Jump to content

Stultophobe

Members
  • Posts

    132
  • Joined

Posts posted by Stultophobe

  1. I know there're bigger fish to fry right now, but I've still got two whole rooms to make fabulous and I'm already at 475/475 in my new NS Stronghold.

     

    I just don't understand why there's even a cap. 475 hooks... 350 hooks... 750 hooks... Seem like arbitrary numbers to me. It's not as if the game would break if you added another 50. And who cares if some people have crappy rigs and couldn't handle 1000 Ancient Threat decos in one room? It's not like people's personal strongholds have to be accommodating to the rest of the player base.

     

    I mean, I *was* about to blow a whole bunch of $$ on CM decos, but I guess BioWare doesn't want my money anymore :rak_03:

  2. This question has been confusing me for several days. I really want to write it down.

     

    Why comes the Outlander back to Odessen, when she/he has chosen to rule like an Empress/Emperor?

    This does not make sense. Odessen is really not a good choice for capital of a new civilization. It's covered by forest. In the middle of nowhere. Like a group of US rebel comes back to Alaska after taking DC, or a group of Russian rebel comes back to Siberia after taking Moscow.

    If the Outlander chose to be a Peacekeeper,then is a good Choice to come back to Odessen.In this way, she/he can show to the galaxy, that she/he has no ambition for Power.

    But if she/he chose to rule the galaxy. Zakuul is obviously a much better choice. It has population, economy, history, which Odessen has not. That Planet is Valkorion's finest work. And Arcann's war makes it the center of Universe. You took it, USE IT! Of course, you can build it on Odessen. But why bother, if there lies a completed work. Rebuild is much easier.

     

    And the old Throne room is cool, BUT THE NEW THRONE ROOM IS ABOVE A CANTINA!:mad:

     

    I thought the new throne room in the Odessen base was just a locus of operations... not the official seat of power of the Eternal Alliance. Obviously the new emperor/empress didn't just scrap the Eternal Throne -- which is required to control the Eternal Fleet.

     

    I'm more interested in why my now-Emperor of the most powerful force in the known galaxy is just walking around the Imperial fleet and not doing more emperor-y things... But hey.

  3. So I have a question derived from a number of observations...

     

    To my knowledge, you cannot name you character anything with "Darth" or "Master" or "The" or "Emperor" in it (although "Empress" is valid for some reason). And yet, once in a while, I'll see someone on the fleet with "Darth" or "The" etc. in their name. Even capital letters in directly after a lowercase letter with no space.

     

    I know for a fact that this is not simply their title because when I PM them it includes "Darth" (for example) in chat.

     

    And no, no use of special characters. I am able to type in their names manually into /who without using special characters, and they show up. I even blew up the text to make sure I was seeing it right. No special characters.

     

    How can this be?

  4. Is she just running around inside your head now?! We didn't eradicate her spirit like we did to Valkorian! I don't know about you guys, but I gave her the choice to side with me, she approved and she (along with Arcann and Senya, beautiful family moment fyi) helped me wipe the floor with Valkorian. So, she's just there now? Is that what future chapters could be about? I wanted to help the lady, especially after seeing the 'Betrayal' trailer, so maybe that opportunity will arise, but I feel a lot of the player base may not like that. Thoughts?

     

    I believe that Vaylin is gone. When you kill Vaylin on Odessen and see the Force effect go into your character, that's Valkorion binding her spirit to his own. That's why Vaylin only appeared in your mind after Valkorion deliberately manifested her. Therefore, destroying Valkorion would also destroy Vaylin.

     

    It was subtle, and maybe you didn't notice, but Vaylin was a bit off-character in the final chapter. She was more an echo of the person we'd come to know. The "real" Vaylin would not have chosen sides. She would have lashed out at both Valkorion and the Outlander.

     

    I could be mistaken, of course.

     

    I also don't agree that Valyin was/is redeemable. I think the writers went out of their way to show us this, while still not making her an entirely unsympathetic character. So much had been taken from her that it would almost feel disingenuous were she to "reform". Unlike Arcann, Valkorion had turned Vaylin into an animal. Animals are not redeemable -- they simply are what they are.

  5. I don't understand why so many people are having problems with Vaylin. I didn't even encounter Force Slam until my third playthough when I missed an interrupt, so I'm assuming people aren't using their interrupt and that's maybe part of it. Never gone under 70% hp -- this is on my Marauder. Veteran mode was a bit more difficult than story, obviously -- still doable on a first try basis. Not sure what the issue is.
  6. I keep going all around the location where Tauntaun lore is supposed to be on Hoth, but every time i get there a prowling ice cat pops up there! is there a way to make sure that the 'Tauntaun Lore' Tauntaun will always show up there instead of the icecat?? It's so frustrating trying to get this lore and never having the Tauntaun show up! :mad:

     

    According to swtor-spy:

    Coordinates:

    X: -2852, Y: 1138

     

    Additional information:

    Found them in Icefall Plains around X:-2852, Y:1138, Z:101. According the player Kilrathi even though they are not on sight, running around this location can make them pop up.

