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Noodlegotagun

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Posts posted by Noodlegotagun

  1. CC is pretty rampant in the warzones, so you'll just have to get used to it (I think you notice it in melee more than ranged, but you get it plenty there as well). More than likely if you're getting chainstunned for more than a few seconds, you have multiple people targeting you and you probably wouldn't last long anyway. Keep in mind that you have your own CC and reserve it for the times you need it, like when a player is getting low on health, preventing them from hitting defensive powers or medpacks.

     

    Only thing Sentinels have that can stop that, is Stasis. Which I tend to always save to either interrupt massive damage channels (Series of shots I'm looking at you.) or to do just that. Keep a nearly dead opponent from escaping/healing. Those are the only two strategic uses of stasis outside of huttball.

     

    That said, the thing sentinels DON'T have, is CC.. they have massive damage, very good survivablitiy if their CD's are used properly. are excellent at hit and run tactics. But we have NO CC except stasis, and that's on a comparatively short CD for other classes' CC's, but still agonizingly long compared to many other sentinel abilities. It all comes down to being aware of the current situation, and getting that stasis off at the right time to either get yourself a kill, or allowing a teammate to finish them. Again, as I said above. Hit and run is the name of the game for sentinels. standing in the front will just get you CC'd to death, as you said.

  2. My issues mainly lie with Thanaton being the worst antagonist in the game and the Inquisitor being incredibly passive (as in, Zash or your dead ancestor pretty much has to tell you to do everything or save you from doing dumb stuff the entire story). I don't really care if the Inquisitor's power comes from eating ghosts vs. shooting lightning.

     

    That was my biggest problem with both of my inqusitor playthroughs too. 100% this.

  3. If you have a knock back happy consular / commando the best thing to do is call for CC. Good chance people will hold off on the knock back aoe when there's cc out.

     

    Here's something that's really neat. If we want to get super pro. When mobs get tossed around or we have a spread on a group we cant pile up, and we don't want to, ya know, actually play the MMO and decide what targets to focus dps on in what order, or cc.....

     

    When all we want to bother with is piling things up and spamming aoe skills in a mindless and coordination free race to the end of the instance, because god knows no one actually wants to be playing the game their playing...

     

    We can use LINE OF SIGHT. To pile up ALL THE MOBS. To grind up ALL THE MOBS. And ZOMBIE ON.

     

    yeah... assuming people are incompetent is a great way to get people to listen to you. I've tried using CC to break these people of this habit. It doesn't work. I use LOS regularly. And all too often, this knocback happiness come from a pull that I've already LOS'd once, and have very limited options in doing so again.

     

    But I get it, efficiency offends you for some reason. Making everyone's job harder than it has to be is just bad teamplay, imo. but.. whatever. my bad for wanting to be efficient on trash pulls. >.>

  4. I work as a cashier and I find that the vast majority of people are basically nice... is customer service different? Maybe because everyone there by definition has had something go wrong.

     

    Anyway, after the horrible disappointment that was Ashara's recruitment, I find myself with little reason to really continue with the Empire by this point. It was the philosophical issues of the Sith and Jedi interactions that appealed to me there, but the quality's been so bad thus far that I'm not encouraged.

     

    In this point in the lore, The Sith are mostly just bloodthirsty idiots foaming at the mouth with a hard-on for killing everything that breathes without permission. It's really unfortunate, and ultimately insanely boring in my opinion. Every time I play a more level-headed sith, or one with actual foresight, that is actually conniving and manipulative, I get told I'm doing it wrong... too bad.

  5. No you treated it as a mini game and expected to be on par in whatever gear you showed up in. I would have been perfectly fine and expected the same in an ol' fashion FPS, before COD ruined the genre, but not in a RPG and especially not one where there used to be a "grind". They basically took away the one aspect of the game that made it interesting to me. I'm fine with you being of a different opinion but who do you think PvP should cater to, the player that plays day in and day out or one with focus on PvE who thinks it can be fun to PvP once in a while? We could have all had our way if there had been x-server and a population to support different queues and a proper matchmaking system but that is unfortunately not an option.

