Jump to content

Mortal_Sword

Members
  • Posts

    45
  • Joined

Posts posted by Mortal_Sword

  1. I chose Biochem on my new Jugg this week, and I've been running around questing and looting this Schematic over and over again. I'ts mildly annoying, but it's not game breaking. Until I took a Green loot box as a Class quest reward, and opened it to get: a Ice Scrabbler Jerky schematic. Now this leads me to believe that this very niche schematic is taking up the loot slot of drops I could potentially use, mostly likely as cosmetic gear.

     

    Please reduce the drop rate on this Schematic. Please toggle it off as a possible "reward" from lockboxes. Thanks.

  2. Equipment (armor, weapons) are not properly tagged in the Galactic Trade Network search parameters. Some examples:

     

    Blaster Rifles in Lightsaber category.

    Sniper Rifles in Blaster Rifles.

    Adaptive armor shows in various Light/Med/Heavy but not in Adaptive category.

    Cannot search for the new level 61 Artifact items that have the Artifact prefix, setting criteria and level and typing Artifact into the bar does not bring these up, but searching Artifact will bring up items from previous content.

     

    I know this report isn't very thorough, but honestly the whole GTN search criteria needs to be looked at. I am a returning Founder who has not played since a few months into Launch, and I remember issues very similar to this back then. Is this a new occurrence of the same issue, or has this literally never been fixed?

     

    Thank you for your time.

  3. I personally think that the game is still early enough in it's beginning that people are still defining their classes by what they want them to be and not what they actually are. I've seen this pointed out many times on this forum, but it's worth repeating "We are not WOW rogues." People roll Shadows and Assassins expecting it to be this massive burst class, when that is not usually the case. I find that in PVP I spend more time using stuns, interrupts, snares and defensive cooldowns, than actual attacks.

     

    I think that Assassins are more prone to get upset, because you see a class that on the surface looks like a traditional rogue and has the word "Assassin" in the class title, but the class doesn't really assassinate people, it instead slowly wears them down with the support of properly timed CC. People expect high burst, but instead get sustained DPS with control and they believe their class is weak.

     

    That's the problem mate. We ARE supposed to be a Burst DPS class, hence the positional aspect. We are not the most effective Burst class, which means we are not tuned properly for our role. Slowly wearing down enemies is what tanks do, and they gain the benefit of survivability. Shadows are supposed to be sneaky glass cannons, instead we're sneaky (often seen despite this) glass BB guns. Operatives share a similar role and completely demolish our Burst capability, the "caster" classes like Sorcerer have more survivability.

     

    In short we are the least effective class in the game. We're passable on PVE content, but there is a ridiculous amount of knockbacks and AOE hazards at endgame, which put a significant dent in our DPS. The ranged classes don't suffer from any of our drawbacks, do comparable if not more consistent DPS, and have increased survivability on top of that.

     

    PVP is much more skewed. Without a dedicated healer or moving in the zerg pack we are not effective against ANY of the other classes.

     

    That being said, I'll try to keep my hopes up for some kind of balancing fix in the future.

  4. I was pretty disappointed with Act 1. Once you get off Coruscant it become EXTREMELY repetitive until Act 2. Things get spicy for a bit, but then become terribly repetitive again.

     

    I'm really dissapointed that this got through to the public. How can any story based development team justify such a ridiculously repetitive storyline, that repeats the same cycle twice? This was not inventive immersive storytelling, it was like watching the same terrible episode of a bad TV show over and over.

     

     

    For those who have completed it...my example...

     

     

    Act 1 = Oh noes! All these Jedi Masters have been corrupted by a dark influence! I wonder if this one on this planet is too?!?!?! Oh yeah...he is too. Kill or shield them all, get to guy responsible, rain on his parade.

     

    Act 2 = Different stuff for a little while. Oh hey. These random peeps are Children of the Emperor. They don't know it. Surprise! They are being controlled by a dark power (AGAIN?!?!?! FFS). Clear planet, kill them, move on. Rinse repeat. Hey its the First Son, poop in his cornflakes. Done.

     

    Lame. Repetitive and lame.

     

     

     

     

  5. I think he just wants spamming ability!

     

    That seems to be the issue at play with the so called Ability delay, fact you cant spam actions and have to time stuff.

     

    Combats not clunky for me either!

     

    I did get a laugh at his jumping around comment.

     

    While I refused to play WOW Ive seen the videos and what not on UTube with the "players" jumping around like their behinds ablaze and it was such a problem in Rift they had to make a patch specifically to stop the jumping through people exploit that was carried over from WOW by its player base.

