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vvp_pe

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Posts posted by vvp_pe

  1. yeah, eve.

     

    incidentally eve is probably hard for you to play.

     

    that you being anyone reading this.

     

    you probably have a life, friends, commitments.

     

    i mean seriously, i know you think that if the economy was real you would become a randian super man in that system, but the truth is you will be *********** murdered for your purse change.

  2. are a lot of you still complaining not realize you get 7 champ tokens out of the bags now? they made it far less rng because you are now always going to progress on your gear.

     

    p.s. if you got all of your champ gear in a week or two of pvping in previous system you were extremely lucky.

  3. sometimes it's lag. Usually when that happens you see their body jerk for several seconds and whenever you try to do something to them it says "out of range" or something to that effect. Then you see them zoooooooooooooooooooooooooom all the way across the map like teleporting.

     

    But I have seen speed hacks.

     

     

    no, not that.

  4. I know the imps on my server are so godawful that this is the only way they can ever win in pvp, but it is rather irritating to deal with. We are reporting as we are finding (and several have already been banned).

     

    Am I gonna want to set up FRAPS to capture this or do the devs have tools to use if I simply report the name?

  5. Sorry, maybe my example of what is "Pop" these days is a bit dated. I guess I'll have to defer to your judgement on that.

     

    Replace "Boy-band" with whatever soul-less drivel you're currently listening to on your ipod and you might get my point.

     

    yeah, sorry dad that he beatles are no longer popular or nirvana or whatever it is you grew up with.

  6. naa i played eve

     

    it is pretty hard alright. you can play it for years and not discover all the mechanics or what you can do.

     

    if you want a hard game go play it, it's there

     

    i don't have the time at this point in my life.

     

    and if you think EA is going to put 200 million dollars into a spaceship excel you are mistaken.

     

    edit - oh my god look at the dude above me complaining about boybands in 2012.

  7. Let's see those numbers come next month when the REAL truth will come out. People got sucked into subscribing for the first month. So what? What the hell is your point?

     

    Next month is when we find out how this game is REALLY doing.

     

    unless the numbers hold.

     

    then you will state that people got suckered for 3 months and we have to wait longer to REALLY FIND OUT.

     

    you will move this goal post forever.

     

    the only mystery is why anybody bothers arguing about this matter at all. this corporate meta-gaming is bizarre.

  8. that number doesn't mean anything to anyone but EA. EA has internal worksheets where they did a stochastic economic analysis where they now get to fill in 1.7 million for their initial sub rate.

     

    that number has no meaning to you (the consumer) and neither haters or otherwise can say it does.

  9. As per my observation earlier, I find it intriguing that it’s the people displaying no concerns for utility (e.g. Eldren’s signature) after collectively earning something that are the ones attempting to convince people that penalties are unenforceable or that we should rely on ‘the system’ rather than informal conventions or social contracts. It’s clearly to your advantage to tell people that such is impractical or to discourage them from trying, it’s imperative to your ‘survival.’

     

    The simple fact of the matter is that consensus is never reached in any domain of this nature and we cannot really rely on individual sovereignty as we would in reality due to the fact that everything is collectively earned thus collectively owned. Consequently, we can only rely on majoritarian approaches. In a domain like this, I see nothing wrong with ‘mob rule’ provided that people are ostracised based on reasonable evidence. I encourage metaphorical pitchforks. In reality, I'm a social libertarian but I don't apply that here because I recognise that the dynamics are very different. If people have no concern overall utility, why should I have any concern for their desires?

     

     

    You mean just like it works in any other domain where individual sovereignty can't apply due to the ramifications it has for others, whether online or in reality? Let's strong-arm people into playing with those they fundamentally disagree with so that the individual they disagree with consistently gets advantages. If a person is place in an ignore list or their actions made known to the 'public' sphere then people choose to reject them too, just as the person chose to reject the values of those people. I fail to see how that is 'unfortunate.'

     

    lol you don't think things are built by the community in real life.

  10. It goes to the heart of society in general.

     

    We as as society (especially Americans) are forced to be "good" and "peaceful" with our lives.

     

    When in actuality, humans are mean, selfish, dangerous animals. Sure we are "sentient" but given the opportunity to be the "bad guy" is VERY appealing.

     

     

    that isn't true. you can choose to play either faction as dark or light.

     

    the empire can be darker overall but being republic doesn't force the opposite

    the morality system for trooper, for instance, always makes sense. ends vs. means. no stupid chaotic stupid ******** (which is how many games, and other classes, treat evil.)

  11. >"First of all, this could not compare to KOTOR 1 nor 2, at least not as a RPG. All we do here is fighting. Go somewhere, kill x mobs and defuse a bomb. Go somewhere else, defeat a sith lord, be a hero. Everything is centered around our characters. We just kill our way through the chapters and the conversations tell us the story. That is not a proper RPG."

     

    First up nothing compares to the original KOTOR in terms of story! :) THE TWIST is unrivaled for me in terms of gaming storytelling (Zelda aside). KOTOR 2, honestly I was disappointed. It felt like an undercooked, unfinished rehash of the first game; enjoyed it, played it to the end, but wasn't blown away.

     

    When they announced SWTOR my heart sank because to me MMO meant 'read endless panes of text if you want the lore, but mainly just go and kill 30 Knolls'. But I'm honestly stoked with how it worked out. You can say it's not an RPG but that's how it plays for me. I'm engaged in my character's story, and I know who he is. To be honest I know this character better than I knew the ones I played in KOTOR 1 and 2.

     

    I dunno, it's different expectations I suppose. I hate to see people just saying 'bye' when people have legitimate negative things they want to say about the game but, honestly, if the bugs are making you want to leave the game, it seems likely that you won't love the game when they're fixed, so maybe moving on is the right thing.

     

    the best story is in Baldur's Gate or Planescape. All other RPGs have failed to match it.

  12. No, you have no idea what you are talking about. It has nothing to do with perceptions of good vs evil and EVERYTHING to do with aesthetic appeal.

     

    ding!

     

    horde were originally under-popped. very early on they made them slightly less ugly to help with that.

     

    with burning crusade VAMPIRE ELVES made horde more popular (the decision to include vampire elves was one of the drivers for me to quite because it felt like the worst pandering to fans)

     

    then they tried to counterbalance it with WEREWOLVES because TWILIGHT

     

    aesthetics drive balance. i know a lot of people think that aesthetics are personal decisions with no global properties, but that isn't true. in this game's case the looks really did go better for imperials and this balance issue is the ramification.

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