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mentalmackem

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Posts posted by mentalmackem

  1. On 3/12/2024 at 6:41 PM, JoeStramaglia said:

    Hey folks!

    We are seeing reports from players who are confused with how the Galactic Seasons 6 currency functions. This was not originally included in the GS6 article, but the two intended changes below will be reflected there and in the patch notes as well. 
     
    Reputation Track
    Galactic Seasons 6 does not have a Reputation track like previous seasons. There is still an item to collect the same way you collected Reputation currency in the past. However, it is for Achievement tracking only and progress is granted when you collect it - you're safe to sell them for credits! It’s worth noting that these will cease to drop when you’ve unlocked the achievement.

    Reputation Conquest Objective
    The amount of Conquest points earned for the Reputation Conquest Objective was reduced. This particular objective was over-represented in objectives completed and needed to be balanced. We've added new objectives to help offset the loss that encourage you to play Galactic Seasons in the same manner that the Reputation one did but lowered the effect that the Reputation objective gave in its place. 

    These changes will be reflected in future Seasons as well, however, we know they can have an outsized effect on smaller guilds and will be keeping a close eye on the data over time and make adjustments as needed. 
     

    So part of the subscribers reward track where you essentially reward people for subscribing is give them junk loot ever 10 levels? and we need 1500 of this junk loot for an achievement and someone at broadsword this was a good idea? This achievement is the carrot to keep us going all season? not rep, not tokens but junk loot?

    On top of that, stealth nerfs? are we going backwards with communication again?

    • Like 4
  2. Can someone from the SWTOR team (Jackie or Eric) comment on the price conversion for the new "Join the Fight Bundle" in the UK.

    In the UK it's coming up as £34.99, In comparison a 60 day sub and 2400 CC comes to £21.49 meaning it's costing an extra £13.50 or $16.61 for one mount which is very steep.

    Meanwhile in America its coming up at $39.99, in comparison a 60 day sub and 2400 CC comes to $34.98 meaning its only costing an extra $5.01 or £4.07 for one mount.

     

    Why is there such a big gulf in the conversion prices?

    • Like 2
  3. 15 minutes ago, jedimasterjac said:

    I’m genuinely amazed at how people seem to find every way imaginable to completely misunderstand how licensing agreements work. 

    Licensing means nothing if Lucasfilm won't allow 2 star wars game to compete, which they wont and never have, reason why SWG closed when this opened.

    • Like 2
    • Haha 1
  4. 11 hours ago, KeithKanneg said:

    Hi all , 

    No doubt you’ve read the reports that Electronic Arts is evaluating opportunities to give the game and the team a new home, which includes conversations with Broadsword. Unfortunately, we can't answer any questions you may have at this time.

    Game Update 7.3’s June release will remain unchanged and patch notes will be released a day before per usual. 

    All future content updates are also moving forward as planned, including 7.3.1 and 7.4. We are looking forward to the future of Star Wars: The Old Republic and its continued growth.

    –Keith
     

    I get that you can't say anything about the actual switch but one question I do have that hopefully you can answer or pass up the chain to answer is if EA want to do what's best for its players why did we hear this from IGN first? A lot of us have been very loyal to the game since the start surely we deserve to of heard this could be happening direct from EA instead of needing to read it on IGN then come and ask for clarification?

     

    If EA want to do what's best for there players can you please pass on to them that by communicating honestly with us would be a good start 

    • Like 1
  5. Y

    Many of the features of this new platform encourages positive behaviors hence why we can award unique badges for informative, friendly, and constructive posts. The same guidelines and Rules of Conduct are still in place though! There are also other moderation tools in place to help us navigate heated topics and comments.

     

     

     

    This really just reads like a way to silence criticism even if it is done constructively.

  6. I hope people temper or calibrate their expectations. Jackie made it clear that the stream is about 7.1. If past precedent is any guide, they will only do some light foreshadowing about what lies ahead. I don't think I've ever seen them get out ahead of themselves on these streams.

