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andreas_barth

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Posts posted by andreas_barth

  1. My hopes for this is something in style with LOTRO.

     

    Taking the taxi to new instanced residential areas (different looking with names like "Block A-1", "B-2"" etc.) where the houses are lined up and then you take an elevator to the desired floor. You can go to any residential area you want and see people running about and any floor you want, but of course only access the apartments you own or the ones youre let into,

     

    The worst would be if youre always transported direct into an apartment. But I'm guessing thats where we might be headed. Anyway, I'm really happy that this is getting in the game.

     

    Cheers.

  2. Its nice but i want more :)

     

    - Add minigames to the casinos, pazaak etc.

    - Add the option to buy apartments, both smaller dirty ones and penthouses overlooking the skyline.

     

    Then I'll be totally happy with this game :jawa_biggrin:

  3. First of all I really like to state that i love the way this game has turned out and the things added the past year. More and more stuff added and more and more dedicated and friendly people joining, keep it up :)

     

    Anyway, one thing that remains an issue in The Old Republic is the Space Station. Its not really that bad, its a great idea, especially to have it spread out over a fleet in which you can travel etc. But... In all honesty we were all a bit disappointed when we realized that Coruscant and Dromund Kaas were only gonna be placees where we passed through and occasionally would visit for helping a friend level up her alt etc.

     

    Every game needs a revamp once in a while, and this is no exception, WoW did it when they remade the main hubs and expanded them etc. Its important for the gaming experience to see changes is the environment that you spend most of your time. All of the planets are extremely beautiful but sadly we dont spend enough time there. I think most of us really hoped for Tatooine to be a main hub as well with players coming and going to trade and randomly raided by the opposing side. But, no :/

     

    So it's been some time now, its time to, within the next year, provide us with a new social hub. And where better than the place we love but never really connected with during the 1-50 story, our capital planet!

     

    What I'm suggesting are two new areas of the both capital planets with markets, pvp area etc, not very unlike how the space station and other social hubs are built up in other MMOs. Preferably with elevators taking us up to the very skyline of the cities and down below to buzzing dirty streets, Blade Runner style. And...with the addition to add residential blocks. From penthouses (like Padmes apartment in Episode 2 and 3) to trashy condos in the lower city (something like the ones in Fifth Element). This would be pretty easily implemented with instances, residential block 1-100 etc. I think LOTRO has a system like that, but I'm not sure, anyway this would also be perfect for the cartel market, super fluff and people are ready to pay for stuff like this, plus interior etc.

     

    Well, you know there HAS to be a revamp of the social hubs sooner or later so why not something like this. It should be fairly easy to produce, right? And, the space station/fleet doesn't have to leave, it can still be there. There are always two instances of the fleet open on my server at most of the times anyway, so its not like it will be empty :jawa_smile:

  4.  

    Anyway, the main point is:

    Resolve works in 1vs1-2 or 2v2 scenarios. And works almost fine. It is not supposed to help you when you are being overwhelmed by a greater amount of players.

     

    This this this this. ^^

    People need to be thinking about a change of tactics if they find themself in situations where they are outnumbered all the time.

  5. I like the cartel stuff, even though i havent bought a single item!

     

    Why? Cause all of a sudden I see A LOT of cool armor around me, gone are the days where all players of the same classes looked all the same. It gives a lot of life and variety to the game and the universie we got in there :)

  6. Fleet never lags for me even with 250 ppl on it. And I dont like ideas that makes a MMO into a game where you just stand in one spot to click yourself around for pvp and pve. Its bad enough that you dont really have to travel to instance entrances in this game.

     

    On the other hand... There seem to be a great deal of support for this idea. A high legacy unlock might be a good idea then. Even though I woudnt use it. AND Bioware should give us other reasons to travel around the galaxy and hang out at the fleet. Still waiting for travling to Nar Shaadda for gambling and other places for racing, housing etc...

  7. In many ways, this game is very solid. Not particularly special, but solid. Unfortunately, it suffers from a number of defects, and in most instances EAware's actions have only exacerbated the problems.

     

    1) Pre-launch hype was crazy. There was talk that this would be a WoW killer, when it was really just a circa-2008 WoW clone.

     

    2) Fully voiced gimmick means that content comes at a greatly increased cost to EA. Consequently, new "content" tends to be daily hubs, and even those are staffed by mission terminals so you don't have to voice it (Black Hole, Section X, etc).

     

    3) Gameplay is incredibly linear. This is probably the most linear major MMO in history. 99% of quests fall in to two camps. Kill 10 rats, or collect 10 rat bones. There are very, very few escort quests, no vehicle quests, no (or virtually no) talk-down quests where you can resolve everything through the chat wheel. Bonus quests are very grindy (especially multi-stage kill 25, kill 50, kill super dude) and don't always follow the same behavior (sometimes finishing the main quest objectives (not turning in) closes the bonus, sometimes it doesn't). Space personifies the linear nature of SWTOR, because it's literally just a rail shooter.

     

    4) The worst dev communication of any AAA MMO. Irregular and largely pointless dev blogs, very little community engagement, significant turnover in community relations staff, terrible customer service (a guildie has been unable to buy cartel coins for three weeks now. If there were one area I'd have thought they'd be sharp on, it'd be the scam store).

     

    5) F2P, which actually saved the game, also points the way to future content allocation. For every actual game play update, you can expect five patches consisting of re-skinned items and lottery specials in the cartel market.

