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Darnu

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Posts posted by Darnu

  1. because playing swtor isn't how I want to spend my time. Like someone said, it isn't for me, it's not my kind of game. My way of thinking is not the same as the devs. They have a different vision for this game to what I want a game to be. It would seem the term "irreconcilable differences" applies. It was fun for a while, but it couldn't hold my interest for too long, and it doesn't seem like the devs want it to be a serious game. SWTOR fans will flock and sub, gamers will probably at one point in time get it and try it but it doesn't encourage any sort of progression or offer any utilities to bridge new players with more hardcore ones, and overall doesn't seem to offer a lot. I think instead of just adding more content, they need to sit down and think about what direction they want to take the game. I understand they want the game to be new-player friendly etc, but people are only new for a little while. The lack of tools and ridiculously low populations - be it fleet or planet - don't allow the game to play like an MMO, and they don't make finding a place in the community easy, and there's essentially a huge gap between people who have found their niche and are making progress, and those who essentially solo'd/pvp'd their way to 50 pretty much run into a road block after all that. Like I said, it's a fun game. But if it remains how it is, it won't be a game people play as the main way to spend their spare time over the long-term. It's more like a game with a short-term huge amounts of attractions people play for a while. In other words, a revolving door of players. New players come, other ones leave. I know that happens with every single thing on the planet, be it entertainment or jobs etc, but not to this extent.
  2. or an in-game voting system. Like when an issue's come up a fair bit and they're thinking of implementing a big change, invite all players to vote and add comments. Either in-game somewhere or on the log-in screen. That way you get an opinion all as many players as you possibly could. Not for every little thing, but just some things every now and then.
  3. Reasons like this are why the only the GM and AGM should have the ability to withdraw an unlimited amount, It prevents pissed off officers from emptying out vaults. If you don't mind me asking, can you give us anymore details as to these two people suddenly decided to screw over everyone else? I'm just curious to see if this situation could of been prevented.

     

    As for BioWare's response to matters such as this, its hard for them to do the "right thing" as something like this becomes a "Your word against mine" case. Here's their official response on the subject.

     

     

    http://www.darthhater.com/articles/swtor-news/20207-public-service-announcement-mind-your-guild-bank

     

    what an odd stance to take on guild bank theft and abuse etc. It's all very well and good to say you need to select who you trust carefully but the fact of the matter is you can easily be wrong about people. Even ones you meet in real life and get to know.

  4. standard is the same thing as normal.

     

    Which I would call healthy.

     

    I joined a healthy(STANDARD) server just to see how many people were on. over 100 on fleet, over 100 lvl 50s. Pretty sure the WoW LFG System spoiled everyone into thinking their server had thousands of people or something.

     

    umm most of them do... 10,000 accounts is the average. Low-pop servers are lower but even on those, over 100 is still a small guild population. I really don't think Bioware is pushing the servers anywhere close to capacity, not even for launch.

  5. As far as subs go, it's probably very healthy. And it's fun to play, but it lacks the gaming element. It's a little tooooo casual. I mean really, a combat log that saves to your hard drive? The game doesn't really require you to log in every day and constantly be working towards something. If you did that you'd get everything done pretty quickly as far as solo content goes, and lets face it, when the going attitude is that if you want to do a flashpoint and aren't in a guild with enough players on when you're logged on looking to do one, if you think spending hours to get a group together is too long for your liking then you're just being lazy, it's just not friendly to people who want to log in and do something while they're playing. So if people aren't playing all that often and not for too long at a time, it's often not because they don't like the game, it's because they can't play it how they want. It actually really surprised me to hear people who PVP spend a long time in queues for wz's, but knowing what is going on with pvp and why many don't play so much anymore, I can see why. I mean you do your dailies once a week or so, and you're fine for credits etc, and the gear takes longer to get, but not so long you're completely left behind and out of the game.

     

    TLDR: probably fine for subs and number of people who play, but for people who play long sessions almost daily, or regularly, not so much. The game lacks too many elements to work like that.

