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DarkPony

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Posts posted by DarkPony

  1. Blame lack of bracketing as well as warzone wins being the main prerequisite for getting pvp gear.

     

    You can't blame anyone not wanting to sit out an almost guaranteed loss on a team with 5 or 6 lvl 10-30 players. There is a slight chance you will encounter a similar team and win though, but once you can assess the enemy side it's pretty easy to estimate your chances, take your money and run.

     

    A 50 bracket will alleviate this (as well as make queue's longer of course)

     

    Making the gear grind kill and participation related rather than win related would also help.

  2. The only thing lacking in Ilum is working mechanics that actually stimulate players killing eachother.

     

    Apart from clicking a few tanks each day, there is no reason whatsoever to be there. Player kills don't even get registered now. They simply aren't added in to any equation and yield you nothing. Nada.

     

    Simply make w-pvp kills slightly rewarding on their own and requiring player kills for quest completion will change a lot on Illum in 1.1.

     

    Personally I can't wait to have a reason to go out there and actually pvp, rather than click objectives in turn. Also after the quests are done and hopefully on more worlds than Ilum alone.

     

    Rewards should be kill- rather than (pve clicky) quest-related (if only yielding valor, but occasional commendation drops would be even better).

     

    Right now people acknowledge the complete failure of world pvp mechanics and just take their turns on the objectives and get the hell out of there when done. And I, as a big world pvp fan, am not spoiling the party for anyone by killing the opposing "exchange" team as the game doesn't even register my kills and losses, let alone reward or penalize them.

     

    You really can't blame the players on this one; the mechanics and incentives simply need a big overhaul.

  3. I came into this thread expecting close up-pics of certain real life anatomy parts, then I was relieved.

     

    Anyway, first get us some more vibro love in the itemization; far to few cunning knives around, way too much aim ones. On my GTN at least.

     

    Also there are relatively few planetary commendation vibro knife rewards. Some of the reward lists have other off-hands but lack VK's.

     

    And most of all: re-engineering home made vk greens should yield blue schematics V_V

  4. Don't agree. The amount of traveling isn't so much at all and adds to the experience and immersion into the world. At level 14 you gain a permanent non combat sprint and at 25 a mount to decrease your traveling time. Each world has plenty of hubs and once you mapped them out travel is not an issue at all.

     

    Only thing I would like is slightly faster level 50 mounts but I suspect their current (110%) increase only isn't higher because of Bioware wanting to be able to add faster ones as new long term incentives in future expansions.

  5. Good effort this thread.

     

    After finally getting to 50 yesterday, only tonight did I realize how broken world pvp is in Swtor: the first time I did the Illum daily and weekly; click some walkers, take some turns, done in maybe 20 minutes. Kind of ironic how the only incentives to fight players in the open world stimulates players not fighting eachother at all ... After completing the daily and weekly there is no incentive to do any kind of world pvp whatsoever.

     

    After that it was off to do more Warzones; 5 Huttballs in a row against premade teams who wooped our asses. That didn't really improve my mood, to say the least, haha.

     

    It looks more and more like pvp was added as an afterthought to me. Not so much the combat and balance itself, which is fun and pretty good for a newly released game, but the content and the mechanics as of now are so disappointing it isn't even funny.

     

    Really hoping 1.1 will change my perception in this regard. If not I can't see myself keeping interest for much longer.

  6. Yes, it is. I didn't play WoW, I avoided it like the plague it was.

     

    It's the same thing with people insisting on calling sleep dart sap. It's not sap, this isn't WoW. It's not like you'd go to a tennis match and expect them to use the rules from squash. Two completely seperate things.

     

    It's needlessly confusing to those of us that didn't waste time on WoW.

     

    "Sap" is much quicker to write though, when you are in a rush :)

     

    Same with "vanish" instead of "cloaking screen".

  7. This sounds fine.

    50k credits an hour is good but not fantastic. Questing/grinding at 50 I made 250,000 credits in 3 hours last night.

     

    Its also something you as an operative can do, but perhaps not all classes. Given there are like 2 operatives with half a brain on any server its not a big deal.

     

    It is a tad more than that though, If you can do 3 speed runs an hour and sell everything.

     

    Those 50k credits were the pure cash part of the bounty. If I'd sell everything to a vendor, add maybe 20k more x 3 = 210k an hour potentially + commendations. At level 41.

     

    And I am not sure how other fp's compare to that. Might be there are even better ones.

     

    But yeah, I don't know how much you'll make at 50.

     

    I think it's a tad too easy though; being able to solo a fp 8 levels below you without much of a hassle. Also because of this passive:

     

    "Energy Screen

    Dodging or resisting an attack restores 1 energy. In addition, Cloaking Screen no longer reduces healing dealt and received."

     

    Group fights 8 levels below me are complete dodge-fests; it translates in a continuous stream of energy making the fights even easier.

     

    Anyway; if credits are only a concern until you kitted yourself out with everything at 50 it might be not much of a problem. Swtor seems a bit less hampered by the importance of your ingame bankroll compared to say, WOW.

     

    But it is imbalanced compared to other means of income at my level.

  8. I solood a few flashpoints which I still needed to do tonight. Here's a quick overview of what a single, 45ish minute, run of Boarding Party (level 33) yielded me as a level 41 Operative: (it can be done faster when you don't care about the bonus quests and just go for chests and bosses, but even with completing the quest and bonus objectives I save time by sneaking past a lot of the trash).

     

    • 8 non-boss chests (one with very good drops)
    • all bosses
    • random quest objective mob drops
    • completion

     

    Yielded:

     

    • around 50k in credits
    • 3k in greens
    • 4 bop oranges (to kit out my companions with or just sell for even more cash)
    • 2 boe blues for the AH
    • 1 purple crafting mission
    • a nice stack of Taris commendations (a few runs for a purple chest at the vendor)
    • still a nice chunk of xp for completing the missions (not sure if I will out-level that though)
    • 100 alignment points

     

    i.e. To say it was worth my while is kind of an understatement :) At least compared to normal questing or selling armstech crafted gear, which I normally do to make some cash.

     

    But I do think it's kind of unbalanced and that's why I am putting it out here. I had fun doing the runs though but it feels a lot like farming seeing how little risk or effort is involved and locks you in a solo area, rather than doing stuff with other people. I also think this could hurt the economy depending on whether you can run it indefinitely or not. (I'm a bit of a flashpoint noob). If so, I can imagine people doing speed runs of maybe 20 minutes continuously.

     

    Unbalanced or not? Your thoughts?

  9. Agreed :)

     

    I also bought a 14k item which I couldn't even use by shift or control + right clicking accidentally V_V

     

    At the time I had only 40k or so, so it set me back quite a bit. (And I don't have slicing for easy credits like my filthy rich flat mate does).

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