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BurnedRemains

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Posts posted by BurnedRemains

  1. A little perspective. We have all played and enjoyed this game for the better part of 10 years. Many of us on and off. This game is 10 years old and justifying the time sink for such an old game is hard to do. I honestly am not sure why the game is still being supported. That being said, if they are going to put out content and sink time into this game's development they should go all in and do so. It is obvious to me that this game is quickly approaching the end of it's life cycle. Enjoy it while you can as I will and then move on to something else with the fond memories of the time you spent enjoying SWTOR.
  2. I agree with this player. We need to have old carnage and what It offered. Although it would have to come with old ravage animations to make it spectacular.

     

    I wouldn't mind simple flat damage boost. Just like Arsenal, carnage marauder suffer for nearly 5 years not being reliable in operations. Even if you spam your keyboard like crazy, you won't compete with annihilation.

     

    Sad truth yes, will it be addressed by 7.0 ? Who knows...

     

    Haven't played in several years myself but am giving it another month for giggles. I will forever remember the days of Anni being garbage unless you really knew how to play it well, smash being faceroll and incredibly fun, and carnage being an absolute truck. Ah the good ole days.

  3. .........ITS STILL A FREAKIN HEROIC UTILITY!!! BW!!! WHAT THE HELL IS WRONG WITH YOU!?!? We can't take your stupid root if we want to be able TO LIVE!!!!! You idiots just keep pissing me off more and more! When City of Titans or Dragonball Online goes live.. IM DONE!!! Morons!!!

     

    There is a Dragon Ball mmo?

  4. (Y)Our PvP Q(ueue)Q(ueue) over cross servers belongs in the PvP section, not General section.

     

    As an avid PvPer myself, I despise the notion of cross server. I'm happy it hasn't been implemented.

    "Avid." Yeah nah doubt it. If you were you'd know that the only solution is x-sever.

     

    Cross-server is the silver bullet that would fix ranked PvP AND allow new players to enjoy GSF (since the veterans on all servers would be matchmade against each other).

     

    It is worth ANY cost of investment.

    Agreed 150000%

  5. Except Juggernauts can do this without sacrificing DPS, without a Fury mechanic AND while slowing the enemy in an AoE by 50% AND not even have to spend any Rage on it AND only have a 0.5 GCD.

     

    I'd rather they do the supporting job while we rave around the battlefield like agile war machines and do our actual job as a DPS role.

    They have to take a utility for it. We don't.

  6. Your team doesn't deal more damage under Predation, it's only a movespeed boost and 20% Ranged and Melee defence, which is actually quite useless, Ranged/Melee damage is rare in Ops and typically in PvP you would be better served to just Bloodthirst and outright kill whoever is trying to kill you/a teammate.
    I know this but what you aren't understanding is that if you can predate people into position faster they can put out overall more dps.
  7. What Maras/Sents need to be good again:

     

    General Changes

    -Defensive Forms should be baseline for all specs. We should not have to take this Utility. Juggs had a similar talent, and it went baseline for them. Do the same for Maras.

    -Generating Fury while using Channel hatred should be baseline. If a Utility is required for every spec to function, then that utility is not an option. Make it baseline.

    -Predation not tied to the Fury system. Steal the entire Hydraulic Override ability and change the Utility that increases the movespeed from 50% to 80% to also gives us root / knockback / snare / pull immunity and breaks those on use. 45 second base cooldown. This reduces the possible uptime while making that uptime more valuable, and makes it more than what it is now - a root break that every mara / sent must take.

    -Along with the predation changes I outlined above, move the utility to increase the movespeed amount and reduce cooldown to the first tier (skillful).

    -Undying change.. whether it's the current change (takes no health), or the vanilla version. Usable while stunned and breaks stuns, and gives immunity to all CC / stuns / roots / slows etc for the duration. Also keep in mind, it's cooldown is being increased, so I feel like we should be given something more to compensate than just removing the health cost.

    -Overall better self heals. Boost the Utility that gives a heal on Saberward to be a total of 60% hp over the duration, instead of the max of 36% which is it's current.

    -Force Camouflage Utility in 2nd tier (currently cleanses) now purges all roots, slows, dots, etc, and grants immunity to all CC / stun / knockback and snare / root effects for it's duration. Exiting the stealth prematurely ends the effect.

    -Give us retaliation back, or something to take it's place that is similar (an off the GCD, instant, moderate damage / high rage cost ability). It was a major part of our Gore burst window, and it provided a rage dump in Rage spec.

     

    Fury Changes

    -A smash that hits reasonably hard again in Fury spec. Reduce the max number of targets back to 5 if you want. I have never in all my time playing since beta, EVER been in a situation where I could actually smash more than 5 targets anyway. Getting 5 people stacked up that close together in pvp long enough to get a smash off is like a once in 1000+ hours of play occurrence. Otherwise this spec is fine if we get some of the general changes outlined above.

     

    Annihilation Changes

    -A better way to spread dots in Annihilation, and maybe stronger / longer lasting dots. Increase the size of smash or something, or give us an ability to replace it entirely.

    -Make Rupture tick every second like it used to, but make the total damage do just slightly more than it currently does. This allows for more heals from the dot if it crits without increasing our dps too much.

    -Maybe 2% heal on dot crit was OP for it's time, but it would not be overpowered now and would make the spec MUCH more attractive in pvp. Put us back to 2%.

     

    Carnage Changes

    -Using Ravage while in Carnage spec grants "immobility" to the caster as well as rooting the victim. Immobility makes the caster immune to all physics abilities (pull, push, knockback, etc) while Ravage is being cast. This is fair because it can still be avoided using things like egress and hard stuns / CCs.

    -Ravage in Carnage needs to hit harder to be worth using. Using Ravage is like putting a big "interrupt / stun / cc / knock me back NOW" sign on your head. It does not do enough damage to justify this currently. It is also extremely difficult to get a Clashing Blast in after the Ravage due to server latency and the bug with alacrity reducing both the cast time of Ravage AND the duration of your Gore window. In fact, using a Massacre + Blast is almost always preferable to casting Ravage now. Buff Ravage damage.. at the very least in Carnage, by about 20-30%. Fix the alacrity bug.

    -Gore needs to go back to the 4.5s window (not respecting the GCD) or to a 6 second window (while respecting the GCD) and do a decent amount of damage. It wasn't overpowered before and it wouldn't be OP now. This will allow us to reliably get in a Blast after Ravage and make the ability more viable again, or to use Massacre / Blast / Throw within one window. I do not think this will be game breaking at all, but it might put us on par with other burst specs for Ranked pvp.

    No to the Predation being off fury. That's is just dumb.

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