DaveyboyW
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Posts posted by DaveyboyW
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Force push isn't just a knockback, it is a knockdown. The time it takes you to get up is intended. It's not a bug or an engine issue, it is a feature of force push (unlike, for example, a sorc or merc knockback.)
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The honest answer is that it's not that important to Bioware. Hard to monetize, players are hard to please, costs more to improve than its worth.
MOBAs and FPS type games are where PvP is at. MMO PvP is dying just as quickly as the genre itself.
100% accurate.
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Do you even know what DDoS is/involves/does
..........
Clearly not.
"BIoware should stop people DDoS'ing....and using Teamspeak in WZs.....and also committing murders irl! God damn Bioware."
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The macro you describe, with various attacks bound to one key, does not give good players an edge. For example, you would be stuck with blade storm in your 'rotation' against a Sin who has popped shroud.
That macro you describe will elevate a rubbish player, who either doesn't know the priority order for attacks or panics in combat and messes it up, to the level of an average player - i.e. someone who, in effect, presses the correct button in the correct order most, but not all, of the time.
Good players, however, would prefer to have every ability seperately bound and available and would make the quick decision as to where to position, who to target and what ability to use every GCD....or, to be precise, would have made those decisions in advance, with quick reactions and adjustments being the difference between 'good' and 'great.'
The Huttball macro on the other hand was a nightmare to play against in 8v8 ranked. That spam of right click also had other uses and still does in that particular warzone which make it unfair.
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I can just imagine the rage posts here about how every Huttball was against a two tank, two healer premade if they implemented this.
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Juggs have 2 hard stuns btw
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Everyone posts on http://redeclipse.eu/index.php btw
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Mylex i saw that char in a wz earlier on my team can't think what class now and all lol.
I haven't played on TRE for ages, once in the last couple of months a few weeks ago, so it wasn't me :3
TBF though, TRE has always been about the pre-mades, as has every server I guess. Maybe more noticeable due to a declining player base idk.
And yes, screw me!
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8-man Group ranked was insanely active around the time server transfers were released, because a lot of teams decided to move to one server. On TOFN there were like 20 teams or more in total. It was the last prime it had, because of course, right when there was a flourishing community, they shut it down, and probably half of the people who played ranked left the game.
Exactly, I counted 23 in queue one night on ToFN shortly after transfers iirc. This was without stuff like dailies to incentivise it, no matchmaking under the hood and field respec (arguably) ruining some of the fun for newer teams.
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He doesn't say what classes he plays, he could be playing a perfect comp in team ranked.
His post says "I got my ranked gear and better players than me still keep beating me, meaning I cannot get the top tier rewards. I blame Bioware for this issue and they should nerf good players immediately."
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I finished my class quest and rishi and STILL can't get the shiny end game pve rewards from 16m timed run nightmare mode operations GJ BIOWARE THANKS REALLY THANKS A LOT
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@OP
http://en.m.wikipedia.org/wiki/False_equivalence
The debate about whether they should nerf or buff to create balance might be interesting, but you discredit yourself immediately through that terrible analogy.
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They will add CC immunity to each spec and class, one at a time, until 4.0 when they will add CCs that bypass immunity. Naturally, Sins will get that first.
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The issue facing 8v8 would not be stacking of Sins but stacking of healers :/
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Whilst, clearly, this game has lost talented players for a vairety of reasons I can't believe that the OP made up some numbers, put those numbers into a formula, then posted the resulting calculation as the basis of his argument. Amazing.
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1900 on a UK Saturday evening? What the hell are you guys doing playing video games?
To be fair, I am just jealous.
Friday night is for drinking and kebabs, Saturday night is video games and ignoring our wives/girlfriends.
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Do not jump and then leap.
Exactballs.
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I don't want to get into an argument but, again, I don't think boring rotations is a factor in the "hype" either (not that I can see how you can think the rotation is both too complex AND boring at the same time.)
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With respect, I think you are confusing the potential of each spec with it's ease of play. Good players won't have a problem managing 3 dots and maintaining melee up time on their target. Others may indeed find it easier to go Deception and alternate between maul and auto-attack.
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This is a discussion about sniper survivability in ranked arenas. I'm not sure that lengthy discussion of how someone can pwn L30 sorcs in midbies or solo heroics on Alderaan is overly relevant.
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This isn't really true, HoTs and DoTs keep ticking regardless of stuns. The tank cannot switch guard when stunned, so in both cases the active effects are disabled but the passives remain.
The guard mechanic could use some tweaks, but this suggestion is slightly silly
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May I request Mylex sings said song as Arnie with Christopher Walken as a special guest? That would make my Sunday complete.
I'M NOT A PERFORMING MONKEY.
JK LOL yes I am. I'll definitely do an Arnie version for Snave to use bits of as he sees fit.
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Tbh Wind, it's not like it was on TRE where we all had to be nice to each other because of a lack of teams. Don't take it seriously, just try to best them next time. It's just a bit of peeveepee trash talk.
Just so that we can hit our weekly quota
in PvP
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No mention of widespread hacking after witnessing a mara using Pred?
You didn't even start your post with "I normally do OVER 400K damage in voidstar and am usually top medals, so I know a lot about pvp"
Needs work m8.