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Posts posted by Hegr
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master loot fix is a must for all operations.
we dont use master loot beause we are afaid of ninja looters in our guild. if u dont know the advantages of master loot, dont write bs.
if you cant trust someone in your guild, gkick them?
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Just put it on FFA and have the raid leader (or whoever you want) loot 1 item at a time. It will put it up for roll and you can decide who it goes to.
inb4 "that will take an extra 2 minutes of our raid time!"
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Remove the speeder plus remove the need to press the space bar for ANY load screen. Not just the voidstar load screen
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Take a screenshot of the final screen and some when you clearly see more than 8.
Make a ticket
Post the names in the ticket
Identify server, faction.
When E-mailed, upload screenshot.
So you are saying that I could be banned for playing in warzones where there is 12 players on my team and I dont even know how to do the exploit? This exploit happens fairly often on my team and I have no control over it. I dont know how it works, yet you are saying I could be banned for this?
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You dont look at stickies do you?
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Is much better: http://www.torhead.com/skill-calc#201GGMRbd0zZbZcMcRsMz.1
It actually has force management, does better damage, has more CC and has pretty much the same healing.
"actually has force management" but doesnt have 9% less force cost per spell.
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I haven't had much experience with my sorcerer yet(only hit lvl10), but playing around with talents i thought this would be a nice hybrid spec for pvp.
its 25/0/16, imo it looks decent, but i don't know yet because i haven't tried. I'm planning on doing something like this once i'm a higher level.
Electric Induction is a must. When you dont get free consumptions, you need all the force you can get. That also means Reserves is also good and Lightning Barrier. Those 3 talents are almost mandatory for a healer, especially in pvp
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What about something like:
http://www.torhead.com/skill-calc#201GGMRbd0kZfobrzMbZ0M.1
has the necessary heals to even be a healer, added CC talents for pvp and also some dps beneficial talents.
Edit: you have completely useless talents in your healing tree.
Force Suffusion: You aren't aoe healing and death field I cant see doing enough damage to justify that talent.
Dark Resilience: PvP 4-set heals you after using consumption.
Fadeout: Really not that great. The person you apply it to is most likely going to be in combat anyway so this is not much of a benefit. Extrication would be a far better use at savings someones life or helping them travel with ease.
Reconstruct: Wouldn't 10% armor be good in pvp or pve? Less damage incoming to your target is always nice.
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I lvled heals from 10 to 50 and I'll say it was slower, but it wasn't terrible. Just keep your companion alive and throw your dots or a force lightning on the enemy and you are good to go.
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31/7/2 + 1 really, that final point has absolutely no impact on you no matter where you spend it
That said, yeah... heal spec > DPS spec
might as well make it 31/7/3 for the 1% less damage taken.
i also +1 on heals > dps
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Willpower > Force Power > Alacrity > Force Crit > Surge
http://sithwarrior.com/forums/Thread-Sith-Sorcerer-Healing-Compendium
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Take the bike north, and kill the singles running to the zerg.
If they are not killing you ON THE REZ PAD, you have options.
Yeah. I'm surprised more Reps havent thought of this instead of running into a wall of Imps and QQing.
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This is normal. Happens all the time.
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are you trying to justify leaving by getting people to support you? if you are going to leave, just leave.
Resolve & Roots
in PvP
Posted
You have 3 stuns to use before you fill someones resolve bar. Everyone else fills a resolve bar in 2 stuns. I dont see your argument.