     

    6) Unimaginative WZ design (although this has been improved somewhat with Ancient Hypergate), where everything is essentially capture and hold, and everything is 8 man. World pvp is a total failure, especially Ilum. I mean, if they were going to copy Wintergrasp, they could have done it right. I could fix Ilum in a day. One day. Just add a lockout timer between rounds, and a faction wide bonus to the winner, and maybe a penalty to the loser. How is it taking them over a year?

     

    7) Toxic fanboi forum defense force for whom any assertion that SWTOR isn't the best game that there ever was, will be, or could be instantly provokes an absurd torrent of abuse, primarily consisting of variations of "go back to Pandas." It's possible to like SWTOR but be frustrated by its shortcomings.

     

    8) A bizarre lack of dev interest in mini-games, especially given Bioware's past development in this area. Mini-games are great for MMOs because they offer additional content for everyone, and they can become the main reason some people keep playing. Housing is often like this. Many people stuck around in SWG because of their stuff, and the hunt for more stuff to stick in their house. Fanbois can mock WoW's pokemon fight system, but the reality is that a certain subset of players will get really into it, and it stimulates secondary markets and content behaviors (in WoW's case, the acquisition of pets).

     

    9) Curiously shallow development choices. Races that are just cosmetic skins. Dull companion gear allocation (for instance, every single trooper companion, except 4X, is heavy armor AIM primary). Hideous armor sets (who thought that War Hero Jedi Consular was cool? Really?). No cross-server queues. No in game metrics. No in game VOIP. Phasing technology only in class quest/group quest areas. Rail shooter space. Poor end game crafting.

     

    10) Very poor level design. Taris and Balmorra are just not fun. Planets are very small and very linear. It can take almost 10 loading/black out screens to get from one planet to another. Really, who thought that running through an empty space station just to endure another loading screen would be fun?

     

    The reality is that EAware has made a very solid MMO, but it almost completely bereft of invention or inspiration, and for the money they sank into it, that's just sad. Many of us like aspects of the game, but it falls short in the nitty-gritty.

     

    Even though I belive you're exaggerating a bit I agree that 3 and 8 are very, very valid points.

  8. People don't hate the game that much.

     

    What happened is that pre-launch this game was hyped up massively. We got tons of developer diaries and videos telling us how epic this game was going to be, how different it was going to be to WoW. It was being made by Bioware (widely respected story tellers) alongside a load of PvP devs who'd come from Mythic, i.e. they'd worked on Dark Age of Camelot (widely respected as having the best open world pvp) and Warhammer Online.

     

     

    Then the game came out.

     

     

    The game could not live up to the hype generated by the devs. The story telling was extremely weak, the pvp was bland and broken, the classes were boring, the worlds were linear..... As a result, the community, myself included, got angry. We'd been sold a lie.

     

    The game itself is actually a solid game, relatively bug-free in comparison to many others, lots of endgame content, pvp is relatively balanced (in comparison to other mmos, i know there are a lot of fixes needed). However, there is nothing unique here and it is certainly not the game we were promised. So, most sensible people quit the game when they realised that they'd been lied to. Some people didn't care about the lies and are happy in WoW with a Star Wars skin. Others, like me, remain believers in the potential of TOR and thus come on the forums on a regular basis and "offer suggestions" on how to improve the game, but this often comes across as ranting :cool:

     

    Tbh, I never expected all that, and I dont belive I was promised that either. It's more like you guys lied to yourself about the game. But oh well, maybe it's a bit of both. And what developers do NOT hype their game in the exact same way this was?

  9. How about this for an idea; delete the fleets entirely and make the grouping areas on the capital planets. Then add a small zone where the opposite faction can land that is heavily defended, and now you can raid capital planets as well.

     

    This this this this!

  10. I TOTALLY agree OP.

     

    The number one thing I want in the ship is to play mini games with my crew. Pazaak or Dejarik prefered :)

     

    It would also be neat with the companions walking around doing stuff and being able to customize the inside of the ship. Please please Bioware make it happend ^^

  11. I like the worlds pretty much, I certainly dont hate it. BUT I do see a lot of things that could have been done better.

     

    The cities should have more city-feel to them. Where are the busy streets and alleys? The elevator to the top floor in coruscant where I can look down on the busy streets? Where is the sandboxy feeling of going to the places you can see? Where are the neutral areas in Coruscant where people pass in and out of cantinas and hang around? The "floor" of Coruscant is just huge blank boxes. There should be less linear structure and more free wandering around. The districts should be connected with walking paths for the most. Corellia is much better BUT there are barely no neutral areas without enemies attacking you and you can socialize AND why cut off the 5 areas? Players should be able to travel on their own between them. Cant be that hard.

     

    I hope they fix this on future planets...AND add social hubs like the fleet on other planets with cities that are big and more than just something to look at.

     

    EDIT.

     

    Yeah...and something about a planet like Tython. I really love that enviroment....But where is the vast forest to explore?? Almost immediately you can see the path before you. You can tell by just looking at the map where you'll be able to go and not. There is no arena where you can just wander off and explore freely. In that sense I really wish Tython was more like Ewlynn Forest.... Dont get me wrong, I love Tyhton...but it could be SO MUCH MORE with some simple areas with just trees and grass. Not only linear paths.

  12. Its still a great game and I know a lot of people that havent played it in a few months really notice changes when it comes to bugfixes and smaller features. I think a great deal of people over played this game, casual is the way to go for me :)

     

    Try it for a month and decide :)

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