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ShannaRZ

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Posts posted by ShannaRZ

  1. I want a way to mute companion conversations. Not the conversations I initiate on my ship or in a cantina, but the ones that seem to occur with every dismount, quick travel, kill, or just randomly running around on a planet.

     

    The only way (I believe) there is to do this currently is to mute ALL sound effects, and that's not a good idea, as a lot of combat clues are audio-only, and we need them to fight effectively.

     

    Thank you.

  2. who the hell is going to gear up 5 characters? if you do do you have any life at all?

    l2logic

     

    I have 12 lvl 50's (14 or so in another week), half of which have either full WH or Rakata+ gear. It's not that hard, given the time I've already spent. If you L2Legacy transfer, you can gear up 1 char in a snap, and from there it just builds.

     

    Oh, and as for the "no life" comment, you got me there...

  3. Couple points:

     

    1. HK-51 is definitely an advantage to PVP'ers, because most open world pvp DOES NOT occur in OLD or Ilum -- it occurs anywhere else that players might encounter each other, like Alderaan, Belsavis, Voss, etc. No, you can't use him in "designated" FFA areas, but that's no big deal. Those areas are ghost towns anyway, on all servers.
    2. PVP "Griefer Guilds" that you're so afraid of camping your corpse in OLD while you attempt to spend 30 seconds there buying a something from an unkillable vendor (as described early on in this post) don't exist on PVE servers. If they exist at all, they exist on PVP servers, where you have an outside 5% chance of actually encountering someone of the opposite faction and have the OPPORTUNITY TO CHOOSE to engage them or ignore them. And most of the time, people ignore each other, unless there is a reason to pick a fight. If you do find actual "Griefer Guilds" on PVE servers, then I'll eat my hat in amazement at how absolutely lame they are to have created and geared characters there as opposed to PVP servers. It would be similar to a car company that insisted on making all of its cars right-hand drive for sale in the USA. It would make no sense.
    3. I visited OLD on two different servers (one PVP, one PVE) during prime time since the release of HK-51. I spent several hours there hidden and watching. Not ONCE did I see anyone engage in a fight over this vendor, or getting to/from it. I had a few people find me (hidden) and wave or otherwise greet me, but nothing else.
    4. I would be curious to know, after ALL THIS COMPLAINING, how many people actually got attacked in OLD while doing this quest. I actually got attacked once, not killed or harrassed (on a PVP server) but it was on Hoth, not Tatooine.

     

    I write this when there are 88+ pages of replies to the OP. He did have a point concerning BW's choice to put the vendor in a PVP area. But most people who disagree with the devs decision just went in there, bought their item, and left without incident. Apparently not without complaining here first, however.

  4. I find it much easier to level as a healer than as any other choice, regardless of class. You still do pretty decent DPS (60%-80% of a DPS spec, depending upon equipment and skill), with the added ability to survive pretty much anything that gets thrown your way.

     

    Once you get Risha (or any high-damage DPS companion) it gets a lot easier to take down big stuff. Sure, without a tank, you draw aggro a lot and end up running around like a chicken... but your DPS companion will chew up the enemy while you do that, so it's hilarious to watch/participate in.

     

    Always put points into Anatomy Lessons (bottom center talent in the Sawbones tree), because you will use those talents quite a bit to DPS.

     

    For a truly minimalist healer with DPS capability, I suggest putting only 22 points in the healing tree, going up only into EMP and Emergent Emergencies, then putting points into Scrapper or Dirty Fighting. With 3 stacks of UH, smacking people around with repeated Sucker Punch is marvelously effective, and if you work your combos right (start from stealth, use Shoot First, etc.) you almost never take damage from a strong, and little from an elite.

     

    For PVP, I agree with prior postings to avoid putting points into Diagnostic Scan. You just don't get that much time to stand around when getting focused/chased by multiple marauders and strafed by snipers...

  5. Yeah on my DPS Socerer, "wet noodle" pretty much sums up how well Khem helped out.

    I ended up taking a page out of the "How to beat Imperial Agent End of Chapter 1 Boss" and kept throwing out my DOTs and running behind pillars to get out of LOS and just interupting her Heal.

