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Posts posted by cantoo
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I can confirm, he meant FB and SC, not Vorgath.
Yea.... I had Vorgath on the mind.
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<Eternal Hostility> killed NiM 16man EC FB/SC
http://www.eternalhostility.net/wp-content/uploads/2012/12/rFSrl.jpg
Cheers.
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<Eternal Hostility> killed 16man NiM FB/SC tonight...
At 10:35 EST 12 December 2012 or 3:35 UTC 13 December 2012.
Let me just say, we've always had trouble with this boss since day 1 even on HM 16man. I'm glad we're done with them forever...
Cheers
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Why are you doing SM TFB and EC? There is no point. No comms.I'm going to set up a "fun run" for some guildies, but I'm not sure of the needed roles.
Sometimes running the content just for fun and the story is great.
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I am raiding for a challenge, 16man gives it - 8man doesn't.
HM 16man TFB wasn't that hard... And I'm glad that NiM 16man EC is literally a nightmare so far. Mad props to those guilds that are sticking with it. It's a pain in the butt, but that's the way I like it.
I agree that there is a disparity between the two raids but can one actually make 8man as hard or harder than a 16man group? It seems unlikely as 8 people are far more easily managed and its less strenuous on heals. I doubt this could be changed unless BioWare enforces that you ALWAYS bring one sub-par player, where their sole job is to get hit by a) red reticles (ZT), b) stand in the wrong shield (FB/SC), c) jump into red squares (CV), and d) AOE's under the purple shield (Kephess), and e) only use basic attacks. Unlikely.
I think additional rewards (not just increased loot) would be awesome. A different title, an extra battle rez in the fight (please BW), extra chance on the tank mount, etc.
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<Eternal Hostility> of Jedi Covenant killed Z&T in NiM EC @ 11:46 EST
SS proof:
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Fantastic guild! Still looking for quality players!
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Still recruiting players!
Worried about gear requirements? No worries, we'd rather have a skilled player with little gear! We can help you!
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Clearing HM TFB/EC weekly! PST an officer in-game!
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<Eternal Hostility> is still looking for players!
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<Eternal Hostility> of Jedi Covenant has killed Terror from Beyond 16man Hardmode at 3:45 GMT
SS: http://i.imgur.com/pwYv2.jpg
Thanks for the helpful replies on the forums. Once we figured out our tanks shouldn't jump off the edge we killed it within 2 hours.
Cheers,
Awakening/Tarnn
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<Eternal Hostility> had killed the following in 8man HM TfB on Tuesday October 2, 2012 (all times in PST)
1st Boss (please look at chat screen, the scrub taking the SS didn't do it facing the boss but codex entry is there):
2nd Boss:
3rd Boss:
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I guess Davaad got it already I was excited.
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<Eternal Hostility> of Jedi Covenant has killed "Kephess the Undying" @ 3:44 GMT October 4
SS:
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Still recruiting players!
Looking for good attitude and skilled players! Don't worry about your gear!
Recently completed:
Server 1st Withering Horror 16man HM
Server 1st Dread Guards 16man HM
Server 1st Operator XI 16man HM
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<Eternal Hostility> of Jedi Covenant killed 3rd boss of TfB ~5:05AM BST? 12:05 EST
SS (Timezone of player is Atlantic) :
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<Eternal Hostility> of Jedi Covenant has killed the following:
1st Boss of TfB killed September 26, 2012 @ 11:22 AST (September 27 @ 2:22 UTC)
http://www.eternalhostility.net/wp-content/uploads/2012/09/Screenshot_2012-09-26_23_22_19_286194.jpg
No SS of UTC actual time because we did not know to take it.
2nd boss of TfB killed September 28, 2012 @ 04:17:51 UTC
Cheers.
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Hello,
I briefly browsed the forums after hearing some disturbing news. Apparently, destination servers that fill up will be "shut off" from all server transfers once they have reached a certain capacity. This sounds smart in theory, but may cause an abundance of problems for guilds that are wishing to transfer as a group (over a period of time).
Is there any truth to this? If so, what will Bioware be doing to allow guilds to stay together? In case someone isn't able to transfer at the same time as everyone else... and mistakenly becomes stuck on another server without any of his fellow guild mates.
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I play a guardian in PVP and I'm always on top of the objectives, and close to top in damage as Vigilance spec.
My friend plays a guardian Focus specced and still gets double dmg on voidstar, with tons of protection, etc.
Honestly, I think the guardian is fine for PVP.... Others may have a different opinion.
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Hi All,
My guild is attempting 16man Nightmare Pilgrim tonight, and I went to check out where he is located before we attempted him. The "console" is not usable in an operation set to various difficulties.
Does this mean he has been killed, or am I doing something wrong. I was under the impression that he can be summoned numerous times but players/guilds have a separate lockout on the boss. Do I need to have the alpha wave inhibitor buff on me?
Any information would be greatly appreciated!
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Both trees are relatively viable.
I personally play Vigilance, with the following spec:
http://www.torhead.com/skill-calc#500hMZcGMRRuddhRZMM.1
I sacrifice some DPS for operation utility, but it gives a general idea as to what works for your circumstances.
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I personally have hit for ~7k with force sweep...
My buddy has hit for more, and on G4-B3 he hit his force sweep for 18.5k or something absurd.... good times.
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Hi All,
I'm sure this may turn into a total flame war... but I've been looking for a "SWTOR world ranking" website. I can't seem to find anything that is actually working.
Anyone know of one? I'd just like to see where my guild sits in the whole of things.
Official PvE Progression.
in Jedi Covenant
Posted
Here is Eternal Hostility's video of the NiM EC SC/FB 16man kill if anyone is interested: