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shuasage

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Posts posted by shuasage

  1. Completely false. The tank relics have always been 20 seconds... lol

     

    http://www.torhead.com/item/5Ko1OXy/campaign-relic-of-imperiling-serenity

     

    He's talking about this:

    http://www.torhead.com/item/gYdFUvn/campaign-relic-of-the-shrouded-crusader

    http://www.torhead.com/item/a3F9b7I/dread-guard-relic-of-the-shrouded-crusader

     

    It says on the site that the Dread Guard one is 30 seconds but at the vendor in game right now it's a downgrade at 20 seconds.

  2. What if Bioware added some kind of public guild rank for everyone to see for each zone. When you enter the zone it would pop up on the screen the guild that dominates the area. That alone would be incentive and wouldn't inspire trade kills.
  3. There has been discussion about problems with other guilds messing up the Nightmare Pilgrim fights whether it's intentional or not. Here's my idea:

     

    Why not put the boss fight in a mind trap-esque location? The entire ops goes into a mind trap and then hits the shrine and fights them in a closed instance.

     

    Just a thought :csw_jabbapet:

  4. No no no. Nuh uh. Not happening! If they removed lockouts this means people could just farm Columi/Tionese gear with no worries in the world, removing the purpose of hm fps (basically) and if they could do that they can farm gear for alts with no requirements except 10 credits which removes the point of doing hm fps and sm ops and jumping straight HM EV. If you could change your race, this game would make no *********** sense at all and I would instantly unsub due to the fact that I doubt that in the future you can change your species. No the whole purpose for Campaign gear is to have set bonuses in different (better looking gear) the only reason you go for Campaign is to actually look cool and meanwhile to have set bonuses (not even that amazing of set bonuses) so removing that feature is just plain dumb. The armor reskins I concur with. And the reason to Open World PvP is just fun in itself, you shouldn't need a reason. Therefore I end my statement.

    Ok so reduce lockouts to 72 hours. A week is just excessive.

    Changing the race could be a one time option per character. You don't have to use the option if they give it to you but you'd unsub if I had the option? That's a bit dramatic.

    Most people are quitting before they even get close to campaign gear. Maybe you don't like the idea but gamers are more casual and less grinding these days.

    Open world PvP was a lifeline for many players. Many people left the game when Ilum lost it's PvP purpose.

  5. Sorry but I don't know where the suggestion forums are. Here are a few suggestions based on the top complaints I've heard about and agree with.

     

    1. Lockouts
      Many people in my guild and outside of it are only signing on to do end-game ops runs. This means they only sign in once a week. Eventually, they move on to other games because of this. At least reduce or eliminate the lockouts on "story mode" ops runs.
       
    2. Set Bonus
      Most people are leaving the game before even getting campaign gear. You want to promote social gear yet you penalize players for using it due to Tionese/Columi/Rakata not transferring set bonuses.
       
    3. Character Races/Makeovers
      I have characters from the release date before legacy race unlocks were even announced. Now we have new races coming out and I already have 7 characters that I'm NOT going to delete. Yet I feel penalized for not having the option to change races. Instead of unlocking races in legacy for 1.5 mil as a universal option, why not give players the option to change the individual race of existing characters? Why not have a character makeover option altogether?
       
    4. Open World PvP
      The game was better when we had a reason to open world pvp on Ilum. Give players a reason to go back and give purpose to the Outlaw's Den while you're at it. I miss having to call for help in guild chat and the clashes that ensued on Ilum!
       
    5. Armor Reskins
      Stop it. It's like wearing the same clothes to work/school for days in a row only without the smell.
       
    6. Bound Items
      You want to promote legacy and having multiple characters right? Get rid of "bound to a single character" and replace with "bind on legacy" or "bound to account".

     

    Don't get me wrong. I'm not here to troll. I do in fact love this game and want to see it flourish! I'm just trying to help:tran_cool:

  6. Bioware, please bring back the open world pvp by giving incentives to do so. Reward players with "warzone comms/ranked comms" for kills or at least something. The game was so much fun when guild's would fight it out in the pvp zone on Ilum trying to collect armaments. How about making them cross server zones? Anything is better than nothing at this point...
  7. I have a shadow tank and have no problem keeping agro with mobs. I can't say the same for my knight tank though. My attacks have limited range and the cooldowns prevent me from grabbing aggro efficiently. Bioware should lower the cooldowns even if it's just on the taunts.

     

    Hilt strike generates threat but has a 1 minute cooldown.

    Guardian slash generates threat and has a 15 second cooldown. I use it when it's available.

     

    I also chose to use the "Single saber mastery" skill tree perk to increase threat generation for force sweep and cyclone slash by 30%.

     

    Bottom line: I do all of this and still lose aggro. I have to wait for my leap or taunt cooldowns (15 seconds) and have to manually walk over and attack targets and there's no guarentee that I'll pull aggro then.

     

    Help us out Bioware :mon_trap:

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