     

    In many ways, though, the new team is in a 'damned if we; damned if don't' situation. On other social media platforms (e.g., Twitter and Reddit), this announcement is getting savaged. Players have been yearning for more communication, and we are getting it (finally). Some seem to want apologies. But the notion that Eric is going to do the Cersei walk of shame buck naked through the halls of Bioware with Jackie dressed up as Septa Unella walking behind him ringing a bell saying "Shame!" is a bit absurd (as much fun as that would be to see! :rak_03:).

     

    We don't need to tell them that Legacy of the Sith got off to a rocky start. They know that. But a new team is in place with both the Lead Game Designer departing last month and now Charles (sadly, in my view) departing in August. I'm hardly white knighting here. Few have been more critical of 7.0 (and, frankly, for me, since 6.3) than I have -- and my spending for the game since December 2020 reflects that disappointment.

     

    I prefer, though, to be forward looking. For this particular stream, however, I'm only expecting them to discuss 7.1, introduce the new team, and pay homage to Charles (rightfully so). I only anticipate some vague commitments about what lies ahead. Frankly, though, if I were the new team, I do think this situation is a bit atypical. As such, I think it behooves them to give a bit more of a preview of things to come than they typically do in these streams to instill some confidence in the player base. As always, the usual caveats would apply about not promising specific dates and things being subject to change, etc.

     

    :csw_jabba:

     

    Dasty

     

    Rocky is a understatement. The best thing they can do is just be honest, they massively oversold Legacy of Sith and what was promised for the year long celebration and fell colossally short.

     

    If they want open constructive communication with the community that needs to start with honesty from them. What can we expect in the 5 months remaining of the year long celebration? 1 more update and some minor bug fix patches? if yes then tell us that.

     

    Whats been cut from long list of things we where told would come in 2022? Just tell us and be honest.

     

    More Bioware smoke and mirrors will just upset the community more. Livestreams going to be really rough, sadly Bioware will need to take the punches for a little while and try to build trust. If they aren't honest or go silent again the community will get more riled up.

  7. Hey folks,

     

    I know the recent announcement is going to take some time for everyone to process. We are right there with you! I've traveled the world with Charles, he attended my wedding, he is a dear friend, and will be sorely missed. Still, I want to take this opportunity to introduce, or even re-introduce some of the names you read about today as you will certainly hear from some, if not all of us, more regularly going forward.

     

    I suspect if you are here in the forums that I am no stranger to you. I started in these very forums as a fan myself over 10 years ago, moved onto the Community Team, became CM, moved into Production, and now I am typing this message to you as Lead Producer. SWTOR continues to be a wild ride for me, one that I have been thrilled to take with all of you. In this role, leading the efforts of the Design team, you should definitely expect to see and hear more from me about what we are doing, when we are doing it, and why.

     

    All that said, I am not the one bringing the creative prowess to the table. For that, you need to look no further than the other incredibly talented folks that are leading up our Design teams...

     

    -eric

     

    Eric, with the greatest respect none of this means squat unless you communicate. You and Keith both promised us a year long celebration Starting in December. You have gave us zero content since LoTS launched 5 months ago, we are 8 months into the celebration and to be blunt its not much of a celebration.

     

    Devs are leaving in droves. Jackie can't/won't answer our questions and its taken the creative director leaving for any of you devs to bother talking to us at all. Except you aren't talking to us you have made a token post and now you will vanish again.

  8. Twice today, once on Dantooine, and once on Onderon, in the All Worlds Swoop Rally area, the game completely froze, and then crashed. The first time I figured it was just normal game BS, but after the second, I believe there is an issue with SWTOR. On Onderon I was actually on the track, during a ride, I went to go around a curve and the game just froze. Sat there for a few seconds, and then crashed. On Dantooine, I was riding back from the base, after completing one of the story missions on Alderaan. I had just gotten to my contact at the track, when I clicked on her to begin the conversation, I was unable to click on my response, I tried clicking it a second time, then the screen went grayish white overlay and windows said that the game was no longer responding, then it crashed. Please fix this, it is quite annoying.