     

    LOL, so for someone from WOW to complain about jumping in TOR?

     

    What next?

    Someone from SWG complaining you get to ride speeder in a Star Wars game?

     

    I mean come on! LOL

     

    Jumping through people isn't an exploit when you are a positional melee class. You HAVE to jump through them to be able to Backstab (and similar abilities). Basic logic will tell you that if I have to run AROUND you to use my backstab, and you only have to pivot, it's not very favorable for me is it? Jumping through isn't an exploit, it is a logical development in tactics.

  6. The mindless HP stackers are killing me here. Obviously stacking HP is great when you've reached Defense and Shields caps. Neglecting your primary stat which contributes to all of your abilities, threat generation and DPS is foolish. No one is saying that Endurance isn't important, but if you notice...that stat is pretty high on almost any piece of gear.

     

    Playskill is paramount, so nix any arguments about overheal, cushions, etc. If yer bad, you'll die. End of story.

     

    Holding threat and contributing positively to DPS is also incredibly important. Dealing more damage means that you A) generate more threat, and B) End fights sooner. Generating more threat keeps the damage on YOU. Ending fights sooner keeps the healers from exhausting their resources.

     

    People drawing parallels to WoW, while this is a very different game, keep in mind that endgame tanks had to stack DPS stats like Hit to stay competitive on threat. Also, lol at the above mention of the #1 Mt in the world on WoW, and the followup from someone else pointing out that it was a druid tank, which was notorious for being a HP based build.

     

     

    While leveling I strongly suggest you balance your stats and use your cooldowns accordingly. Make friends with good healers and good DPS, and you'll have more success in the FPs.

     

    Endgame is still being crunched right now, but the stats on the gear make things pretty obvious.

  7. I think what most people are trying to say is we have a new game, with people you don't know, with new healers and a click and heal UI. Endurance and health provide a margin for error. For now stack endurance, once you become knowledgeable and are being healed by skilled knowledgable healers then you should min/max other attributes and worry less about endurance. I believe the devs are emphasizing its importance early on as indicated by obvious tank shadow gear statistically having more endurance.

     

    Don't give people bad advice to try to make up for poor playskill. Stacking endurance does not serve a beneficial purpose, as it only marginally increases your hitpoints. Most equipment provides a sufficient amount of END if you choose the version that has a higher primary stat. What was said above is absolutely true. I promise you will die on FPs and Ops just as often with 1k extra health if your healer is bad. Mitigation and Avoidance has always been more important than raw HP, and the ability to compete on DPS and hold aggro is terribly important.

  8. Does Boba Fett have a lightsaber? Nope. Also you're vastly exaggerating. I have actual data to support my claims, do you?

     

    http://swtorprogress.com/members.php

     

    I have extensive experience as a retail manager, I've worked for multiple companies that deal in clothing, toys, and misc merch based on intellectual properties. Star Wars is always a strong seller, and Boba Fett is a popular character that often sells quickly. Some stores carry a Hooded sweatshirt that zips up over the face to look like him, and priced at $50+ sells well. In fact it often is reordered and restocked each fall season.

     

    Don't try to claim that Boba Fett isn't popular, and don't try to claim that Bounty Hunters aren't a popular class.

     

    The link you provided shows nothing to legitimize your claims. In fact the leading statistic is "Undecided Empire" which last I checked, doesn't make any sense. Where was this data collected? Was it a poll? Is it actual character creation data?

     

    Even if it were up to date accurate information, a 5-6% margin from the most popular class (Sith Inquisitor, which I listed as one of the overplayed classes) at 15% and BH at 9% isn't exactly huge.

    This data shows that on Sith side, Sith Inq, Sith War and BH are fairly close, and IA is far behind.

    Republic shows JK and JC as popular while Trooper and Scoundrel are significantly less so.

     

    This data doesn't reflect what % of these classes are queueing for WZs, which would be a relevant stat for a PVP oriented discussion.

  9. What same two classes? Literally 99% of Warzones I play, class balance is like this:

     

    Republic: 1 Gunslinger or Scoundrel, 1 Commando, an assortment of 4 or 5 Jedi Knights, and 2, maybe 3 Sages/Shadows.

     

    Empire: 3 or 4 Marauders/Juggernauts, 2 or 3 Sorcerors, 1 or 2 Assassins. Maybe every second game there'll be an Op or Sniper.

     

     

    You know why?

