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Posts posted by PandaSuperBear
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"We'll have a response shortly." 4 hours ago.
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Lol potential issues.
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This is like saying "Okay, so what seems to be the problem?". If they actually play their games, they would know the problem is.
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However, it's not really fun for the Empire either. We're not able to push up much into their base without being lambasted by their over-powered gun turrets. The turrets themselves seem to create even more unnecessary lag.
If you think its not fun when it makes camping in the Rep base difficult then, **** the rest of your posts.
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SWTOR a bust. Aww yeah bring on GW2!
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So.. 50:1 ratio is supposed to be fair?
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SWTOR makes me regret going back to MMO. I'm buying MW3 and BF3 tomorrow.
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Bolster is good enough when you take PVP gear out the equation. Who else is enjoying the heck out of having competitive matches again?
Too bad Ilum still needs more tweaks.
Tweaks? That's an understatement.
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That's disgusting. I spend a lot of time and effort to get Battlemaster and now people are just sitting there?
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I'm gonna log in at my usual playing time and see how its like in my server.
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I'm only free to log in tonight but I feel like cancelling my sub after seeing whats happening in other servers.
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I would much rather have a MIP vote. as in the most irritating player.
YES! We need that. Especially people who don't know someone is planting bomb or activating turrent behind them.
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So let me get this straight. You focused purely on killing ****, lost the game, in no way helped the team, and you want epeen points for it?
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Remove damage meters from warzones and add in decent, accurate objective measurings. Maybe scrubs like this guy will start being useful then.
I was the one fighting frontlines and attacking everyone near the doors, thats how I got 500k damage. Didn't die because 2 of the healers were focusing on healing me only cause it was clear that I was making life very difficult for the opposing team. You can't actually do so much damage and kill so much and get announced as Immortal without the opposing team deciding to concentrate fire on you.
We only lost because we couldn't beat the other team's time. They didn't get throught the second door.
You had 2 decent healers in your team.So you only get partial credit.
And they were healing me mostly, yes xD I love healers, they need more medals.
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I have the same idea. I equip two PvE gear for the 15% crit bonus, which is insane.
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No I believe its valor range instead of rank. When I'm the only Champion in the match, I get op leader. When other champions are with me, it seems like its random. When there's a Battlemaster, he/she gets op leader.
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http://knotor.com/item_sets
Also if you are a sorc/sage, you can check out my list of gear here instead of looking at the vendor on the fleet.
http://dulfyforce.wordpress.com/2012/01/04/sith-sorcererjedi-consular-pvppve-gear-set-list/
Perfect. Thank you.
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Thats the entire point of the wz ...
Whichever team does it faster wins, so second teams time is limited to how quickly the first team completes. Otherwise the game would go on pointlessly after you'd already lost.
This really should be basic common sense, I worry about you.
Eat bears D<
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I believe you get the same amount of time the first team took to get to the core. This makes sense as if you take any longer time than that, you would lose.
That... actually makes a lot of sense.
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I don't know if anyone has discussed this already but it's really imbalance.
It seems like the faster you reach the datacore, the less time the opposing team will have to raech the datacore the next round. Doesn't anyone feel its kinda unfair? It's like if you get steamrolled the first round, might as well not play the second round.
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Nice loss.
Close loss
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Anyone knows where to get a list of Tionese/Columni/Rakata gear bonuses?
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http://imageshack.us/f/207/screenshot2012011401002.jpg/
The umm total damage. Yeah we lost, shut up D:
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This is perfect. ALWAYS remember the kinetic shield. It'll null our first strike, which is the most damaging.
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Talented, our Hidden Strike (the one I open with that can only be used out of stealth) has a 100% chance to knock the target down for 3 seconds. This ability also gives the target an immediate resolve bar of 100% (CC immune).
To answer your question, it would not mess up our rotation necessarily, but it would give you the ability to pop defensive cooldowns or CC me back to recoup yourself to get into the fight, which can be a big deal if you are good.
Our backstab (9 second cooldown? can't remember) requires us to be behind the target (which is why I always use it 2nd, out of stealth). We have no abilities that require the target to be stunned/incapped in pvp.
I am experimenting with removing the knockdown talent. Knocking someone down attracts their attention. In a confusing pvp situation, its better to destroy them before they realise it.
Ilum Turret Bugged
in PvP
Posted · Edited by PandaSuperBear