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kimdante

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Posts posted by kimdante

  1. Hello all,

     

    So I recently came back to the game after a year away. I've been playing through all of the content: completed my class story, hutt cartel, revan, etc. However I am now stuck. I completed the Ziost missions. I had an open quest in my log to speak to Darth Marr to start the KOTFE questline. I was supposed to click on the holoterminal in my ship. However, I could not interact with the object at all. I then tried to abandon the mission to see if I could make the holoterminal interactive and now not only do I no longer have the mission, the holoterminal is STILL not lighting up for me. I have submitted a ticket but I'm worried the response may take ages or I may not get a response at all. Anyone know a workaround? Any help is appreciated!

     

    EDIT: NVM apparently this is a common problem. I was able to start the expansion through the chapters tab.

  2. I am having the same issue. Came back to the game after a year away only to be stopped dead in my tracks at this stupid effing bugged mission. Unbelievable.

     

    Also wanted to add, it is an instanced area yet the mobs are re-spawning extremely quickly - they shouldn't be re-spawning at all.

     

    Bioware's refusal to acknowledge this is infuriating. The canned BS responses people are recieving from their tickets exhibit utter incompetence

  3. Things that prompt me to issue a vote-kick, in no particular order:

     

    • DPS who queue as tanks or healers, number one annoyance with a bullet.
       
    • Players who don't know how to play their role is a big second. Anyone but a tank who pulls is a good example.
       
    • Players who don't follow others who clearly know the best path through the flash point, most recently those who quickly do a random build of the star-fighter in KDY because they simply can't be bothered to wait for someone to read the tooltips on the table.
       
    • Players who roll Need on stuff they don't need / can't use.
       
    • Players who refuse to keep up / participate.

     

    Exctly this.

     

    Also I would like to add:

     

    People who que for a flashpoint but keep AFKing for various stupid reasons (if you had to eat your dinner/feed your cat/burp your baby then why did you put yourself in LFG?!?)

  4. Love the OP's post. I am also a solo-er whilst out in the world. I will occasionally run Flashpoints because I like the gear and I am a skilled tank/dps, but for the most part my patience for impolite, terrible players wears thin quickly. I've been known to use the /kick tool generously. And my ignore list prevents me from getting grouped with the server bads.

     

    However, running flashpoints with guildies is another matter entirely. Quickly and skillfully clearing a flashpoint with competent players, and joking around, rp-ing, and chit-chatting the whole way, is quite fun. There are no arguments on who gets what usually and you get to see a lot of story content you'd be missing out on if you were purely a solo-er (like the first time I ran Foundry, amazing)

     

    Like the OP I refuse to be rushed through my class story. I like to immerse myself in my characters story and fully absorb the dialogue. I refuse to be rushed through this. ALso, When questing on a planet I like to have the option to stealth up so I can go grab a drink, check on my kid, or take a bio (I play on a PVP realm so leaving the main roads or hiding when afk is paramount) without having to make someone wait

  5. Best Male:

     

    I LOVE the Sith Warrior voice. Very brutal and authoritative - demanding of respect.

     

    Best Female:

     

    Imperial Agent - bar none.

     

    Least favorite male:

     

    Smuggler - sounds so generic. Otherwise humorous lines fall flat. He sounds too much like a frat boy or a bro

     

    Least favorite female:

     

    Sith Inquisitor - she sounds like she's in her mid 40's pushing 50.

  6. I don't have too much of an issue with the ability. In fact I welcome the variety to my sorcerer who hurls 4-5 variations of lightning. *yawn*

     

    As for the lack of "epicness"... A ball bearing travelling at a high speed can do pretty decent damage. A knew a sketchy fellow (outlaw biker type - 1%er) who rode a motorcycle and he would carry a pocketful of ball bearings and if someone followed too closely he would flick one over his shoulder which would then crack the person behind him's windshield. Now imagine a bunch of these travelling at you at a high velocity.

     

    For a sage to have the force potency and focus to accelerate small stones at such a velocity as to shred through armor and skin, I believe that would require a certain degree of skill.

     

    Or another example, a bullet from a gun.

  7. To echo the OP: My major buzzkill is the long loading times. I have a pretty decent computer and they are still horrendous. This is the part when I take a bio break or grab a drink, do laundry, run to the store, etc

     

    Some buzzkills which are not unique to SWTOR but worth mentioning anyway:

     

    Fleet chat.

     

    Terrible players I encounter in pugs.

     

    Gold spammers.

  8. KDY is definitely not at fault. There have always been bad players in MMORPG's since the dawn of video games but I think when World of Warcraft implemented the LFG tool it made it more ok to be bad... you could still get by and hide behind anonymity.
  9. From the IGN review:

    "We had a little time with the game shortly before its launch. For those who are expecting a massive world filled with quests and adventure, you'd be well advised to try before you buy -- a simple matter, considering the game can be downloaded for free. Clone Wars Adventures is essentially a collection of arcade-style games that can either be accessed by wandering around the central hub area, or by simply clicking a button on the menu. The games include racers, shooters, block puzzles, tower defense games, fighting games and variations of some of the more popular flash games."

     

    So, hardly what I would call a fully-fledged MMORPG in the sense that SW:TOR is.

     

    Also, take a look at their launch trailer and see if you can spot the age group targeted in this game :rolleyes:

     

    It was like Club Penguin set in the Star Wars universe. A kids game and a pretty lame one at that.

  10. I have more issues with all the idiot sorcs / sages that run into a group of mobs I've carefully gathered together in a nice tight pack (which the rest of the team is AOE-ing down) and using their stupid knock back to toss the mobs out of the AOE and all over the place.

     

    Yes, I HATE this. Especially on the KDY prisoner level where knocking the mobs off the ledge consequently results in the ENTIRE room getting aggroed and the result is usually a wipe.

     

    I had an idiot sorcerer do exactly this just last night even after I warned the group NOT to use a knockback in that part of the instance because, yes, the room will get pulled. (I was tanking on my Juggernaut)

     

    and LOL at the picture posted of KDY traveling back in time in a time machine to create bad players.

  11. Something that is rare and well crafted will invariably always be valued higher. A well-designed, good-looking armor skin or mount should be released in limited amounts, this way whomever has the discipline and skill to make credits can enjoy it and, in their minds, stand out .

     

    Is it ethically right for European Car Manufacturers to produce vehicles that cost 100K and up (Ferrari, Lamborghini, Bentley)? Is it ethically right for fashion designers to charge two hundred dollars for a t-shirt or several thousand dollars for a suit? Is it ethically right for Apple to charge 2 K for a laptop which will be obsolete in two years (Planned obsolescence)?

     

    Is it ethical for Bioware to set item probabilities to induce rarity and greater demand? I see no reason why it wouldn't be. In fact, I see it as a required aspect of the game. Players actually like rarity. The desire to obtain a rare item is a source of motivation, and the success of getting that item is a strong form of entertainment. If all items were easy to obtain, or if they were merely equally rare, then people would be much less interested in them. This desired rarity, then, is what drives people to grind quests, or buy packs, or coins. However, it is a balancing act, as excessive rarity will actually drive down demand, if only due to a lack of supply.

     

    Edit: Malastare pretty much summed it up in his post (which I just read). /thread

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