     

    Yup same

  9. Hi everyone,

     

    I have a few things to share with you about 7.1!

     

    First up, PTS will be opening back up soon. We are planning to go live before the end of the month. This phase will feature all of the R-4 Anomaly Operation and the Manaan Daily Area effectively letting you all see what will be included in 7.1. As always, when PTS is up, I will post all the relevant threads in the PTS sub-forums so you are able to leave feedback.

     

    Second, this will be the final PTS phase for 7.1. Once PTS closes, the team will be working away on polishing the content you all saw. All that said, we can confirm that 7.1 is targeted for mid-summer!

     

    Lastly for this post, wanted to let you all know that when we get closer to launch for this game update, we will be hosting a livestream focusing on the content of 7.1.

     

    So stay tuned for the PTS posts! And of course, if any of the above changes, I will be letting you all know.

     

    Jackie

     

    Hi Jackie,

     

    Let me open by saying we both know you are going to ignore this because it's a awkward question and you either aren't allowed to or simply don't want to answer it, but i will try anyway.

     

    Keith famously said on stream that the 10th anniversary would be a year long celebration with lots of content to come, Keiths words not ours. We will be almost 7 months into the "expansion" when we get the first of these year long lots of content updates, 1 in 7 months. What has gone so wrong in that studio with that team thats changed the goalposts so much? Why won't you guys just confirm you can't deliver what you said you would over a year?

     

    If after 7.1 we are only going to get 1 or maybe even 0 more content updates in the remaining 5 months after 7.1 can you tell us now?, so we can all leave and find something better to support with our money because this is getting painful and embarrassing to watch.

  10. Hi everyone,

     

    Have a few updates to share with you all.

     

    First, some of you may have noticed that /stuck has been temporarily removed from ranked PvP. This was done to prevent exploitative behavior. We intend on re-enabling /stuck in game update 7.0.2 (will have more details on that when we can share them). Players are utilizing /stuck to receive rewards in unintended ways, so we will be adjusting rewards earned in ranked weeklies to help discourage this behavior but also taking this opportunity to balance rewards in various parts of the game.

     

    With 7.0.2, players can expect the Tech Fragments from [WEEKLY] Go Berserk! to be reduced to 1750 (down from 2000). For those who enjoy playing PvP, rewards for Unranked will be increased (listed later in this post).

     

    While we’re here, we wanted to shed more light on other adjustments that were made to balance rewards players were earning so they feel better rewarded in playing various parts of the game they enjoy. These reward balances will be coming with 7.0.2, but you can see them now on the PTS server.

     

    We’re going to be making CM-1337 easier and simpler for players to obtain. The RPM and OEM modules can be purchased directly from the Spoils of War Vendor for 5k Tech Fragments each, while other sources have been removed:

    • RPM-13 and OEM-37 costs on the Spoils of War Vendors SoW Vendor are now 5k (down from 10k)
    • RPM-13 have been removed from Group Ranked Daily and Weekly Missions
    • OEM-37 have been removed from Operation drops and Missions
    • Weekly Missions “A Surprising Offer” have been removed from the fleets

     

    Improvements to Unranked Weekly Mission Rewards: [WEEKLY] Conspicuous Valor and [WEEKLY] The Spoils of War:

    • WZ-1 Accelerants are now 110 (up from 55)
    • Tech Fragments are now 1500 (up from 450)
    • Daily Matrices are now 20 ( up from 8)

     

    Improvements to Unranked Daily Mission Rewards: [DAILY] March Them Down and [DAILY] No Quarter

    • Tech Fragments are now 150 (up from 75)

     

    Slight Reductions to Starfighter Rewards:

    We are slightly reducing rewards from Galactic Starfighter so that it is more balanced in comparison to other content in the game. We love seeing players participate in and enjoy Galactic Starfighter, but the current reward amounts are beginning to lead to an increase in players not actively participating in matches.

