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Posts posted by Battorian
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I do not find that i have a hard time building rage but i do agree with you, it can be a slow start when you have no rage. As you said other classes start off with full bars which allows for good burst dmg right from the beginning.
Maybe a solution would be an 'Enrage' ability, usable every minute or two that would give us like 6 rage or something. It would compensate for those times when you start a fight with nothing... id even be happy if it would be just usable out of combat.
Cheers!
God forbid we have a way to build rage out of combat, for when we know stealthies are around!!! That would seem almost logical, clearly this has no place in the game!!!
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I like the fact that they don't even have to face you...the game does it for them. Makes me rage every time.
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I agree Carnage is definitely lacking in damage. I switched to Annihilation last night and was pretty bad at playing it and still did more damage then i usually do with Carnage. I believe pvp is not always about damage but after some dueling sessions with a Annihilation vs Carnage Marauder I can say for sure that Carnage is lacking damage. Gore being a 6 second window is far too short to take advantage of and I feel like it does't increase damage that much anyways.
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This thread should also be titled:
Marauders are becoming the next Marauders
(For those unaware of Marauders, they are a class in Warhammer Online. At launch, the class had far too weak attacks earned early on which resulted in the warzones being 5% Marauders, with them bottoming the damage charts)
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Is no one going to mention the terrible 1.5 second gcd this class is forced to suffer? This class seems to have many important 6 second buffs, and with a clunky 1.5 second gcd that means you will be able to use maybe 3 abilities in that short window assuming you don't get cc'd. That is what is the most discouraging imo. I don't think BW is going to make fundamental changes to the class like that to make the marauder viable. But hey this is Bioware we are talking about. I had the misfortune of playing a marauder on their last mmo Warhammer. As long as they stick to this "all classes doing the same dps" bs, this game will never reach some semblance of balance
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As much as I like leap, I think it should be renamed to "summon knock back" w/ snare. This also makes Huttball a nightmare for marauders. There are entirely too many knock backs in the game for a class with only one gap closer.
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I have been trying both Carnage and Annihilation as I level up. I gotta say those Anni dots must have some absurd scaling if they are so great at 50. I find the extra speed, roots, and CC breaker of Carnage to be very enjoyable in PvP. But imo Marauder damage sub 50 is severely lacking in general.
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Marauder best pvp spec - Annihilaton vs. Carnage vs. Rage
in Sentinel / Marauder
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