     

    Assuming that gear was an issue, which I clearly don't think, it was only an issue to non-avid PvP'ers. Yeah PvP'ers had to go through it too but they knew what they were in for and it didnt take more than a few days to get through it. Then there's the PvE'er who plays five games per week and then complains about it taking months to gear up. Of course it does when you only play five games per week. As I've stated before, did all of you PvP for the first time when you dinged 55? Had you played 20 games on your way to 55 you would have had four cheap pieces. But I guess it was better to turn those into medpacks for a quick buck. We all had a choice and you chose something els. Deal with the consequences of your actions and plan ahead. I'm not complaining about not being able to raid when I've blown my basic comms on vials instead of entry gear.

     

    for the third time, I had no intention of PVPing consistently at 55, So I didn't bother to grind for a bunch of stuff that's going to collect dust in my cargo hold for weeks at a time. I can definitely understand where you're coming from, wanting people who put in the work to have an edge, to get something for their effort. I understand that completely, as it's one of my personal values as well. Someone who puts in the effort, should get the fruits of their labors, no matter the medium.

     

    I'm not complaining about how long it takes to gear up, because I have no intentio TO gear up. If I thought it was just a minigame to screw around in, I wouldn't try as hard as I do to contribute to my team's success as I do when I do PVP. I'm well aware I could contribute more if I geared, or PVP'ed more often and such, but.. PVP has never appealed to me as a primary method of enjoying an MMO. That's just my personal preference, and we all have those.

     

    I'm not asking for PVP on the whole to cater to what I want. I'm well aware I have no right to make demands of anything PVP, as I participate very little in comparison to hundreds, maybe thousands of others who do. All I ask, is a fair shake. I have to wonder why you are so against people who don't PVP as often, having once been complete non-contributors to your team's success, are suddenly competitive, and not completely useless feeders. If your primary concern is winning, why does it matter so much if everyone on your team is competitive?

     

    I'm not askign for PVP or PVE to be homogenized and humdrummed into oblivion like some people in this thread. I understand full well the need and intent of a PVP gear grind. But I'm also of the mind that even PVP should be enjoyable for people who don't want to or don't have the time to put into gearing up in a few days. I know there have been several MMO's where I've found the PVP to be fun enough mechanically, but get snubbed every time I try simply because the gear gap is unbearable.

     

    TLDR: I'm not asking for PVP to cater to casuals, eliminate the gear grind, etc. All I'm asking for is a fair chance for those who haven't geared already, or want to possibly try a new way to enjoy a game.

  6. I think it's more a matter of you not being as good as you think.

     

    Love how you cut out all but 1/10th of my post, and decided to use ad hominem to try to be clever.

     

    If you actually read the rest of the post, you'd see that I never claimed to be good, I just knew what I was doing to be competitive and help my team once the bolster change took place, and wasn't just dead weight merely because I didn't grind WZ comms in anticipation of 55 PVP, because that wasn't what I wanted to do.

  7. They just need to fix bolster so we can figure out how our stats will be modified in a warzone when we mon/max at the vendors. But I think any noob in a WZ should be no more than 5-10% behind a fully equipped player stat wise. That way noobs with skill can still do well and won't be a boat anchor to the rest of us.

     

    I also don't mind PvE players coming into PvP to play. In fact it's better if their gear is bolstered to PvP levels. Now they don't suck AND have weak gear. They just suck, and that makes them equal with 75% of the skill-less chuckleheads who play PvP regularly.

    Let's kill expertise and put PvP gear in balance with PvE. Then when I feel like doing SM ops I'm not undergeared, and when a PvE hero comes to play with us his gear is comparable (and frankly I'd take an active PvE player who knows his class rotation over pvp gear grinder who quits at a hint of difficulty or camps for defensive comms while our team loses.)