     

    It's just a nice game to log into every now and then and see the sights and log out and take a break before trying to do something you think is productive does your head in.

  6. EA are notorious for their harsh deadlines,

    prompting sacrifices in quality in order

    for developers to avoid defaulting.

     

    OP, I have sympathy for the developers - but not

    the publishers repeatedly attempting to cover more

    costs by dumping unfinished products on the public,

    nor those that buy said unfinished products and

    expect the quality of their purchases to improve.

     

    Me too. Looking at other games after wondering what the did to this one, I'm kinda thinking EA's scared of having a successful MMO under their belt. Like they can't handle it or get their heads around the idea of making money from subs and establishing a good name for themselves, and are content to keep pumping games out and making money from initial sales and a couple of subs. That's the only explanation I can come up with for so many mistakes they've made in SWTOR. It really almost does sound like they're trying to sabotage their own game. How else do you explain making the same mistakes over and over again?

  7. Go hide in a corner of your house. Wait for your sister/mom/dad/dog/whatever to come in the room. Start waving and dancing at them. Can they see you? Are you still calling the designer daft?

     

    I am because if I'm hidden then they might get a clue that I'm waving or dancing at them (especially if writing somewhere in the room comes up) but that's no reason they should be able to see me and where I am etc. Just that I'm there somewhere in their proximity. And... if said writing only came up for friendly players how would that give away a location/position to an enemy, let alone making me suddenly visible to everyone?

  8. I'll say this as nicely as I can, but this is a cold, hard truth. SWTOR won't be saved until EA starts paying attention, taking the game seriously and starts treating players with respect. It truly seems Bioware is being seriously undermined at each and every turn. Instead of getting helpful advise if they needed it, they seem to have been shovelled a load of tripe, which they then explain to players and end up insulting us - well, me anyway.

     

    They've laid the groundwork for what could be a great game, now they just need to add the actual gaming elements to it, rather than detracting from what's already there.

     

    I think it's a tragedy when a new game consistently only has around 20,000 players on at a time. Especially when it's this new and has so many subscribers (I think...).

  9. Sadly, for those who like to play more hardcore, SWTOR offers nothing. While other games depend on casual players for survival, they try to appeal to as many types of players as possible. SWTOR does not, and instead actively discourages any type of hardcore play. Sadly, even those who are not hardcore but enjoy the content and like to have their skill tested finds that this game offers little for them, and so it does not hold their interest.

     

    Unfortunately, there is a stereotype that more hardcore players aren't really interested in content other than what they like, and that they are elitist, nasty and like to put other players down. And the cries of those who proclaim this have been heard, and so many are finding them with little which holds their interest in the game. But the sad thing is that with SWTOR many players are left feeling ignored/uncatered to. And not just because it's a new game which only just launched.

     

    As you said, these players you've mentioned leaving have played other MMORPG's, and so their feelings about SWTOR aren't just being nasty or trying to sink the game or anything like that - they are simply stating honestly that this game doesn't offer what it is they've experienced and what other games have to offer. And for people considering leaving who come to the forums to make a suggestion about things they've seen or experience are often driven out by the forum community.

  10. In a beta that's a whole different story, as that's kind of a "closed community" wich is expected to be active in th forums.

    I usually tend to make ingame tickets for that stuff, as I imagine most "casual gamer" will choose the same way to leave his complaints. (well but to be honest, that's just my opinion wich I can't beckup and may very well be wishfull thinking)

    And I trust that either some point gets enough attention this way or it won't. It will just take its time (and I speak of up to a few months)

    This is also my imagination how these items disappeared without anyone in the forums noticing that there's a reasonable number not happy with said items.

     

    Why would you ticket feedback? Tickets are for tech support and forums are for feedback

     

    anyway why take fun out of a GAME? Which we supposedly play for fun? or we used to, anyway. I fail to see how dancing could be seen as griefing in any way at all. And no, I don't want to have to be in a party or group to be affected by it.

  11. Yes, it was awesome when used as intended. Unfortunately non-RPers used it as a griefing tool against role-players, and was taken away.

