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Egotisticalape

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Posts posted by Egotisticalape

  1. Oh, this is gold coming from an Assassin. This is truly a L2P issue, sorry. Spend less time posting, more time figuring out how to approach different classes.

     

    As for the rest of this thread, it can be summed up as follows:

     

    ITT: A bunch of bad players choosing to congregate and continuously whine to each other about 1 class. As their whines are continually confirmed by other bad players, they feel like their inability to play well is justified.

     

    Lol@Marauders winning matches. Of course it's not the healers, or the tanks protecting the healers. :rolleyes:

     

    Oh, you didn't realize, this is more of a team-oriented game, and you can't just blindly CC and approach Marauders, but have to actually strategically go about fighting them? How absurd!

     

    If you're not saving your CC as a reaction to a Marauder's cooldowns, you deserve to get owned for your stupidity. If the Marauder is already whitebarred before he uses his cooldowns, blame your teammates for their stupidity. The problem is the players, not the class. Learn to play.

     

    This ^

     

    Also yeah Maras/sents CAN and will lock down a casting class IF you stand there and let them stay in melee range.

    A lot of people really need to learn about positioning (e.g.a well positioned Sniper/gunslinger should not lose to a Mara/sent 1v1), kiting and saving CC's/knockbacks for key moments instead of just keeping them on CD.

  2. And despite the fairy tales out there: it was always entirely possible for ONE DPS to keep a sorc from healing anyone but themselves, thereby effectively neutralizing them.

     

    This ^

     

    And

     

     

    Imo a change to expertise was needed for pure PVP'ers as the diminishing return was too harsh making it best to wear some high end pve gear, but they seem to have taken it too far as everyone feels so damned squishy currently. An increase in HP would at least help counter some of the initial burst

     

    As for the rewards system I think losing team members who hit the medal cap should get around 70 comms and the winning team should get around 100. There really is no point currently in staying in a losing WZ

     

    Also wish they would look at resolve vs knock backs/Snares/Pulls and the sheer amount of stuns that are in this game. Maybe increase CD's? See alot of people just throwing out stuns/knockbacks without thinking about it as the CD is relatively short.

  3. Imo a change to expertise was needed for non PVE'rs as the diminishing return was too harsh making it best to wear some high end pve gear, but they seem to have taken it too far as everyone feels so damned squishy currently. An increase in HP would at least help counter some of the initial burst

     

    As for the rewards system I think losing team members who hit the medal cap should get around 70 comms and the winning team should get around 100. There really is no point currently in staying in a losing WZ

     

    Also wish they would look at resolve vs knock backs/Snares/Pulls and the sheer amount of stuns that are in this game. Maybe increase CD's? See alot of people just throwing out stuns/knockbacks without thinking about it as the CD is relatively short.

     

     

     

     

    Coltari - Nightmare lands server

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