    • Tech Fragments from [WEEKLY] Galactic Starfighter are now 850 (down from 1000)

     

    Increased Tech Fragments in Operations, especially focusing on Story:

    We’ve read feedback regarding Operations bosses not rewarding enough Tech Fragments and have increased how Tech Fragments are rewarded from them. The further you progress in an Operation the more Tech Fragments will drop from bosses. With a complete Story Mode Operation now granting 2000 Tech Fragments (up from 450). Veteran and Master Modes will also be increased to grant 2500 and 3000 Tech Fragments respectively.

    For a 5 boss Operation, rewards will be as follows for Story Mode:

    • Boss 1: 100 Tech Fragments
    • Boss 2: 250 Tech Fragments
    • Boss 3: 400 Tech Fragments
    • Boss 4: 500 Tech Fragments
    • Boss 5: 750 Tech Fragments

    Operations with more or fewer bosses have been balanced to reward an equal amount of Tech Fragments based on their average completion time.

     

    Another change players may have noticed on PTS is that currency names have been updated. These were made to better clarify what content the currencies are related to.

    • Medal of Commendation is now Conquest Commendation
    • Aquatic Resource Matrix is now Daily Resource Matrix
    • Hazardous Matter Catalyst is now OP-1 Catalyst
    • Thyrsian Production Accelerant is now WZ-1 Accelerant
    • Decurion Isotope Stabilizer is now FP-1 Stabilizer

     

    We hope this gives you a little more insight into what to expect for 7.0.2. We will have more communication around that update when we have more details to share.

     

    Hi Bryant,

     

    Please for the love of the force make progressing the unranked weekly work the same as the GSF weekly (1 point of progress for a loss, 2 points for a win). The way unranked is atm you can be the absolute top of your team by a country mile for 15 games and lose all 15 and get 0 progress towards your weekly for literally hours on end.

     

    There's so many people in unranked that either don't want to play the objective or don't understand the objective that the weekly is more like torture some weeks that you as a player can do nothing about.

  11. Hi folks,

     

    I wanted to follow up on Keith’s post here with a little more context, background, and most importantly some changes you will see in the 7.0.1 release.

     

    First, a little peek behind the scenes in the world of Game Design. When designing changes for a game as large and complex as Star Wars: The Old Republic, there are many things that need to be taken into account. Between the interplay of lots of different systems and features in the game, and understanding how any change to one can affect the experience of all the rest, it’s sometimes difficult to fully simulate on paper how the sum of all the parts fit together into a greater, cohesive whole.

     

    So we prototype, test, iterate, and test some more. Some of these may be public test opportunities of a particular piece of the puzzle we’re curious about on the PTS, but internally the test and iteration cycle repeats as often as possible. To understand the mindset of a variety of players, we gather feedback from as many places as possible to measure against the goals of the updates, in order to see if that cohesive whole we’re going for is lining up.

     

    For 7.0, we had a vision for how players could experience repeatable content, and how the game would incentivize and reward content around the galaxy, especially to highlight our new shared tagging feature that we’ve been very excited about.

     

    One major aspect of this was ensuring that some of our various systems which reward players for being active in the game, such as Conquests, Galactic Seasons, and Weekly Missions, have a bit of interplay between them to ensure if players wanted to target a particular sort of reward (like gear, cosmetic, or guild ship upgrades), there would be other players completing the same content in any given week, regardless of what rewards they were after.

     

    This brings us to our Featured Content vision. We intended to reward featured content over non-featured content in a more substantial way for a few reasons:

    • To make groups easier to form for similar content, even when reward goals differ
    • To make it easier to get help from other players via shared tagging in heroics and dailies
    • To make Operations more accessible to players who've never tapped into Story Mode before, by adding more options each week in Group Finder.