     

    We would like to thank Articfox and Kilrathi for additional information.

     

    Original Game Codex Text

    The tauntaun is an omnivorous reptomammal occupying a key position in Hoth’s ecosystem. Beyond providing a food source for wampas and the feline whitefangs, tauntauns also expand the planet’s natural tundra by spreading fast-growing moss and lichen to new growth areas. In fact, scientists speculate that Hoth’s limited fauna would quickly go extinct if the tauntauns disappeared. More important to Republic, Imperial and White Fang forces on Hoth, tauntauns provide the promise of a native means of traversing the icy plains. Adult tauntauns can move at speeds of up to ninety kilometers per hour–useful for outrunning all manner of foes. The trick, of course, is domesticating these notoriously ill-tempered beasts.

  7. I know we never really needed it because of the silly mechanics of the Chapter 16 KOTFE fight that totally undermined the entire story arc of Chapter 12... but in the KOTET story, that weapon is pretty much useless, right? Doesn't really give any useful abilities at any point, including against the final bosses?

     

    I'm pretty sure what the answer is, but I'm just checking before I craft 220 mods to put into my old weapon(s).

     

    You needed it for the reflect ability in order to defeat Arcann before they fixed the fight in story mode -- where it was bugged.

  8. When the warrior finally speaks with Baras, they are vulnerable, and their weakness is exploited; Baras reveals and exploits Overseer Tremel as the perpetrator behind this, not through deceit or malicious intent, but through complete ignorance. Tremel had rushed the Sith Warrior’s training that he had forgotten the true values of the SIth order, including the Sith code. Darth Baras orders the warrior to kill their former overseer, and Tremel faces the demise that either his plan for the cultivation of the academy, dies, or he dies. The mystery surrounding Tremel did not originate from his intent, but the reaction of his intent; he hoped that he could continue his old ways in the body of a young acolyte, but through his arrogance he neglected the values of Sith of Baras’ day and age, failing to adapt to an evolving tradition, for the sake of those more powerful than him, and it was that which ended Tremel’s life.

     

    My DS-leaning Sith Pureblood, Imperial loyalist and traditionalist spared Tremel, and I take issue with the idea that my character was ignorant of the Sith Code. The Sith Warrior is an educated individual. He is, quote, "heir to a great Sith bloodline." Do you expect me to believe that he was never once in his life exposed to the six short lines which form the basis of Sith philosophy? Nonsense.

     

    "I don't recall learning a Sith Code, my lord." I chose to interpret this as a lie. Baras was looking for a tool, and he would find one in my Sith Warrior. Baras has no use for an Apprentice who values abstract ideals over Baras' own will and desires. Thus, feigning ignorance on this matter manipulates Baras' perception of the Warrior as a simple, uneducated brute to be used to destroy his enemies before being easily outwitted and disposed of (Baras was not looking for a successor). Baras' subsequent criticism of the Warrior's perceived ignorance is merely a psychological expression of authority rather than genuine disappointment.

     

    Tremel had warned the Warrior: "Baras is a master of deception..." "[he] will attempt to trip you up, test your nature, get to the heart of who you are."

     

    Is this too much of a stretch? Perhaps. But for me it's more believable than the idea that my Sith Pureblood did not know the Sith Code.

     

    If you read Overseer Tremel's codex, his family has handled admittance into the Sith Academy for generations. Tremel's dedication to tradition and purity is without question, and his concern that the quote "evolving Sith paradigm" is a path to weakness was shared by my Pureblood at the time (Although he now cares less about the Sith and Empire since the developments of KotFE/ET). How can Baras make a claim to standing on principle and tradition when his ultimate goal is to blasphemously impersonate the Sith Emperor's Voice? To him, everything is merely a tool to further his agenda; Sith, Imperial lives... He'd sabotage an Imperial victory over the Republic simply to prop himself up. He's a worm! Tremel is clearly better than him.

  9. I never played any of the KOTOR games and perhaps if I had, I wouldn't have such a dim view of the JK story because I could see it as a continuation of something else

     

    To say that I played KotOR I-II would be inaccurate. I grew up with KotOR.

     

    And no, the JK story did not succeed as a continuation of KotOR in my mind.

  10. Which one draws you in more in your opinion, and why?

     

    SW for me. JK just feels very generic. Probably because it is very generic. Personally, I just found it very difficult to become emotionally invested in the JK story. I knew that whatever the next choice I would make, it would probably be LS. Not because I decided to go LS, but because every DS decision on the JK is nonsensical. There was very little potential for nuance given the way the character is written, and I felt very restricted.

     

    The JK is also the biggest Mary Sue in the entire game. It's ridiculous. Alternatively, Chapters I-III for the SW all serve to develop the character. I appreciated that.

