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Chado_

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Posts posted by Chado_

  1. You are not familiar with the testing process, or the development process in general but thats understandable.

     

    The first thing you had wrong was to imply that their QA team did a bad job, and also that they did not know how to test.

     

    From working in software QA for 13 years, I can tell you that QA does not fix bugs nor do they decide what bugs get fixed. Every single issue that you hate could very well be written up in the QA database. Just because its a bug doesn't mean QA didnt find it.

     

    More than likely, it means a producer chose to not prioritize that particular issue OR they did not have the resources available to look at the code and fix it. All bugs are fixable but some may be so complex that the devs are temporarily stumped and put the issue on the backburner. Its very rarely QAs fault.

     

    I wouldnt bother.. trying to explain the difficulties of working on a large piece of software to the average Joe is a waste of time. You'd have it easier teaching your favorite doorknob to do calculus.

  2. Well I spent the last two days playing my undergeared 50 Sage in PvP to see how the other half live... partly because I started to wonder if I was underpowered after replying to this thread.

     

    I have found something to be true as day... Most people who play assassins/shadows don't know what they are doing. I have 80ish expertise on my Sage and I ran into maybe 1% of the shadows (huttball) or assassins who could kill me without help.

     

    It is not because I am the best sage player ever... I actually still suck at it. The problem is the vast majority think spamming a couple buttons is all it takes to play a shadow/assassin.

     

    This might be the most nonesnsical thing I've ever read.

  3. I think you have missed a game called EVE. There is a lot of very good open world fights, everything from 1 v 1, to 1k v 1k all the time and best gear does not always win.

    Send me a PM if you want a 3 weeks invite.

     

    I played eve for a long time. If you call gate camps and 4 hours of searching for every one good fight good pvp we've got different definitions of good open world pv. Also, eve fights are won in the fitting station, and knowing when to run. Beyond knowing what you're fighting there's very little real time skill involves

  4. Open world pvp is a myth. I've played every mmo under the sun for pvp and people just don't do it with any consistency, regardless the size of the carrot. People just don't like losing mmos are, by design, all about getting yourself quantitative advantages. There is a reason people do instances, constrained pvp and call of duty till the cows come home.
  5. Which just means that the class needs to be nerfed further.

     

    I'm a scoundrel player, so don't accuse me of class bias. Simply put, you shouldn't be able to kill another player in battlemaster gear with a single stunlock. It's bad for PVP and bad game design.

     

    You sure about that? So we get one easy kill in, then we're dead assuming the other TEAM is competent.

     

    Unless your context is 1v1? Or zerg, mindless pug pvp which is really a bunch of 1v1 in the same area, in which case how can they try and balance against that?

  6. Please explain in detail how players competing between themselves leads to content not being challenging. I just don't see the connection. Actually on the contrary a little competition usually motivates everyone to get better.

     

    Keep in mind that a good player dodges all the fires and does all the other gimmicks that the encounter requires and STILL does top damage.

     

    If you don't get it me explaining it is not going to help.

     

    The introduction of mods and meters into wow was the beginning of the end of quality and challenge Why do you think they took their efforts out of blackwing lair / naxx quality content etc and put them instead into dual specs, gear scores and meters?

     

    It's impossible to make a game that is challenges on a team level when most players think it should be about their individual hero status.

  7. Each day I find myself logging on less and less. A few weeks ago I was taking time off from work to play. Now I log on to do my pvp daily and that's about it.

     

    I think it all boils down to this: I've already decked myself out in Champion gear. I've already done a fair share of the end-game operations. It's all boring now because there's no competitiveness. I need to feel like I'm competing to have fun, either against myself or others.

     

    For operations, I already feel like I'm doing the best I can do, but I really have no idea how good that is. Bosses die, so I know it's good enough, but knowing that I'm "good enough" isn't all that satisfying. It's like taking a test, and the teacher telling me "You passed" instead of "You got a B". If I'm going to spend time preparing for and executing something, I want to know exactly how well I did.

     

    For pvp, the only way to be competitive is to either compare medals or damage at the end, which we know is skewed data. There sorely needs to be some sort of ranking or rating system, where you move up if you win, and down if you lose, and then try to match warzones in a way that it's an even match based on these ratings. The current system of a plain ole' FIFO (first in, first out) queue leads to randomly balanced games, which makes some games too easy, some games impossible to win, and some games just right. This may not be the best solution, but the completely randomly balanced games has to go.

     

     

    I'm happy for you. Playing a video game 7 hours a day is not healthy living.

  8. well, if you guys think that lvl 10 vs. lvl 49 is fair, bring your lvl 10 character and try to defeat my lvl 49 and prove yourself. I can even make a better deal and bring out lvl 30 instead.

     

    As long as it means I can level without doing quests, ill gladly take my beatings from higher levels all the way to 50.

  9. Pirates of the burning sea.

     

    Complex combt engine, slow enough to be more than twichy button mashing, no grind, no reliance in carrot, awesome team play (moving together defensively is the key to winning group fights.. no magically saving a teammate from long distances with no los), consequences for losing (you loss your shiny stuffz when you sink).

     

    A lot like EvE, but with good combat.

     

    Only thing it was ever missing was people with the stones and ( patience to get past the learning curve) to play it.

     

    Neverending adrenaline.. I'd still be playing it (it had me for 5 years) but I'm grown up now and find that with minimal playtime quantity > quality.

  10. The absence of a combat log or valid arguments from developers concerning 'nerfs' is there for a reason. Without laying out numbers they have high autonomy on changing things without the ability of people to double check.

     

    It's also insane to demand constructive threads on manners like that considering that 99% of the people around here shouldn't be allowed to use the internet.

     

    The changes to operative are purely based on corporate policy and not on any mythical data/metrics which popped up and showed that these changes are needed.

     

    I never experience the 'opness' of operative when playing with equally geared and skill wise good people. Only fresh 50's who don't have any decent gear or a single *********** clue about their class are ripped into pieces. (nearly got all Battlemaster pieces ).

     

    On the other side: this isn't a MMORPG which is designed for competetive pvp - keep that in mind in your discussion. Competitiveness would start by eliminating diffrences in gear, thus allowing everyone to be equipped the same upon entering PvP - i.e. Guild Wars. There is no real balance either. There is a very good reason that the majority plays sorc/merc ; nuff said.

     

     

    This guy is S-M-R-T. Any mmorpg dev team that aims for real class balance, on the other hand, is not.

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