     

    Sith Warriors are Darth Vader.

    Jedi Knights are Luke Skywalker.

    Sith Sorcerors are Darth Sidious.

    Sith Assassins are Darth Maul.

    Jedi Sages/Shadows are less popular but are still Jedi and are thus more popular than Smugglers/Troopers.

     

    It LITERALLY has nothing to do with class balance. These classes are popular because they're ICONIC. "Bounty Hunters" (once again, Mercenaries, not Bounty Hunters) are not at all as popular as they don't have lightsabers. Scoundrels and Operatives are the strongest class in the game yet they're also the least popular. Hurr.

     

    BTW, Powertechs are not a ranged class. Hope this helps.

     

    On Mind Trick, the opposing group is almost always as follows...

     

    Sith

    3-5 Bounty Hunters

    1-3 Sith Inq

    Occasional Jugg, ***, Operative or Sniper

     

     

    Bounty Hunter not iconic? Do you not realize that Boba Fett (to a lesser degree Jango Fett) is one of the most iconic characters in the IP? That products with him on it are always strong sellers, and often outsell the Jedi themed products?

     

    In PVP people play what they hear and feel is OP. They don't typically pick characters because they want to be someone from the movies. That's a silly assumption.

     

    In the end I think we need to just agree to disagree.

  10. Actually

     

    faction is one of the few people who played full time in beta

    Played multiple classes in beta

    And had multiple 50's

     

    Having played a lot of the classes myself I agree with everything he says..

     

    I'm willing to take his word on how to play those classes and how to maximize your potential. I'm not willing to take his very broad judgement when there are dozens of posts everyday from people who are dissatisfied with the current state. That being said, I mentioned in my above response that people need time to adjust to this game's style.

     

    Secondly,

    Balance is actually better at endgame, the way it should be and is. Why would you adjust pvp to levels you pass up in a few days or hours?

     

    That doesn't make sense to me.

     

    1-49 is a significant chunk of the game. On your first character, riding space bar will still require many, many hours. These players may queue for WZs. If this experience is consistently poor, they will likely discard the notion of PVPing. Sensible people will try it out a few times and make sure they aren't just bad at their class still, but many will be perfectly comfortable and get rolled. If a player doesn't feel like they have a fair chance, they won't stick with it. You do not build a strong brand, and strong support for an aspect of a game with dissatisfied players. To be fair, I don't neccesarily think class balance is the big culprit just yet, I think it's the nature of the format and the WZs themselves that are causing the complaints.

     

    Endgame balance would mean more to me if I wasn't forced to queue with anyone from 10 to 50. If bolstering didn't put me at 13k HP and your natural 50 is at 20k.

  11. I played a Sentinel in beta and I dominated comically hard:

     

    http://www.youtube.com/watch?v=RrvnxfSDomQ

     

    You aren't even 50 are you? Why comment on a thread about class balance at 50? You're a SHADOW complaining about "Bounty hunters" (the class is called mercenary btw not bounty hunter)

     

    Along with operatives you are the absolute biggest counter to that class yet you're complaining. End of story. Look in the mirror, not at the devs.

     

    I commented because you made a gross broad statement about the health of the current PVP. You play one of the favored classes under the current state of the game.

     

    I didn't "complain" in this thread, I'm happy with my class. I know how to play it and perform well in WZs. That doesn't mean that I don't think that the ranged classes are strongly favored, have busted abilities and the current objectives in WZs are favorable for them. The fact that a ranged class can sit between both doors in Voidstar and easily disrupt any attempts to plant is ludicrous. Wouldn't be a problem if Sith side wasn't 80% BH and Sith Inqs, who can both do this with minimal skill, and are too numerous to counter.

     

    The class is called Bounty Hunter, the Advanced Classes for Bounty Hunter are Mercenary and Powertech. Don't correct me on my use of correct terminology, it makes you look stupid.

     

    In the end, what you failed to address in your post is that this game is a ranged centric format, and the melee classes are not strongly favored. I play a Shadow, I do well in WZs, because I have a brain, and exploit every opportunity I can. I've also come to accept that I cannot sit back and cherry pick like the ranged classes, and I have to work hard for my kills. I love catching BH/Sith Inqs/IAs with their pants down, because many of them do not realize how potent my class is. I'm still going to get rolled by stunlock a few times a match, but there isn't much I can do about it.

