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ColonelColt

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Posts posted by ColonelColt

  1. Just a question, how do you know it's not stealth? Given your angle of fire, it's exceptionally possible on the first attempt for the guy to slip in from the right side and ninja the chest, since they don't have to be on the chest to loot it. On the second attempt you were busy fighting the boss. So how do you know it wasn't some stealthed guy running in and ninjaing it?
  2. So you say WoW is worth $15 a month because it's WoW and swtor shouldnt be. Then you say you don't play WoW.

     

    Are you special? Tell me so I know to treat you with your mental age taken into account.

     

    You don't have to play something to recognize why people play it. It's called observational skills, something you might be lacking given your posts. I can look at WoW and see why it would appeal to people, I can look at TOR and see why it wouldn't appeal to people. I wouldn't have to play either to come to this realization, I'd simply need to do my research and some critical thinking.

     

    But of course, drones like you wont accept any critical thinking. It's either "love my game or you're a wow-fanboy who needs to leave", there's no middle ground for people like you. You simply can not fathom the idea that people can enjoy a game while accepting it's flaws. Your loss, I suppose.

     

    P.S. It's people like you who will be the death of this game. I'm enjoying this game with my bros and am even thinking about re-subbing. But then people like you come in "hurr you don't accept that this game is pure perfection, go back to wow" despite me flat out saying I don't play wow. YOU are the ones driving people away from TOR. One day you'll get your wish, one day all those people WILL leave just like you want them to, and then you'll realize "oh, wait, we needed those subs to prove our game's successful".

     

    Sigh.

  3. It's right on par with people in leveling zones in any other game.

     

    Ever play WoW? It's not like there was over a hundred people in thousand needles. Ever. Not sure what you are trying to prove exactly...these are normal numbers.

     

     

     

    I rarely play alone. Make some friends.

     

    The problem is, it's not JUST the starting zones. Servers on TOR are simply barren, this is just an indisputable fact that fanboys ignore by shoving their head in the sand. MMO stands for MASSIVELY multiplayer online. There's a reason there's countless threads on the forums about this being a singleplayer game. The server pop caps are absolutely atrociously tiny for an MMO (again, the numbers for every planet on both sides add up to around 5k on a full server) and when you combine that with the heavy instancing, you're just alone. People don't play MMOs to be alone, so there's problems. It can also give the illusion that the game is dying because you never bloody see anybody.

  4. Right, because WoW has light sabers, space missions, in depth voiced over class stories, companions that do your trade skills for you AND you can gear them out to be sweet looking. Soon to be guild halls, player housing and guild ships, epic storyline flaws points / operatives that add to the immersion. Right, WoW has all that, right?

     

    To be honest any MMO would be stupid for not taking some of the best aspects of the best MMO for 7 years. ****, WoW got most of THEIR best ideas from other MMO's.

     

    Such a naive, eyes only look in one direction point of view. Time for y'all to grow up and see beyond WoW.

     

    REALLY? You went there? Sigh, not even sure I should dignify your post with a response. But I will, not like I have anything better to do at the moment.

     

    Lightsabers, space missions, in depth story missions, companions that play parts of the game for you. These are hardly game changing things. Lightsabers are just glowing swords. Space missions are just minigames. Companions are just pets with added functionality. The only part here that's actually different from WoW is the story-based quests, which don't even make up a large percentage of the game.

     

    WoW also has guild halls. TOR doesn't have player housing and never will, and guild ships = guild halls just with a scifi twist. WoW also has operations (they're called raids) and flashpoints (they're called dungeons)

     

    TOR is nothing new or unique, just because you paint a SW skin on it doesn't make it different. It has most of the same stuff and what's different is the fact that it LACKS basic features of WoW. It doesn't innovate in any meaningful way, the only innovation being a gimmick that will get old in a few months.

     

    I'm not saying WoW is grand, but there's a reason is has 10million subs, and it's not because it leeches off established IPs and fancy names.

  5. Lucky for us Bioware fanboys, you already alerted us to the truth that this game is really just a single player game. So as long at that number at the top says 1 I'm set.

     

    If you wanna pay 15 bucks a month of a singleplayer game, that's on you. But not everyone likes flushing their money down the toilet, hence all the complaining.

  6. I use the trade network on Nar Shadaa, have sold synth and armor in decent quantities there, and yes one of your characters can buy from another of your characters there.

     

    As for location (it was asked several times) it is in the lower promenade.

     

    To those objecting to the design allowing limited interfactional marketing: you're wrong. The market on Nar Shadaa is active, it works, and it has plenty of items for sale on my server.

     

    You know, game development seems like a dream job, right up until until you encounter some of the customers. Then the dream becomes a nightmare.

     

    It might be active on your server, but on mine it's deader then the 'tor sucks' horse. NOBODY uses the NS GTN on my server, probably because it's out of the way and a stupid design.

