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mitigated

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Posts posted by mitigated

  1. Cool - keep the updates coming!

     

    137 Source Servers

    19 Destination Servers

    61 Servers Pending being identified as either source or destination

     

    Six more servers added, this brings the percentages to:

    Source Servers to Total Servers : 63%

    Destination Servers to Total Servers : 9%

    Servers pending to be identified : 28%

     

    And being part of that 28% is quite frustrating

  2. threads like this are the biggest problem with forums.

     

    1. marauders are not OP

    2. if your biggest problem is getting stun locked by marauders and your still qqing you have issues.

    3. when you say "if its not done i quit" you make yourself look like an immature little kid.

     

    for the record

    just because a thread has 500 posts it does not mean bioware will listen.

    however if a thread has 500 posts it usually means there is some truth in it. (keywords- usually and some)

     

    clearly you play either a Mara or Sent... i know this is how it goes in the world of MMO classes, and its generally a big cycle of which classes become fotm and which become terribad. For God sakes though, Mara/Sent is just purely evil right now, they do not have a counter at all, and they are the jack of all trades with stealth and invincibility.

  3. Hidden Strike > Shiv > Debilitate > Backstab (You must be behind the target) > Reposition Slightly > Backstab Again (You must be behind the target)...

     

    If Hidden Strike worked and the target is unable to move (due to the knock down of Hidden Strike and Debilitate then how in the hell am I not in position for Backstab to hit?

     

    If this had happened once or twice I might chalk it up to lag or some other minor error but it happens several times per WZ since patch 1.2. As a result (there are other issues but having our main attack not work 80% of the time was the last straw) I have unsubscribed from ToR. I will check back in a year to see if things run smoother.

     

    Good luck,

     

    99 out.

     

    Yeah its pretty bad, i have had that bug a bunch of times. Stand there directly behind the target and nope, nope, nope... you arent behind them, ***!

  4. you do understand that having guard helps right? Try it sometime.

     

    And taunt, taunt, taunt, taunt. It's laughable how long I can stay up with a guard and taunts.

  5. Since 1.2 has anyone else had the stun component of debilitate not work? On multiple occasions I have hit someone with it, the damage registers but there is no stun. I always check resolve before using a stun and all these Targets are showing no resolve.

     

    Anyone else?

  6. Flame me if you will, but its over the top, the amount of concentration to heal pre 1.2 was bearable, but now its almost teeth pulling every warzone i jump into, 50 merc full BM BG, its just not worth it, focusing that much on a game, when i get no rewards? no mvp votes? no medals? why heal, why does anyone want to heal when we can all just go dps and be fine, i mean all you have to do is tab target and your pulling 600k damage a wz, healers man i wish i could just tab target and not have to think "should i throw this heal?" "will this hit in time?" its just outrageous, this is not their jesus patch and when may 15th rolls around Good luck SWTOR d3's gonna stop you.......just my opinion we should boycott healing let those pesky dps that want to kill everything with no thought or challenge to it feel what its like with absolutely no heals and let them complain until we are fixed. :p ty for your time. BOYCOTT!

     

    It's bad, but its not that bad. As a healer you really have to use los and cover now, my team knows without me telling them where I am gonna be and what angle they need to attack from to make sure they get heals while I am cutting off as much los from the opposing team as I can.

  7. ... contrary to what BW said:

    http://i.imgur.com/Z3qho.jpg

     

    Disregarding medals my team received for the draw:

    0 valor, 0 commendations, 0 credits.

     

    We started as attacker. The other team managed to get to the 2nd pair of doors faster than we did.

    Next time I'll let them destroy the 2nd door as soon as we have the medals, because my team was clearly not rewarded for trying to fight as long as possible.

    I honestly dont know how to make a game closer than what's almost a draw....

     

    Yup, same here, 14 comms for a loss disregarding medals.... GG

  8. L2P ie adapt...

     

    i still see healers fighting in 1.2, and they have good heal numbers (400-500k healing)...

     

    granted they can't heal tank themselves, while healing the rest of the entire team at the same time but that's the intent...

     

    This, when I have people topped off I am all about popping a trinket or adrenal and gettin my stabbity stabbin on.

  9. just venting, ranting whatever, i am done with PVP in this game since 1.2 its just one big steam rolling melee DPS train no match is close or even fair amount players per team now.

     

     

    I love being down 3-0 in huttball before we even have 6 players... really thats why i play..so 8 Battlemasters can dominate 4 recruits in every match /sarcasim

     

    my server used to have even matches where both sides won about 50/50. alot of matches went down to the wire, now its just a dominating one sided victory. All the normal PVPers on my server have seemingly stopped so its all fresh recruits give up free wins to the other side.

     

    1.2 killed my desire to pvp. i know none of you care, i just needed to vent. so fustrated.

     

    We all care, truly and deeply, what can we do to help? Need a hug?

  10. Healer in full BM gear. Can not last more than a few seconds in a wz. Totally one sided now. It is melee dps game now and healers will become extinct because they have no use except to drain a wz group from dps.

     

    I disagree, many wz's I don't die once, at most its 3 deaths. That's a full bm geared op healer.

  11. if they say doubled the survivability expertise grants (no not healing), it might solve a lot of the issues, as right now, one of the big issues seems to be the ease with burst that certain classes can get you into execute range, at which point you're pretty much screwed. There are a couple classes that could then use a damage upgrade, but not the full amount (no ones ever gotten killed too quickly by a sorcerer in the 50's bracket and equivalent gear, lol).

     

    Bring damage reduction up about 10%, and healing up about 5%. Keep damage output the same so it makes people still need pvp gear in wz's

  12. Well as a poster pointed out, we can essentially get the weekly with no effort by doing 3 dailies.

     

    So my position on this has changed. Now i have almost nothing to complain about regarding 1.2! What will i do now?!

     

    Start complaining about 1.3?

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