Jump to content

Wingzeron

Members
  • Posts

    99
  • Joined

Posts posted by Wingzeron

  1. I saw a level 10 knight with no AC outdamage you. 53k? Really?

     

    200k? At level 50? Your whole server is terrible. The high end damagers should be doing 500k and the TANKS should be doing like 200k.

     

    He doesn't have to reach the 500k. Wzs are not about who does the most damage, but who is the most usefull. Sure I could get 500k-600k as a Marauder myself in avarage, but then I would be no usefull for my team at hutball for example. So he can do 53k dps if he just stands and position himself for the ball at anytime.

  2. The only "fix" needed for sorc/sages is;

     

    (1) Grant Resolve on immobilize (which goes for all classes which use the same mechanic as well)

     

    (2) Move the talent that grants immobilize on KB further up the tree

     

    (3) Slghtly increase the Force cost of some powers

     

     

     

    Anything morer than this is simply asking for a freebie-kill on any sorc/sage for people who have serious L2P issues and do not deserve such a kill.

     

    You don't deserve a kill as a Sorcerer neither. It takes no skill

  3. its not like BW is picking on you

     

    its a change that affects every class

     

    and lets be honest, surge scaled way better than other stats pre-patch, thats why it was so good to stack, so they fixed it to be more inline with the others

     

    sure it sucks, but they didnt do it to spite you

     

    and as for the shockfrozen water ... well, if you didnt see that one coming a mile and a half away i think its time for some glasses

     

    we just have to hope that they make good on their promise to add more medals for the pure dps classes to get

     

    That might be so, but now I feel very weak and I'm not motivated to keep on doing warzones. Also Ilum gives now even better Valor.. so whats the point? I feel once underpowered again.. sigh

  4. I used to shine pre 1.3. I had awesome dmg, burst and more, but now I feel really weak again. I get the 300k with trouble and not every game like I ued to get 400k-450k dmg. I really think the surge nerf has ****ed it up alot. Also the frozen water nerf makes me hold back. I don't know what to do? I can't remember my old stats before 1.3, but this patch has really made things a hell for me on my Marauder.. I also miss 3 badges every single game..

     

    Its no more fun for me like this. I want awsners from Bioware.. I'm really close to cancel my subscription and I really want to stay and play the game.. pre 1.3 was awesome, but now its just not worth it.

     

    What should I stack now? power or surge?

  5. Intimidating Roar - Untalented 6 second AOE stun/mes

    Not a stun. Stuns don't break on dmg. Fail.

     

    Force Choke 3 second stun

    Again not a stun. A channeled CC that can be interupted. Fail 2.

     

    Predation 10 second run speed increase for a group

    And sage/sorc throws instant heals on people (shields that can't be dispelled), can cleanse CC off people, and is the only offhealer in the game with the endless freakin force/procs as hybrid spec to effectively be able to offheal. If you use predation you aren't using your dmg zen ability. Which means less dmg for you. Utility comes at a huge cost.

     

    Deadly Throw reduces healing to the target

    Yeah a 20 percent mortal strike when expertise increases healing done by 15 percent...Compare this to mortal strikes in other games. Add to this the dmg on it is garbage, it costs a resource and with expertise it is 5 percent less healing. OMG!

     

    Disruption interrupt

    Sage/sorc has an interupt. What is your point? Yours is ranged.

     

    Crippling Slash 50% slow for 12 seconds

    You have a slow that is ranged. Along with that the button you are pressing 80 percent of the time autokites.

     

    Cloak of Pain shield/reflect damage all in one.

    Lasts 6 seconds unless people are stupid enough to hit you. Try using a CC on a marauder/sent that has it up. When it ends? They are the softest target in the game.

     

    Saber Ward - reduces melee and tech defenses by 50% and reduces all force damage by 25% for 12 seconds, MUCH better then our shield which will last about 3 seconds for a static amount.

    Most fail comparison ever. 3 min cooldown vs shield which can be casted twice in any pvp encounter, can be given to other people. Fail 3.

     

    Force Charge- built in jump to target with an 2 second imobilize and interupt, giveing you a 30m itnerupt.

    Yeah we use our charge only for interupts...not to get back to the target or anything...Cus you know there aren't a ton of knockbacks, stuns, slows and roots in this game. Fail 4.

     

    A hybrid sage/sorc brings more CC (stuns are the best CC in the game and yours is ranged), has more survival in a group settings, does equal dmg to a pure dps spec, can throw instant heals (shields which can't be dispelled) on other players, can dispel CC off players, and is a stupidly easy to play class who has to worry less about resources and managing them then any class in the game.

     

    There are what? 200 "good" sages/sorcs on every realm? And 5 marauders/sents combined? LOL. I am sure it is cus all the good players rolled sorcs right? Oh wait...many of us beta tested sorc, reported the hybrid spec as OP, too simple to play and simply no fun. We also said the resolve system sucked, ranged stuns was a horrid idea and that people would just stack ranged stuns and sorcs up the wazoo.

     

    Like I said feel free to roll a sent/marauder. Just because other people can lead dmg on them? Doesn't mean you will do half the dmg you do on a faceroll class that is the most stupidly OP ranged class ever seen in an MMO.

     

    About the only class/spec that half the people in this thread could even approach the dmg they do on their sage/sorc is a commando/merc that has nowhere near the utility, sucks at off healing and has a cast time on their CC (not the stun). They are also completely screwed by interupts and line of site because they have no passive dmg.

     

    But whatever. Please roll a marauder. I love clownstomping kids on my sentinel who can't break 100 k on a melee class. Funny thing? I bet some of them are as good or better then you at the game. They just didn't roll one of the two faceroll classes. Don't worry they got the memo. See the 10-49 brackets as proof. Out of the 10 games I played tonight. Half had ALL sages and commandos in them lol. Soon Republic will be as "skilled" as Empire.

     

    If I am going to play a ranged class I will play WoW. At least I have to time things, my CC has cast times other then roots and those can be dispelled as soon as they are put on (no 6 second dispel timer).

     

    Sorc/Sages are not fun, are not challenging and are simply too good when hybrid specced. The only class that comes close to them in this game as dps in a warzone is a extremely well played marauder/sent and I can do better on the sage/sorc then my sent/marauder which brings us to..

     

    Why bother. As a sage/sorc I can sit back do more dmg, with an easier playstyle, throw out heals, dispel cc off teammates and not be kited/rooted/stunned/knockedback to the point it just isn't even fun. Yeah I can lead dmg on my sent/marauder and actually get to hit my target 3 out of every 10 seconds. Why am I leading dmg? Cus these kids can't even play an OP spec right, most are specced wrong, and most use about 1/3rd of their abilities but can be right under me in dmg lol.

     

    They can balance the game, rework the resolve system or we will all go back to WoW when pandas hit. The game can be fixed and they need to start with the hybrid spec sorc/sage. It is the most glaring OP spec in this game with healing sorc right behind it.

     

    You're soooo right about this. I'm also giving Bioware some time to fix it, or Iwill also go back to WoW when MoP comes out.

×
×
  • Create New...