     

    Interesting. I've seen much QQ on these forums but never anything about that

  12. Or they could move to an EVE/GW type server system where each time you log on you select what you want to do while you're logged on, and it puts you in a server that's for PVE or PVP and if you want to change to do something else you re-log and select a different server. While it does mean you'll be logged on with a community of players trying to do what you want to do, unless your guild's decided what you're doing in a particular day you won't have guild chat up, or guilds will be split up etc, but without a cross-server LFG it's all I can think of. A cross-server system really would be so much simpler, though, but I don't care how they fix this problem, but it needs fixing. And in a way that means no more spamming preferably. Why the devs would throw down the gauntlet and basically say "unless you can get popular enough then no game for you (except pvp - you can queue solo for that)" to new players by not having anything in the game to address the situation is beyond me.
  13. Unless things change, the one which is perpetually promising the most yet feeling constantly empty and least innovative.

     

    VO acting might be ground-breaking, and between now and 10 years having an MMO and VO might be feasible, but if it doesn't become that way it will remain pretty much as a levelling grind where you play after expansion launches to level then unsub, as all character progression ceases.

     

    Groundbreaking for outsourcing a debugging team unrelated to the rest of the dev team in Romania. Innovative for outsourcing the artwork central to the game. I don't think history could forget that easily. And maybe between now and 10 years time it could turn out to be a good idea. If not then...

     

    As a lesson to other wanna-be MMO devs to never, ever cheap out on an MMO. Spend the money that's needed on making the game, instead of having a dev team in several different countries and trying to co-ordinate said team, instead of probably spending more money to try to cut corners and keep the development in-house.

     

    But for me personally? The one that delivers a lazer show to indicate there's loot on a corpse. Pretty sure that's how I'll remember it.

     

     

    'The game WoW copied AE looting from'

    Actually, that would be Diablo.

  14. Personally I don't think the whole gearing up for stats makes any sense for Star Wars. The idea stats come from gear flies completely in the face of not only what the Force is, the Jedi way of living, and the idea of killing and taking trophies and gaining power from said trophies makes no sense. Jedi and Sith train in the ways of the Force and master the Force, gain knowledge in the Force etc, they don't go on treasure-hunting missions killing and taking gear and becoming more powerful through items like other Fantasy games - or they shouldn't anyway, even if it is an MMO. Gear is fine as a trophy/dress-up RP thing, but stats should be directly applied to your characters somehow. Stats should come from things like holocrons and training session things, meditation, rituals etc. Weapon damage and armor value are the only stats that is gear-related and make sense, and some abilities should be related to having things like a belt, implants, rocket pack etc equipped.

     

    Star Wars-themed gear still allows for plenty of different looks.

  15. No, if they shut down the servers, they will lose everyone.

     

    It would be a massive gamble, but if when the servers came back up and the game was bug-free and the major bugs that have cause people running and screaming from the game were gone word would get out and people could flock back in droves. But as there would be a LOT riding on it they'd have to get busy in that month. And these bugs would HAVE TO be squashed. And something like this would absolutely have to be a 1-off. For a new game extended shutdowns etc and all the resulting QQ are to be expected, but bugs that never seem to get fixed and the game being continually broken in some major way doesn't result in just QQ. As the game is in its current state people are already taking months off the game at a time to return in hope that the reason they stopped in the first place isn't too much of an issue, and return, see that it still is and stop playing again. Whether or not they unsub is pretty irrelevant - it's whether or not they are active players that means something.

  16. Really, what purpose does he serve? His DPS is crap, and unless you spend 200k gearing him out in oranges every five levels, he is the squishiest and single worst tank in the known universe.

     

     

    Can we either toughen him up or jsut remove him from the game? His constant emo bullcrap would be tolerable IF HE WASN'T USELESS. Unfortunately, this is not the case, making it either stupidly expensive, or impossible to level as a sorcerer. If you're thinking of making one, I would strongly suggest against it unless you have bags of money to throw at khem for gear, or perhaps if you're just a masochist and enjoy dying constantly because khem gets one shot on every pack of mobs with a strong in it =.=

     

    With Khem (and actually most companions) you're better off shielding and hotting him and letting him drop down a fair way, and fight as well, and use your stuns and interrupts etc so you keep mobs locked down, and that's more effective than just healing your companion after you let high-damage abilities get off.