  7. They kept the caps low at launch to distribute population. They said over and over that this was something they were very worried about.

     

    They also use sharding to keep leveling zones from becoming saturated. Was this a good idea? That's debatable.

     

    But no the game is not "dying" by any means. There will be some drop off, but I personally don't know anyone leaving yet and I'm in a large guild for what it's worth.

     

    Numbers are numbers, unless Bioware is intentionally lying to us. Simply do the math. Go onto a full server, go to fleet, go to nar shadda, go to coruscant, and count. In the top left of your screen, where it lists players, it lists ALL players on the planet. Doesn't matter if they're in the same instance or not, it lists every single player on that planet. So if it says '100', that's not 100 people in your instance, that's 100 people on that planet, period.

     

    Now go through each planet and count, on both factions. Notice how those numbers will add up to around 5k? Funny that, huh? We don't need Bioware to come up and tell us something to figure it out ourselves. Just do a little investigation and it's painfully obvious that what I'm saying is true, and you can go and count for yourself.

     

    P.S. For the record, because the defense force always likes jumping down peoples throats. I'm not saying the game is dying, in fact I flat out said to wait and see. I'm just saying the exceptionally low server populations is why people think the game is dying. They get on a 'full' server with an hour queue and see a hundred people. Obviously that would make anyone think the game is dying.

  8. WoW even after 7 years polish has become much worse. This "load of content" is very low for the current expansion, which is the only thing that matters. Wrath gave everyone everything on a platter, Cataclysm took away the platter and gives you a sippy cup.

     

    But hey, if you love to graze on Koticks manboob and give him cash, I won't stop you from being silly with your cash. All the Modern Warfare 3 kids sure love to it.

     

    Lmao, hate drones like you. I flat out say I didn't play wow and the only insult you can come up with is 'enjoy wow lololol!~!1!xd' Pathetic.

     

    The newest expansion may not have the content of a full game, but then, it's not a full game. The entire WoW experience has five times the content TOR does, it's also the original, it's also polished, and it also has way more players. Any reasonably intelligent person can see why people would rather play wow over a cheap knockoff with less features.

  9. Emprical evidence that is the actual server cap please?

     

    Yeah that's what I thought. :rolleyes:

     

    Empirical evidence that it's not? It's simple deductive reasoning and a little math. They had nearly 1mil pre-orders. They set up 210 servers. Why would they need over 200 servers if each server had a large pop cap? They wouldn't. It's not easier or cheaper to support 200 large servers instead of a few large ones. So if each and every server has a pop cap of say, 100k? 500k? Then why do they have 210 *********** servers?

     

    P.S. Also if each server has a large pop cap, why do you never see anyone? Even on 'full' servers you'll at best see 200 people at the fleet at peak hours. 50 on another planet, maybe 100 on coruscant or something. These numbers certainly do not add up to 500k, now do they? They DO add up to around 5k, though.

  10. The people complaining that its to easy to gear up at max level don't understand that its supposed to be like that. That way everyone at level 50 is on an even playing field so PvP comes down to skill rather than gear. Granted it would have been better if there was a level 50 only battle ground. -_-

     

    If this was the case, why not just give us armor for free? Just make one big shop with all the best stuff in the game that we can go and pick up. That way it's not about gear, it's about skill. See the flaw in your logic?

  11. If a wow clone isnt worth 15 dollars a month, how is wow worth 15 dollars a month?

     

    Because it's wow. It's simple logic. You have the original which has had 7 or 8 years of polish, tons of content, and tons of people. Or you have a cheap knock off with less features, less polish, and less players. This is why wow-clones always fail, there's just no reason to player a lesser version of the same thing.

     

    Not that I play wow anyways, I'm too cheap to play MMOs longterm since they bore me in a month or two. At least wow-clone MMOs anyways.

  12. Oh man it totally just hit home with me.

     

    The same people who complain that the game has a monthly fee, then laugh and say the game will go free 2 play.

     

    If it goes free to play it wont have a monthly fee and they should be happy right?

     

    Maybe that's why they want it to go F2P? Because it's an entertaining wow-clone, but it's not worth 15 bucks a month. So if it was F2P they'd actually play it.

  13. It's a misconception that going F2P means an MMO has failed. There are plenty of F2P MMOs that make a profit and are financially successful. They may not be some giant juggernaught, but then, not even P2P mmos are. The second larges AAA MMO out there uses a hybrid P2p and F2P model and it's doing just fine. If TOR was F2P it'd prolly see an even larger playerbase since there are a lot of people who don't wanna fork money on another wow clone, but would be willing to play it if it was free. And from there, if they enjoy the game, they buy things for it.