     

    I primarily PVE and RP, but as I said before, I PVP on occassion, but I know how to hold my own in a Warzone, and not be as you put it, a "boat anchor" for my team.

     

    The reason I didn't PVP nearly as much before the bolster change, was because the gear gap was so unforgiving, and despite my personal skill, I was still totally useless, simply because I was wet toilet paper in comparison. Now, I actually feel competitive, and like I can contribute. I just have to work a little harder, or play more conservative than someone who has better gear than I do. IN fact, there was one case, I ended up in a 1v1 against a fully conq geared Mercenary on my ungeared sentinel in my 3rd PVP match on Novarre coast at the mid turret. What did I do? I hit her, and when I started getting my *** kicked (naturally) I LOS'd her, and ran her in circles around the turret shed until reinforcements showed up and ganked her. I know fully geared PVP'ers who wouldn't think to do half the things I did to stay alive long enough to counter that cap.

     

    So in my humble opinion. Gear is a crutch. Skill, resourcefulness, and situational awareness make you a good PVP'er.

  8. This is why I don't think the carrot and stick analogy applies to PvP. In PvE, you need rewards to bother with content because the content itself is usually boring, static, and eventually easy. Once you understand all the mechanics in a particular raid, and have your timing down well enough, it's just autopilot for a completion. You NEED a grindy reward system to keep people playing that same content.

     

    But PvP is different. EVERY match is different. Your opponents' skill levels vary; their reactions to your moves vary. And that change keeps it interesting. Again, look at FPS games. The titles that enjoyed the highest levels of competitive play had zero rewards. Look at Chess. No rewards. High school sports: no rewards.

     

    People who play competitive games do so because they like competition. There doesn't need to be any other incentive other than to just play a game.

     

    Again, I pose the question: does anyone get involved in the PvP portion of an MMO because they want to get PvP gear? Or do they get involved because they just want to PvP, and then the realities of the mechanics become apparent, and they get the gear because they don't want to be at any kind of a disadvantage?

     

    I only PVP when I want to. I couldn't care less about the gear. But what do I know, I'm just a dirty casual.

  9. So I'm going to hit level 50 for the first time soon. I'll keep going to 55 after that, but from what I understand, getting gear, etc changes a lot once you hit 50. Up until now, basically the only commendations I've been dealing with are Planetary and Warzone. However, it seems like there's a lot more to level 50+ content than that.

     

    Anyway, can anyone explain to me how things work at level 50+, or point me to a guide?

     

    Also, this is my first serious mmo, and I've never raided before. What is involved with getting into Operations? How long do they take? Can I use the group finder for them like Flashpoints, or do I need to be in a guild to do them?

     

    Thanks!

     

    Best advice I can give for when you actually hit 50. Stockpile as many planetary comms as you can, and as soon as you hit 50, go to the makeb vendor and buy up as many of the most useful mods/armorings/enhancements/hilts whatever you need as you can. This will give you a very good head start on surviving Makeb, as well as passing requirements for lvl 50 HM ops, which I'll get to the reasoning for those in a minute.

     

    Once you've got those mods, start queueing for 50 HM's, and continue working on Makeb content. The armor mods you already bought will give you decent enough gear to get started in HM's, and you'll likely find even more useful pieces in the FP's themselves (black hole gear drops in FP's which if i'm not mistaken is equivalent if not slightly better than what the makeb mods will give you anyway. Only reason to get the makeb mods first is to get you past gear req's, and because comm mods are guaranteed to be there. FP drops are not.)

