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Kurfer

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Posts posted by Kurfer

  1. So, I see this occasionally from melee players, i.e. Marauders, Sentinels, Juggs, occasionally Sins too.

     

    They jitter wildly in place just vibrating, kind of. It looks silly and, more to the point, what, exactly, are they trying to accomplish by doing this? Is this supposed to disorient me? Make my DoTs somehow miss them? (they don't miss, LOL)

     

    Do they think a moving target will be harder to hit? (It isn't for me, as long as I have them focused)

     

    Just curious as to the reason they do this. A lot of wasted keypresses, at the very least, to accomplish nothing.

     

    :eek::p:o

     

    Every now and then you have those ADD types spam the left and right strafe keys like idiots and they think it makes them good players only to see them middle of the pack on the dmg charts with trash dps. The real reason for doing something like this is that you can sometimes make your opponent miss out on an attack thus allowing you to hit them more than they hit you. The better way of doing this is to move through the opponent while spinning. If the player you're facing is a keyboard turner or even a mouselook player with slow reaction that tunnels their ability bars then you're going to destroy him/her. Ultimately you don't want to stand there while trading attacks, you want to make them work for it too.

     

    As for hitting healers that are standing in one spot self healing, there is zero benefit to doing this. Zero

  2. for pvp clearly combat. and if you're leveling, the direct alacrity bonus is nice.

     

    Common answer from people that have not been playing a Sentinel for a while.

     

    All three specs are incredible, all three have their place, all three can be played at the highest level. People who say combat is the only spec are probably garbage. I prefer watchman just because the dmg potential in warzones makes it fun. I constantly rotate between all three specs, and if you want to gain everything out of the class then take advantage of the fact that all three specs are viable. Since we are stuck with focusing on one character because of this stupid cxp system at least you can keep things fresh! :)

  3. Who wastes money on the CM anymore? The gear sets are getting uglier and uglier. I just buy credits from some dude on player auctions and buy the crap I want on the GTN. I get WAY more for my money ($25USD = 60mil+ credits) and I can pick and choose what I want.

     

    Give me a crap exploitative system and i'll just work around it.

     

    I don't feel bad about it either, I feel like i'm fighting fire with fire.

  4. This bump in CXP has totally screwed bioware over. Now they we have a taste for faster command leveling and still find it horrible then slowing it down again will make people like myself just give up.

     

    What keeps these limited content MMOs fresh is the ability to play alts. We really gained NOTHING but pain in this expansion; not sure why I bother still playing it.

     

    Seriously, think about it. Other than the new story which I can't complain about we were sent backwards.

     

    We went from having the best gear to a whole new tier and set of levels. The content STAYED THE SAME. So basically we were forced a grind to do the SAME crap we did last year. On top of that, they made this grind so intense it puts korean MMO games to shame and destroys the ability to play our alts.

     

    The thought process over at bioware that thought of this has to be completely broken and out of touch. These devs have to be some of the WORST decision makers in the history of gaming. This is Atari ET level bad here.

     

    These clowns on the live streams will all eventually be fired just like the clowns before them. It's a revolving door of garbage talent over at bioware.

  5. It's not even the win-trading anymore. This was really bad around season 2-3; I joined a high end pvp guild imp side on harb. It was exhausting getting involved in ranked, I mean these guys really had this crap down to a science. All the people I looked up to one of which I rolled a sorc because of only to find out they hardcore wintraded. I felt like an outsider because I didn't understand their process.

     

    Nowadays it seems ranked has it's own meta on how to scan who's playing, how to calculate when a healer is already in a game. The population playing ranked is so small it's easy for people to figure this **** out. You usually see them whining/talking trash/trolling the pvp chat on the fleet. They know the best times to queue and all that other crap. Queuing itself basically has it's own meta...coming from WoW as a hardcore and competitive arena player this is just total crap to me and I want no part of it.

     

    I just want to hit a button and play; this system does not reward that effort. The rating chasers are always going to have an edge. I just don't take ANYONE that plays ranked and think it matters seriously. It's one big eye roll from me. I remember making a comment about getting queued against 2 healers with 3 other dps on my team one of which was doing 800ish dps. Someone whispered me, knew who they were told me I need to learn how to queue and all this other crap. Have not bothered with it since. If I want serious ranked play i'll go back to WoW where the big boys play.

     

    PvP in swtor is 2-3 good players per match carrying the remaining keyboard turning house dads that play because they like starwars to victory.