     

    I'm making sure my Heal Speced Sorcerer is at least level 32 before he tries it I had so many problems with it.

     

    Experience goes a long way. I've done this fight several times now (I just completed it on my third inquisitor, this time a sorc, across 3 servers) at lvl 29 without me or Khem hitting half health. Just equip yourself and Khem properly and try to interrupt her heals... but you'll only get a few of them, because she can pretty much chain cast them anyway.

     

    I do remember the first time I tried with an assassin, I got eaten... but with a sorc it isn't even a fair fight.

  6. These people are the experts in their field. It is extremely grandiose of anyone to critique their performance while having no experience in the field.

     

    And it is extremely grandiose of you to suggest that all the readers/players of this game have less or no experience than these so-called experts.

     

    Remember the statement from a while ago (I paraphrase): "we have the best pvp design talent in the world " or something to that effect. And look what it brought us. Ilum?!?

     

    I could design better than that, as could many dozens, if not hundreds of others who play this game.

  7. Does everyone who plays this game have a degree in game design?

     

    I see more self appointed designers in this game than any other...

     

    The bold statement in the topic is enough to make me roll my eyes...You...a player, knows all of what's going on, what's being planned behind the scenes enough to say what steps Bioware needs to take...It's nearly laughable.

     

    Anyways just something that has been annoying me and when I saw your topic I had to say something.

     

    When non-game designers can have as much insight as they do, what do you think actual game designers think when they're treated like flunkies by customer service and other QQ'ers?

     

    A person's degree matters little. I'll admit, the OP went a bit over the top attempting to explain to BW about "Pillars" and "Pseudo-Pillars", but some of his (almost TL;DR) post had good points. His pedigree shouldn't matter in the least. If he has something to say, let him say it.

  8. There is a warning.. Anytime you are over writing a mod in an item with another mod, there is a warning dialogue box..

     

    I am sorry you lost your items.. You are not the first.. But there is a warning dialogue that pops up..

     

    He didn't overwrite a mod with another mod. He purchased a war hero item, which uses ranked coms PLUS the matching battlemaster item. It provides no warning that you will lose it and any special mods you have added to it. It is simply GONE and is replaced by the new war hero item.

  9. I do a lot of crafting. Well, I did. Until all the switching back and forth between Alts to see what schematics I had unlocked (blue or purple) to see if it matched someone's request, and then figure out if I had the materials, or if I had to find them on the GTN or borrow them from someone else.

     

    What if our Legacy panel allowed us to view our alts crafting schematics, similarly to the way someone inspecting us can see what we are able to craft? Only thing I would add to that view would be a column indicating how many of the item my alt could craft, and a way to view the components that go into each item.

  10. Simple question: Are there any combat differences between Lightside and Darkside Jaesa Wilsaam, the melee dps companion for Sith warriors?

     

    I realize that there are storyline/dialogue differences, which I won't go into because of the potential spoilers. I want to know specifically about the skills she receives and any (if at all) differences in equipment. I realize there are also appearance differences (which could count as equipment), but again that's beside the point. I also realize that there are companion gift differences, and romance differences. Again, beside the point.

     

    I'm about to the point where I pick her for my Juggernaut, which is currently DS V. But I have Diplomacy, so changing to LS is just a matter of companion questing a bunch of times.

     

    On my Marauder, I went DS and a DS Jaesa. I was just wondering if choosing LS would give me any advantage/disadvantage or if it's completely conversational/storyline.

  11. Making the situation even worse, Snipers don't get their healing Companion (Dr. Lokin) until level 42 or so, and they don't get their melee tank (SCORPIO) until almost 50. This makes it excruciatingly difficult (and occasionally impossible) for Snipers to solo multi-mob missions on all but the last couple of planets.

     

    I don't disagree with the OP and the general theme, but to suggest that you don't get a healer until "42 or so" when I got Dr Lokin easily at 28 solo. You get him from running around a bit on Taris, not a series of hard quests or bosses anywhere on the scope. If you really want to complain about not having a healer companion, choose Assassin to whine about. They get theirs LAST, after a series of boss fights that have people crying for assistance, even if above the level to complete them.