     

    Once you're more comfortable that the gear you have is up to snuff, start lookign for guilds running lvl 50 retro Hardmode ops, and see if you can't squeeze in. Most of the guilds I've seen pulling pugs are fairly lenient on requirements to get in, and as long as you listen, understand your role, and don't act like a tool will allow you to stay, possibly run again in the future, and most importantly, get gear. The main reason you want to run Hardmode or higher lvl 50 Ops, is because the gear you get out of them is right at the gear level requirement for lvl 55 hardmode flashpoints. you can also rack up a nice number of basic and classic comms this way as well, Useful for obtaining lvl 53 gear (which can be baseline for storymode 55 ops in most cases) or just to gear your most commonly used companion. (I'd only ever use classic comms to gear a companion. the basic comms are too valuable to waste on your way to 55 IMO)

     

    Once you've got the gear for 55 HM's, just do them. Make sure you get your daily FP, and if you're looking for more drops than that, continue queueing. you'll have enough basic/elite comms through those (and dailies and weeklies. Never forget to pick these up before you queue.) To get the gear you need in no time to start story mode ops. And from there, well. self-explanatory.

     

    And of course, once you hit 50, you gain access to the daily zones Section X (if you're a sub or you bought the authorization) Black Hole, the Belsavis dailies, Ilum, and more. Do as many of them as you can stomach a day. pre-55, they still give the same credit reward as they did when 50 was max, and also give a nice chunk of experience to help you along the way. A decent enough diversion if you find yourself wanting to take a break from Makeb content, which IMO would be totally understandable. XD

     

    Hope this helps you out.

     

    Edit: Damn, I got beat. D:

  10. Maybe she had not all the cds on? If you are an ungeared sentinel a good emrc will burn through u in a sec. U prolly would'nt survive electro net duration :p

     

    You're most likely right, but if that's true, she probably thought she could take me without them. Which was clearly a grave miscalculation on her part. Gear doesn't make you a crafty, sneaky bastard. Situational awareness does. :p

  11. Everyone is posting stories about other people, I will post my own story.

     

    SWTOR - my first MMO. I took the shadow as my class because he has a double bladed saber. Thats cool! It was story mode hammer station and I got in as a tank. I queued as both tank and dps because I had no idea what a tank was or what dps meant. I was level 16 i think. I was in force technique stance (the one for the balance tree) more damage yay! :D

     

    After the first wipe on the tunneler droid, a dps asked me arent you supposed to be in tank stance? I was like.... ummm what is a tank stance? The guy was very polite and helpful. He gave me a quick explanation and we finished the FP. I finished that fp and went on the net and googled 'MMO Tank'. And now I am doing NiM raids.

     

    I wish I could remember the guy's name. He deserves a huge thanks for taking the time to explain things to me instead of vote kicking me.

     

    People like that make MMO's better. The ones who vote to kick on basis of ignorance need to be physically kicked in the junk for being toxic. Kudos to anyone who's helped someone who didn't fully understand something about a game.

  12. I see this always with marauders as well. All of a sudden the marauder is almost dead/almost dead without pulling one defensive capabilities. Most snipers also have no clue they can use the push to push melee away or to use roll. I can go on and on, but I get surprised how most non-tank players have no clue how to use defensive skills and some classes, like marauder, are stacked with them.

     

    Knowing what/how to use defensive cooldowns and threat reduction is what seperates the excellent DPS, from the average DPS. Marauders/sentinels are most definitely stacked with defensive cooldowns, and this often leads me to take a secondary role keeping an eye on the healer just in case the tank misses a target. I can typically pull off the healer and either off-tank it with a defensive cooldown, slow it and kite it to the tank, or outright kill it with a little extra juice, usually in the form of popping Zen. A lot of DPS get tunnel visioned on their target, and don't pay attention to anything else, including their threat generation, or their health. this gets them killed more often than not. Situational awareness is the name of the game as a melee DPS.

  13. Probably 25/75 now if you take extreme ends, even 20/80 normally. Gear difference is now better weighted, however - instead of being a steep curve for the newcomers, now the curve goes upwards rapidly at the high end, with optimized augmented Conqueror.

    It's probably still too much and 95/5 distribution would be better to just keep a small reward for gear.