     

    Companies are only ever worried about going F2P if they know their game isn't good. With a P2P model players are essentially blackmailed into playing. They've paid for it and they want to feel justified, they don't want buyers remorse so they keep playing. Then they've spent the time building up their char and would feel bad for just leaving and letting all that money and time go to waste, so they keep subbing. With a F2P model that fear isn't there, so if the game's bad, people will just up and leave without a care in the world. Only good games can survive with a F2P model.

     

    So going F2P only marks the death of an MMO if that MMO was a ****** wow-clone to begin with.

  14. I really wish they'd just link them all. I've browsed the NS GTN a few times and it's absolutely barren. The faction GTN's will have, for example, nearly 100 pages of armor. But the NS one will have 2. It's just cumbersome to go to a planet who's only purpose is to sell things. At least the fleet offers other things to do then just sell your wares. I don't see why it shouldn't just live up to it's name as a GALACTIC trade network and allow us to trade galaxy-wide.
  15. And that's more or less the point, even before the changes SWG only did well with a specific, rather niche crowd. The playerbase was steady, but nowhere near WoW's numbers. Apparently Sony wasn't happy with that.

     

    Now with TOR in particular, it was always going after WoW's userbase, as well as the single-player rpg crowd. Sandbox players were just never a targeted audience for this game.

     

    When SWG was released, MMOs as a whole never got widely popular. For it's time, SWG was sitting at the max amount of subs an MMO could expect to get. You have to remember that when SWG came out, there was no WoW. The MMO genre was not casualized, it wasn't mainstream. Every other MMO had similar sub numbers to SWG. So for it's time it was actually very successful. Then WoW came in and shook up the entire genre, gaining explosive popularity that SoE wanted for SWG, so they tried to emulate the features they thought made WoW popular, and in doing so doomed the game.

     

    Don't assume SWG wasn't a successful game just because it was killed off or because WoW was some giant titan, SWG was as successful as any MMO could hope to be during those days.

  16. This can't really be explained lore-wise, but it can be explained real life wise.

     

    Bioware were just lazy. If you look at the KOTOR games, the designs were all unique. You could kinda see some vague similarities and could see how these designs would morph over four thousand years, but they were still unique. Then in comes TOR and they flat out copy-paste the galactic empire in and just throw sith all over it. They even copy-paste clone trooper armor for the trooper class.

     

    The republic is better about this as you can still see a sort of progression over time. The republic ships in KOTOR look similar to rep ships in TOR, which are moving away from those hammer head designs. But with the Empire, it's just a blatant copy-paste. Their ships look like something the GE would use. Their soldiers look like stormtroopers, they have the same governing system as the GE. Dissapoints me that unique and cool designs like the Leviathan were replaced by copy-pasted star destroyers.

  17. Why would they implement those things if the game was sooooo successful?

     

    Because, as we've said and as you've ignored, they weren't content. SWG wasn't some super game making trillions of dollars. It held steady and made a profit, but they wanted more. That's why they tried to change it into WoW, to appeal to that crowd, which in turn drove the fans away. It's hardly an unknown thing, companies altering a product because they're not satisfied with their profits.

  18. It was dying prior to both. There was a reason they were trying to "fix" the game, people were bailing left and right. The CU an NGE didn't cause people to leave the game, people leaving the game caused the CU and NGE. They just caused those who stayed to now want to leave.

     

    Rose-colored glasses and all.

     

    You can keep saying rose-colored glasses all you want, doesn't make you any less wrong. SWG was going strong up until they announced the CU. THAT Is when they started bleeding subs. With the release of CU they bled some more, with the anouncement of NGE they bled even more, and with the release of NGE they died. The sole reason SWG failed is because SoE and LA weren't content with the amount of subs they had, they wanted more, they wanted WoWs numbers. That's all there is to it.

  19. There was real immersion in SWG. You LIVED in the Star Wars world. In SW:ToR, you are the character on a train track with a story. You don't live in the world, you are on a ride.

     

    I prefer the immersion through the game world, not the story.

     

    I support this. TOR feels like a singleplayer game, you're not playing your character, you're playing someone elses character. MMOs are about putting yourself in that universe, TOR doesn't capture that. SWG captured that perfectly. Could be anything from some guy who made pies for a living, to a doctor buffing people, to an entertainer chatting it up in a cantina, to a bounty hunter hunting down jedi filth, to anything really. You made your own story, your own life in that universe. You can't get much more immersive then that, regardless of how much voice acting you add.

  20. Because they wanted to capitalize on WoWs success, like every other bloody MMO.

     

    SWG, while a great game, was never super amazingly popular. Yeah, it was quite profitable and had a lot of subs for it's time, but it wasn't some juggernaught. EA and Bioware want what WoW has, same as every other company that pumps out an MMO. They want an easy cashcow they can milk for years on end. That's why the game is essentially a straight port of WoW with identical classes, abilities, gameplay, looks, etc. Makes me sad because SWG was amazing, could spend months on that just rolling with your guild, decorating your house, or raiding anchorhead.

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