     

    Many aspects of a design like this are extremely difficult to test at scale outside of a live game environment which houses many players piling into the game, all with different ways that they play, and all with different backgrounds and interests. Using our Public Test Server enables us to gather some early feedback, since it’s the closest thing we have to a live game environment, but it’s not a perfect substitute for the live game when it comes to how systems interact at scale and the data that provides.

     

    So this brings us back to our Featured Content vision. The team worked hard to deliver on that vision, but when we saw how it was performing at scale (in a live environment), and especially taking your feedback into account, we decided to work on some changes that we believe will address many of the friction points in that vision.

     

     

    • In 7.0.1, we will not be making all Veteran Flashpoints available at level 15. Instead, we will retain each Flashpoint’s existing level restrictions, and make all Flashpoints available in Group Finder every week.
      • We will also adjust some rewards, reducing slightly the number of materials gained by deconstructing gear earned by running any individual Flashpoint, and boosting materials rewarded in the repeatable weekly Group Finder Missions.
      • We are also committed to addressing some long overdue discrepancies in difficulty, length, and time to complete among all of our Flashpoints. That work will not be in 7.0.1, but will be patched into the game over time as we assess each flashpoint individually.
        • The first step in this direction can be seen on the latest PTS build that went live today:
          • Enemy health in the Spirit of Vengeance Solo-Story Mode has been reduced across the board
          • Enemy damage and health have been reduced by 20% in Veteran and Master Modes of Traitor Among the Chiss, Crisis on Umbara, and The Nathema Conspiracy
          • Enemy damage and health have been reduced for the Jakir and Selden, and Tau/Malgus encounters in Objective Meridian in Master Mode. Additional adjustments will come in a later patch for other difficulties.

      [*]In 7.0.1, we will make all Weekly Missions for dailies and heroics available all the time.

      • To compensate for the addition of all the extra weeklies, they will be repeatable 2 times per week as opposed to 3 as they are currently.

     

    Legacy Operations and the new weekly Operation Missions will remain in rotation each week, as well as story modes in Group Finder, primarily due to how they tie into specific Conquest objectives in order to make finding a larger group easier.

     

    Once R-4 Anomaly launches, its Weekly Mission will be available every week, to highlight the new content and gear that comes with it. We’re excited about this one, and encourage everyone to take a look and try out the bosses on the PTS!

     

    Thanks for your time, care, and passion. We’re excited to get these changes to you and look forward to hearing what you think!

     

    -Chris

     

    I think the words you are looking for are, we should of listened to PTS feedback, we got it wrong and sorry.

  12. We did make key changes to the way we approach rewards in 7.0. We rotate content (including Flashpoints available in Groupfinder and Weekly missions for Daily Areas) for a couple of reasons. First, it allows all reward calendars to be aligned. Conquests, Galactic Seasons, and the Featured weekly content all line up, which means players can make progress towards multiple rewards at once.

     

    Second, we heard loud and clear from 6.0 feedback that farming one particular piece of content (like Hammer Station, or a particular Weekly above all others) because it was the fastest way to gear up, but it just wasn't fun. In 7.0, we rotate content to mix and match some of the shortest and longest flashpoints and weeklies each week. As a result, there is more variety in the type of content the gearing system rewards players for completing. Instead of gathering a sheer quantity of items to sort through to find an upgrade in 6.0, which required more and more efficient runs to maximize the amount of gear acquired, we moved to a system that virtually guarantees upgrades to gear by just doing the featured content each week. At the end of the day it results in a quality over quantity philosophy.

     

    When content is not in rotation, it is still available and rewards are still offered, but to a lesser degree. For example, all Flashpoints are accessible by walking into their entrance, however since Groupfinder is the delivery method for ensuring upgrade rewards, not all Flashpoints are available in Groupfinder each week unless they are featured.