  12. They could either not have the money or they do have the recruit gear and you just don't realize how low the HP is for it. Recruit gear is pretty useless. I constantly see people complain about 12-13k HP but that's full recruit gear HP.

     

    If you have recruit gear, I will beat you 1v1. But it'll be a fight and you'll actually do some damage to me in the process.

     

    If you have full rakata and 22k+ health and no expertise, I will faceroll you and you won't even scratch me.

     

    I wouldn't suggest that recruit gear is required, but some form of gear combo (including the old champion, etc.) that adds up to 600+ expertise would at least bring people into the "viable" range, though they will still get beaten badly if caught by themselves.

     

    300k might seem like a lot to those who have scrimped their way to 50 and just bought a pile of skills, but it isn't much to ask someone to do a WHOLE SINGLE DAY worth of daily quests to afford it. If we said TWO WHOLE DAYS of daily quests, then gosh, that would be asking too much.

  13. You are making a mistake.

     

    You are acting like Sentinels (in this case we all know who you are alluding to) have Tank abilities. They don't. They have personal defense yes, but that isn't the hallmark of a Tank in PVP. Also I know no DPS classes in 1.2 who have Healer level Healing.

     

    Tanks in PVP are not defined by their personal defenses and personal survivability. Tanks in PVP are defined by their ability to grant passive damage mitigation to others.

     

    ...

     

    Stop trying to consider personal survivability as "Tanking" because that isn't "Tanking" because the Sentinel living longer due to "Guarded by the Force" doesn't help keep the Healer alive nor does it protect the Gunslinger who is entrenched and dealing out ungodly levels of damage.

     

    "Personal survivability is not tanking." I can agree with that in theory. However, ANY ability that keeps you alive and DPSing does help keep the healer and gunslinger alive, indirectly, because if the enemy has to focus on you to bring you down, they are not targeting the healer or gunslinger, thus allowing them to do their jobs for at least a little longer.

     

    On that note, I LOL every time I see 3 DPS focusing on taking down a tank while ignoring the healer and other DPS that are tearing them apart. Regardless of abilities or effects (active or passive), that tank is keeping the healer and DPS alive simply by drawing fire. If a DPS does the same thing through defensive CD's, superior equipment, or pure skill, why is that not "tanking"?

     

    Providing group damage reduction or mitigation might be the hallmark of a tank, but it is not the definition of one.

  14. That isn't a Tank that is a Hybrid. More importantly that is a Hybrid in DPS gear who is in their DPS stance. That means it is a DPS and not a Tank. So that argument is debunked.

     

    You are very incorrect. Tankassins can rip Sentinels apart so can Guardians and Juggernauts. It simply requires the proper spec. Most of the time you never see Tanks fighting Sentinels or Marauder, you see Juggernauts and Guardians in DPS armor using their DPS stances. This is a lack of comprehension on your part rather than a mistake in the game.

     

    I've seen Tanks beat two DPS Shadows or one Sent, and they can even beat healers if they can catch them trying to heal others instead of themselves. Tank vs DPS fights sometimes come down to who hits first. Tank vs Healer fights is a war of attrition, with the Healer coming out on top 90% of the time.

     

    I had a hard time in pvp until I got full BM+ gear, and even then full WH geared DPS usually tear me apart, but when I look back at the logs, it's usually one Sent and one ranged DPS against me, not a 1v1 like I thought it was.

     

    I finally beat a great Sentinel in full WH gear in a 1v1 fight where I got the opening hit. But considering that I knew him from many previous matches where he facerolled me, I don't exactly consider that to be even.

     

    The "Rock, Paper, Scissors" analogy works in many cases, if things boil down to 1v1 fights. But because 1v1 is rarely the case, there are many other factors to consider, not the least of which is player knowledge and skill combined with proper communication.

     

    Most fights are not 1v1, at least with skilled groups. They don't defend alone, and they don't attack alone.

  15. Add a timer to the WZ Queue. Please don't make me do math.

     

    Ooooohhh, I get it. You want to know how long it will take from the time you push the "queue" button and when everyone else does, so you know how much time you have before it actually pops. That would require mind reading, or a nice predictive algorithm that tells BW when someone goes from thinking about queuing up to the time they actually push the button, complicated 16 times over for the number of players involved, plus whatever happens in the background to initiate a WZ.