     

    Ideally, I'd like stats in WZ to be only ever customized through gear, rather than the total stat pool increased, and PvP progression to amount to non-balance-threatening, but nice, QoL related perks:

     

    * Class buffs persisting through defeat

    * Warzone stims to buy with commendations!

    * Reusable WZ meds/adrenals (biochem only)

    * Voluntary permanent PvP flag (on PvE servers)

    * PvP related quest chain (even if nominal)

    * Extra warzone quests (for a lot of wins)

    * Restricted cross-faction PvP channel

    * Portable PvP terminals

    * Exclusive PvP areas

     

    And more cosmetics, including mounts that aren't just recolors.

    Possibly even things like affecting WZ map choice with Valor-weighted votes.

    There are many ways to reward players that don't amount to making the game less challenging for them.

     

    I like all of these ideas. I'm not a hardcore PVP'er myself, I tend to RP or PVE most of the time, but I do queue for Warzones when it strikes my fancy, and I've definitely noticed the difference since the max level bolster change. I actually feel competitive, rather than a comlpetely useless balloon, feeding the other team kills (and points in certain WZ's, which lead to a loss) I'm not one of those PVP'ers that's focused purely on the numbers, whether on gear or on DPS/heal charts, I focus on how I contribute to my team. Whether that be harassing healers, defending an objective, protecting an ailing comrade, whatever. The situation is more important than the numbers to me.

     

    Before the bolster change, I rarely Queued because I honeslty felt I was nothing but a hindrance, a walking feeder, and it was by no fault of my own, aside from not PVPing my way up to 55 and prepping to buy partisan gear (or better) beforehand. Why didn't I prep for 55 PVP? Because as I said, it's not how I planned to spend my time at max level. That's not to say I'm bad, or that I don't know how to play my class in PVP, or to play the warzones. I do my research to know what I'm getting into, and what goals I need to be working for before I start, and pick up strategies and tactics that help in the future from Ops chat during them, remembering and reusing tactics that work.

     

    PVP gear has always rubbed me wrong ever since it's inception. I understand the need for progression and such, but I've *NEVER* condoned improving one person's experience of the game at the expense of another person's experience.

     

    That's not to say that winning and losing is part of that detraction of the experience. Losing is part of the game too, and can be just as satisfying as a win if both sides were fighting tooth and nail, and it was neck and neck the entire time. The more frantic and nailbiting the fight is, the better IMO. I don't judge my experience with PVP on how many W's and how many L's I get, or even how much damage/healing I put out. I base my experience on how much enjoyment I got out of it. nothing more. Isn't that what we play games like this for? To enjoy them?

     

    That's just my 2 cents as what most would consider a "casual" PVP'er. I know. we're the devil to some people. How dare we not grind for weeks for the best gear, doing something we'd rather not all day.

  14. Probably already a thread like this out there, but I thought I'd share one of my favorite moments from maybe my 3rd lvl 55 PVP match.

     

    Was playing Novarre coast, and my team captured our turret and mid rather quickly, some moved to defend our other turret, and the rest went to harass the imp's only remaining turret, and they fell for it. Amusingly, I, a completely ungeared Sentinel, was left alone at the mid turret when I see a Merc in full conqueror's coming. I call out 1 inc, and engage. I deal a lot of damage to her, but she deals more to me to start with, so I naturally disengaged, and ran off. however, I didn't run away necessarily, I LOS'd around the console shed. And she followed me to my amazement.. didn't try to cap, she followed me. So I kept running in circles around the shed, and she kept following me. Occassionally, I'd hide inside the shed and let her run past, then run out the other way and confuse her by changing directions on her, and lead her on another chase, one time, I even leg slashed her as I passed, went around the corner, camo'd and misdirected back through her as she came around teh corner after me.

     

    By the time she finally gave up trying to catch me and cap, the cavalry was already there, beating the crap out of her. I spent the rest of the WZ laughing hysterically.

