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Hethroin

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Posts posted by Hethroin

  1. I prefer the more reliable burst of 4/6/31 but others prefer the bigger crit rails of 7/3/31. It's a matter of preference.

     

    The higher aim spec ends up doing more overall white damage, while the tech/fire crit spec runs at around 40% chance to crit on all its fire damage, and a higher chance to crit on TD (making its burst more reliably).

  2. Im play on skill calculator today and build this spec you guys think is nice ? add another dot of Retractile Blade

    Costructive post is welcome :)

    http://www.torhead.com/skill-calc#301Msr0oZfhMbdGhMzZbM.2

     

    I think you mistakenly wanted to add Retractable Blade to a pyro build and gave up your TD for it. You will find that you have a harder time killing healers, and finding good uses for your retractable blade. TD > Retractable Blade.

     

    I honestly have trouble understanding the fascination players have with not taking TD in a pyro build. It does reliable damage that creates a devastating burst window and is the true cause of all the nerf threads this spec receives.

  3. Assuming equal gear and skill you will lose to:

     

    Sentinel - He will have ~5% health left. Every time. If you're allowed to kite (move outside the duel area) you may be able to win.

    Scrapper Scoundrel - If he is allowed to open. Good ones will vanish when you pop your shield and CC you so you can't med. You have a chance to counter with scan.

    Troll Spec Shadows (23/1/17) or Tank Spec Shadows (31/10-x/x) - Again the key to them winning is CCing you or disappearing while your Shield is active.

     

    In a non-duel (someone gets the jump on you) situation, you can easily die to snipers, juggernauts or even sorcs. You should not be losing to any class if you are getting the jump on them, barring sentinel with all cooldowns available.

  4. So basically having common sense?

     

    In a sense. Let me try it this way.

     

    When a sniper doesn't see something that he should have and a couple melee walk up to him, ready to take his lunch money, he has options. Multiple buttons to press to correct the situation.

     

    When a Pyro finds that he is out of position his options are "reduce incoming damage 25% and try to kill them first" or "spam AE to pad numbers before respawn".

     

    A marauders, operatives, sorcs, assassins, even Juggernauts in the same situation have a number of corrective actions they can take, while the puro's only option is kill the enemy 1st.

     

    Mercs need help, I'll agree there, but not as much as people would think. They definitely need a 10m+ ranged interrupt.

  5. Because playing a Pyro Powertech takes amazing amounts of skill.

     

    I melt people with 5 attacks.

     

    Playing this doesn't just involve killing stuff. Sometimes you have to do things like prioritize targets, position, and cooldowns to not die yourself. The pyro is one of the least forgiving classes in this respect.

  6. So i was doing some testing with my marauder buddy. He has 1700ish Str but stacked power to 1000. As a result, his crit chance blows. His bonus damage from power is ~650. I've been stacking Aim and just grabbing power where I can. I'm at 2005 aim and 547 Power. My bonus damage is 527. So, I lose roughly ~130 bonus damage with only half the power as my friend, but significantly gain in crit and spell damage by just stacking aim. Thus, my findings, show that Matrix Cube>a 2nd relic.

     

    Sounds to me like your friend dropped too much crit rating trying to collect all that power.

     

    I would advise maintaining around 9 to 10% crit from crit rating.

  7. You are aware that regardless of any changes any game goes through, players who can not play it properly will still whine about the game; and have a never ending list of excuses not only for their failure, but also for other players success.

     

    Even when the situation of the other players who are successful is identical to theirs.

     

    I don't always agree with Dmasterr, but when I do I quote his whole post.

  8. I left out AP to get my 9% aim boost, which increases crit and power. I do better than most classes in warzones hitting 700k+ on an average game. It just depends on how you play tbh, it's down to personal preference

     

    The problem with this statement is that you end up doing more damage the longer your opponents live, so doing more damage in warzones is an inaccurate measure of effectiveness. Spending 20 seconds to kill a guy you could have killed in 10 seconds (with AP burst), results in a higher damage total due to the 10 extra seconds of heals he received while you were killing him.

  9. I don't have a problem if a class can kill me 1 on 1, I do have a problem that they can do it without me having even the slightest chance of getting away. I have a problem with the fact that no matter what I do, I can blow whatever cooldowns I want, that they can kill me before 2 cycles of my HoT's will tick. I have a problem with the fact that there is no counter to what they do.

     

    And yeah, I knew by telling you what I am and comparing them to my experience with other classes, that someone would jump on the "oh, you're just mad because they can kill you 1 on 1" conclusion.

     

    I came to this conclusion because you specifically listed how every other class was not a problem. The flip side to not being able to "get away" from a pyro is that they pyro cannot "get away" from anything. When focused their best defense is to buy a few seconds with 25% damage reduction.

     

    It sounds to me like you're not reacting to their opening until they are in your face, which is 4.5 seconds after they have started working on you. My advice is to play with sound so that you can hear TD get placed on you and can thus react to mitigate the other pieces of the burst rotation before it goes off.