     

    Many people are upset with the current state because it is frustrating. This PVP is not like other games, and it takes many of us time to adjust. The game is very CC heavy, ranged centric and the WZs need some major tweaking. Class balance may be pretty close to even, but my gut tells me it isn't or you wouldn't see so many people playing the same two classes.

  12. I'm not just talking on release either - i'm talking PERIOD.

     

    Sure, the game has problems. But they are absolutely not related to class balance. Most balance complaints stem from a lack of understanding, lack of levels (only 50 is relevant to balance, sorry gang) and in many cases, sadly, a lack of skill.

     

    Hmm. Not true. Balance should be in place for the bulk of the game, not fine tuned like max level, but in general. No class or two should dominate the others (this is happening, hence the 80% BH/Sorc rate for Imps). Lack of skill might be relevant at 50, stop using this as a crutch. Every PVPer brings this one out of the lame excuses bag, give it a rest.

     

    Let me describe the classes at 50 for you guys:

     

    I wish you wouldn't.

     

    Omitted lengthy opinions on class roles.

    Too long, did not agree, did not paste.

     

    Anyway I know people will ignore this post and just say "LOL you're wrong because I die" or whatever. But this is how things are at max level with some decent gear.

     

    This is your opinion. You haven't possibly played enough to provide a significant amount of empirical evidence. No one has. Stop playing game designer, and acting like you've crunched data based on the thousands of players.

     

    Curious to know what class you play? Wouldn't happen to be a BH or Sorc would it? Cuz the game seems pretty balanced when you play those classes. Not so much when you play against them.

     

    Edit: Your signature says you play a 50 Sage. Yeah, your class performs well currently, there'd be no cause for alarm for you. Try playing a melee class. Doubt you'd stick it out to 50.

  13. Health does not directly contribute to your survivability within Flashpoints or Operations. While solo, it has some utility if you are not at a point where the use of your own abilities and a healer companion allow you to overcome any incoming damage, even from champions.

     

    Stacking Endurance is not an appreciable expenditure of gearing largely because its only contribution to tank survivability is to increase the amount of damage you can take without receiving any heals before you die. Since default hp is so high compared to incoming damage, stacking additional endurance has little to no comparative contribution to your survivability in legitimate tanking situations. Willpower, on the other hand, increases your damage output (which is *excellent* even when compared to pure DPS) and threat, making your allies less likely to die and allowing them to DPS harder without risk of pulling off of you.

     

    As a tank, you should prioritize as follows: (Defense>Shield>Absorb)>Willpower>Endurance. Endurance just doesn't do enough to make it worthwhile to stack to any appreciable extent.

     

    This.

  14. No, it's not sound advice. It's just been "lol your wrong more burst"

     

    No one has addressed how 6 points devoted to shadow tech could be spent elsewhere

     

    Or how surviving is important for a stealth character, because you can play stealth characters in the thick of combat if your not a scrub, some people don't just wanna sit on the edges of a warzone and wait for stragglers to respawn

     

    All it's been is "lol but you get more burst"

     

    No ****, and with combat tech you get more survivablity. I guess I didn't think there would be this many people that just blindly stack burst. Shadow's have enough burst in infiltration without shadow tech.

     

    And no, I don't think Shadow tech is essential to the burst you can do. Force breach doesn't do as much damage as project, and it's on a longer CD, and shadow tech doesn't hit that hard.

     

    Majority doesn't mean anything. Most people suck at PvP. I was looking for opinions other than "lol shadow tech does more burst" I already know that.

     

    Why are you even discussing Force Breach has a longer cooldown? What are you talking about? Don't you realize you use Force Breach AND Project together, staggering those CDs? Force Breach is part of the rotation. In PVP you should be Double striking to stack procs, and popping both Force Breach AND Project when they try to distance you.

     

    No you don't know a goddamn thing. Go home.

     

    Stealth is a tool not a crutch, this isn't WoW bro, take your Rogue mentality home.

     

    You do not spec Infiltration is you want to tank, it is that simple. If you wanted to tank, spec for it. Shadow has excellent survivability for what it can do. Are we busted like BH's? No, we're pretty well balanced.

  15. I'm getting opinions from people who have only tried it with shadow tech. Biased opinions are a dime a dozen, I'm looking for people who have actually tried both ways. And actually damage reduction goes from 12 to 25% with combat tech on, and that's energy and kinetic damage. I'm not gimping anything, I live longer to do more burst. The extra burst I get is negligable compaired to the extra survivablity I get. You can't just stack lol dps and no survivability and expect to live for more than 5 seconds.

     

    Listen dude.