     

    I as usual had crappy damage that WZ, but I did my job, damgit. ^.^

     

    Edit: I copy/pasted this to a friend, and he equated it to a Benny Hill video, runnin circles spanking her and running in circles to Yakkety Sax.

     

    Whoops, sorry for the double post. hit qupte instead of edit. :X

  15. Probably already a thread like this out there, but I thought I'd share one of my favorite moments from maybe my 3rd lvl 55 PVP match.

     

    Was playing Novarre coast, and my team captured our turret and mid rather quickly, some moved to defend our other turret, and the rest went to harass the imp's only remaining turret, and they fell for it. Amusingly, I, a completely ungeared Sentinel, was left alone at the mid turret when I see a Merc in full conqueror's coming. I call out 1 inc, and engage. I deal a lot of damage to her, but she deals more to me to start with, so I naturally disengaged, and ran off. however, I didn't run away necessarily, I LOS'd around the console shed. And she followed me to my amazement.. didn't try to cap, she followed me. So I kept running in circles around the shed, and she kept following me. Occassionally, I'd hide inside the shed and let her run past, then run out the other way and confuse her by changing directions on her, and lead her on another chase, one time, I even leg slashed her as I passed, went around the corner, camo'd and misdirected back through her as she came around teh corner after me.

     

    By the time she finally gave up trying to catch me and cap, the cavalry was already there, beating the crap out of her. I spent the rest of the WZ laughing hysterically.

     

    I as usual had crappy damage that WZ, but I did my job, damgit. ^.^

  16. Is it me or are stunlocks truly a void into which any PVP fun goes into? I do not have this same issue on my Sage nor on the juggernaut but for some reason the sentinel feels the stuns more. Let's not even get started on getting damaged while fully stunned. Sorry for venting but this game is going from being fun to being truly irritating and I do not pay to be irritated.

     

    Best advice I can give, is to try playing your Sentinel as more of a skirmisher than a front-line fighter. Engage quickly, do a lot of damage, and slip away before they can retaliate to their full extent. Combat is an excellent spec for this, as is Focus. Both for different reasons.

     

    Combat gives you nice damage burst through procs on bladestorm and dispatch, which can result in massive single target damage, especially on squishier targets like an op or sorc.

     

    And focus Gives you an auto-crit on Force Sweep, which you don't want to use without Zen giving you 3 stacks of singularity, or after using force exhaustion to get 3 stacks of singularity. the auto-crit proc lasts 20 seconds, so don't feel you have to use it immediately. the entire point of that proc is to only use it with 3 stacks of singularity. Pile exhaustion on top of a massive sweep, maybe a zealous strike and blade storm, then find a way to disengage and LOS them, especially if they're ranged. This is where the real fun begins.

     

    If you piss them off enough, they'll actually leave their team to chase you down. you notice this? use force camo and run back through them as they come around the corner to misdirect and confuse them. while they're looking for you, Zealous leap on their backs and punish them again. Once again, if they're still not dead yet, disengage and find another opportunity. Situational awareness is key to playing a sentinel well in PVP. If you just charge into a mob of enemies and stay there focusing on one target (unless you've a tank guarding you/watching your back, keeping enemies from maxing their damage on you and distracting them) you're going to get stunlocked and ganked very quickly, and very often. You may be a melee DPS, but you're most definitely not a front line fighter in most situations. You have to be more opportunistic, and aggressive when you see an opening.

     

    Also, watch what your enemies are doing. learn their class. If you see them throw their CC's on someone else, move in and punish them for it. Leg slash them so you and any allies in the area can crush them while they try in vain to escape.

     

    Just a few pointers from my experiences playing a sentinel in PVP. Nowhere near a be all end all guide on how2play.

  17. At 20 you can obtain your first tree skill, For Watchman you obtain Deadly Saber (you should be in Juyo Form for Watchman) For Combat you obtain Ataru Form (your form for Combat tree) and for Focus you get Zealous Leap (you should be in Shii-Cho Form for Focus) Each tree has it's own rotation for when you hit 50/55 (though Combat has more of a priority list than anything) And for this early you only need focus on killing things with whatever.