  10. As a healer the only thing that frustrates me regarding PTs/Vanguards at the moment is their ability to spam flame burst with impunity. Cleanse is on a cooldown while flame burst, and the subsequent dot and slow, can be reapplied every GCD. Thats the biggest issue for me at the moment.

     

    You can't just spam FB. I keep having to repeat this in this forum. You will quickly go into overheating if you do this.

  11. My bitter advise is from here on out whenever you are playing a PVP game and someone tosses out the game balance is based on team play and that's why it's not balanced to 1 on 1 be the wiser and call BS right away not 6+ months after release. Rock, paper, scizzor balancing is not balanced. Only 1 vs. 1 is balanced.

     

    The answer is not to pray to BW for a miracle fix because they ignored 1 vs.1 balance to begin with. They can't fix it or they would have. They saw this problem long ago but chose to ignore it. The answer regretfully is to swallow your anger over picking the wrong class and reroll a PT or an operative. My 2 credits.

     

    Marauder, Juggernaut, Assassin, Sniper and Sorc all have things to offer that the pyro/op do not. Not bringing these classes to a warzone many times will cause your group losses due to lacking utility.

  12. You say that, but as long as I have any type of CD, whether its a defensive or stun, as a scoundrel healer, a single marauder is absolutely no threat to me. Sure, get 2 or 3 of them on me and I've got issues without outside help. Snipers/Gunslingers I can manage just by LoS'ing them since thier big hitters requires them to be in cover, juggernauts/gaurdians are less of an issue then marauders, though more annoying with the push. DPS Operatives or Scoundrels again aren't too much of an issue as long as I have CD's available. Assassins and Shadows can be an issue depending on their spec, save with sorcs/sages. I can deal with/manage encounters with any class except pt's and vanguards that have spec'd into pyrotech/assault. This is of course refering to 1 on 1. You may believe I'm exagerating when I get melted within or shortly after a stun from one, but it isn't.

     

    As I mentioned before, I can't tell you every attack they are hitting me with, but I can tell you which attack they've been kiling me with (at least the pt pyro's, I don't find vanguard version often). Now I don't concider myself a bad, and I would have to say by the reaction of the other teams that got to know me that they wouldn't concider me bad either since when I show up on scene, half of thier team will chase me through a WZ from start to finish just to keep me out of the action.

     

    Discect what I say all you want. Post the numbers you do all you want. Defend the OP burst damage of a pt pyro/vg assault all you like. But as someone on the receiving end quite often and getting melted in less time then it takes for you to read this sentence, they're massively OP.

     

    So you have found the one class that gives you trouble as a scoundrel healer and you want it nerfed?

    Sounds to me like you feel that no class should ever be able to kill you 1v1. You should also know that unless the pyro is very good at popping you out of stealth with scan, you should never lose a 1v1 to them.

  13. Powertech - by far best pvp dps, also has good team utility, good at 1v1, good at tanking

    Marauders have a much higher group utility and many will do similar damage to a PT DPS.

     

    Operative - good at haling, awful at dps, bad at 1v1

    Best 1v1 class in the game.

  14. I get crit for 3800 by Assault Vanguards and I have 51% damage reduction. I can just imagine what they crit other classes.

     

    They crit other classes for 3800. Their damage is not reduced by your armor's mitigation.

  15. It is too valueable a skill in PVP not to have it. It creates a large single target burst window when combined with damage from HIB+IP+HIB. It completely replaces sticky grenade in PVP and has a +30% crit damage increase from lower talents in assault. I've had it crit for over 4.5k in 1.3 (904 tech damage bonus, with 78% surge). My PVP assault spec is in my sig feel free to compare and contrast.

     

    However, if you're building a PVE-only spec then 8/8/25 or other non-plastique variation will work out just fine.

  16. That's not Assault. No final build that fails to pick up AP can claim to be Assault or for that matter DPS. It can claim words like hybrid, gimped and fail to describe itself. My lvl12 Commando Assault spec pulls in 200K in sub 50 WZs. Your final spec will still be pulling in 200K damage in lvl50 WZs.

     

    An Assault DPS spec that can pull in the damage numbers in lvl50s is http://www.torhead.com/skill-calc#801cGrbzGGMsZhMZMc.1 or some minor variation thereof, assuming it has AP, Focused Impact and Brutal Impact.

     

    In full agreement.

  17. Your post would have value, if the TTK remained the same. i.e. they fixed burst while leaving TTK alone.

     

    But since their "fix" to burst LOWERED TTK, their fix is broken because it made the TTK problem WORSE.

     

    I think you may be oversimplifying when you present adrenals and relics prior to 1.3 as on 1 out of 8 chunks. Truth is players would time their relics and adrenals to a correct set of circumstances and they would be up more often than not during the times that it mattered. I used 2 relic (bm and wh) and adrenal on my DPS vg, one of those things would always be available when a combat situation arose. So I would say that I had +380 power every 1 of 3 chunks. With the power being applied at the exact point I wanted it to be.

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