just remember vividly hearing about it and reading it because I was (and still am) a HUGE Star Wars fan and at that age (I was 11) I was reading the newspaper for "current events" for school and it always stuck with me as an interesting bit of trivia.

     

    Then you should do yourself a favour and cleanse your mind of this bit of misinformation. In 1983, before there was Google, or Wikipedia, lots of stuff got published but were never challenged, especially with regards to non-US stuff.

  13. FYI: Original Huttese (the language that Jabba the Hutt spoke in RotJ) is in fact a Chinese dialect. When RotJ was originally released there was a newspaper article that said the Chinese version of the movie did not have to be subtitled or dubbed in those scenes.

     

    I find this highly doubtful. I'm ethnic Chinese, and know a few dialects, but even without knowing the other dialects, I seriously doubt the veracity of this purported newspaper article, assuming it even exists. The dialects in the Chinese language are not mutually intelligible. Even in the extremely unlikely case that Huttese is a Chinese dialect, it would still need to be subtitled because that dialect would be understood only by people who speak it. A Cantonese wouldn't understand it, neither would a Hainanese, nor a Hokkien, nor a Teochew nor any speakers of other dialects.

  14. My 2 cents on the discussion:

     

    When I first started tanking, the thing that I was most nervous about was the mechanics of the FPs - knowing where the mobs will ambush you; the fight mechanics of the bosses, and being confident enough about the FP to be able to shepherd the other 3 in the team. Like it or not, DPS and healers tend to expect you to know what to do, where to go, how to position, which mob to CC, where the short cuts are, etc. So, if you have a DPS to run FPs on, try to observe what the tanks do. You'll notice the good and bad things done by the tanks, so you can benefit from these observations.

     

    Make friends so that they can ease you into tanking. I help my guildies learn tanking by running FPs with them on my healer. If they ask for my comments, I'll tell them where they can improve, but the main purpose is to have a friendly healer backing them up. I also used to run FPs with a good DPS from my guild, who would help me by burning down mobs that I don't have aggro on. It takes a village to raise a child, and a guild/friendlist to raise a tank.

  15. The 12 seconds is way too tight. I cannot do anything else other than spam Slow Time, Project, Double Strike for the proc. Even using that one global cooldown for Force Breach presents a real risk of letting the buff stacks fall.

     

    And I disagree that this is a skill check. This is just about mindlessly going through the rotation to get the 3 stacks of Harnessed Shadows.

     

    It doesn't matter if the numbers say Shadows have better mitigation or are less spiky (and I in no way concede this point) if playing the class is mostly about going through a fixed rotation over and over again.

  16. .......Please don't smear your sarcastic crap on the thread. All this post accomplishes is that when the devs finally do respond to the questions, they will be less likely to give respectful responses because of the disrespect we're showing them before they even answer the questions.

     

    You wanna go do that on the Sorcerer forum, be my guest. But the questions haven't been answered over here yet, so please don't. It isn't funny, and it makes the community look bad. =/

     

    To feel insulted, the devs have to actually read the forums.

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