     

    When you hit 45 is when you get your top tier skill for each tree.

     

    Watchman obtains Merciless Slash Which is a high damaging skill that costs 5 Focus and has a CD of 15 seconds all the way down to about 6 seconds if you use it 4 times in a row.

     

    Combat obtains Blade Rush, an ability that costs 3 Focus and deals mediocre damage and allows you to Proc an Ataru Form Strike, which in turn can proc things like Opportune attack and Hand of Justice allowing you to have high burst.

     

    Focus obtains Force Exhaustion, an ability that costs 3 Focus and has a CD of 18 Seconds. It will crush the target with the force slowing them from 50% move speed down to 5% move speed, and while they are being crushed, you gain stacks of Singularity which increases the damage of your next Force Sweep.

     

    Back to Early game stuff. I reccomend that you stick with Watchman early on, Combat is very hard to play early game, and Focus isnt easy to play till 45.

     

    Agree completely. Watchman is an excellent leveling spec, thanks to zen allowing you to gain health back on burns and making them auto-crit, resulting in very good consistent damage. Also, Watchman has a few talents that buff your defensive cooldowns, and your "Oh ****" button (AKA Force Camoflague) Best part is, on most bosses, even at end game, the damage compared to Combat is comparable, so no one will bat an eyelash if you're not a combat sentinel. Merciless slash really starts to shine in boss battles, as the longer a fight drags on, the faster it gets, resulting in a huge damage spike all the way to every 6 seconds for a cost of around 3 focus (after focus refunds from earlier talents. Still need the base cost to use the ability in the first place however. It's a refund, not a reduction)

     

    Sure combat has much better burst damage potential, but most of that burst is from having at least 2 procs happen at the same time, which in my experience, trying to get both resulted in me just spamming blade rush desperately trying to get the second proc while the first proc dwindled, which I didn't like at all. I prefer consistent damage to a *chance* to do massive damage with a few abilities every few seconds. But everyone's different. However, there is the nifty "gain centering stacks while resting" talent that makes throwing out either massive damage early in a fight, or dropping a party buff such as transcendance early if it's required to kite specific bosses (like there used to be in Karagga's Palace. Bio's used the mechanic once, they will ad nauseum.)

     

    Having leveled 2 sentinels to at least 50, (one being 55) using both specs, I will pick watchman over combat any day. I see other sentinels swear by combat and do amazing things with it, just like I've seen people do amazing things with watchman. I truly have to hand it to Bio for giving sentinels the freedom to choose preference over pure numbers for end game content.

     

    But, as I try to tell every sentinel, both fledgelings like yourself and seasoned veterans. It's all about awareness. you may be a DPS, but that doesn't mean you can't help out in other ways too while you're slicing and dicing. Just earlier today, our sage's CC was on cooldown in a 4 man heroic. So what did I do? Offered to use Awe (AOE blind) on the two elites standing together, buying us time to take down the smaller mobs surrounding them. worked beautifully. you may be there to DPS, but NEVER forget your utilities. they're what seperate the average sentinels, from the ones people prefer to bring into ops.

     

    Sentinel gets a bad reputation as a faceroll class usually played by *******es who just think dual sabers are cool. Easiest way to prove them wrong is to always be aware of your limits, what your group is doing, and every single cooldown and ability, and what situations best suits their use.

     

    sorry for the wall of text, I just enjoy talking about sentinels quite a bit. :) Hope some of this helps, and I can throw some more specific advice from my personal experience anytime you like. just ask.

    Disclaimer: That said, I'm by far not the best sentinel out there, I just teach from experience, not what I read on a forum.

  18. in the end the people that do AOE knockback and Scatter stuff around just for the sake of scattering won't take the skill point, for that would make it impossible to scatter stuff around.

    *shrug* that's just how it is if they don't listen then it's up to you if you think you'll be able to finish whatever you're doing together with them.