  17. Well lets Face the truth:

     

    Sorc/Sage Heal Nerf

    Commando/Bounty Hunter Heal Nerf

    Medpack only useable 1 time in the whole fight.

     

    The Big Question is, did bioware just did this changes not only to make nerf cryers happy but also to adjust the Challenge of the PVE Content?

     

    Soa, Crusher, Jarg&Sorno, and now maybe the Robot of EV will be make tougher just by nerfing the heal a healer can put out.

     

    Every Mistake in a Raid will now maybe force a port off/wipe. Cause all your Sorcs cant provide Burst Heal anymore between tank and normal heal rotations without the tragedy to going out of force. The next thing is that Bounty Hunters now rely on a whole new Heat Management and Commandos on a whole new Ammo Management. In the end those most used Raid Heal Classes will do less heal. This will make the Content Challenging, and it will make some Encounters Luckbase, like they are allready due to 100 Bugs that BW never fixed, most of those BUGS where catched up by decent heal.

    Decent Heal is now gone, so be happy with higher Costs for Raids due to wiping from Bugs/Movement Fails/Server-Client Positioning, that cant get healed up anymore fast or so that the rest of the Fight will be possible at all. Maybe some Bosses are nearly impossible to raid when we look on Nightmare Damage Outputs.

     

    PvP:

    Well i dont need to say anything about this i guess. Cause we will see how hard those changes will it make in Rated Warzones, and if Pugs ever see a healer anymore.

     

    Overall:

    We will have a decrease on every server on Healers who are willing OR able to provide the Group/Operation with enough heal to see/kill the Content. Maybe some Hardmode instances even dont work with Sorc/Sage/Commando/Bounty Hunter Healers anymore, or just some Encounters. In the end the now widespread mediocore healers will rollback, quit the game or change specc.

    Wipes now more occur inclusive Flames to the Healers, or the Guy who made a mistake or a bug. So Moral sinks also, how many players in the end will enjoy the game when those Changes will stay for a Couple of Weeks without any adjustment when needed?

     

    I hope the Healers can adapt, when not, bioware need to react fast, if not have fun in LFM 1 Sabo/Smuggler Heal. And have fun in wipe online for casuals.

     

    I'm wondering, have you played on the PTS? I haven't. But I can say so far every single fight I've done and healed, as long as things happen like the tank pulls and holds aggro and the fight's being done right, it's rare I haven't been at full force. So how did the nerf play out? Was this your experience, where the tiniest mistake led to a wipe because healers couldn't heal through them? That does sound like a pretty big nerf. But I can see why a nerf was needed in the first place.

  18. Think of it like this... Bioware sold you a car. They told you all about the amazing things that this car would have. Air conditioning, traction control, and a state of the art sound system. They even let you test drive it, showing you how great it is. They get your money, and lock you in. Then they give you the car, and take the amazing sound system out.

     

    If they want to make up for it, by refunding this month, I'll be happy to try this game again when they complete the ranked warzones.

     

    http://twitpic.com/98vuj6

     

    It kind of is like that. What I really don't understand is this: like many other features, I believe the ranked warzones was slated to be in-game at launch, and then a "marketing" decision was made to remove it and add in later. Specifically to milk players. It's safe to say some things in the patch are the result of them seeing how the game has worked out live, but it really does feel like we're waiting to get the game up to the beta standard before it was launched, let alone to it's original condition before features were deliberately removed. This has taken milking players to a whole new level and it's really bewildering. It makes no sense for MMO devs to include as little content and as few features as possible in patches whatsoever. That's what's getting to me more than anything. I'm still not sure I believe that you can't copy over level 50 characters to PTS's, but after playing this game for a while I'm actually ready to believe almost anything, including that. :confused:

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