     

    My advice to anyone starting a SW for the first time, don't go 100% DS or LS. Personally, my Warrior leans toward DS, but he's a pragmatist with a pinch of honor, not a sadist. Although he's probably leaning more true neutral after KotFE/ET. There are many ways to play the SW, but it's up to you to maintain consistency -- which requires you to actually think about the choices you're faced with in the context of your past decisions.

     

    And speaking of KotFE/ET, the relationship between the Emperor and the SW makes the story much more compelling. And that's another thing: I never really felt like the JK story was...well... about the JK. The JK always feels subordinated to the "cause".

     

    For story, I'd say if you intend to play through the story from the very beginning of the game, play SW. If you're starting off with a character token (which I don't think anyone should), go JK.

  11. I sat in shock staring at my monitor when Vaylin killed Vette.

    I had to walk away. I was so mad. And afterward, the letter Gault sent me brought tears. I know - pretty geeky right? but when you have got to know these companions over the last few years, the last thing I wanted to see was the, especially main love interest companions with good stories, backgrounds, etc.

     

    So your complaint is that the story made you upset, not that it was a bad story. Am I right?

     

    Vette is dead. There is no believable way to bring her back.

     

    There's a difference between good storytelling and a story that makes you feel good.

  12. I may be one of the few Warriors who chose to sacrifice Vette. I didn't need to read gen chat or watch YT videos to know that I was choosing which character would die. I played Mass Effect I. This was Virmire all over again.

     

    Wasn't an easy decision, but I still believe saving Torian was the right choice. While I do like Vette more as a character, and while my Warrior may have been closer to her, a leader has to maintain objectivity. There is little room for sentiment in war. At the end of the day, Vette's individual expertise and charm is simply outweighed by the need for influential loyalists in the Mandalorians who are ready to die for your cause. Vette is easily replaced, and that's just the cruel reality. On some level, it's precisely because I knew that she would not take her death with dignity that I chose to sacrifice her. She's simply not the type of person (my) Alliance needs.

  13. I already warned that there would be spoilers in the title. If you complain after reading this post, I'll just laugh at you.

     

    So there's a lot of salt currently in production over the death of Vette/Torian (Mostly Vette, let's be honest), and rightly so. These characters were near and dear to many of our hearts, especially for the SW and BH.

     

    And now, people want the BioWare writers to go dust off the old plot shield and bring them back.

     

    And I'm sure they will.

     

    This isn't the first time this has been an "issue". During beta, the player was able to kill off his or her own companions in Chapters I-III.

     

    And people complained -- presumably because they don't like choices with consequences in a BioWare game. (You've got to be kidding me.)

     

    Anyway, I'm writing this post as a writer. And I am here to explain that, when it comes to the business of story-telling, BioWare knows exactly what they're doing. You can criticize game mechanics all you want, but we're not talking about game mechanics. We're talking about story.

     

    Let me illustrate the difference:

     

    Arcann's boss fight is bugged -> You are upset -> BioWare fixes it

    The Item Preview tab is broken -> You are upset -> BioWare fixes it (...or at least I wish they would)

    Your favorite companion dies -> You are upset -> BioWare is counting on it

     

    You are supposed to be upset. A good story will force you to experience a wide breadth of human emotion. The death of Vette or Torian was the difference between "just another boss fight" and fighting Vaylin. It was meant to poke at whatever sense of invulnerability you may have had; to hammer home the idea that you have something to lose and therefore something to fight for. If someone close to you dies in real life, it doesn't matter how much you beg -- they're dead. You have to live with it. Life would be cheap were this not the case, and so would Vette's/Torian's sacrifice. It would not be compelling. It would not be good storytelling. The manner in which Vette/Torian died is not ambiguous, and does not leave room for their return in a way that does not feel forced.

     

    Yes, there is a problem here. But I believe it has more to do with our culture than with BioWare's ability to tell a story. Regardless, the former is not the subject of this post.

     

    Vette/Torian should stay dead. Sorry.

     

    On a different note, I would very much like to see the next expansion open with a funeral for either of these characters. It doesn't have to be much, but I do agree that there was not adequate closure.

  14. A lot of the #3 choices felt odd. After Iokath there was an option for "set up scout patrols around Iokath" and I thought, yeah, we'd better have early warning if Scorpio tries something.

     

    But the spoken dialogue was like "send ships to Iokath. That planet belongs to me!"

     

    Nope. Not at all

     

    They send ships no matter what you say.

     

    But yeah, here's a video for exactly what you're talking about. It's pretty funny --

  15. Now we can all agree I think that starwars has some hits and misses when it comes to ship design. But is there really anything that tops the Gravestone? its just a huge monolith of ugly, and somehow maneges, in starwars to look so impractically designed as to pull you right out of the story

     

    The Gravestone is hideous.

     

    I love it.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.