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veybo

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Posts posted by veybo

  1. I'd take a tank on the Imp side into our guild, would only take a couple of SM runs to get you geared for HM Ops.

    7pm thurs / sun/ Mon(GMT+10)

     

    Pst Siliken, prowertech or shiftyasfuk in game if you would like to discuss further

     

    Cheers

  2. Hi <Ambiguous> is a fairly new guild recruiting for HM Ops if you're interested, we have been active about 3 weeks and done about half of HM SV and most of HM TFB. Raid times are 7pm (GMT+10) Thurs / Sun / Mon. We use TS for Ops and are happy to run SM Ops if you need set bonuses etc.

     

    Pst: siliken, prowertech or shiftyasfuk in game for more info, or PM me here.

     

    Thanks, all the best

  3. We're a fairly new guild who are after some new members for HM Ops. We took the best 4 players from another guild and are running short of numbers.

     

    We run Ops thurs/ sun / mon at 7pm (GMT+10)

     

    We're only after people who can make most raids as we want to keep the guild relatively small so we run with the same people on a regular basis.

     

    Members must have TS3 and torparse.

     

    We currently have cleared most of HM SV / TFB but have run out of numbers like most guilds lately.

     

    Pst: shiftyasfuk, siliken, gridina, prowertech in game

  4. INCREASE OPS SIZES PLEASE!!!

     

    I run both 16 and 8 man raids, on all content and I can tell you, a big problem with other MMOs is that they are reducing the size of raids and thus increasing the amount of guilds on servers, and too many people completing end game content too quickly. I dont think 16 man is enough people to justify a kill, i would like to see the raid sizes at least double (pref 40). As the GM of a very prosperous guild I am finding it too easy to co-ordinate 16 people and the game is becoming boring for us very quickly.

     

    This is especially the case for Pilgrim, I would like to see HUGE numbers banding together to tackle a world boss that rarely spawns maybe once a week and there being no limit to the raid, maybe just have the boss do a huge AOE so that people that arent involved get blasted quickly. There definitely needs be urgent work done on this as I am seeing too many people leave this game for good due to the lack of challenge being supplied.

     

    I cannot STRESS how difficult end game needs to be, not all of it, just the best gear in the game needs to be earned, not handed out like it currently is.

     

    I have led Ops in other games having 40 people to look after and this game is feeling backwards to me only leading 16, as i am finding 16 people barely need leadership at all. Pilgrim should have been a BIG fight not something that you take 3 attempts and then its dead, then one shotted every five days. Make it unlimited people and put it's head on a stick in town and give everyone a buff, much like WoW did (but obviously not that, coz it isn't Star wars appropriate) back in the day. People want to cheer on Imperial / republic, but they dont, instead they compeat against them. Let's align the factions and get this game where it needs to be.

  5. I only really play Hutball, so it will be about that (by the way thanks for making me queue up and leave BGs till I get Hutball, rather than be able to queue what I want to play)

     

    So I've noticed that I can 6 cap a game in 5 minutes and get less than 40 commendations, while people on the team that just got smashed, get twice that. This is because rather than focusing on the objective of the game, they just ran around killing people and getting medals. You're rewarding people that play like noobs and punishing people that play properly.

     

    Solution - Bonus 60 commendations for winning by 6, 50 for winning by 5 and so on... Also 2 commendations for every minute left on the clock. Oh and you should add an assist medal.

     

    This would encourage people to play properly rather than running around killing people and ignoring the objective.

     

    This whole post is correct, I have been thinking the same thing! Unbelievable it hasnt yet been resolved

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