     

     

    the AOE damage from Overload/Force wave is so laughably small just tell them not to use it/only use it if they can Bump stuff off cliffs (I assume the only reason why it deals any damage is for destealth Purposes)

    your proposed change won't change anything nobody will take the Point unless they were forced to do so (effectively nerfing their utility)

    the knockback is the only Reason to use that Skill and it's not easily turned on/off for the times you do need it so even if there was a Reason to use the skill without the knockback people won't take the point because sometimes you might need it.

     

    Yeah, that's the biggest problem/fear I have with it too. The people who need it, won't take it. Too many times I've begged and pleaded (along with the rest of the DPS in the instance) for them to stop, but 9 times out of 10, they get spiteful, and do it even more... It's so excrutiatingly hard to fix problems like this, simply because the only sure-fire way to do it would be to require an IQ test before you can play the class. XD

  19. Thanks, I might try this.

     

    I would assume if a stealther opens on you, usually with a stun, as they said. let the DR while stunned do it's job, slow them down, drop your 4M abilities, and start kiting. Just hazarding a guess. I could be totally wrong though, but that seems to be the theme of the guide anyway. XD

  20. I like to think of myself as a generally kind hear-ted person. I'm the guy who gives people jump starts when their car battery is dead. I'm the guy that help push someones broken down car if I see them having car trouble, I'm the guy that will go out of my way if it will relive someone elses stress levels.

     

    I believe this to be the norm for most people on the planet.

     

    So when it comes time to roll pay, guess what kind of person I'm not going to role play.

     

    When I'm role playing, I'm gonna be that ******e who doesn't give a **** about the little guy, and will only help you if I am some how getting myself a leg up.

     

    Role playing this is fun.

     

    I'm the same way, generally. I've come up with some ruthless, cruel, and downright bloodhtirsty character concepts in my time. I can think of one character right now in another MMO. Everyone that meets her, hates her. and the feeling is definitely mutual. Hell, she killed her best friend in an arena in front of every RP'er on the server... and enjoyed it.

     

    I have a hard time playing overly nice characters. Usually a strong independant lead is more my speed (usually female. always easier for me to write female characters for whatever reason. O.o) Of course, then it comes down to my favorite part of writing a character. Personal, fatal flaws.

     

    I spent 5 years writing and adapting a character's story for this game, and loved every minute of it. I recently got her looking exactly how I had imagined her in my head all that time, and I swear I cried a little. It was an amazing moment.

     

    If that sounds weird to you, You've never seen an idea you've carried in your head for half a decade come to life in front of you. It's truly an amazing feeling.

     

    But back on topic. I play both, to be honest. Just whatever I feel like at the moment. Don't really find myself playing one side more than the other. But that's just me.

  21. As has no doubt been noted several times, those who bought it relatively early have been able to play it for months. No way I'm gonna believe people would have said "I'll wait months to get it for free and just stagnate at level 50 during that time."

     

    Amusingly enough, I just talked to someone who CANCELLED their sub so the Xpac wouldn't be "forced on them" because they want to stay in the lowbie PVP bracket. and that's their choice.

  22. Usually we kick players like you after the 3rd "jump". And I think 99% of tanks will agree with me.

    Why am I so sure? Coz I am experienced player (empire and rep diehard + 100% achieves FPs and OPS) and I know how tanks and healers feel when the almighty dps (who thinks he knows better than everyone in his group) attacks before tank.

     

    +1... As a fellow Sentinel.

     

    Let me add to this for emphasis. Sentinels like you, are why so many people out there think all sentinels are leap happy idiots who play a sentinel just because "dual sabers are cool." Which is totally not the case, as I hope you're aware. It's also why so many people claim Sentinels are the faceroll class, because all they see are people like you leaping off into lalaland, swinging lightsabers at things while everyone around you is scrambling to adapt to a situation you created that would make Leeroy Jenkins wet himself for joy.

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