     

    For Daily missions, we have Weekly mission wrappers ('do 6 dailies') for each area, which are the delivery method for larger rewards. These weekly missions are only available when the rewards are available, which is if they are featured that week. However all of the dailies associated with these missions are still available at all times, and still reward items relevant to gearing or upgrading gear, just at a slower rate than the featured content.

     

    All of that boils down to featured content is about aligning different reward tracks such as conquest and Galactic Seasons, plus mixing up content with short and long completion times together to prevent some of the issues that awarding all content equally brought to the table in the 6.0 era.

     

    I know that doesn't address being shoe-horned into content, but I hope it does provide the insight as to why we decided to make these changes. What I have noticed in-game is there are a lot more players in the areas, and with share tagging of mobs, I'm finding I'm not waiting around for respawns.

     

     

     

    Great there's more players in those areas now but what happens when the majority of us are finished with galatic season 2, don't want to do the dailies and weeklies in areas you are pushing us into and are still months away from season 3? In season one myself and most of my friends where done months and months before season 2 was even mentioned.

     

    I guess my biggest question for you is what happened to play your way and why is it now play our way?

  13. WE NEED PPL WHO ARE EXCITED TO WRITE FOR SWTOR! AND CREATE FOR SWTOR! No more of this shuffling along, minimum effort for the cheque crap.

     

     

    It's sadly obvious that SWTOR is no longer fun for it seems, like, most people, myself included. I have my doubts that the powers will listen to do anything to improve, galaxy knows there have been more than a few people offering their critiques and suggestions only to seemingly have them fall on deaf ears.

     

    I watched my hubby plunk down $150 today on a LOTR expac. LORD OF THE FREAKING RINGS?!? It's ancient, the story is OVER and yet it keeps going giving fresh content and adventures.

     

    STAR WARS is strong and has no end in sight. The potential for stories in this universe is second to none. I would happily plunk down serious money if it meant I had more blocks of new story that took me a while to finish (not just a night with like 2 flashpoints), I mean real story, like class story and with stories we can do with our companions, at least the romantic ones.

     

    Without THERON SHAN, without Quinn, or Vector or any of my SWTOR Hubbies/partners/friends, it's not the same. Why is it only Lana? Please take off the Lana goggles and write about THERON or another companion to adventure with us. NO MORE LIZARDS, WEIRD ALIENS etc. The only good thing about 7.0 was that we didn't have to listen to the wet farts that are the Selkath language when dealing with NPC's.

     

    Get more writers, new writers, writers you haven't hired before and WRITE. Please. I want to enjoy this game. I want to sub to it, to be excited to play it again, instead of subbing for a month, then having to wait for crykey knows how long for the next bit with no ETA in sight.

     

    Help us love you, give us more story, more of the old 1-50 companions, more with the new ones (not Lana) and more Theron. RETCON HIS DEATH. GOD KNOWS YOU"VE DONE IT FOR MALGUS ENOUGH TIMES. Please. Give me THERON, more story, and I'll gladly give you much moolah.

     

    Thanks. Over and out.

     

    I was looking at LOTRO last night, played it long ago and the fact at 15 years old it gets more regular and bigger updates than this is definitely appealing and telling.

  14. Dear Jackie,

     

    thank you for your offer to participate as an unpaid tester for your game again.

     

    Contrary to previous times, I unfortunately have to decline your offer, as it doesn't meet the conditions under which I would be willing to do unpaid work for BW from now on.

     

    Should your conditions change in the future, be it on a paid basis or with a certain respect for my work, for example in the form of adequate communication from the devs and/or producers as well as community managers, granting me my earned PTS-rewards, or actually considering my feedback instead of completely ignoring it (or being unable to do something with/about it), I might reconsider.

     

    For now, I wish you good luck finding testers who you have not alienated yet.