  6. I am still not convinced which spec I go... yeah I definitely feel anni less bursty, but the damage is there. some people say it is "fake" damage. but i disagree after some tests.

    tried one v one some friends playing merc and annihilation was the one that performed the best dmg. it has a little burst on annihilation dual saberthrow, and the dots do annoying damage too. just need to control the dots debuffs so you can spam vicious strike until you need to put dots again.

     

    in arenas 4x4, i found annihilation to outperform too when there are healers/tank teams. the dot spread works amazing.

     

    carnage seems the second best spec for me in ranked. it does good dmg, but sometimes the enemy team is just so tanky (guards, sorc healers) that feels like carnage doesn't even exist especially if they try to focus me.

     

    fury worked the best for burst in warzones 8 v 8s, but it seemed harder in ranked for me. seems the carnage outperformed fury in ranked. so i am still deciding, but rocking annihilation for now. im not super geared. so i dont know how it scales. but right now im rocking almost full tier 2, a relic tier 3, a few 240 enhancements, and both 240 hilts.

     

    Iv'e been running the three specs enough lately to be convinced that carnage is simply too easy for good players to counter. It's a strong, bursty and amazing single target spec but when you need to burst people down it just get's countered too often. It shines when you have other ******es on your team to take the focus away from you but if you're expecting to carry with it when the other team knows your potential damage then you're going to get shut down. Burst windows just plain suck in this meta, too many dominant classes with long defensive windows to counter.

     

    I feel like single target healing is very strong in 5.0 +; dot dmg is very very strong at the moment. People who say it's fluff are living in the past. The best way to overwhelm healers isn't to mongoloid someone down anymore, it's to force them into making decisions on who to heal and how to anticipate damage. You get a good dot spreader and pair them with a bursty dps and the healer has a much harder job IMO and is more likely to make a mistake.

     

    I still think Fury is the better burst spec; it's very hard hitting without silly burst window mechanics. Yeah you have more CD's to deal with but it's worth it.

  7. I see everyone is doing the chapter 2 runs...

     

    GG.

     

    I'd much rather do flashpoints and heroics but they are just way too long to compete with the amount of levels and points you get from chapter II runs.

     

    I'm so *********** sick of looking at that chapter II area but I can't help but chain run them.

     

    I primarily pvp and have been seeing more and more people rocking 242 weapons and set bonus armorings; I need to keep up!

  8. 1 or 2 mercs are fine and easy to handle. It really sucks when there are 6 of them on the other team getting healed by two healers. As a melee you want to slit your wrists...getting hit for 20k a pop from range and having to fight through 3 major DCDs along with self healers and healers healing. You go after the healers and you get electronet city; on top of that you're knocked around and getting pinged by rockets and rail shots only to have a healer bubble on you.

     

    Had a couple of 18-20 death games running solo queue.

     

    It's merc madness right now.

     

    I mean...look at this crap :)

     

    http://imgur.com/eBrcCYT

     

    I can't imagine a new player going up against this crap. :eek::eek::)

  9. You can do chapter II master mode in under 7 minutes without a stealther, I recommend rocket boosters though.

     

     

    I am gaining roughly 4600 cxp (with boost) per 7 mins. Doing about 25 CXP levels per day.

     

    It's even faster with vet/story mode.

     

    **EDIT: I have yet to find a faster method for obtaining CXP. Even speed running fractured no matter the difficulty level isn't as fast as this.

  10. I think the focus now should be to add variety and reasons to do other content. When you have a grind with multiple options and the end result is all the same the option chosen will be the quickest. That being sad, if you run KoTFE Chapter 2 speed runs on master level it ends up as being 4600 CXP every 7 minutes.

     

    I typically can gain 25 levels a day without much effort but it does get boring. When I try to mix it up and run other forms of CXP they pale so much in comparison to doing the story chapters I find it hard to stomach anything else.

     

    Even WZ's are MUCH MUCH slower. If my winrate was 100% i'd still say running chapter II was better by a long shot.

     

    Would be nice to add some extra perks to uprisings, operations and flashpoints to make them worth the extra time investment.

  11. Then you must be talking about solo ranked because juyo and ataru outshine it in group ranked by far. Funny how each has a taste of their own because the majority of pvpers I know consider solo ranked to be the trash one of all pvp modes available. Not saying that I hate it myself, I personally don´t care about it though.

     

    But yeah, for solo ranked fury/conc. is the one that is the most user friendly.

