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Yfelsung

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Posts posted by Yfelsung

  1. We already have what are basically RvR lakes, they're just not full of anything fun to do.

     

    Can we get some bloody bases, maybe a few NPC guards to spice things up when the other faction isn't around, and some actual noticeable bonuses for holding and taking these bases?

     

    The NPCs could even be used as a balancing factor for the faction imbalance. They gain power when their side is outnumbered and lose power when their side is the dominant one.

     

    And give us some more Huttball arena configurations while you're at it.

  2. So did i miss the memo where Monks started using the internet and anything with electricity for that matter? Rofl...

     

    Nihilism is just Buddhism without the silly robes, the vow of silence, or the "I can't kill anything" rule.

     

    Try it some time, it's a freeing experience.

  3. I find the best approach to pretty much anything in life is as close to a lack of emotion as you can get.

     

    Emotions, positive or negative, lead to mistakes.

     

    Once the enemy is down, then feel an emotion (preferably happiness).

     

    While he's up, be a psychopath.

     

    In general, you should never allow an emotion to be felt or shown unless you decide to show it.

  4. The answer is quite simple: These people are either 13 years old, have the mental capacity of a 13 year old, and/or have the maturity of a 13 year old.

     

    Instead of letting it bother you I would recommend just /ignoring (if it's in-game) and being content with the knowledge that the world will always need people like this to make fries at McDonalds. (It's difficult to get a real job when your resume contains "ur" and "ima")

     

    I've already explained why these words are used, because they say something that no other word can say as fast.

     

    I'm 28, damn near 29, and I use the word faceroll and epeen because there are the fastest way to get those concepts across.

     

    The point of language is the conveyance of information in as fast a way as possible. Using words that are larger just because you think the shorter words are "childish" doesn't make them childish, it makes you pretentious.

     

    Even in writing, the most valuable lesson an author can learn is "If you can say it with 1 word, don't use two."

     

    Flowery words don't get your point across better.

  5. Hype doesn't kill games, because games rarely actually die.

     

    Remember, the forums are not an indication of the population.

     

    You can go on the forums of any MMO and it's doom and gloom. Even the fan forums of GW2 are, right now, doom and gloom.

     

    Then you log into the game and it's people playing, having fun and little to no complaining.

     

    It's even that way in real life.

     

    Turn on the news, ask people in the street, they'll tell you the world is getting worse.

     

    Now pull up the statistics and you find the world has been steadily getting better every year since probably the end of the dark ages. Life expectancy has risen across the board, people considered poor by today's standards would have been well off by Medieval standards. Education rates are higher. Across the board, the earth is improving.

     

    Perception rarely lines up with facts.

  6. The one that I'm beginning to find tiresome is accusing anybody with a different opinion of having "entitlement issues".

     

    Well, to be fair, sometimes the opinion they have has been formed due to them having a false sense of entitlement.

     

    Just because someone insults you for having a different opinion doesn't mean your opinion wasn't stupid. Sure, they could have shot it down more politely, but being rude doesn't invalidate a point.

  7. Turning a group of force users to the dark side, instead of killing them, is dark side, I don't care what the 150 light side points say....

     

    That quest made me hate Taris.

     

    I disagree.

     

    By turning them dark side, you've unlocked their journey to freedom.

     

    The end goal of the Sith way of life is limitless personal freedom.

     

    Bringing that to another is definitely a show of good.

  8. I'll never understand why people become obsessed with the success or failure of a game they no longer/never did play that happens to share a genre.

     

    As a BF3 player, do I care how well MW3 sold? No

     

    I play SWTOR, WoW's success or failure is none of my concern as I don't enjoy the game.

     

    When I eventually stop playing SWTOR, I'll no longer care how many subs SWTOR has.

  9. Hello fellow players,

     

    Okay, so SWTOR has a bit of a problem with skill bloat. Not as bad as some games I've seen, but it's up there.

     

    A lot of the community is anti-macro, so that's not an option for reducing skill bloat I want to discuss.

     

    What I do want to propose is target modifiers.

     

    I will use a single example: Force Charge and Intercede.

     

    Juggernauts/Guardians have the ability to Charge/Leap to enemies and allies, this is covered by two abilities, Force Charge and Intercede (and the Guardian equiv)

     

    So why not collapse these skills into a sort of "dual skill".

     

    If I target an Ally, the ability on my bar flips to Intercede.

     

    If I target an Enemy, the ability flips to Charge.

     

    Each would be different and have their own cooldown, but you could collapse two very similar abilities into a single keybind.

     

    I'm sure there are tons of other examples.

     

    This doesn't make the game any easier, it just means I don't have to use ridiculous key combos like CTRL+Shift+Q because I've run out of normal keybinds.

  10. Faceroll, Epeen, and Carebear all have definitions that other words can't express as easily.

     

    I could say "He's a PvE player who gets flustered by PvP and gets really angry when he gets ganked." or I could say Carebear and express that sentence in one word.

     

    I could say you're "online reputation", or epeen. I'll take epeen, it's shorter.

     

    I could say "So easy you could roll your face across the keyboard and win" or I can just say faceroll.

     

    Language is meant to convey ideas, and the faster you can convey those ideas the better.

     

    Of course, I'm one of those crazy people who is pro-universal phonetic English spelling reform.

  11. This is how I chose between Sith and Jedi.

     

    I sat down and asked myself "You now have force powers. Some dude gets up in your grill and is really getting on your nerves, what do you do?"

     

    I think it took all of about 0.01 seconds to mentally respond "Force Choke the **** out of him until blood leaks out of his mouth."

     

    Hence, I picked Sith.

     

    Some people dream about being Superman.

     

    Some people dream about being Batman.

     

    Some of us dream about being Lobo.

  12. Not the point!! Who cares!! I'm talking about balance Melee dps. I role both classes and again I can hold my own in pvp I'm saying for the fifth time "I rule the warzone with me smuggler" I don't have to think, I can half azz it and still rule. I can do the same with my Jugg I repeat I can do the same with my jugg!! But no one is going to sit here and tell me that this is balance because it's not even close

     

    A Juggernaut is my main, a Sniper is my alt.

     

    At 50, the Juggernaut is the far superior class.

     

    Yeah, a ranged class can spam, but they're still your ***** in 1 v 1 as a Jugg.

  13. That is awesome for gamers like you, who live for PvP, and don't intend to, nor need to, engage in PvE to enjoy your mmo - but there are just as many who see it the same way, only in reverse (PvE>PvP).

     

    One of the reasons GW2 has the hype it does, as you pointed out, is because of its focus on equal PvP and PvE content. I am just saying, don't be surprised if you, a PvP enthusiast, end up trying to convince PvE players who have blown through all the content very quickly to stay. PvE gamers make up that server population, too.

     

    Right now, I think GW2 is going to be very solid on the PvP side. I am just not convinced they will be able to appease the PvE crowd long enough between content additions to keep some from openly griping about it on forums like some are doing for SWTOR. It wouldn't surprise me at all if, months from release, we see similar threads to this pop up on the GW2 boards.

     

    That's how the cookie crumbles in MMO titles.

     

    Launch content always has a pretty short expiration date.

     

    But what do I care if the PvEers leave?

     

    They're not PvPers.

     

    I'm not obsessed with having the most populated MMO, I just want a good PvP game.

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