     

    You've said you haven't tried it. Which means your opinion is null and void because you have no. idea. what. you. are. talking. about. mmmk?

     

    How the hell do you expect anyone to take you seriously when your post is about how much you don't like something that you haven't even tried.

     

    Spec'ed properly in Infiltration, Shadow Tech is the correct choice in MOST situations. You do a significantly larger amount of damage that is synergistic if your rotation is correct. I'm gonna go on a limb here and assume it isn't. You know how I developed this stunning realization? I'll tell you, I A) read the forums and kept my mouth shut until I had some hands on exp, and B) Actually tried the different Techs before settling on the near universally correct one.

     

    Don't get all aggro over people who tell you how wrong you are when your post is full of ignorance and theorycraft with zero testing to support it. That is the farthest you can get from scientific, empirical data.

  16. Imho Consular is more OP in PvP then Sorc simply cuz of less visible spell animation. 1 lightning and u know whats going on whily little flying dust is hardly noticable in fights. Hell, theres big lightning even for interupt...

     

    Animation is moot when there are 4 or more SI's in your WZ.

     

    Hey guys, focus fire the SI's when they lightning...

     

    ...which ones?

     

    ...there's lightning everywhere man.

     

     

    Call Ben Franklin and have him bring his kite.

  17. Class. 50 Scoundrel. Server The Fatman. Character. Liu-kang.

     

    I really don't understand most of these complaints. WoW has just as many stuns and the pvp is much worse (healer centric).

     

    WoW does not have more stuns, has more cooldowns to drop stuns, has diminishing returns. Most stuns are not ranged. Less ranged centricity.

     

    Class. 50 Scoundrel. Server The Fatman. Character. Liu-kang.

    1. Class x is overpowered.

     

    Sith Inquisitor and Bounty Hunter are vastly overpowered. 70% or more of every WarZone I get into has been these two classes. Your point would be more valid if they weren't so blatantly overpowered from the start, and only improve.

     

    Class. 50 Scoundrel. Server The Fatman. Character. Liu-kang.

    3. Huttball sucks. I really only have one complaint with huttball. Force speed while carrying the ball. Again these are all small tweaks that can be done. Force speed is NOT OP. Force speed with the ball? Whole nother story. What happens when guardians/juggernauts start playing well though with their two charges? Huttball is something different. It is going to take time to balance. So just relax.

     

    Force speed last two seconds. Grappling hooks pull back more than the distance FS moves, can be used at ranged, can pull someone off a ledge. Broken in Huttball.

     

     

    Sorry bro, but PVP is busted, unbalanced, and for many not fun.

  18. Might be because 80% of all empire classes are sorcs and consulars are rare in comparison and they ones that are there are healers then DDs.

     

    Empire only has two classes, Sorc and BH right?

     

    BW should probably see about catching them up to Republic geez.

  19. And another sorc qq thread, weird i never seen consular qq thread (well theres one where silly consular qq about inquisitors OP). And Troopers are more OP then BH imho.

     

    Your opinion is wrong.

     

    Not enough Consulars in game to know if they are OP, they all rolled Sith Inq because they KNOW they are OP.

  20. I enjoy PVP, mainly because I consider my BH to be massively massively OP and the opponents I play against to be stupid. I'd love them to rebalance it all, but last night for example I won about 9 out of 10 matches and lost the other because both teams finished Voidster but they did it 4 seconds quicker. Huttball is just a free for all, but take for example the Voidster, as a BH attacking I just need to hover on the edges, take down targets with Tracer Missile which is way OP, as soon as the bomb is planted, hit Sweeping Blasters AOE on the door so anyone trying to defuse it is interrupted, it has a super fast cooldown so can hit it again, and again. Then the door blows up.

     

    Defending the same thing, as soon as anyone tries to set it, AOE.

     

    It's embarrassing how effective it is. It's made worse by the opposition doing nothing to stop you, it seems like everybody seems to ignore the agents/bounty hunters and has a major hard on for the jedis, if it has a lightsaber it gets swarmed, I hit death from above on the 4 people stood in a circle and get a ton of damage. Nobody seems to work in a team or come after the fringe players who seem to be left to do whatever they please. Finishing every match 44K/3D.

     

    If teams worked together, PVP would be a much better experience for both sides, but some of the BH abilities are way overpowered.

     

    Because you can do all that dumb crap from halfway across the map. It's not that people are bad, it's that there are four to five of you BH's doing the same thing.

×
×
  • Create New...