     

    Or, you just want a timer that counts the minutes between the time you push the "queue" button and the actual start, so you can complain that it takes too long.

     

    Either way, what does this have to do with your ability (or lack thereof) to do math?

  16. Act 2 ends after Hoth, which might be 41-42 on paper but can be done at 40.

     

    All depends if you are soloing or if you have some help to get it completed. The ONLY level limitation (that I am currently aware of) related to class quests is Quesh, where you have to be 33 in order to get the quest/injection that allows you to go planetside. After you complete the 5 minute class quest there (well, for some classes), Hoth is next. It's obvious that you cannot complete Hoth solo at that level, but it is possible if you have help.

  17. Probably the most accurate of describing what is available and how it can be done, most of what you mention can easily for resolved by using dynamic variables constantly changing addresses , add a little encription to each of those core values and client side mem hacks would be a thing of the past, but bioware dont seem to have the ability to stop that. Netdevil had the exact same problems with their mmo, hacks vulnerabilities were closed within a month and mem hackers could no longer target the specific variables they were able to before.

     

    One of the best things BW can do is release a new build of their client every week, or twice a week, so that the memory addresses change and hackers will have a harder time identifying where to PEEK and POKE memory. It wouldn't take gigabytes of downloads to accomplish, either -- just the module that manages memory.

     

    Add encryption to that, and it becomes more difficult. Or do what Robert Jung did with ARJ and utilize encryption AND bit shifting in concert in order to achieve much higher security.

     

    Years ago, when we were all using dialup to communicate with MMO's, encrypting the data stream was almost impossible, as it added an unusable amount of overhead. With cable and DSL, this is no longer the case. If the data stream isn't encrypted now, it should be.

     

    What I would do (if I were a BW security consultant), is suggest they examine the code for all of these hack programs and determine what they are doing, and then build a system that would render them obsolete. If they are poking memory at XYZ location, for example, rewrite your code so that the ONLY thing that writes to that memory location is a watch_XYZ() method, and then if the memory ever changed without going through watch_XYZ() you know you've identified a hack.

     

    There are other ways of hacking which dont include memory hacking, but i wont mention them here, but they are easy to do for anyone with a bit of programming/scripting knowledge.

     

    I concur. Lets not feed the fire by suggesting other means of cheating.

     

    GCD hacks are easy to spot , just check your log, i had one player do 22 attacks within one GCD, fair to say i havent seen him on for the past 2 weeks, so assume he was banned.

     

    The logs are a nice help, but they're cryptic, so asking a neophyte to read and report on their contents is difficult.

  18. Normally, I consider 'L2P' to be one of the most offensive things people can say to another player (TOS-banned things notwithstanding). And while I wouldn't use it myself, in this instance, I do support the sentiment behind it.

     

    I apologize if it came across incorrectly, however, I do think it is an education issue more than any kind of an imbalance, and its certainly not a "bug" or something to be "fixed".

     

    There are a lot of things I can't do in this game. I've accepted the fact, and moved on. This issue should be no different. They aren't going to make any fundamental changes to Stealth abilities simply because a few people are getting roflstomped by stealthers in a warzone (or on a PvP server, perhaps - I loathe open-world PvP, so I do not play on those server types).

     

    Open world PVP doesn't happen on PVP servers either, so you're not missing anything. But as for things we can't do in the game... stealth is considered a gap-closer, and while that DOES work in PVP, it falls flat on its face in HM Flashpoints or Operations, where stealth is a "beacon" to the enemy mobs -- they literally see you 150% farther than players who are not stealthed.

     

    Should I one day make a Scoundrel or an Operative, I want the ability to work 'as intended'...and I can't do that if it's been nerfed in the name of 'fairness', can I? 'Fairness' has screwed up more than one MMO, and this one doesn't need the same thing happening here...BioWare already has enough garbage to deal with.

     

    Indeed. I am never quick to pick up the "Nerf Bat" and cry for changes, as undoubtedly those nerfs will come around and bite me later.

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