     

    Agreed.

     

    I just can't get into ranked anymore, tried it in the past and joined some amazing pvp guilds back in the day on Harb. After years of WoW Arena playing at a very high level it's just too hard for me to take swtor ranked seriously. To me it's just silly and I roll my eyes at it. I'm here to have fun and regs are just that. This is my "have fun" and play when I have an hour or two to kill kinda game.

  12. So iv'e been running some personal tests playing all three specs:

     

    I ran 20 warzones on each, recording my dps, hits, deaths, KB's and solo kills to average them out. Numbers are a bit skewed of course due to my inability to play all three specs at the same level. Also PLEASE NOTE, this isn't about whether or not DPS matters or objectives matter. I personally feel that as a marauder your #1 job is to kill and make the healers work allowing other classes the ability to handle objectives. The goal here was just to show the damage potential I experienced.

     

    Fury:

    I feel the strongest and most natural playing Fury and have been playing it the most.

     

    Annihilation:

    This was my first time ever running this spec but I felt I was pretty strong with it, very spammy with 8+% alacrity.

     

    Carnage:

    Second most experienced spec, also my least favorite. Abilities don't have cool animations, gameplay feels glitchy at times (animation cancel on massacre if I press it too fast, not sure if this is client related or what).

     

    Note: Everything is bound to keys, and mouse buttons using Razor naga.

    Gear: 240 mods, Hilts, Enhancements / 204 relics / 240 ear/implants / 2 230 armorings, the rest 204 (full set bonus)

     

    Warzone stats: 3330 force power / 41% crit / 9% alacrity

     

    Summary:

     

    Fury:

     

    Middle ground spec for me but by far the most fun to play, mainly because of those massive hits. 30K+ several times. It feels MUCH stronger focusing as a single target spec rather than trying to get buffed/proc smashes all the time. As an AoE spec, I don't feel it's very strong at all compared to annihilation. My best DPS game was 6001, my worst was 2200. Averages 3200; most killing blows of all specs and quite a few solo kills. Top dmg around 75% of the time, Top 2 about 85% as there is always some merc that beats me here and there. I often find myself making healers lives hell by sticking them and following them which lowers avg dps.

     

    Annihilation:

     

    By far and away the most powerful spec for me dmg wise in 8v8 but the worst in 4v4. Large hits (22-25k) LOTS of killing blows (probably dots finishing off) worst vs healers 1v1 but best at disrupting them by spread bleeds everywhere. Very fun to play, very fluid and quick use of abilities...I always seem to have available rage. AoE is sick with this spec, I had a voidstar where I did 7800 dps for the match and was 4 million higher than second place. I almost always come in first or second dps wise but I feel I just can't burn down healers which is a huge knock to this spec. Most solo kills I had in a match was 2 but didn't focus on it (I think it was from stealthers vanishing out then getting hit by dot for last hit giving me credit for solo kill). DPS was always consistent, I felt shocked if I wasn't at the top. Very strong 8v8 spec, probably the best in terms of dps (if that's what you're after).

     

    Carnage:

     

    Makes healers lives a living hell, but I find it's harder to kill them than it is with fury. I don't get the force crush immunity with carnage and I find that even sticking targets like glue I just get so much collateral CC vs teams with tanks that know how to protect their healers. The top DPS I managed with carnage was 4700 but I admittedly am the worst with it because I just feel so negative towards it (some games as low as 1800 due to 8+ deaths having no healer). I found myself the most frustrated playing this as solo queue because once you throw a burst on healers people tend to target you the most. I died by far the MOST as carnage; felt like I was a healer in some games. The CC made me rage and slam my desk a few times in anger :) I just feel like I get pushed/stunned/slowed EVERY time I hit precision. The spec just isn't fun to me because while I dominated garbage players the good ones know when you're about to burst and react accordingly. I felt the rotation was the easiest of the three but it took discipline to ensure you're not waiting around for abilities to use during precision windows. Rage management was the hardest of the three by far.

     

    Hope this helps! Just trying to use my own data here since there has been VERY little information on Marauders post 5.0. We seem like the least played class right now next to PT/Vanguard. :(

  13. The good news is that some people are joining warzones after years of pve only and getting so rekt it hurts. When they end up on my team I can alt-tab and get credit/cxp before given a chance to get booted since matches are over fast. I'm getting alot done and around 5 levels of cxp on my alts without even playing much last night.

     

    I actually did my taxes during one loss; loving this newfound productivity!

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