     

    Kind regards,

     

    JattaGin

     

    This ^

     

    So much this

  15. I for one look forward to my free #3A58FF hue changed droid pet I will get in the mail on every character in perpetuity as an apology for 7.1 being delayed to February 2023 with the inclusion of an all new one minute cinematic on Odessen talking about some strange implements Malgus was spotted shopping for at the grocery store (a spade? some seeds? is he taking up gardening?!? put all our resources on monitoring this, Lana) and a lotto you can play that deletes one of the classes from your game files, but has a rare chance of giving you an invisible rancor mount (it's invisible and you can't ride it, but you know it's there if you RP it hard enough).

     

    You Sir have won the internet :D

  16. So, I got that idea seeing this concept art in SWTOR's Facebook post: https://www.facebook.com/starwarstheoldrepublic/posts/this-concept-art-of-manaan-shows-the-installation-to-extract-kolto-a-rare-medica/10158992845348860/

     

    In addition, SWTOR previously made the mission "The Shroud of Memory" in which you play HK-55 and you end up underwater during that mission. Also think the fog and altered sound feeling Bioware created in the carbonite poisoning part of the beginning of Knights of the Fallen Empire always gave me that feeling of being underwater for some reason.

     

    Point is...when all these things are taken together, I thought it was a way they could expand the game and add something we have never had before. Sure, I realize any coding to allow you to swim up and down so you are not just walking across the bottom would be very difficult. But I even thought Bioware could create a barrier by having a Firaxan shark eat you if you went too far up.

     

    Anyway, Bioware did not bring anything new. This is just more of the same. Disappointing.

     

    I had not seen that concept art i must admit and it begs the question what the hell was that the concept art for because what we got in 7.0 aint anywhere near that bioware!!!!!

  17. When 7.0 was announced, I made the mistake of thinking this “expansion” would finally allow our players to swim and fight underwater (actually in the water not on the ground in a bubble).

     

    A well though out post, my only confusion is what i have quoted above, im curious what gave you the idea that this was even possible on the engine swtor uses? as far as i know this has never even been hinted as possible

  18. Even so, that could be accounted for and planned in. Which doesn't appear to have been done properly.

     

    I'm not defending them, i agree with you. Post i replied to asked what they did for 2 months, the answer for at least one of those 2 months is nothing.

  19. We have been over this soooo many times on these boards. The PTS is NOT for your Feedback. The Dev's have stated this numerous times. When the content gets to the PTS it is pretty much done. They will not go back to square one for anything. The PTS is there to find bugs, that is all. I stopped going on the PTS after 4.0. The only way to get them to stop this BS is to unsub. The game is old anyway. It think it is time for us all to move on.

     

    They ignore the bug feedback to. PTS is a waste of your sub time.

  20. Hello everyone,

     

    We’ve spent the week gathering your feedback, reading posts, and messages on various platforms. The team has been working on fixing bugs that are being reported as well as making adjustments to improve players’ experiences.

     

    As I’ve alluded to in a previous post from earlier today, we are finalizing details on when the next patch will be. This will include the UI contrast adjustment and other fixes. When we have that info, we will be communicating that to the wider playerbase including details of everything that will be deployed within that patch. More communication will be coming.

     

    Lastly, I understand that there are many topics to debate on the forums, but I am asking you all to please be civil with each other and toward members of the team. Attacking, harassing, and wishing harm against each other and against staff is not permitted. I and the moderation team try to find balance with allowing players to voice their concerns freely and enforcing the guidelines. We ask you to be respectful. Please contribute to the forums in a meaningful manner that promotes healthy conversation.

     

    Thank you,

    Jackie

     

    Respectfully Jackie with regards to your PTS ops testing post (which i noticed you locked which just comes across at a poor attempt to avoid questions) why should we (your paying customers) go on the PTS and test this considering during the last PTS all feedback and critiques were ignored? What assurances can we get from the Dev team and Keith that we aren't just wasting our time?

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